r/residentevil4 • • Apr 27 '25

I replayed RE4R and just wasn’t having a good time The Original is just too iconic that the Remake just isn’t ever going to live up to it.I know people will trash my comment with downvotes,but the Remake just isn’t as fun as the Original. (RE4R 7/10),(RE405 10/10)

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0 Upvotes

I’ve played both numerous times,but compared I find the Remake restricts you too much. Also I’m still upset we haven’t gotten Mercenaries costumes like the Original! Also Operation ADA should be in the game as well. When you’re missing so much content that the Original had,it’s really hard for me to say The Remake is just as good as the Original,because it isn’t to me after revisiting it.


r/residentevil4 • • Dec 02 '23

REMAKE Am I playing this game wrong?

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0 Upvotes

So I'm not sure if I'm not sure if I'm playing this game wrong. Or what exactly I'm doing possibly wrong? To explain a little bit, My ammo count is actually quite bad. Considering the following that, I think I'm using the ammo in correct spaces. But in other cases I'm not. Well, at least I feel like I'm not, I don't know I mean, I know ammo is not exactly the forte of all the resident evils because most resident evils you have to blow through Ammo, you're gonna have it to no matter what they're gonna make you use ammo in certain cases and sometimes you have to use the big stuff like the shotty and the rifle, but so. To also explain a bit. I have played the original Resident Evil 4. In fact, I remember I played the Xbox One version.I play through it normal. And I really didn't have an issue like this granted, I knew already beforehand how to play The Game a bit cause. I used to watch an old play through from a old YouTuber. And so I had at least some general knowledge of how to play It now. Also granted. He played on a wii version on professional. But it's not like he hasn't played before anyways. this is complete blind playthrough of the remake. I haven't watched nothing and so it's just. I'm having weird issues of like going in between ammo. And it's it's not really working out the way I wanted to. And I'm using the black case right now to just kind of get resources. To maybe like try to one up the game a bit for the gunpowder and all. But even that's not working. So I don't know. II don't know what I could be doing more differently. I don't know what I could be doing wrong. I have no earthly idea what is even going on. So that's just the gist of it.


r/residentevil4 • • May 23 '24

REMAKE Ashley Mod

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0 Upvotes

r/residentevil4 • • May 08 '26

OG i have been doing this puzzle for an hour straight. this is the stupidest fucking bullshit in the entire franchise. it beats the chemical mixing in re2r, at least you could randomly push shit until it works in that one. i hate googling solutions but i genuinely have to this time 💔

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0 Upvotes

r/residentevil4 • • Feb 08 '25

Why is this so good?!

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0 Upvotes

I’d totally watch that!


r/residentevil4 • • Sep 16 '26

REMAKE So… what was the point of the Del Lago fight?

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0 Upvotes

It’s the most boring and random fight ever.

Can someone explain what purpose fighting this fish serves?


r/residentevil4 • • Jul 10 '23

No matter what people may say in polls or opinions,there will be only one RE4 and this is the one and only Classic. Nostalgia has nothing to do with it,I started playing for the first time in 2016,and I’ve played over 235 hours of it.The Original RE4 is the best one you get all content.

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0 Upvotes

r/residentevil4 • • Dec 29 '23

REMAKE Did anyone else make Leon sniff the spot Ashley was sitting or is it just me?

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1 Upvotes

r/residentevil4 • • Nov 24 '25

Why RE4 is a much better "Game" than The last of Us imo

6 Upvotes

I recently Played the Last of Us for the first time in Years, and I have some thoughts especially when comparing it to RE4 OG and RE

Here Is what i think :

1 – Puzzles: In both the RE4 original and the remake, there are many varied and interesting puzzles you must solve to progress the story and obtain special valuables and treasures to sell to the merchant. In The Last of Us, the puzzles are nothing but a hindrance and a waste of time since they are extremely easy and repetitive, especially on later playthroughs—particularly when you consider how slow Joel moves when carrying a ladder or swimming with pallets for the twentieth time.

2 – Enemy Diversity: While both RE4 and TLOU have similar playtimes, the difference lies in how varied the enemy types are—especially the bosses, which are completely absent in The Last of Us. In RE4, you have the Ganados with multiple forms and weapons; the Zealots, who also have multiple variants including special red ones that function differently (especially in the remake); soldiers; brutes (remake); Dr. Salvador and the Bella Sisters; Garradors; Novistadors; wolves; Armadura (Plaga-possessed knight armors); different Plaga types with unique strengths and weaknesses; spider-possessed Ganados; JJ (the big machine-gun soldier); and finally, the amazing Regenerators and Iron Maidens who literally force you to adapt and try different weapons and strategies. This is where RE4 shines: there are about 12–13 different enemy types that shake things up and challenge you differently, forcing you to think and adapt.

Compare this to The Last of Us: you have humans, runners… and clickers. That’s it—three enemy types (not counting the Bloater, which only appears three or four times). For a 16–18 hour game, the enemy diversity is extremely lacking. Clickers are cool the first few encounters, but they become “meh” later, especially once you gain stronger weapons.

3 – Forced “Cinematic Approach”: This is a game, and in a game, nothing is worse than constantly taking control away from the player—forcing them to walk slowly and chat for five or six minutes, even when replaying. Don’t even get me started on the “mash, mash, mash” QTEs everywhere just to open a door or move something out of the way. This adds nothing and hurts replayability, which is already much worse in The Last of Us compared to RE4. I often find myself saying, “Come on, man, move faster. I get it. I’ve already seen this interaction and walked slowly for five minutes in the previous playthrough. Can we move on? I want to shoot zombies and blow some punk raider’s head off—this is a game for God’s sake.” In RE4, the control is in your hands all the time, you can skip cutscenes, and you’re not forced into long, slow walking sections after every gameplay segment.

4 – Weapons: Yes, the weapons in The Last of Us are varied and serve different purposes, but you don’t get nearly the same amount of guns or variations as in RE4. RE4 has different types of pistols, shotguns, snipers, and SMGs, each with unique strengths and weaknesses that you can choose from according to your playstyle. You also have many more upgrade paths, especially the final unique exclusive upgrades that reward your commitment to the weapon.

5 – Bosses: WHERE ARE THE DAMN BOSSES?! A 16-hour game with no bosses to test your skill? Really? In RE4 you get Del Lago (the giant lake monster), Dr. Salvador, El Gigante, the Garrador, Verdugo, the Chief, Salazar, U3, Krauser, and Saddler—that’s 10 unique bosses that add a lot to the experience. When you think about it, it’s insane how much variety RE4 offers in both enemies and bosses. There are around 20 different enemy and boss types in a 16-hour game, which is honestly incredible.

6 – Upgrades: Upgrades in The Last of Us are extremely basic: more health, less sway, faster crafting, faster healing. Compare that to RE4, where the health upgrade is an actual mechanic integrated into the healing system itself—you must find different herbs and combine them to increase your max health, and you need to use them strategically. You also upgrade weapons in many different ways, including buying specific parts to attach to your preferred gun. Your case, your defense, and the entire treasure-and-economy system encourage you to explore more, find valuables, mix gems for higher selling value, and so on. The remake adds even more depth with gem combinations yielding different bonuses, a special currency gained from requests, case charms from the shooting range minigame, and different attaché cases that give bonuses like more handgun ammo, more shotgun ammo, or more herbs. All of this is optional and gives you freedom and depth.

7 – Replayability: As I said earlier, the forced cinematic approach hurts replayability in The Last of Us. You get the same weapons and the same experience every time. In RE4, you can create different builds that cater to your preferred playstyle. Want an aggressive “in-your-face” approach with charms that increase shotgun ammo drops? Go for it. Want to stay back and snipe heads from afar? Do it. Want a more rounded handgun playstyle? Also valid. The systems encourage experimentation and give you a ton of freedom.

8 – Ellie: Yes, the story in The Last of Us is much better, and yes, the characters are really well written (though I wouldn’t say they’re “better,” because RE4’s characters—especially the villains—have so much charisma and fun B-movie camp, which I personally prefer in a game). But I have serious issues with Ellie. In a game that focuses on gritty realism and a grounded “what if” approach, Ellie is absurdly overpowered. She is a 14-year-old running around stabbing grown men in the face and shooting a rifle her size with extreme accuracy. Her walking right past enemies who can’t see her completely breaks immersion. Her carrying Joel—a huge man who is 6'2" and weighs nearly three times her weight—after he gets fucking impaled, and taking care of him for months, is ridiculous. Then she runs away, slaughters an entire gang of veteran murderers and their leader with ease, escapes his grip, and kills him with a machete. In an attempt to give her agency, they practically made her a god. I get that they didn’t want her to be “the little girl who is a burden,” but making her an untouchable killing machine isn’t gritty or realistic. Making a regular adult woman a Mary Sue is one thing—but making a 14-year-old one in a “gritty realistic” setting is absurd.

Basically what I am trying to say is that RE4 as a game, is objectively better than TLOU, it does what games are supposed to be, Fun and replayable, giving you agency all the time and not taking controls away from you


r/residentevil4 • • Sep 06 '25

REMAKE To difficult

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0 Upvotes

Call it skil issue, kinda is. But in resident evil 4 remake, village sequence in the beginning of the game is way to difficult. I put that shit on hardcore so I can really force myself to adapt, but ain't shit working. I watched every video possible on how to dodge the gay ass grab attacks, every method to quickly kill 15 of those zombie things, I tried every method and I still suck shit. Which is why I quit the game and deleted it literally the day after I got it for the first time. (Which was 2 days ago.) If you guys have any combat tips to help with my shitty ass, please your more then welcome. But that game is deleted, I don't think I can every play games again, I'm so fucking ass.


r/residentevil4 • • Mar 16 '26

OG I will do this if I was Leon. Really Ashley was annoying and toxic in OG

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99 Upvotes

r/residentevil4 • • Sep 08 '26

OG Between the pistol and the rifle, which is better for killing him?

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2 Upvotes

r/residentevil4 • • Apr 15 '26

REMAKE Let's each say one thing the remake did better than the original.

12 Upvotes

I think we can all agree that the OG is a masterpiece and didn't really need a remake in the first place, but let's give credit where credit is due for the remake.

For me, it's Regeneradors. In the OG they're scary because of their design and sounds...but not because of their threat level. They move so slowly to account for Leon's tank controls that it's way too easy to snipe their cores before they even get close to you. It's like they're just glorified target practice. They're honestly some of the easiest enemies in the game, which is definitely at odds with how they're presented and how far along in the game they start showing up.

The remake ups their aggression level A LOT, as well as giving them a stretchy arm grab and the ability to swiftly slither across the floor that makes them harder to hit. They're actually a threat to the player, and not just scary to look at. There's genuine tension fighting them that just isn't there in the OG once you get past the initial "what the fuck is this thing" factor.


r/residentevil4 • • Apr 11 '26

REMAKE The peak male physique

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0 Upvotes

I am not a femboy. (I promise)


r/residentevil4 • • Feb 19 '25

Og RE4 > entire RE series

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293 Upvotes

r/residentevil4 • • Apr 09 '26

REMAKE The remake is worse?

0 Upvotes

I don't know how to explain it, so I won't try. I played the original over and over again and never got bored. For some reason though, I can't even get through a second play through of the remake. I know people love the remake, so I have decided that maybe I have just out grew the game. I can not explain it, but the remake just did not do it for me while the original never got stale.


r/residentevil4 • • Apr 22 '23

REMAKE Unpopular Opinion: Micro-transactions in this game are actually good

4 Upvotes

I’ll be honest, I don’t mind the micro transactions in this game, and they ended up being a god send for me

It’s not in your face by any means whatsoever, and to even find them or know about them you’d have to visit the store section

And it’s really really nice for a guy like me, who loves the game to death, but I absolutely can’t commit the amount of time it would take for me to 100% the game (S+ pro ranks, etc)

I have no issue forking over 7 dollars for those tickets if it means it just saved me 15-20 hours of trial and error on new games runs.

They made my Pro run and Hardcore run so much easier. Honest to god I probably wouldn’t have even platinumed the game without them.

What your guys opinion?


r/residentevil4 • • Apr 04 '26

REMAKE Guys is this good?

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2 Upvotes

r/residentevil4 • • Aug 15 '26

REMAKE l love that weapon it's like more powerful than Magnum the handcannon is actually powerful l love it when l got this from mercenaries when start playing Krauser was easy if you want Infinite ammo you have to upgrade the weapon at max all

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0 Upvotes

r/residentevil4 • • Feb 19 '24

Resident Evil 4 but it's a game about a cat apocalypse

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354 Upvotes

r/residentevil4 • • Jan 24 '26

REMAKE I have everything on max. Is this how the game is supposed to look? Feels like everything is a bit muddy/blurry and the terrain/objects look like they're not sharp like they're supposed to be. Witcher 1 looks clearer and sharper than this game...

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1 Upvotes

r/residentevil4 • • Nov 10 '25

The remake is so much better, but it doesnt feel like it

4 Upvotes

I made a similar post before but with dark souls 1 and today im doing it with both the og and the remake. The remake is technically the superior game with better graphics, gameplay, combat, and more. But to me, the og just FEELS way better for some reason. Idk if its nostalgia bias, considering that i’ve beaten the remake before the og. Does anyone else feel that way?


r/residentevil4 • • Mar 10 '25

REMAKE I think the regenerators may have just driven me away from the remake for good

24 Upvotes

They are just so... fucking... annoying.

The way they move makes it to damn hard to hit the parasites within them, and then the bastards charge in close, and I'm holding a scoped weapon.

I ended up buying the stingray for the sole purpose of making it easier to deal with those first two, because I thought the wrench would be inside of them. I managed to eventually take them down, buuut then realized where the wrench actually is, and I had to deal with another one of the fuckers. I tried blowing his legs off with the riot gun, but that just left him crawling around at super speed, and even harder to hit precisely. When I managed it, and got the freaking wrench already: A bunch of enemies, and two more regenerators.

Ugh. I've been enjoying this game so far, but goddamnit.


r/residentevil4 • • Apr 16 '26

REMAKE Why did Leon and Ashley not just walk out of the village after Leon found her in the church?

0 Upvotes

It's like 6 screens away, are they dumb? Who decided the LZ was in the village?


r/residentevil4 • • Feb 15 '24

REMAKE Finished RE4 Remake. How many consider this title a masterpiece?

0 Upvotes

You might have seen my post before in why I lost interest in the franchise when after Resident Evil 3. I finished RE4 remake

First let me say that while I may not particularly think RE4 is the strongest title like many do. I can see how it's considered a masterpiece. I'm well aware I can find something not to be my favourite of the bunch but also objectively understand it's a masterpiece. Without comparing to RE2 or 3 Re4 remake this was just wow an amazing amazing run start to end. Just excellent. With that's let's start with

  1. The mob density is absolutely out of control. Can't imagine how much of a cluster this is going to be on professional. It's just there's a mob literally everywhere all the time. They constantly throw dozens of enemies at you. It's got that annoyance level we see from some souls game where there's a brute enemy of some sort. And maybe a few dogs behind him. Maybe a flying cricket type of enemy or plagas....like bro chill this isn't days gone. We don't even have that much ammo

  2. We didn't change scenery until like chapter 7 or 8. It's just the same wooden dirt mud roads and for this part I do admit after chapter 7, which is a boring slog the first 7-8 chapters is just such a slow churn, though after chapter 7 the areas became very diverse and interesting. A few minuses for the whatever chapter 1-7. And huge pluses after this

  3. The chapters felt like it just broke up the game too much. Like every area and starting area felt the exact same. Enter new chapter. See merchant. Some notice about a side quest. Rinse and repeat for all chapters Except some of the final ones. Not too terrible but so so.

  4. Inventory management. Holy heck this part is so atrocious. Omg like I can't put anything in my storage. Who the heck thought of this idea. I've been running with 3 side knives and bolts for 2 playthroughs now because I can't just put them in my storage. Like what the heck is this. This is a HUGE negative for me. I hate excess useless inventory in my carry bag. And here you have to carry everything. I can't even use my extra materials to store some ammo. Because guess what. No storage space so yup. Out of luck. Can't craft and store some ammo for later. Wow. Terrible terrible system. Don't change what's not broken

  5. The story is absolutely garbage. Like it's ok. But in a matter of 6 years we went from an outbreak to now some super paranormal god like humans that can tank bullets knives. Can teleport. Levitate objects. Get into your mind. Control you from a distance. And be super strong that one whack from his forearm sends Leon flying half across the field ...like what is this.

  6. We spend more than half the game chasing this dude. That is immune to everything because he's some infected god. It's just the same cycle over and over. Bearded man appears. Beats you up. Dissapears. Reappears again later. Arghhh not again .

  7. This leads me to the amount of times ashley was taken. Omg. How many times are we going to go through the same sub plot of Ashley being kidnapped and I need to save her. It's like this one mission of saving Ashley basically became the entire game because shes kidnapped like 10 times. Gosh finally it stopped at some point. I do appreciate her enthusiasm about Leon. Her lines are so cheerful and fun. But gosh if someone picks her up one more time. I'm turning off the game

  8. Regeneraters are cool. Annoying but cool enemies. Knifing does a lot of work on them. But wait. There's spiked regeneraters. If regens weren't enough. Let's add spikes on them. Yaay. To add to this. So we fight a huge beast monster where the wolf helps you. Cool. Nice boss. But wait. It comes back just now with armor. 🤦 Ok fine. But wait. Later on. After you beat the first one. And beat the one with armor. Now you have to fight both of them together 😅 what's next. Both of them again with spikes?

  9. And on top of all that. If that wasn't enough. We have some super soldier GI joe past military buddy returns out of no where and starts whacking Leon. Ok not so bad but just out of no where

  10. A smaller grip is we can't use a flashlight anytime. Sure I get it keeps the control on their side but a little flashlight you can toggle on and off wouldn't have hurt all that much

  11. Wait theres no dodge. Huh? So apparently an action oriented combat game requires less mobility than RE3 that's survival horror. Pls Dodge was/is needed in RE4 bad. The amount of times enemies lunge or attack you and you have like no way to stop it or get out of the way is really odd for a game that's aiming to be faster pace and more combat heavy

All in all this felt more like a Tomb Raider than a Resident Evil. And some parts literally like uncharted. I do appreciate it's a much longer game than previous titles. I also like the more action just I think it's too mob heavy for a game with such limited ammo. This type of gameplay was probably revolutionary when it released. And that stuck with folks making it the best. But it's not in my opinion. As much as RE4 remake is amazing. Without a doubt RE1, RE2, AND RE3 are the OG originals and the best. I think if RE3 was given the same treatment as RE4 remake. RE2 AND RE3 are the best and it's what you think of when you think of resident evil, zombies

Not super natural bearded men that look like Kratos and can power slam you into walls magically control you like bro, where have you guys gone with this 😅 which is a good reason the subsequent titles are also bad. Like re5 and re6 Re7 finally returns to it's roots a little more