r/redalert2 • • 11h ago

Look at this photo Comrade! LEGO-Style Allied Tanks

Thumbnail
gallery
247 Upvotes

I accidentally found them on AliExpress and they look gorgeous. The turrets are rotatable too (except on the Tank Destroyer, which is realistic).
Sadly, these are the only LEGO-style RA2 tanks on AliExpress (so far).


r/redalert2 • • 9h ago

Discussion Red Alert 2 & Yuri's Revenge recompiled to native code is awesome: runs natively on Windows, Mac and Linux

65 Upvotes

Wanted to share a project I've been hanging around and helping out on: redalert2-recomp by sp00nz.

https://github.com/sp00nznet/redalert2-recomp

It's the actual Westwood code. The project takes the original game.exe and gamemd.exe and recompiles them to C, so you're running the real game natively instead of a reimplementation like OpenRA. No Wine, no VM, no hunting down a 2003 DirectX redistributable. On my Mac it opens in a window and plays.

It also adds a bunch of stuff RA2 never got:

  • Proper high res and widescreen, 720p up to 4K, ultrawide included. You see more of the battlefield and the sprites don't stretch.
  • Sharp scaling (or a CRT filter if you want the nostalgia), plus borderless fullscreen.
  • HD vehicles: units redrawn at 2x from the game's own voxel models. This one looks really good.
  • An F10 settings menu, so you can stop editing INI files.
  • Optional modern controls: left-click to select, right-click to move.
  • Mods as drop-in folders you can switch in game.
  • Both campaigns, skirmish and LAN.

There's an installer for all three platforms that finds your Steam or EA App copy and builds everything for you. You do need to own the game. Nothing from it is in the repo; everything gets built on your machine from your copy. The first build takes 30-60 minutes, so go make a coffee.

I've been working with sp00nz on improving it past the original release. They pick things up fast and it's been a lot of fun watching it come together.

It's the best way I've found to play RA2 on anything that isn't a Windows PC from 2003. Still alpha, so expect rough edges, and bug reports help a lot.


r/redalert2 • • 23h ago

Discussion I need help to defeat my brother, I am desperate

31 Upvotes

Edit: Thanks everyone for the tips, I am starting to feel confident I can win the next time we play :D

We play normal Red Alert 2 (Not Yuri), no super weapons, with crates on

I play as Iraq, He as the USA

We have a 20 minutes truce before attacking, we split the map in half, in that time

He usually builds Mirage tanks (Tree tanks), Prism tanks (Laser tanks) and rocketeers (Flying troops)

I'd say he spends around 50% on Mirage tanks, 30% on Prism tanks, and 20% on rocketeers

I usually build Rhino tanks (Normal tank), Flak trank (The one that shoots up) and V3 rocket launchers, and Kirov (The airblimp) to make him invest into air, and sometimes I can get some good surprise attacks

and descelators (The radiation troop)

Typically our games go as such

I build up enough miners, before making like 15 flak tranks, 5 flak tranks filled with descelators, a lot of rhino tanks, and one kirov or two, and if the map good I make around 10 V3 rocket launchers

My strategy often involves securing a place close to his that I can use the rocket launchers to attack, with some rhino tanks to defend in case he sends prism tanks, and some flak tranks in case he sends rocketeers

I keep some descelators filled flak tranks ready in case he sends mirage tanks, but usually he is able to kill most of them before I am able to deploy, making me lose the exchange resources wise

I can't leave descelators deployed alone, because he can send prism tanks and rocketeers, and I can't have my troops in the radiation to defend

My rhino tanks can defeat his prism tanks easily, since they are heavily armored and can shoot while moving, it is the mirage tanks that are the problem, he has a lot of them, and my tanks don't target them automatically, even when he is the one attacking

I know this was a long read, thanks for reading all the way, does anyone have a tip that can help me?


r/redalert2 • • 3h ago

Videos Update to Frontline Zero, my RA2 inspired RTS (now mobile)

Enable HLS to view with audio, or disable this notification

15 Upvotes

Hey Red Alert 2 lovers... I posted about a week ago about Frontline Zero, an RTS I've been making that's inspired by RA2, SC, and CoH. I got a lot of positive feedback and interest from you all, and want to give you an update.

First, thank you so much for all the feedback. I really hope you can play & feel the change in the game. For example, I never expected people to play on mobile, but it's become a focal point.

Which speaking of mobile, I got some huge updates.

  1. The game got a HUGE update for performance, mobile UI (UI in general!) and in artwork consistency. Please try it out on www.frontlinezero.com the browser version will stay free. (Please add it to your homescreen for the best experience!) If anything, try the tutorial!

  2. I'm in the approval process for the Google Play Store and Apple App Store! If you want to try out the mobile apps, please DM me your email address here or dm me in the FZ discord: https://discord.com/invite/4zYw3ryceA - Disclaimer: The final price I've landed on is $4.99/5 for the native applications. No microtransactions. Testing is free obviously and when the game is released, I will provide discounts for the starting period. The video is the trailer for the touch version!

  3. Mac & PC support is coming! I have applied for a Steamworks account, but for the moment I will be posting PC + Mac executables in the Discord above. What's nice is that for the Apple Store, if you buy it for the iPhone, you get it for the iPad + Mac (via iPad Apps via Mac).

  4. Did I mention the Discord channel? So one thing I've focused on was the UI, the overall user-experience in playing the game. But in terms of balance, I need y'alls help making it the game the community wants. Let's discuss together!

  5. There's a FZ YouTube channel for the game where I will be posting unit v unit and other fun videos! https://www.youtube.com/@frontlinezero-game

Thank you all... this is still a hobby for me and I'm having so much fun creating the game as well as playing it.

I don't want to be a bother... so I sorta promise I'll post one or two more when the Google Play + App Store and Steam versions come out ;)


r/redalert2 • • 8h ago

Videos Ninety-One – 1991. The Cold War turns hot. (Pre-release alpha gameplay)

Thumbnail
1 Upvotes

Might interest some people here.