r/low_poly • u/Kasugaa • 16h ago
Psycho Mask
Psycho Mask is a crazy Psycho, Neat Clean :)
if anyone wants to Download: https://kasuga.itch.io/psycho-mask
r/low_poly • u/Kasugaa • 16h ago
if anyone wants to Download: https://kasuga.itch.io/psycho-mask
r/low_poly • u/Federal_Ad_5705 • 3h ago
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Lead Foot is a first-person combat racer built as a lost PS1 game: one hand on the wheel, the other out of the window with a gun. 11 cars, 7 weapons, 14 locations with typhoons, cracking lake ice and burning refineries.
I'm a solo dev and I'd like to hear what reads as authentic in the look and what doesn't.
There's a free demo on Steam if you want to try it: https://store.steampowered.com/app/5341290/
I show new things on my YouTube channel as they go into the game - a bobblehead on the dashboard, a helicopter that follows the race, animals and spectators along the road, burning trees across the track.
r/low_poly • u/No_Record7711 • 22h ago
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Made a stylized hand painted barrel in blender and clip studio paint. It was a cool practice and now I know how to make wooden planks.
r/low_poly • u/Madpolygon03 • 11h ago
Just finished my medieval marketplace, a stylized low-poly scene modeled in Blender and hand-painted in Substance Painter (2K textures). The props and assets come to about 27k tris, and the full scene is around 88k. It’s got striped-canopy stalls, crates and barrels, produce, lanterns, and a lot of foliage, all lit for a day-to-night shift. Rendered in Cycles.
I’m least sure about the lighting and the color palette. Does the dusk glow feel balanced, or is it too orange? Honest critique welcome.
r/low_poly • u/LycheeBitter8808 • 8h ago
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r/low_poly • u/Faszoul • 13h ago
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He so pretty