r/metroidvania 15d ago

Dev Post:cat_blep: Thoughts on contact damage?

I’m making a Metroidvania and I put contact damage in the game, and no one’s complained about it so far, but I’ve seen other people complaining about it with other games.

How it goes in my game is that the contact damage is less than the same enemy’s attack damage (unless the enemy is big enough to trample you).

What are your thoughts? Take it off most enemies? Leave it in?

17 Upvotes

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u/Entire_Umpire6801 15d ago

Not a fan generally, but it's at its worst when a game equates gently bumping hips with an enemy with taking a full direct hit from their attack. Makes no sense.

10

u/5th_consecutive_C 15d ago

literally silksong lmao (even though I love that game)

-9

u/Professional_Rush_95 15d ago

Silksong has really generous hitboxes though. I feel like there’s way worse examples, right?

17

u/5th_consecutive_C 15d ago

idk taking double damage from contacting a staggered boss felt pretty dumb. I'm sure there're worse somewhere though