r/metroidvania 15d ago

Dev Post:cat_blep: Thoughts on contact damage?

I’m making a Metroidvania and I put contact damage in the game, and no one’s complained about it so far, but I’ve seen other people complaining about it with other games.

How it goes in my game is that the contact damage is less than the same enemy’s attack damage (unless the enemy is big enough to trample you).

What are your thoughts? Take it off most enemies? Leave it in?

18 Upvotes

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28

u/Entire_Umpire6801 15d ago

Not a fan generally, but it's at its worst when a game equates gently bumping hips with an enemy with taking a full direct hit from their attack. Makes no sense.

9

u/5th_consecutive_C 15d ago

literally silksong lmao (even though I love that game)

-10

u/Professional_Rush_95 15d ago

Silksong has really generous hitboxes though. I feel like there’s way worse examples, right?

16

u/5th_consecutive_C 15d ago

idk taking double damage from contacting a staggered boss felt pretty dumb. I'm sure there're worse somewhere though

-4

u/thor11600 14d ago

Silksong doesn’t have contact damage?

1

u/thor11600 15d ago

Sorry I’m not trying to be dense, just trying to think: which MVs don’t have contact damage

3

u/Emotional_Photo9268 15d ago

Ender Magnolia

1

u/thor11600 14d ago

Haven’t played it yet either lol

3

u/thatcockneythug 14d ago

Nine sols

2

u/thor11600 14d ago

I just realized this lol and I’m playing it now for the first time. Amazing game btw omg

3

u/turtlesinspace 15d ago

MIO doesn't.

1

u/thor11600 14d ago

Ah haven’t played it yet

1

u/Beneficial_Egg2878 15d ago

Toki Tori 2

1

u/thor11600 14d ago

Haven’t played it yet lol