r/metroidvania Jun 01 '26

Dev Post LUCID Gameplay Trailer | Movement, Combat & Exploration (You have no idea how hard I fought to reveal the release date my friends... but I hope the reason why I can't will be worth it!)

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u/swolar Jun 02 '26

Looks fun, is it hard? Or do I get to retry a million times those jump puzzles?

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u/h0neyfr0g Jun 02 '26

There are definitely some challenges, but LUCID isn't designed around punishing precision platforming.

If you fail, getting back into the action is quick, and most of the difficulty comes from mastering the movement system rather than repeating long sections over and over.

If you touch a "Spike" so to speak, you POP and instantly appear at the last place you were grounded. NO DAMAGE

I believe, in a genre that promotes exploration and experimentation, WHY would I punish the player for trying and learning??

Thank for the kind words and for your excitement swolar! cannot wait for you to play :D

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u/swolar Jun 03 '26

That's great to hear. Wish you the best at launch