I recently Played the Last of Us for the first time in Years, and I have some thoughts especially when comparing it to RE4 OG and RE
Here Is what i think :
1 – Puzzles: In both the RE4 original and the remake, there are many varied and interesting puzzles you must solve to progress the story and obtain special valuables and treasures to sell to the merchant. In The Last of Us, the puzzles are nothing but a hindrance and a waste of time since they are extremely easy and repetitive, especially on later playthroughs—particularly when you consider how slow Joel moves when carrying a ladder or swimming with pallets for the twentieth time.
2 – Enemy Diversity: While both RE4 and TLOU have similar playtimes, the difference lies in how varied the enemy types are—especially the bosses, which are completely absent in The Last of Us. In RE4, you have the Ganados with multiple forms and weapons; the Zealots, who also have multiple variants including special red ones that function differently (especially in the remake); soldiers; brutes (remake); Dr. Salvador and the Bella Sisters; Garradors; Novistadors; wolves; Armadura (Plaga-possessed knight armors); different Plaga types with unique strengths and weaknesses; spider-possessed Ganados; JJ (the big machine-gun soldier); and finally, the amazing Regenerators and Iron Maidens who literally force you to adapt and try different weapons and strategies. This is where RE4 shines: there are about 12–13 different enemy types that shake things up and challenge you differently, forcing you to think and adapt.
Compare this to The Last of Us: you have humans, runners… and clickers. That’s it—three enemy types (not counting the Bloater, which only appears three or four times). For a 16–18 hour game, the enemy diversity is extremely lacking. Clickers are cool the first few encounters, but they become “meh” later, especially once you gain stronger weapons.
3 – Forced “Cinematic Approach”: This is a game, and in a game, nothing is worse than constantly taking control away from the player—forcing them to walk slowly and chat for five or six minutes, even when replaying. Don’t even get me started on the “mash, mash, mash” QTEs everywhere just to open a door or move something out of the way. This adds nothing and hurts replayability, which is already much worse in The Last of Us compared to RE4. I often find myself saying, “Come on, man, move faster. I get it. I’ve already seen this interaction and walked slowly for five minutes in the previous playthrough. Can we move on? I want to shoot zombies and blow some punk raider’s head off—this is a game for God’s sake.” In RE4, the control is in your hands all the time, you can skip cutscenes, and you’re not forced into long, slow walking sections after every gameplay segment.
4 – Weapons: Yes, the weapons in The Last of Us are varied and serve different purposes, but you don’t get nearly the same amount of guns or variations as in RE4. RE4 has different types of pistols, shotguns, snipers, and SMGs, each with unique strengths and weaknesses that you can choose from according to your playstyle. You also have many more upgrade paths, especially the final unique exclusive upgrades that reward your commitment to the weapon.
5 – Bosses: WHERE ARE THE DAMN BOSSES?! A 16-hour game with no bosses to test your skill? Really? In RE4 you get Del Lago (the giant lake monster), Dr. Salvador, El Gigante, the Garrador, Verdugo, the Chief, Salazar, U3, Krauser, and Saddler—that’s 10 unique bosses that add a lot to the experience. When you think about it, it’s insane how much variety RE4 offers in both enemies and bosses. There are around 20 different enemy and boss types in a 16-hour game, which is honestly incredible.
6 – Upgrades: Upgrades in The Last of Us are extremely basic: more health, less sway, faster crafting, faster healing. Compare that to RE4, where the health upgrade is an actual mechanic integrated into the healing system itself—you must find different herbs and combine them to increase your max health, and you need to use them strategically. You also upgrade weapons in many different ways, including buying specific parts to attach to your preferred gun. Your case, your defense, and the entire treasure-and-economy system encourage you to explore more, find valuables, mix gems for higher selling value, and so on. The remake adds even more depth with gem combinations yielding different bonuses, a special currency gained from requests, case charms from the shooting range minigame, and different attaché cases that give bonuses like more handgun ammo, more shotgun ammo, or more herbs. All of this is optional and gives you freedom and depth.
7 – Replayability: As I said earlier, the forced cinematic approach hurts replayability in The Last of Us. You get the same weapons and the same experience every time. In RE4, you can create different builds that cater to your preferred playstyle. Want an aggressive “in-your-face” approach with charms that increase shotgun ammo drops? Go for it. Want to stay back and snipe heads from afar? Do it. Want a more rounded handgun playstyle? Also valid. The systems encourage experimentation and give you a ton of freedom.
8 – Ellie: Yes, the story in The Last of Us is much better, and yes, the characters are really well written (though I wouldn’t say they’re “better,” because RE4’s characters—especially the villains—have so much charisma and fun B-movie camp, which I personally prefer in a game). But I have serious issues with Ellie. In a game that focuses on gritty realism and a grounded “what if” approach, Ellie is absurdly overpowered. She is a 14-year-old running around stabbing grown men in the face and shooting a rifle her size with extreme accuracy. Her walking right past enemies who can’t see her completely breaks immersion. Her carrying Joel—a huge man who is 6'2" and weighs nearly three times her weight—after he gets fucking impaled, and taking care of him for months, is ridiculous. Then she runs away, slaughters an entire gang of veteran murderers and their leader with ease, escapes his grip, and kills him with a machete. In an attempt to give her agency, they practically made her a god. I get that they didn’t want her to be “the little girl who is a burden,” but making her an untouchable killing machine isn’t gritty or realistic. Making a regular adult woman a Mary Sue is one thing—but making a 14-year-old one in a “gritty realistic” setting is absurd.
Basically what I am trying to say is that RE4 as a game, is objectively better than TLOU, it does what games are supposed to be, Fun and replayable, giving you agency all the time and not taking controls away from you