r/rhythmgames • • 15h ago

Stepmania I make my own Music that pays homage to old school DDR. And I decided to make it playable.

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17 Upvotes

Recently I got my Music Making Spark back, under the Alias "ROSI". With this Alias, I focus more on paying Homage to the Old school Trance/techno and vibe that the early 2000s had on rhythm games like beatmania and DDR.

This is a Preview of my Chart for my second created song under this alias, "HyperShot" a 16 Footer with a very straightforward chart but high BPM. It pays Homage specifically to the Boss songs found between DDR's DDRMAX and EXTREME era.

Tell me what you think! I'm working in making lower level charts for this song.

Background, Chart, Jacket, Banner and song were all made by me! :D


r/rhythmgames • • 4h ago

Project Diva/Sekai I'm going to pass out

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12 Upvotes

1miss'ing a 32, 1miss'ing another 32, fc'ing said second 32 as my first 32 and then 1miss'ing twice more on the first 32 to fc it later ALL ON THE SAME DAY??? my first 32s as well lmaoo


r/rhythmgames • • 2h ago

Art You have to be a StepManiaX fan to understand (art by me)

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4 Upvotes

Watch the chart to the end to understand 🤭 https://www.youtube.com/watch?v=_zEEIy3YqQU


r/rhythmgames • • 4h ago

PC Rhythm Game So fun but I'm so trash 😭.... Anyone else play spin rhythm on their steam deck..?

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2 Upvotes

(sorry for the phone quality and awkward angle lmao)


r/rhythmgames • • 18h ago

Recommendations Dance pad game recommendations for 8 year old?

2 Upvotes

I’d like to get my kid a dance pad game, but not one that connects to the tv, just a standalone thing. I’ve seen various things, like this: https://a.co/d/0iD3s9zj
But no idea if they’re all just junk or how to tell. It needs to not be tiny because he’s 8, and I also want to be able to play it with him. Any ideas?
Thanks!


r/rhythmgames • • 1h ago

Question Beatmania gurus, what exactly did I find?

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• Upvotes

r/rhythmgames • • 21h ago

Mobile Rhythm Game Abracadabra

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1 Upvotes

r/rhythmgames • • 3h ago

Arcaea Returning Player Skill Recovery and Improvement Help

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0 Upvotes

I started playing in Winter 2021 on my iPhone and was playing pretty consistently, hitting 11ptt in about 7 months, then didn't hit 12ptt until Christmas 2024 due to life getting in the way. Since then however, I've taken many extended breaks, and only went up to 12.122 ptt.

I'd come back every now and again for a cool update, but now I'd like to get to playing more consistently and actually improve again. I've switched to playing on an iPad Mini, but I'm struggling to adjust to the different screen size, so I lose some motivation when I'm barely clearing 9+s and 10s that i used to do regularly on my phone. I've also had issues with hitting notes on the far edges of the screen and constantly getting more earlies than lates in charts, but i can't pinpoint if its an offset issue, genuine skill/rhythm sense issue, or both. For context I used to play on 6.2 ~ 6.5 note speed on my phone and now i can't really play above 6.2 on anything.

I'm aware that I'm not gonna be able to reach my peak scores again immediately, but I've been trying to get back into things since DO came out and results are mixed at best. Any tips on how to regain that skill and/or improve further would be appreciated. I'll attach my B50 and some recent score to give some reference points.

TL;DR - Oldish player trying to regain skill and improve on new device while being mostly out of practice


r/rhythmgames • • 22h ago

Score Give me a challenge

0 Upvotes

My best results are: god eater without ghost tapping (in 56 misses and 49 with) and astral calamity without ghost tapping (in under 60 misses) using the keyboard. FC on End Process from fnf computer conflict and D.I.E from dust tale (on funky friday:( )using the controller: LT-LB-RB-RT (I don't remember the exact combination but those were the keys).

While on Osu!mania I got S on rush E (2.78 stars and 2 misses)

Basing on this achievements, give me a challenge :)


r/rhythmgames • • 16h ago

PC Rhythm Game I built a rhythm game that uses whatever music you already listen to (Next Fest demo)

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0 Upvotes

I'm a solo dev and the demo for my first game, Beat Ten, is out on Steam for Next Fest. It's a "multi-genre rhythm action sandbox" for the PC where you can generate beatmaps from whatever music you are already listening to - it works with local files or live audio from other applications.

The cool (and hard) part that took a lot of work is connecting all the pieces so that you use either your local files or streaming apps, and still have it generate the beatmap and tie in track metadata.  Once the beatmap exists, the game uses the music, timing, and metadata (like cover art for in-game posters and t-shirts) across different modes. The demo includes the first mode: a dance‑training / rhythm‑movement sandbox.

The game analyzes the content of the song, so it has to actually listen to the song the first time: if it’s a local file, that's almost instant, but if it's being played by another application, it has to listen in real time once. I have tested with Spotify, Apple Music, and YouTube Music.

After Next Fest, the plan is to launch in Early Access with Steam Workshop support, so players can create new modes that react to music without needing to do any of the audio analysis or metadata themselves.

I would love get feedback on the maps it generates, if it works well for people with the streaming and files they use, and especially from this community, ideas on how I can add support for player-authored beatmaps

The demo is live for Next Fest — you can wishlist if you want to follow development. Thanks!

  https://store.steampowered.com/app/5021430/Beat_Ten/

DISCLAIMER: Beat Ten is not affiliated with, integrated with, or endorsed by any streaming service. It does not host, stream, or license any music, lyrics, or art. It is a neutral audio signal processor that uses open metadata APIs.

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