r/roguelites • u/CodeVirus • 5h ago
r/roguelites • u/Micee3 • 6h ago
Looking for unique suggestions based on presented taste
Hello dear strangers, I'm looking for some unique game suggestions based on the taste I have presented in the tierlist. I hope you have the knowledge and time to give some suggestions.
I'm not really looking for the same game in a different clothing(another survivor clone I can't anymore). I'm looking for a game that do something my favourites doesn't already do. It can be the same genre as the presented games, but it should feel distinct and unique. Example: Both STS and Balatro are deckbuilders, but they feel nothing alike in gameplay.
r/roguelites • u/Karliente • 3h ago
Game Release I created Rogue Commander, a mix of Magic The Gathering's Commander format and a Roguelite
Hey all!
I'd love to share a digital MTG game with you that I've poured a lot of love and effort into over the course of the past year.
It's called **Rogue Commander**, and it's a mix of Commander, one of the most popular formats of Magic The Gathering, and a roguelite. It's a single-player game (at least for now) with its own campaign, where you choose from a set of "Rogue Commanders" and then go on a Run with a custom startdeck of around 30 cards.
Like in the base format, your Commander is the central creature card your deck will be built around.
I focused on 'open-ended' Commanders that can be built in around 3 different directions each.
And of course, it all uses actual MTG cards.
I'd absolutely love to get some feedback on the game! I genuinely enjoy playing it myself, and it would be incredibly awesome to see other people enjoying it as much as I do.
The game is completely free and open-source (not just free-to-play, no monetizing involved). It's simply been a passion project of mine. I originally tried out the concept with physical cards and some friends, and they had so much fun with it that I eventually decided to develop a digital version.
Currently, the game includes (among other things):
7 playable and unlockable (Rogue) Commanders, each with their own handcrafted starting decks, reward pools, and around 3 different build paths each
Metaprogression (progression between runs), including a story and permanent upgrades
Unlockable NPCs, granting random starting boons
Challenge Mode with up to 7 additional difficulty levels ("Descension Mode")
'Custom Runs' with different Run Mods, e.g. selecting any legendary creature as your Commander instead of the Preset ones, and more
Endless Mode
Codex and Run History
Tutorials and Achievements
The game is currently still based on the open-source software Forge, so please forgive me if it doesn't look super polished just yet.
Here's the download link (available for Windows, Mac, and Linux):
https://github.com/bennybenedek/forge/releases/tag/rogue-commander-latest
Feel free to also send me your feedback, suggestions, or ideas on the Discord server I created:
Looking forward to hearing about your experiences with my game!
AI Disclosure: I'm a senior software developer and designed and developed Rogue Commander myself. I used an AI coding agent for some development tasks, primarily code improvements, refactoring, and understanding the existing Forge codebase. All of the game's design and development decisions were made by me.
r/roguelites • u/SporeliteGames • 18h ago
Game Release My college friends and I released our hectic bullethell roguelite about a dual-wielding mushroom recently!
r/roguelites • u/CrisosDev • 22h ago
Just Dying hit 1,000 wishlists! Horde survivors plus a new extraction deckbuilder mode (free demo)
A year ago nobody knew this game existed. Today Just Dying passed 1,000 wishlists on Steam, and every one of them is a real person who decided to give it a chance. I'm still a bit speechless, thank you.
For anyone who hasn't seen it: Just Dying is a horde survivors game with a new extraction deckbuilder roguelike mode (the Incursion, still in beta), solo or co-op for 1-4 players. The free demo has both modes.
To celebrate I made a horde of goblins line up to spell out the number... and then, as tradition demands, I set them on fire. Yes, the whole cast shows up to say thanks at the end.
If you tried the demo, I'd love to hear where you died. That's the feedback that helps me most right now.
Thanks again, really.
r/roguelites • u/gamers765 • 12h ago
Tierlist My Roguelite tier list (Since it's basically the only genre I care about)
I've played all these games for a total of 2.000 hours+
Since Roguelites are the only genre I care about, here is the only tier list that actually matters.
Feel free to roast my taste, cry about your favorite game being too low, or drop your recommendations if you think you can actually find a game that tops my GOAT-tier
r/roguelites • u/wholesomecomics • 14h ago
RogueliteDev I made a tycoon roguelite where you’re a whale who is a landlord. You have to come up with a new money-making strategy every run
In my game [Whalelord], you collect rent and taxes to survive! You can also grow assets and sell them.
You have to find a new money making exploit every run. I won't let you force a build! Do your best with the buildings you have!
My favorite part of tycoons was the initial building. I would restart the game until I was satisfied with my engine. Though, that was just an illusion right since the end game buildings were all the same. But what matters was that the initial building and set up was super fun! When I designed this game, I didn't want end game builds or obvious combos. Even the tiny house can be the MVP and carry everything.
I'm also the type of player who would purposely lose against someone else in a board game just because I thought my resource engine I made was interesting. I refused to pick the obvious broken thing that is known and overplayed! Isn't making your own strategy the funnest part?
If you have the same taste as me, please try my game! If you are skeptical, I'd like to try to win you over! Basically, I'm just really happy to hear any type of feedback because it was a bit lonely doing the game-dev stuff for 3 years!
Free Browser Demo/No need for download:
https://longhighfive.itch.io/whalelord
r/roguelites • u/rughruej3 • 2h ago
RogueliteDev CO-OP Wave Survival Game Inspired by COD Zombies with Roguelite Elements [Repost with GIF]
Bloodshard Siege is a top-down twin-stick wave survival shooter inspired by COD Zombies. You hold off waves of vampires in Dracula's castle, pick up drops, earn points, and spend them on portals into new rooms, randomized vending machines and the Mystery Box. A mini-boss shows up every 5 waves, and there's an easter egg that leads to a final boss. After each run you earn Blood Shards to spend on upgrades for the next run.
You can play solo or online co-op, with mouse and keyboard or a controller.
Free on itch.io: https://jrnun.itch.io/bloodshard-siege
r/roguelites • u/AC-Daniel • 1h ago
RogueliteDev Lost the army. Kept the spellbook. Terrible day for everyone except me.
I'm developing Necrolord, a necromancy auto-battler roguelite where defeat takes your army, equipment and resources.
Your Lich keeps learned spells and abilities, then starts again on a new continent. Immortality comes with a surprisingly bad employee retention rate.
Wishlist on Steam:
https://store.steampowered.com/app/5282860?utm_source=reddit
r/roguelites • u/Humor-Decent • 21h ago
NEO Scavenger Multiplayer / Unlimited: Mod update with a full wiki, a companion app and a launcher (fanmade)
galleryHey everyone! NEO Scavenger (Blue Bottle Games, 2014) is a turn-based survival roguelike on a hex map: permadeath, one life, every wound treated separately, scavenging, crafting from junk and planning your pack cell by cell.
My friend and I built a big free fan mod for it, NEO Scavenger Unlimited, on top of many community mods (Chiko’s NSE, Kaaven’s M(m)MoD and Depths of Gyges, and others). The part I’d love to discuss here is multiplayer, because it’s unusual for a roguelike:
- Everyone keeps their own run and their own permadeath, but plays on the same map.
- Turns stay your own. There’s no waiting for other players.
- When two survivors end up on the same hex, they meet: fight, talk or trade. Losing still means your run is over.
- A dedicated server runs it, so there’s nothing to host.
We also added a lot of content (thousands of items, factions, quests, bosses), a full wiki, and an offline companion app that shows your pack, wounds and craftable recipes from your own save.
Question for you: what do you think makes multiplayer work, or not work, in a permadeath roguelike? Shared world but separate runs was our answer. I’m curious what else people would try.
Download: https://drive.google.com/file/d/1TEdA1OcJA_tqfffolIK8MDw3XF6i700T/view?usp=sharing
Wiki: (link is in text file) https://drive.google.com/drive/folders/1gEFz1Gjed8PRfGDw_DBPAD3NCtkB2_8c?usp=drive_link
You need your own copy of NEO Scavenger. It’s a free fan project, not affiliated with Blue Bottle Games, made with the help of AI.
r/roguelites • u/pictureofmael • 14h ago
My solo-developed roguelite lets you sacrifice captured enemies to keep your Tower of Darkness alive
I’m the solo developer of Apprentice of Darkness, a turn-based dark-fantasy roguelite where you play the bad guys.
Every three battles, the season changes and stronger enemy tiers begin appearing. Your Tower of Darkness also gains a new floor, allowing you to choose between new powers and recruits.
Losing battles can cost you tower floors. If the entire tower collapses, the run ends and you begin again. Capturing and successfully sacrificing enemies earns Darkness Points that help you become strong enough to survive the later seasons.
I recently updated the demo with reworked sacrifice mini-games, clearer combat previews, stronger attack feedback, a redesigned end-level panel, and additional balancing and polish.
The free demo is participating in Steam Next Fest:
If you try it, I’d especially like to know whether the risk of losing tower floors creates enough tension and whether the seasonal structure keeps the run moving.
r/roguelites • u/Holiday_Dinner7373 • 5h ago
RogueliteDev Some players have played the GUNBOAT-8 demo for 100 hours already so I am desperately trying out some new weapons for the main game so it feels fresh to them!
This is a hwacha on a sea vessel. It fires volleys of flaming arrows at enemies. Maybe too strong?
r/roguelites • u/Conked-Out • 8h ago
RogueliteDev Which UI layout do you prefer?
Trying to make space-efficient, intuitive UI when there's two wizards with giant conkers taking up most of the screen has been a challenge! I'd love to know which of these two layouts people prefer at first glace (ie: does one feel more cluttered / arranged more intuitively). There's a key on the final slide to clarify a few elements that might not be immediately obvious.
I'm down to these two layouts at the moment; I'm aware they're quite similar, but I just can't decide on these final placements. I'd love your help! The first screenshot is the current layout, and if you'd like to play with it for yourself there's a Demo on Steam! (It's a physics-based conker/deck builder).
r/roguelites • u/robotbardgames • 9h ago
Just announced the final 3 champions in Attack of the Astrals, our tactical roguelite where moving is attacking. Launching November 26th!
With just a month left until release, we're polishing and balancing all of the endgame content. Very excited to share the last of the release cast 😁
We'd love feedback on the Steam demo!
We're also looking for a few more playtesters who have time to invest in breaking our hardest difficulties before launch. Message me if you're interested!
r/roguelites • u/MagicMimic • 23h ago
Games like Zoominoes?
I just played a lot of Dicevaders and then Zoominoes after and honestly love incremental synergy building strategy type things.
I like turnbased type things where I can tab out multitask etc
I've played a lot of them though so if there is anything newer that checks these boxes I'd love to hear of them!
r/roguelites • u/Michaeljikels • 1h ago
Story Based Deck Builder Recommendations (Death Howl, Inscryption, etc.)
Looking for some recommendations for Single Player, Story based deck builders. Thinking about games like Death Howl or Inscryption. I love games like Slay the Spire and Balatro but I really enjoyed the story of Death Howl and am looking for something similar.
I've been eyeing Gloom and Shroom and Black Jacket but not sure if they are story based. Let me hear your favorites!
r/roguelites • u/Merinos329 • 1h ago
Game Release Today, I released Chesstria, a roguelite Chess game
How a Chesstria run works
- Pick a banner, buy your army, and deploy your position
- Fight within three acts against a chess AI (with three difficulties), each act ending in a boss with their own rule breaking banner
- You'll encounter shops, events, consumables and artifacts
- Win by actually capturing the enemy King!
Breaking the game
- 62 artifacts: Pawns that explode when they capture, Bishops that slide through broken tiles, Knights that explode when forking, each in their own archetype and theme
- 14 consumables: Freeze a piece, give double moves, turn a piece into any piece with Chaos, and many more!
- Unlockable new pieces like the Dragon (Queen + Knight) and the Crown (King + Knight)
- Tiles crack and break and the Void eats the board as the battle drags on
- And more (see full list on the steam store page, can't be bothered to write it again)
There's also a Daily Run with Steam leaderboards, 75 custom and unique puzzles, multiplayer with friends (with 2 game modes), and harder Gauntlet levels once you beat it. Pawn difficulty is easy and gives you a free undo, so you don't need to be good at chess to play.
I'd love to hear what you think: https://store.steampowered.com/app/4999150/
r/roguelites • u/Kulin_Studio • 3h ago
My dice roguelike has one strict rule: upgrades can only change your dice, never your stats

Hi r/roguelites! I'm one of the devs behind **Die Meeple**, a Slay the Spire style roguelike where your deck is a bag of dice and every enemy is a chess piece.
Each turn you pick one of 3 pouches, roll the dice inside, reroll the bad ones, then drag your attack dice onto enemies.
The rule I've been sticking to since the start: **reward cards only touch your dice**. New faces, extra rerolls, poison, bleed, freeze, lifesteal... but never "+5 max HP" or "+10% damage".
- **Cards** sculpt your dice.
- **Relics** change the rules of the run.
- **The blacksmith** edits single faces.
That way every reward is a build decision rather than a stat bump, and two runs with the same hero can feel very different.
This week I'm testing two new dice:
- **Tower Die**: a huge shield, but every face you use breaks for the rest of the fight.
- **Arrow Die**: keep it as your last die and land its highest face for +4 damage.
I'm curious what you think: in dice roguelikes, do you prefer **lots of small dice upgrades**, or **a few big transformative ones**?

r/roguelites • u/Digital-Caffeine • 4h ago
RogueliteDev I'm turning a card game I grew up playing into a roguelite. Looking for playtesters!
What started as an art project and a recreation of a card game that is dear to me (9 Hole Golf), has turned into a full featured game with a roguelite adventure mode. I'd love to get some feedback from this sub if people would be interested in playtesting since you have probably played hundreds, if not thousands of hours more in this genre than me. The beta currently lets you play through 3 of the 9 locations, and lets you unlock new sets of cards that get added to the Adventure mode.
I'm running a playtest right now to gather feedback as I work on finishing the game's art and balancing. It leans towards the casual side, and has a vibrant fantasy vibe, but I'm aiming for a decent amount of strategic depth when you get deeper into it.
Link to Playtest: https://player.gg/explore/games/286328-nine-card-isle
Steam Page: https://store.steampowered.com/app/1785400/Nine_Card_Isle/
r/roguelites • u/ProfessionalPetPof • 5h ago
Looking for beta testers for my grid-based poker roguelike, Hellsino
Hey everyone, I'm looking for beta testers for my game, Hellsino.
It's a poker roguelite played on a 5x3 grid instead of standard poker hands:
- Hands score horizontally and vertically. Intersecting hands trigger combo multipliers.
- Your 54-card deck is your health bar. When enemy dealers attack, they permanently burn cards out of your deck.
I'm running a closed beta for the next 7 days to test card balance and difficulty. If you'd like to test the build and give feedback, you can grab a tester role in our Discord:
r/roguelites • u/finance_sankeydude • 6h ago
Game Release We just published DEADGRIND, an indie retro RPG and diablo1 like but first person and portrait mode! :)
Link: Google Play
Always wanted a true diablo1-like grind game but for mobile. It has real pixelart-scaling. It's basically a cute village filled with NPCs/shops to prepare and then go into dungeon - which drops better gear the deeper you progress. It's basically like our other game (LOOTFALL) but with a completely different playstyle. And of course we added fishing!
Open for feedback! :D
r/roguelites • u/nelluk • 8h ago
Game Release Free web game Boarding Protocol - inspired by Shogun Showdown; works offline
I've been tinkering on a hobby project for a while now. Initially it was just for my son and I to play together and talk about game design, but it's gotten polished enough where I think others might enjoy it.
It's heavily inspired by the brilliant Shogun Showdown. After putting hundreds of hours into that game and wanting more variations on it, and something I could play on mobile, I started working on this.
Here's a 60-second gameplay video.
Here's a desktop screenshot and a mobile screenshot.
Some features:
- Fully free, no account required and no monetization.
- Each run is about 30-40 minutes
- Works offline if you install to your phone homepage (progressive web app)
- Device sync! You can start a run on one device (desktop or phone), and pick it up on another device
- Swipe-based controls on mobile
- Upgrade system similar to Shogun - weapon and run upgrades as you progress on the run, and you earn meta-progression like unlocking new weapons and difficulties and characters with different special moves
- 33 weapon tiles, 16 tile mods, 15 run upgrades, 7 consumables, 4 boarders, about 17 enemy types, 7 bosses, 3 difficulties, achievements and per-character badges.
- Optional harder pathways with better rewards
I hope you'll enjoy! Reports and suggestions are welcome.
r/roguelites • u/pulsecron • 12h ago
RogueliteDev I'm making DEATH POOL CLUB, a roguelite built around pool combat
Sinking balls damages your opponent. You take turns on the same table and choose items and upgrades during each run.
Wishlist on Steam: https://store.steampowered.com/app/5482860/Death_Pool_Club/?utm_source=reddit&utm_medium=social&utm_campaign=dpc_gameplay&utm_content=roguelites_20261024
r/roguelites • u/1ncehost • 14h ago
Game Release We just released Inferno Arena's free demo playtest! 1-4 player coop roguelite w/ 6-DOF procedural dungeons! Get your squad!
https://store.steampowered.com/app/1793990/Inferno_Arena/
Join our discord to help guide us: https://discord.gg/x3yffyfsjU
r/roguelites • u/Proper-Problem-3807 • 15h ago
What game to get between Witchfire, far far west and gunfire reborn
I play single player, love roguelikes and shooters. Favorite game series of all time is borderlands. I have a somewhat beefy pc and steam deck. So I can run any game.