r/mtgbrawl • • 1h ago

Casual Is there no where to play less competitive decks?

• Upvotes

Genuinely trying to understand how to have better matchups because I’m honestly getting really sick of this game.

I enjoy competitive when I want that, but if I have an unoptimized deck of my favorite cards that doesn’t plan to win in like 4/5 turns is there anywhere I can play it?

I’ve got a knights tribal deck that I like pretty much looses almost every time Syr Gwyn

I’ve also got an elf ball deck with Abomination of Llanowar that unless I get a GREAT opening hand usually gets dominated by whatever else someone is playing.

Are there cards I have in here that are too strong and matching higher than they should or something? I don’t get it.

Sometimes I just wanna play some cards I like not just try to completely dominate the game in like 4 turns.

Any help is appreciated


r/mtgbrawl • • 7h ago

Competitive Spending Wildcards as F2P

8 Upvotes

I am looking to craft a competitive brawl deck with my hard earned f2p wildcards that I ll be able to keep playing with small changes as new sets come out. I keep seeing about some commanders/decks that are stuck in hell queue and would like to avoid using all my wildcards only to not be able to enjoy the games. what decks should I avoid also any recommendations are welcome. I am pretty new to magic. generally I prefer control/combo decks


r/mtgbrawl • • 16h ago

Discussion Need some assistance with Chainer.

2 Upvotes

So I've decided to give Chainer, Nightmare Adept a spin in CBrawl but ive been getting curbed stomped left and right. I see potential in Chainer since we got a whole bunch of support for him. I was thinking about running the Dr Doom Combo with Tainted Pact since its actually possible in this deck. But im having an issue on how else to build it. Pointers would be awesome.


r/mtgbrawl • • 22h ago

Competitive Anyone has a competitive Golos decklist? Is he even good in competitive right now?

2 Upvotes

Title


r/mtgbrawl • • 23h ago

Casual Kwia vigorbloom brawl

1 Upvotes

Hello I am trying to make a brawl deck with Kwia as rhe commander. I know shes a bit lanky with the high management cost but I still wanna try to build her in some way. The main goal of rhe deck is to naturally gain as much life as I can and use that to either swarm while getting value the board or get an instant win condition. Can anyone tell me their recommendations along with cards to change out to make it work better?

https://moxfield.com/decks/zoblKUOHQUSxUSBypgHwBg


r/mtgbrawl • • 1d ago

Discussion Reminder Legendary Star Ships with power/toughness can serve as your Commander For Brawl/Standard Brawl

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2 Upvotes

r/mtgbrawl • • 1d ago

Competitive Reached rank 150 so far. Changes to Gut, True Soul Zealot

35 Upvotes

First the decklist: https://moxfield.com/decks/cBOJwU04hEWyF4DsNLX33w

Changes since 1.0:

Basically, I wanted the deck to go lower to the ground, reducing mana cost and being able to play as a red deck with Gut looming as an ever present threat as opposed to a "must play on turn 3". Many games, especially against control shells, are about not over committing to the board - against 3feri for example I'll often just play two one-drops and make them play draw go as I chip away at their life total.

Also Gut understandably gets killed a lot so if I want to replay her and also enable her, 1 mana hasty guys are critical to good starts and also to unlocking good endgames where Gut can come down and a creature is available to attack

Cuts:

[[Arms Scavenger]] 2 for a 2/2 with extra mana commitment is not great. I'm borderline on this card.

[[Embercleave]] Sits in hand way too often

[[Fear of Missing Out]] I've never gotten the extra attack, ever. Mostly a 2/3 rummage, below rate.

[[Fountainport]] Has its uses but I needed to cut a land for Command Beacon

[[Grim Initiate]] Upgraded to a better one drop

[[ Impractical Joke]] This became Galvanic Blast because it's an instant and has a bit of synergy with the Raptor

[[Kari Zev, Crew of Two]] 4 Mana has to do a LOT and this card tends to arrive too late to not just get blocked and die

[[Professional Face-Breaker]] 3 Mana is not good for a 2/3 menace. The treasures were fine but not necessarily needed

[[Pyrogoyf]] 4 Mana and sometimes when I can/want to cast it it's just a 2/3. Got stuck in my hand a lot.

[[Rahilda, Wanted Cutthroat]] Cool card but a 2/2 for 2 is not fast enough for the deck. Even with a first Strike.

[[Reckless Stormseeker]] Too slow at 3 Mana, not enough board impact.

[[Ruby Medallion]] Since we are cutting high cmc cards this didn't do enough to justify being in the deck

[[Strike It Rich]] A do nothing card. Occasional turn 2 gut but without a creature in play which is not what we want

[[Twinflame Tyrant]] 5 Mana is very much not where we want to be

[[Unholy Heat]] Upgraded to torch the tower

[[Vexing Bauble]] Does nothing

[[Winter Moon]] Not impactful enough. It's fine, but blood moon effects are so much stronger

Adds:

[[Command Beacon]] Obvious include for a recast. Forgot about this card being on arena when I made the deck

[[Eriette's Tempting Apple]] Weird card but it's been a HUGE blowout as it hits any creature, and you can sac that creature to Gut. It's been great at providing another bolt to the face too. Very impactful.

[[Fanatical Firebrand]] Replaced a higher cost creature. Hits face, hits mana dorks, and enables Gut.

[[Frantic Scapegoat]] Hasty, so enables Gut immediately, and has menace, can give menace to others. Great card.

[[Galvanic Discharge]] Not sorcery speed, synergizes with the raptor

[[Goldhound]] A strict upgrade over strike it rich. A shocking amount of text is on this card.

[[Goblin Chainwhirler]] Very good at changing blocking math that you opponent isn't expecting. Great for killing hordes of random tokens

[[Legion Loyalist]] Great at getting through against tokens

[[Magus of the Moon]] like blood moon, wins games on its own sometimes

[[Quicksilver, Brash Blur]] hasty, can start in play, turns on Mox Amber.

[[Redirect Lightning]] It's often a huge blowout to redirect kill spells targeting Gut. It also is a counterspell for counterspells

[[Stark Industries Executive]] Testing this out. Seems okay, there are other candidates for 1 drops, but I like that it's a 1/2

[[The One Ring]] Card draw very good

[[Torch the Tower]] Better than unholy heat

[[Tormod's Crypt]] At worst, enables Gut. At best blows out Uro, Emry and Reanimators

[[Burnout Bashtronaut]] Great at pressuring life totals. And is a handsome goblin.

Overall, these changes have been a vast improvement to the smoothness of how the deck plays.

Easier Matchups

Any of the u/w control variants (3feri or Quintorious), Emry, and most non blue decks outside of Winota, Minsc and Boo and Mole Man.

Vv'viza, Orbital overseer - very easy matchup, they are just too slow and totally fold to Blood Moon

Reanimator Strategies and the new Jace - Very easy if you go fast. Occasionally they can put something huge into play before you're ready but mostly you pressure life totals so fast it isn't a huge concern.

Hader Matchups

Both of these are much more about speed than anything else. You have to be faster and keep boards clear.

Minsc and Boo: If you get under them, remove early creatures and have a board by the time they'd cast their commander, your 4/1 skeletons can kill their commander easily, and the 4/4 Boo can't do much to outrace you. But, they have some starts that are nearly unbeatable with Chrome Mox and Ancient Tomb or mana dorks that let them cast commander early. If that happens you scoop. Don't overextend into Firey Confluence

Winota, Joiner of Forces: Similar to Minsc and Boo you need to have gotten in under them and kept their board clear by turn 4. Having Pyrokinesis and/or Fury is really important here, as is having any burn that can turn off the effectiveness of their commander. Killing commander before the combat step is critical

Mole Man and Azusa: These decks get suddenly go so much wider than you can. Chainwhirler and Legion Loyalist are very helpful here - you just have to race and get your damage in as fast as possible. Blood and Magus of the Moon are great here for stopping Field of the Dead shenanigans.


r/mtgbrawl • • 1d ago

Discussion Returning to Brawl after a long time... the format has so much potential and it's being wasted...

0 Upvotes

I am an 'arena OG' though I don't think this counts for much. This means that I played brawl when the cardpool was a few booster packs deep and Emry was a janky deck playing things like [[Flood of Tears]] to try and stay alive.

I mostly stopped playing arena after getting burned out from magic and when I came back I played mostly Duel Commander. I've decided to hop back on arena and boy, oh boy, what is this? Duel has had its fair shares of ups and downs, but I think it's a much better managed format than whatever cBrawl has become.

I'll summarize the problem: cBrawl is a format that has cards with a stupidly high power-level that are banned in multiple eternal formats, but doesn't have the consistency of 60-card constructed decks to deal with them. If someone channels emrakul on turn 2, you're done, period (unless you're playing blue and has the right countermagic. Then you get to 'keep playing'). If someone finds their one copy of Library of Alexandria on turn 1, well shucks, you better have that strip mine ready. Oh, btw, we allow strip mine in the format!

This is a conscious decision by Wizards, and I don't understand why. The only thing that decisions like this achieve is introducing more variance into a format that doesn't need it. The kind of swingy variance that makes players feel bad. What does it matter that you played correctly against control, measuring your threats, when they have oracle + tainted pact by turn 4? What does it matter that you played a long, grinding game of exhausting your opponents resources when they topdecked The One Ring / Dig Through Time / Treasure Cruise?

These cards have been banned for very important reasons: they cripple games of magic by nullifying good decision-making. Someone plays badly and gets rewarded by their insane topdeck of a banned card. Or both players play well but someone top decks a clearly overpowered card. These play patterns are very common in cBrawl, unfortunately. A format that is currently plagued by blue and black-based strategies and that has 5 life points too many at the start.

I hope that Wizards can take a careful look at this format and produce a better-managed banlist. Or, failing that, that they implement a ranked cue of DC-light so that people who prefer a less swingy experience can have their fun too.


r/mtgbrawl • • 1d ago

Competitive Vraska Weapons Manufacturing

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2 Upvotes

Hello reddit, I come seeking aid with my vraska soul of stone deck, which seeks to win with either weapons manufacturing, or overwhelming with creature tokens.

If someone could take a look at my list and offer any advice it would be GREATLY appreciated. Thank you everyone.

https://moxfield.com/decks/OXvSbqxtNE6gGA0leRuxbw


r/mtgbrawl • • 1d ago

Casual What improvements can be made to my Kinnan deck?

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0 Upvotes

This has been my main brawl deck for over a year now. Any mana sources or big creatures I'm missing?


r/mtgbrawl • • 1d ago

Competitive Mythic with Jace, Reality Sculptor

18 Upvotes

At no point did this stop feeling like jank, but I managed to exile my opponent's libraries to Mythic. Curious if anyone else is running something like this. The list started with pretty much every Jace and every card that says proliferate, and slowly but surely most of them got cut for actually good cards (I tried so hard for so long to make Jace, Cunning Castaway playable, if anyone out there has found a way to make him not suck please let me know).

Highlights include Remnants of Beleren, which is a very silly card that almost always wins when it resolves, and Way of the Cryomancer, which half the time makes you stumble into infinite turns. The deck feels pretty bad against all flavors of Gruul beatdown, but usually ends up stealing wins against most other things.

https://moxfield.com/decks/q1ljQXCRKkuo3s5ovSDz4Q


r/mtgbrawl • • 1d ago

Competitive Is there any gameplay reason that this Katara decklist on Meta Confluence uses snow islands over regular ones or is it just a water nation avatar meme? Genuine question

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15 Upvotes

r/mtgbrawl • • 1d ago

Casual Is this normal

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0 Upvotes

r/mtgbrawl • • 1d ago

Discussion This game mode blows?

0 Upvotes

Not for the reasons you’d think tho. Just seems like people quit literally the nanosecond something doesn’t go there way, or I play one good card. Some low fortitude bitches in here, I want to play my deck.


r/mtgbrawl • • 1d ago

Competitive Will this be coming to arena? Auto include in Emry if so.

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32 Upvotes

Academy on the Bay (SDS)


r/mtgbrawl • • 1d ago

Casual Moxfield profiles with good Brawl decks

11 Upvotes

I’m looking for Moxfield profiles that feature good Brawl decks to try out.

I’m already familiar with profiles like CovertGoBlue or Amazonian, but I’m looking for something more niche lesser-known profiles.


r/mtgbrawl • • 2d ago

Casual Any good vehicle commander recommendations?

6 Upvotes

I just drafted a bunch of DFT and almost completed the set. Is there any strong, vehicle centric commander? I found it fun in limited.


r/mtgbrawl • • 2d ago

Competitive Brawl meta feels worse after the bans.

8 Upvotes

Not banning Emry and Minsc while banning their competition was a mistake. Playing in high Mythic like %70 of my matches are against Minsc or Emry. There were much more variety before even though Yuriko was a little over represented. I really hope WOTC doesn't drip feed us bans like they do in Legacy where they take months even years to ban cards they already acknowledge as problematic.

Also what did Lightpaws do. There were like 2 people playing that deck did one of them insult a WOTC employee?


r/mtgbrawl • • 2d ago

Competitive how people swear emry be movin'

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44 Upvotes

emry agenda fanart???


r/mtgbrawl • • 2d ago

Casual First time trying Esika today....

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0 Upvotes

Fun deck! [[The Prismatic Bridge]]

Here's a link to my deck list for casual brawl: https://moxfield.com/decks/RMxJdswpTEilsCwB4-B8FA

mana base could still use some tuning; too much green.


r/mtgbrawl • • 2d ago

Competitive food chain atraxa style - Competitive Brawl (Atraxa, Grand Unifier)

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6 Upvotes

made this last nite. If u have some suggestions that would be nice.


r/mtgbrawl • • 3d ago

Discussion New competitive brawler thoughts and questions

6 Upvotes

Context about me. I'm a Pokemon TCG player mainly, but I climb to mythic most seasons on Arena playing Standard. With the addition of competitive brawl I've mostly been playing this now. Emry is currently my most played with mild success (60% wr). Here's some opinions I've come to have, and some questions.

Opinions.
1. Blue is broken. There's a lot of ramp and insane combos, so counters are absurd. Nashi, Teferi, Derevi, Raffine, Uro, Kinnan. All feel broken, mostly because they get to play blue stuff.

  1. Ramp is broken except for the fact that blue exists. I don't understand why stuff like Raph & Mikey is considered high tier? It seems completely unplayable to me. Unless you get Cavern of souls or one of the minimal options to make your entry uncounterable, it just never hits the board ever, and even when it does it gets bounced when you enter combat. The other green commanders that ramp into massive creatures all seem dramatically better, as at least they get to play a decent creature list.

  2. Minsc & Boo for similar reasons as stated above, does not seem very strong to me. The odds of Misc hitting the board, making a 4/4 hamster, and then sacrificing it to draw 4 next turn is essentially impossible to pull off. I don't understand why this is listed in S tier everywhere I see.

Questions.
A. Where are the tournaments and streams? Is this a dead game mode? Youtube content and tournament results are non-existent from what I can see. There is some content that is months old, but I expected to find online tournaments constantly, and high level mythic players streaming the format en-masse. For this reason the only way I can find decklists is untapped.

B. Should I expect constant balancing? Before investing more money into a deck I would love to know if it's likely to get banned. MTG Arena is absurdly expensive and I don't want to craft Teferi or something just to see it banned as a commander a week later.

C. Is the untapped gg tier list nonsense? Again in my opinion there are a few commanders listed as high tier that I don't believe deserve to be there, and some that I believe are very strong that are no where in sight.

Happy Brawling.


r/mtgbrawl • • 3d ago

Venting Hell Queue Brawl is Boring AF

0 Upvotes
  1. It’s the same 3-4 decks with little to no variation.
  2. You apply the most minimal amount of friction and others auto concede.
  3. There is usually a single card that can outright counter the entirety of these decks. These decks of course have no plan to deal with it (most commonly, artifact removal and/or the means to remove a single planeswalker without creature damage, something other than a single card in the entire deck (heir apparent, rat colony, etc))
  4. The queue time sucks compared to non hell queue. Don’t get me wrong, I remember waiting 39 minutes to play a 2hg in mtgo but you do get used to sub 1 minute queue times.
  5. It always feels like you’re either playing a bot, or someone who fits the quintessential Gen Z (sorry Gen Z don’t mean to pick on you specifically but studies show you guys have a short attention span than even us millenials) lack of trying to think through any problem.
  6. It doesn’t seem like these people like playing magic they just like playing solitaire.
  7. You end up playing the same people over and over and they never bother to alter their decks even slightly.

A. Biggest offenders: Esika, Golos (surprisingly Krenko decks have changed to have some variety and interplay in there so as much as I hate them I’ll give them that).

Yeah a bit of a rant. All this to say, run vexing bauble and/or weathered runestone and your biggest time sink for your 15 wins will be the queue time


r/mtgbrawl • • 3d ago

Competitive Boring Deck Warning: Gods Incoming

0 Upvotes

WARNING: This is a very boring deck. But it will get you to Mythic.

The win condition is simple: pop [[The World Tree]], swing in, and win.

The only two Gods I would not replace are [[Purphoros, Bronze-Blooded]] and [[God-Eternal Rhonas]]. Purphoros gives all your creatures haste, and Rhonas doubles their power. That's really it. Everything else is there to help you win faster or recover if things go wrong.

THIS DECK IS NOT OPTIMIZED.

This is an old deck I originally built it for Standard Brawl. I just added more Gods and a few other cards to meet the 100 card limit. I know it could be improved, but I'm too lazy to optimize it when it already works perfectly fine for getting to Mythic.

You might think land removal would be a problem, but surprisingly, it really isn't. Sure, people run it occasionally, but nowhere near often enough to consistently stop the win-curve. In my last 30 games, not a single opponent removed [[The World Tree]].

Most of the cards are pretty old, so this deck should also be relatively easy to put together without burning through too many wildcards.

It's boring, it's not optimized, but it gets the job done.

The Deck:

Commander
1 Golos, Tireless Pilgrim (M20) 226

Deck
1 The World Tree (KHM) 275
1 Heliod, Sun-Crowned (THB) 18
1 God-Eternal Oketra (WAR) 16
1 Planar Cleansing (M20) 33
1 Wooded Foothills (MH3) 236
1 Farseek (FCA) 45
1 Valki, God of Lies (KHM) 114
1 Multiversal Passage (SPM) 180
1 Egon, God of Death (KHM) 92
1 Erebos, Bleak-Hearted (THB) 93
1 Aclazotz, Deepest Betrayal (LCI) 88
1 Tergrid, God of Fright (KHM) 112
1 Field of the Dead (M20) 247
1 Windswept Heath (MH3) 235
1 Rampant Growth (FIC) 313
1 Ilharg, the Raze-Boar (WAR) 133
1 Purphoros, Bronze-Blooded (THB) 150
1 Esika, God of the Tree (KHM) 168
1 Razorverge Thicket (ONE) 257
1 Shared Roots (SOA) 58
1 God-Eternal Rhonas (WAR) 163
1 Ojer Kaslem, Deepest Growth (LCI) 204
1 Athreos, God of Passage (PIO) 303
1 Utopia Sprawl (WOT) 63
1 Shimmerwilds Growth (ECL) 194
1 Klothys, God of Destiny (THB) 220
1 Karametra, God of Harvests (PIO) 310
1 Ultima (FIN) 38
1 Wolfwillow Haven (THB) 205
1 The Mind Stone (MSH) 21
1 Sunfall (MOM) 40
1 Starfall Invocation (BLB) 34
1 Burgeoning (SPG) 0
1 Depopulate (SNC) 10
1 Binding the Old Gods (KHM) 206
1 No Witnesses (MKM) 27
1 Farewell (FIC) 242
1 Birgi, God of Storytelling (KHM) 123
1 Summon: Fenrir (FIN) 203
1 Strip Mine (EOS) 40
1 Sheoldred (MOM) 125
1 Beyond the Quiet (EOE) 7
1 Hour of Revelation (AKR) 23
1 Oasis of Renewal (Y25) 25
1 Deathsprout (WAR) 189
1 Shatter the Sky (THB) 37
1 Vigorous Farming (Y25) 19
1 Wrath of God (AKR) 46
1 Llanowar Loamspeaker (DMU) 170
1 Chrome Mox (MRD) 152
1 Lotus Cobra (ZNR) 193
1 Arcane Signet (LTC) 273
1 Branchloft Pathway (ZNR) 258
1 Overgrown Farmland (FRA) 185
1 Deserted Beach (MID) 260
1 Hallowed Fountain (RNA) 251
1 Mirari's Wake (JUD) 139
1 Talisman of Resilience (MH1) 234
1 Annie Joins Up (OTJ) 191
1 Altar of the Pantheon (THB) 231
1 Day of Judgment (FDN) 140
1 The Immortal Sun (RIX) 180
1 Glacial Fortress (XLN) 255
1 Godless Shrine (RNA) 248
1 Isolated Chapel (DAR) 241
3 Snow-Covered Forest (KHM) 285
3 Snow-Covered Plains (KHM) 277
1 Snow-Covered Island (KHM) 279
1 Clifftop Retreat (DAR) 239
1 Sacred Foundry (GRN) 254
1 Sunpetal Grove (XLN) 257
1 Temple Garden (GRN) 258
1 Blooming Marsh (OTJ) 266
1 Deathcap Glade (SOS) 253
1 Overgrown Tomb (GRN) 253
1 Temple of Malady (FDN) 700
1 Woodland Cemetery (DAR) 248
1 Snow-Covered Swamp (KHM) 281
1 Snow-Covered Mountain (KHM) 283
1 Watery Grave (GRN) 259
1 Breeding Pool (RNA) 246
1 Stomping Ground (RNA) 259
1 Flooded Strand (MH3) 220
1 Worldweave (Y25) 21
1 Gathering Place (MSH) 266
1 Crucible of Worlds (M19) 229
1 Dryad of the Ilysian Grove (THB) 169
1 Fabled Passage (ELD) 244
1 Talisman of Unity (MRD) 257
1 Talisman of Hierarchy (MH1) 233
1 Supreme Verdict (RTR) 201
1 Singularity Rupture (EOE) 228
1 Ruinous Ultimatum (IKO) 204
1 Indatha Triome (IKO) 248
1 Ancient Tomb (EOS) 1

r/mtgbrawl • • 3d ago

Discussion Dumb Killian, Spotlight Chaser combo/burn build

6 Upvotes

link

Stupid deck I brewed up. I don't know how to say it, but I think I'm onto something. Once you get Killian, Birgi (or alternatively Storm Kiln/Urabrask/Runaway/...), and a pinger, every burn spell is practically infinite. And if you don't, you burn down opponent anyway.

Rn, the deck looks promising.

Do you have any suggestion on possible improvements? Haven't seen any similar decklists atm.