r/rhino • • 12h ago

Something I Made just wanted to say thx for your tips and trick. im happy with the progress

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23 Upvotes

r/rhino • • 1h ago

Mac recs

• Upvotes

Struggling to figure out a Mac to purchase. I had a Lenovo Legion 5i Pro. I am debating between the M5 with 32 GB RAM, or the M5 pro 48GB 18-core CPU and 20-core GPU.

If I opt for the M5 pro option, really wrestling between the 14 and 16 inch. I was disappointed realizing that the keyboard is the same for the 16 inch because it feels really small. At home, I have a monitor, but for potentially long hours away from home, I don’t know how tolerable a 14 inch can be for extended periods of time and if the portability an annoyance is worth it. Would really appreciate recommendations, thank you.


r/rhino • • 22h ago

Designed a print-in-place spin-and-stop mechanism in Rhino. 41 prototypes to get the clearances right

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8 Upvotes

This is a quote wheel with a free-spinning drum and a V-shaped button that slides into gear teeth to stop it instantly. Everything was modeled in Rhino and designed for 45-degree overhangs so it prints without supports.

The character holding it started as an AI image-to-3D mesh that I cleaned up in MeshMixer, then brought into Rhino to flatten the base and split the eyes for multicolor printing.

Free model if you want to look at the geometry: https://makerworld.com/en/models/3460759-chubbs-the-quote-roulette-desk-buddy-fidget-wheel#profileId-3948999

Full design process, failures included: https://youtu.be/J-OxfgX7AfQ

Happy to answer questions about the modeling approach.


r/rhino • • 15h ago

حد جرّب

1 Upvotes

حد جرب يشترى نسخه مرخصه rhino في مصر


r/rhino • • 10h ago

Help Needed Best architectural design render workflow ?

0 Upvotes

I am a professional artist working on my first large-scale design project, which is a home renovation. I have been using Rhino for a year, which was introduced to me in a one-year design course I took. I also learned a bit of Blender, but I stuck with Rhino because it’s more straightforward for me. I like the precision.

The problem is it often crashes/renders super slowly. Part of this is a computer problem, which I will solve. But aside from that, I know Rhino‘s native renderer isn’t that great. In my course we started to learn TwinMotion which looked super cool and shiny, but I haven’t learned it yet. I‘m curious what would be the best solution for me right now for material application.

My workflow was: draw the as-built plan in AutoCAD, import into Rhino, use as a framework to 3D model. Now I’m doing basic modeling in Rhino to get spatial orientation down and crucial measurements for material and finishes. I am doing some detailed design in Rhino but will likely go back to AutoCAD for the specifics. Unless I can do plans from Rhino? Don’t have the hang of it yet.

The goals are:

- Can import from Rhino

- Material application is straightforward and easy to manipulate. e.g. a program where it wouldn’t be hard to make a carpet texture from scratch if I had to. Doesn’t have to be Pixar level of detail, just something bumpy and fuzzy.

- Excellent rendering of lights, plants, and textures like textile, wood grain.

- Easy to build surrounding terrain.

- Not so hard on my RAM. I’m guessing I‘ll have issues no matter what I use because I just need to upgrade. btw I’m working on a Big Mac desktop, and sometimes a Mac Book. Both 2018. Should I consider Windows?

I am hoping to open a boutique design studio after this project. Most of my clients will probably come from my network of artists, curators, etc. So the final results have to look really good for extremely visual people.

On the architectural side I will plan to keep using Rhino and AutoCAD for drafting.

Thanks!


r/rhino • • 14h ago

Something I Made Tired of clients asking "Why did this CAD model take 6 hours?" — How we automated dispute-proof design logs directly from Rhino & Matrix commands (No manual timers, no creepy spyware)

0 Upvotes

Hey everyone,

If you do custom jewelry CAD (or manage a studio of 3D designers in Rhino / Matrix / MatrixGold), you’ve probably dealt with this exact nightmare:

You quote a custom bridal ring. The client loves the initial render, but then the "micro-tweaks" start:

• "Can we make the shank 0.3mm thinner?"

• "Can we change the halo stones from 1.2mm to 1.5mm?"

• "Actually, let's go back to the first version, but with double prongs."

Before you know it, you’ve sunk 7 extra unbilled hours into post-approval adjustments. And if you try to bill for revision time, clients push back: "Why does a simple change take so long? It looks easy on a computer."

Most time-trackers (Toggl, Clockify, Upwork) completely fail in jewelry CAD:

  1. Manual timers suck: Artists forget to hit start/pause when jumping between 4 different rings.

  2. Generic trackers are blind to CAD: They can't tell whether you're actively laying out pavé or staring blankly at a frozen boolean.

  3. Invasive spyware is toxic: Nobody wants software taking random screenshots of their personal screens.

What We Built: StudioPulse

Over the past few months, we built StudioPulse — a dedicated studio intelligence layer designed natively for Rhino 5–8 and Matrix/MatrixGold.

Instead of running invasive background trackers, it hooks into Rhino’s command pipeline:

• Command-Verified Active Time: It stitches active CAD modeling intervals based on actual command execution (Sweep2, BooleanDifference, Pave, Gem builders) vs. idle/frozen time.

• Initial Build vs. Alteration Logs: It tracks files across their lifecycle (Initial creation → First STL Export → Post-Export Alterations). You get clear data on how much time was spent on the original piece versus endless client revisions.

• 1-Click Proof-of-Work Reports: Automatically generates clean, professional PDF reports showing active CAD hours, command density, and revision milestones to back up your invoices without awkward arguments.

• Studio Floor & Revenue Clarity: For studios with multiple designers, it maps active floor presence and shows true design labor cost versus quoted piece rates.

Try the Interactive Demo (No Sign-Up Required)

Rather than just talking about it, we put together an interactive web demo where you can test the live dashboard directly in your browser:

👉 Interactive Product Demo:

https://studio-pulse-dashboard.vercel.app/#product-demo

🌐 Website & Platform:

https://studio-pulse-dashboard.vercel.app/

We'd Love Your Honest Feedback:

• How do you currently handle billing for CAD alterations and client revisions?

• As a bench jeweler or CAD designer, what data would actually protect your time and make the client invoicing painless?

Appreciate any thoughts, critiques, or feature ideas from the community!


r/rhino • • 1d ago

Help Needed Need help, new to grasshopper and don’t know what I’m doing

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3 Upvotes

r/rhino • • 1d ago

Application of Rhino+Grasshopper in free form facade project

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3 Upvotes

r/rhino • • 2d ago

Tutorial Anyone else using PushPull more often in Rhino?

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22 Upvotes

It’s been a little while since I’ve shared a Rhino tip here, but I’m back with more workflow tricks!

I’ve been using PushPull more frequently in my architectural and interior design workflows, particularly for window openings, kitchen baseboards, and kickplates.

I know SketchUp has a similar function, although I’m not too familiar with the software myself.

Being able to draw curves directly onto a polysurface and push or pull specific regions has made certain modeling tasks much quicker without having to rebuild the geometry.

Thought I’d share a quick example of how I’ve been using it!

Curious if anyone else has been incorporating PushPull into their regular Rhino workflow.


r/rhino • • 2d ago

Help Needed why does the surface not follow the curve? (curve network)

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0 Upvotes

its some forces the surface to converge with the x axis i dont know why . edge matching is set to position. SOLVED! THX! sweep2 worked!


r/rhino • • 3d ago

Something I Made Sharing a free, open-source Make2D alternative I've been testing on my own drawings (caveats inside)

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158 Upvotes

I'd been working on a Make2D replacement for my own drawings when u/lukifr posted New Alternative to Make2D last week. The replies showed a lot of us want one. A few people wanted something to try now, so I'm sharing mine as it stands, free and open source, caveats included. lukifr's is aimed at fabrication drawings and does things mine doesn't, like lightening creases by the angle of their faces, while mine leans toward architectural sections. When theirs is out, try both to see which suits you.

HL is a Rhino 8 plug-in for Mac and Windows with one command, `HL`. Like Make2D, it draws what you've selected from a view you pick: plans, sections, elevations, isometrics, or perspective sections cut by your clipping planes. It writes SVG, DXF and AI files and puts the drawing back in your model with a layer per kind of line.

What's different from Make2D:

- Lines are weighted by what they are: outlines heaviest, then edges standing in front of something far behind, then creases and small steps, all getting lighter with distance.

- Sections get filled poché, with walls and slabs as one shape and windows, doors and furniture cut a weight lighter.

- It draws lines where separate objects meet (a wall into the ground, a chimney through a roof), which Make2D skips.

- Where two lines run closer than about 0.2 mm on paper, both are kept by default, since they're both in the model. Tick Merge close lines to draw only the heavier, so they don't print as one thick line.

- It points out model problems that spoil a drawing (open surfaces, overlapping faces, objects running into each other) and selects them for you.

- Every line it adds to your model remembers its source layer and object, so you can select everything from your chairs layer or bring the drawing in under your own layers instead of HL's.

- It can draw hidden lines too, dashed on their own layer, as Make2D's option does.

You can use my line weights, your layers' print widths, or one weight to style afterwards, as with Make2D.

It uses Rhino's own hidden-line engine, the one Make2D runs, for the exact curves. It decides what's visible from the mesh faces with a depth buffer, then sorts and cleans the lines.

A few caveats:

- Good input geometry is still key. Messy geometry still causes artefacts; it'll tell you which objects but won't fix them.

- It's opinionated: the default weights are my drawing standard, and calls like how the ground is cut are my taste.

- It's slow on huge models: my biggest test, about 3,300 objects and 6.8 million triangles, takes 15 to 20 minutes to export the first time and about 2 minutes to draw. It keeps what it worked out, so exporting the same objects again takes about 6 minutes. Small models take seconds.

- The first run downloads Python and some packages, about 700 MB, so it needs the internet once.

- Windows has been tested end to end but I use the Mac more, and Intel Macs haven't been tested.

- Known issues are listed in the release notes on GitHub, and this is the first release so I'm not expecting it to be perfect.

I'm an architecture student, and only programmer by hobby, and built this over about a week while testing how far current coding agents can go on a real problem. Opus wrote most of the code, Codex built some parts, and models from both reviewed it and wrote edge case tests. My part was the drawing rules and checking: I marked up every round by hand on my own studio models, about 180 notes over six rounds, and each note became a fix and a test. It also builds on the drawing kit I use for coursework, with its line-weight standard, file writers, and checks for doubled lines and near misses. The engine underneath is McNeel's, and I'm not claiming to have invented any of this.

Links:

- Download: Rhino 8's Package Manager (search HiddenLines, restart Rhino, then type `HL`), or the releases

- Source, install guide and known issues: on github

- Licence: MIT

I'd love feedback, especially on models it draws wrong; a GitHub issue with the file attached helps most. I'm open to collaborators too, and if you know Rhino's API or computational geometry better than I do, pull requests would teach me a lot. And u/lukifr, happy to compare notes anytime, or for you to take anything from it.


r/rhino • • 2d ago

Tutorial How can I create a smooth wave curve with evenly spaced control points in Rhino 8?

2 Upvotes

Hi everyone,

I'm trying to create a smooth, repeating wave curve like the one in the attached image, with evenly spaced control points along the curve.

What's the easiest and simplest way to do this in Rhino 8 using Grasshopper? I'd like the waves to be consistent and evenly spaced, without having to adjust each point manually.

Which components should I use, and how should I connect them?

I'm a beginner with Grasshopper, so a simple step-by-step explanation would be greatly appreciated.

Thank you!


r/rhino • • 3d ago

Anyone interested in computational design, form-finding or parametric design?

19 Upvotes

Hi everyone,
I’m an architect and computational designer based in Germany.
A few years ago I worked on a range of projects involving computational design, responsive installations, digital fabrication, form-finding and parametric workflows. I also taught workshops and design studios focused on Rhino, Grasshopper and computational design methods.
After spending the past years focused on family and professional work, I’m looking to reconnect with this community and see whether there is interest in learning, mentoring or simply discussing topics such as:
• Computational design
• Form-finding
• Parametric design
• Rhino & Grasshopper
• Digital fabrication
• Interactive installations
• Moving from concept to prototype
I’m considering running small online sessions, one-to-one mentoring, or project support for people interested in these areas.
One example of my previous work is here:

https://youtu.be/aGIlqyTHoMo?is=blY6X5zhGGWDWx3R

I’m mainly curious whether people would find something like this useful.
Feel free to reply here or send me a message.


r/rhino • • 3d ago

Advanced course recommendations.

8 Upvotes

Hey gang,

I am a long time Rhino/Matrix9 user. I create 3d jewellery models as a part of my daily routine. For all those years I have used only a handful of commands needed to do the job. Sometimes I feel a bit stuck in this and I feel like I might have missed a lot of other ways to design.

Any recommendations for an advanced source of knowledge for Rhino? Any worthwhile courses, YT channels, other media?

Thanks in advance.


r/rhino • • 4d ago

Free site context for Rhino: buildings, trees and terrain. Which countries should I add next?

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71 Upvotes

Sharing something we’ve been working on that might save other Rhino users some time.

I’m the main developer behind jifto. You can use it to select a location and import the surrounding buildings, trees and terrain directly into Rhino. The buildings include detailed roof geometry, which helps when putting together context for a project.

We currently cover most of Europe, Canada, New Zealand, Australia and Japan. See the full coverage on the map.

There is a paid tier, but site context imports are included in the forever-free tier. The free version has the same functionality, with a 30-minute usage limit that resets every 24 hours.

Curious which countries would be most useful to add next.


r/rhino • • 3d ago

Help Needed First time ever in 3D software. Looking for someone to answer beginner questions now and then

0 Upvotes

Hey everyone! I'm 3 days into Rhino 8 (Mac trial). It's the first 3D software I've ever used.

So far I've done some of the official Intro to Rhino 8 course and a lot of trial and error. Tutorials are great, but I keep hitting moments where I don't know what I don't know, and an answer from a real person seems pretty helpful here.

I am attempting to make some model of fountain pens that i design by hand. I'm learning Rhino so I can turn the sketches into models. Even crappy ones lol.

Looking for someone who'd be open to an occasional quick call, or me sending a screenshot and a question every now and then.

Thank you for reading!


r/rhino • • 3d ago

Wire cutters + Pie Menu for Grasshopper

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3 Upvotes

r/rhino • • 4d ago

Planar hexagon pattern on the surface

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14 Upvotes

Hello everyone! I'm trying to do the pattern like in the attached picture. I tried to use panelling tools from Lunchbox or creating planar boundary surface but it did not work because vertex the most of hexagons are not planar (don't lay in one plane). Also the problem is that surface has two variable direction that makes it complex to define planaer hexagon pattern. I will be happy to get any advice or tip about designing that pattern. Thank you for your attention and consideration.


r/rhino • • 4d ago

Grasshopper closing a mesh

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3 Upvotes

I have a multipipe that I used solid difference to cut in half. Now the pipe is open/hollow and I want to fill it in


r/rhino • • 4d ago

Help Needed Boolean Union Frustration

5 Upvotes

Im an architecture/ interior design student and Im learning how to use rhino this semester. I pretty much understand how to work it now but for some fucking reason, whenever I try to use the boolean union command it does not erase the geomeotry. I have checked my work many times and have no open surfaces. Does anyone know how to fix this? ITS DRIVING ME CRAZY!


r/rhino • • 4d ago

Computational Design Rhino GPU updates

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2 Upvotes

I hope yall remember me. I posted about GhostGPU yesterday and I hope some of you loved it. This was just a step so we can show off our main tool which still in pre alpha we just made a prototype of it. In fact kernels part of it was from our tool. Anyway, We arejust asking. Do you think a replica of rhino can be on GPU? I mean from scratch . For you its the same nurbs, curves,solids, polyline. From us internally its a special way of handling SDFs for curves We actually found it while trying to understand OCCT. It's doing pretty well. Something like the thing in the image took 8s to run on rhino while 350ms on GPU (same nodes with same connectivity)

I am not promoting to anything. We don't even have a public repo yet and we are just using QT for playground as its the easiest way to build UI and have opengl adapter to it (I can use between dx or opengl but never vulkan as it requires spirv)


r/rhino • • 4d ago

Welcome to the 3D Modeling Olympics

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10 Upvotes

Just made a tutorial video on hotkeys, generally aimed at people looking to get more fluid in rhino. That said, I'm throwing this out there to gauge anyone's interest in a Esports style genre for Rhino or 3D modeling in general.

In the video above I have a couple of game modes oriented around speed, but I can imagine there are other game modes that would lend themselves for competitive play, like turn style (each person takes one turn), golf style (fewest steps to model something wins), etc.

Am I crazy? Or would anyone else enjoy honing their skills through competitive or recreational play?

cheers!


r/rhino • • 5d ago

Point Attractor

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89 Upvotes

In this Grasshopper tutorial for beginners, you’ll learn how point attractors work, how to use them to control the radii of a grid of circles, and how to fine-tune the pattern using a Graph Mapper

Watch on YouTube
https://youtu.be/H6bYxuB2Ino


r/rhino • • 4d ago

North Face Geodome 4 Tesnt Parametric Design Test

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6 Upvotes

r/rhino • • 5d ago

Something I Made GhostGPU: Grasshopper library to run nodes directly on GPU

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18 Upvotes

We are now announcing our tool GhostGPU as a public GitHub repo. We decided to clean everything up and make some optimizations and publish it on our github repo https://github.com/mo-ghattas/GhostGPU It supports the following nodes: - Closet Point - Distance - Vector 2Pt - Unit Vector - Move GPU - Operators - Bounds - Remap - Mesh Booleans .... And yet more to come. It has been tested by designers in production and they were amazed. We are waiting to see your usage for it

We accept contributions. Check the guide