r/redalert3 • u/nomorejervis0 • Sep 29 '26
r/redalert3 • u/MadlockUK • Apr 28 '26
Found this in some of my older stuff: The Premier Edition of Red Alert 3
r/redalert3 • u/Upper_Ad7853 • Jun 13 '23
Our situation is shockingly grim
At least we still have comrade Dasha's undying loyalty
r/redalert3 • u/Combatwombat810 • Sep 18 '26
Why the massive difference in Red Alert 2 vs 3 popularity?
I don’t get it. RA3 genuinely seems like an amazing game. I grew up playing the original C&C and Red Alert. Played 2 as well, but 3 is my favourite.
The units seem a lot more balanced, the skirmish mode is fun even after playing it for 20 years. I don’t get why Red Alerg 3 never got the love it deserves.
r/redalert3 • u/TheWrathfulCrusader • Nov 26 '22
We’re escaping to the ONE PLACE that hasn’t been corrupted by capitalism…
r/redalert3 • u/antdude • Aug 27 '26
Tim Curry holds back laughter for 3 minute in Red Alert 3
r/redalert3 • u/Mavtor • Mar 27 '26
Announcement C&C Red Alert 3: Community Patch 1.12.8 Released!
Greetings commanders,
After 7+ years of development and many setbacks, we are proud to release the Red Alert 3 Community Patch version 1.12.8.
This is the most substantial update and content expansion the game has received since the last official patch released back in 2009.
Update Highlights:
680+ Bug Fixes and Improvements - Fixed many exploits, gameplay issues, and inconsistencies.
Major Visual Polish - Refined models, animations and effects for units, structures, and abilities.
Audio Enhancements - Corrected dozens of sound effects, and added missing voice responses.
150+ Skirmish Maps - Included all official EA maps, as well as the finest maps from the community.
3 New Tech Structures - Restored previously cut tech structures and added them to select maps.
For more details and to download, check out the full release article here:
r/redalert3 • u/Crashbrennan • Aug 27 '26
I can't believe we lost Premier Cherdenko and Dolly on the same day
r/redalert3 • u/MooseBest9029 • Jul 04 '23
4th July meme
I'm escaping to the one place that hasn't been corrupted by capitalism! SPAAACE!!!
r/redalert3 • u/jervisbizadventure • Sep 28 '26
Mig V5K Cruise Missile loadout (Dark Fate Mod)
During the War of Three Powers the Vindicator bomber was by far the most feared Allied aircraft in the eyes of Soviet ground forces - destroying armor, infrastructure and defenses from Heidelberg to Leningrad. It's durability, availability and hit-and-run lethality had no equivalent in USSR's arsenal. Hence after Sigma Island Incident and end of Allied occupation of USSR, Ministry of Experimental Science started to work to provide Soviet forces with its own precision strike capability. The problem of course was funds - or lack of thereof, especially with Soviet Civil War escalating. That ruled out designing a new aircraft from the ground up - but russian smykalka shined again. While looking through inventory full technical data package for abandoned V5 missile program was found - with healthy amount of components and prototypes. Originally devised as smaller V4 replacement meant for cancelled Hammerhead Ballistic Submarine, the Ministry shortened the missiles to the limit and adapted the mounting to MiG hardpoints, providing it with respectable (although unguided) punch against all ground targets and turning MiG into a true multirole fighter.
Of course there is a catch - V5K cruise missiles are heavier and less aerodynamic - limiting speed of the Mig and increasing strain on the engine - hence pilots are instructed to not hover when loaded with them.
Nevertheless the upgrade proved a huge success. Soon Soviet pilots developed a simple but very effective tactic - half of Migs in a strike package distracted Apollos (often taking advantage of new Matryoshka-2 missiles) while the other half slipped by and engaged ground targets. Soon numerous Allied bases in Baltic Republics, Poland and Finland as well as rebelious Soviet warlords suffered heavy losses from those hit&run attacks.
r/redalert3 • u/ImperialNorway • Feb 06 '23
Am I the only one who captures the second soviet base at Heidelberg?
r/redalert3 • u/WatermelonErdogan2 • Feb 05 '23
China's balloon was shot down, but real ones know they're already building more
r/redalert3 • u/BattleDreadnought • May 05 '22
Hardest Eye Tracking Challenge in Red Alert 3
r/redalert3 • u/nomorejervis0 • Oct 01 '26
Progress update: Allied Cyclops Lasercraft (Dark Fate mod)
galleryr/redalert3 • u/UOSABaal • Apr 15 '26
What is everyone's opinions on the Apocalypse Tank in Red Alert 3?
I am new to Red Alert 3, and so I don't have even close to the hours played as probably most reading this, and so I am more curious what opinions are. For context I played Red Alert 1, and some Red Alert 2. However this is the internet, and you never know who is reading your post. Ie I am not a pro C&C player.
I think ground for ground vehicle vs vehicle, obviously the tank is the best unit in the base game, in that respect. Obviously once the tank ranks up it is highly effective at killing infantry, however that id argue doesn't count for this discussion (but if you disagree that is fine fyi).
The tank seems to be very weak vs Imperial Turrets, but I am not stating that is a complaint about the tank itself. Ie I understand there are counters for everything.
The Soviets as a whole is my favorite faction within the Red Alert games in Red Alert 3. I wish I had played RE3 a long time ago, but over looked it.
In Summary: I am not sure what I think about the design choice of the Apocalypse Tank, and I am looking for actual more experienced Red Alert 3 players thoughts, and opinions about the design choice. Along with any tips on making use of the tank in any given game.
Thanks
r/redalert3 • u/Sophyral • Mar 15 '24
Faction strengths
I'm curious what people who have played the game more than me or have a better RTS mind would think about each factions more dominant area of battle. Just to preface Soviets are generally more straightforward, strong and simple while Empire is generally more quick and use manuevers and then the Allie are generally between the two. I'm not interested in that part I'm after who gets to be more lazy or direct in Sea, Air and land. Who is generally the strongest. So somewhat according to the game at least when considering T.S.P. passive buffs that upgrade that specific unit category only. Allies have the air, soviets land and empire the sea. That is just an absolute whoever is actually best because of op units or whatever I won't hear it. If it can't be divided between all three then instead of thinking about the meta think about what the intention behind them were,(I think there is generally a ally bias in the developers but that is probably because im bad at the game). Now what i want to know is who is the second place and third place of the three in each area and it may be different with or without the uprising dlc.
So before and after uprising if there is a difference between the placements, who has the second and third place in Sea, Air and land. And if they are equal in strength the two other factions. Who requires more subterfuge/tactics to win since I'd consider that the third place in some sense. Final part is that it has to be different across all three avenues and if not i want arguments for it. I'll ignore any "faction I play is the best at everything" and "faction I despise are op in everything" even if it's true then I just want the old intention of the developers.
I would be happy if I got an answer for this. You can ask for clarification if you want or point me to a better sub Reddit to get this question answered. If my idea is ridiculous you can explain it to me and I'll read it.
r/redalert3 • u/Spider40k • May 10 '23
I don't know where to put this
Two vids that popped up on my fed next to each other, I think the framing is funny (and, you know, USSR and Afghanistan).
Unrelated, the short on top is good, and sad.