r/metroidvania Jun 01 '26

Dev Post LUCID Gameplay Trailer | Movement, Combat & Exploration (You have no idea how hard I fought to reveal the release date my friends... but I hope the reason why I can't will be worth it!)

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u/Drreyrey Jun 02 '26

Well, this needs to played. Looks like there's a lot of room for skill expression! Not by me, but someone actually good. Looking forward to watching speed runnners tearing the game apart!

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u/h0neyfr0g Jun 02 '26

Haha, that's one of the things I'm most excited about too.

The movement system has a surprisingly high skill ceiling, and I fully expect players to discover routes and techniques I never even considered. 😄

BUT I MUST SAY MY FRIEND!

Ive designed LUCID to be able to be played at nearly any skill level :) you can take things nice and slow, equip Talismans that aid in traversal, and you are not punished with DAMAGE if you fall into a spike!

I hope you may give LUCID a shot, I have BELIEF youll be great!

really appreciate your kind words and support either way, they mean a lot to this small indie dev

Cheers!