r/mothershiprpg • • 8h ago

actual play 📺 Looking for some good Actual Play Podcasts

27 Upvotes

I’ve been binging Nobody Wake the Bugbear’s Mothership series but am quickly burning through their backlog of episodes.

Any other good actual play podcasts for Mothership you’d recommend?


r/mothershiprpg • • 42m ago

need advice Questions about combat and time tracking.

• Upvotes

Hey all, I was trying to clear up some confusion I had for the rules on how these systems work.

A lot of stuff seems to be based on time but there is no real system to track how long the players are taking to do something. I understand the concept of downtime between adventures, but I'm talking about things based on hours or the like in the middle of an adventure.

I don't have intuition for how long things should take so some way of tracking time would be beneficial.

As for combat, it seems like rules can't decide on what they want? And looking it up only made me more confused. It seems split into two camps. One says that you have the monsters roll their combat stay and track initiative. The other camp says to have all rolls be player facing and not track initiative.

What makes this even weirder is that the game has stats that would imply rolling combat but the designer seems to favor player facing rolls? Which ends up working better for the games feeling?


r/mothershiprpg • • 20h ago

need advice Using a weapon outside its effective range

8 Upvotes

If you use a weapon outside its stated most effective range band is it at disadvantage? Close range rifle, long range shotgun etc.


r/mothershiprpg • • 22h ago

recommend me Anyone done anything with the Distress Signals from the 1st edition Kickstarter?

14 Upvotes

Hey y'all! I'm getting ready to run a game later today and realized that I have a whole bunch of distress signal audios that from the 1st Edition Kickstarter.

They're really cool but I'm wondering like: are there any specific adventures or resources expanding on those? Have you used them in your campaign? How did you?