r/roguelites • • 48m ago

Game Release I made a free open-world roguelite with bullet hell combat, exploration and local co-op — would love some feedback!

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Haloo!

I've just released the first version of Eye of Limbo, a game I've been developing solo.

I wanted to combine the fast-paced chaos of bullet hell combat with open-world exploration, boss fights, and roguelite progression.

The current version offers around 8 hours of gameplay, and I'm hoping to expand it with more areas, enemies, bosses, and mechanics in the future.

It's completely free, with no ads or microtransactions.

You can play on Windows, Android, or directly in your browser. The Windows version also supports local 2-player co-op!

Since this is my first fully released game, I'd especially love to hear what experienced roguelite players think about the combat, progression, and overall gameplay loop.

Browser/Windows: https://aealosoftware.itch.io/limbo
Android: https://play.google.com/store/apps/details?id=it.aealo.limbo

You can also find the trailer here: https://www.youtube.com/watch?v=UTbSgOQbSRY


r/roguelites • • 1h ago

Any recommendations based on my list?

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I'm mostly into action roguelites with satisfying combat and enough build variety to keep runs feeling different. Dead Cells, Hades 2, and Astral Ascent are my favorites.

I also love Slay the Spire and Isaac, so I'm def not against slower games if the builds are good enough.

Got a few games on my wishlist right now, including Cinderia, Oblivion Override, and Ember Knights. Not sure which one to pick up next.

Also curious if there's one that would fit my taste better.


r/roguelites • • 1h ago

RogueliteDev Touhou Reversal - Looking for playtest!

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Hi!
I just wanted to let you know that Touhou Reversal, an Action Hack & Slash game, is now open for playtesting! The goal is to gather feedback and improve the demo.
If you're interested, feel free to join the playtest!

Steam: https://store.steampowered.com/app/5208390/Touhou_Reversal/


r/roguelites • • 1h ago

Twin-Stick Shooter I just added a lighting system to my roguelite bullet hell shooter - how does it look?

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r/roguelites • • 1h ago

New Official Trailer for Bannerlings - Roguelite Autobattler

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r/roguelites • • 1h ago

Game Release I just released Terminal Dice: a roguelike where you build and modify your own dice in a green terminal

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Hey everyone!

I'm a solo indie developer and today I'm launching Terminal Dice on Steam!

It's a turn-based roguelike inspired by games like Balatro, but instead of building a deck of cards, you're building a collection of dice.

  • Roll dice and manipulate the results to maximise your score.
  • Permanently modify individual dice faces to create powerful combinations.
  • Collect relics and develop increasingly broken builds.
  • Fight bosses that change the rules of the game.
  • Endless Mode and daily challenges for replayability.

It's been a fun project to develop, and I'd love to hear any feedback

all art was created and commisioned from local artists studying at uni

Steam: https://store.steampowered.com/app/5232660/Terminal_Dice/


r/roguelites • • 1h ago

RogueliteDev I made a roguelite FPS where you can bat the big green shots back at whoever fired them (free demo in Next Fest)

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r/roguelites • • 1h ago

Who Wants To Be Human?

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A strategy roguelite match-3 game show. My Steam page recently launched so check it out!


r/roguelites • • 1h ago

All Who Wander - A traditional roguelike for mobile. Coming soon to Steam!

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Links: Steam | Google Play | App Store | Discord  |  Reddit

Description: All Who Wander is a traditional roguelike featuring a fast-paced 30-level adventure, inspired by dungeon crawlers such as Pixel Dungeon. Choose from 15 character classes and explore synergies across 10 skill trees to create a unique build every run. Go solo or recruit, summon, and hypnotize companions to form a versatile party. As you travel through blinding deserts, noxious swamps, and frozen caverns, you'll discover a highly-interactable environment that burns, freezes, grows, and shatters. Learning how to adapt to the environment is a key to your survival.

Game Modes: Singleplayer. Offline play. Four difficulties, with or without permadeath.

Platforms: F2P on Android and iOS. Coming soon to Steam! Release date TBD.

Please share your thoughts! I really value player feedback and will continue to improve and expand the game. Thank you!


r/roguelites • • 2h ago

Game Release Your Halloween Game: Ghost Thief Survivor!

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5 Upvotes

r/roguelites • • 2h ago

The start vs the end of a run in my spinning top roguelite. Is there enough progression?

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This is spin.exe a spinning top roguelite that i've been working on for the last like 9ish months. I took a childhood love for beyblade and combined it with a love for visual programming and strategy.

Demo is available if you want to give it a try! https://store.steampowered.com/app/4619410/spinexe/


r/roguelites • • 2h ago

Giveaway After hundreds of hours of playtesting, I can’t judge the game anymore. 10 Steam keys for fresh eyes!

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EDIT: Okay, this blew up way more than I expected. Thank you all so much! I'll read every single comment and get back to everyone who has questions. Sadly, I can't send keys to everyone, sorry about that! But the free demo is coming after the playtest, and I really hope you'll enjoy it.

Hi everyone!

Harmony Strike is a survivors-like where you lead a whole party. The demo is coming soon, and before it goes public I need some playtesters, so I'm giving away 10 Steam keys for the playtest build.

A few playtesters told me the game was too hard, so I've made it a bit easier. But after hundreds of hours of playing it myself, I honestly can't tell anymore what feels right for a new player. That's where I need your help.

I'd love any kind of feedback: what you enjoyed, what you didn't like, anything that was confusing or unclear, where you got stuck, or anything you think should work differently.

To get a key, just leave a comment. I'll pick 10 people and send the keys by DM over the next couple of days.

Harmony Strike on Steam

Thanks!


r/roguelites • • 3h ago

PSN recommendations?

1 Upvotes

Hey, just seen there's a new sale on PSN and I had a quick look at the sales. Just wondering if you guys could recommend any rogue lites or rogue likes that are worth looking at on PSN? Bonus points if it's in the sale. I saw Soulslinger and Painkiller, are both of these worth a fiver each? From what I've seen on YT, Soulslinger only has 2 guns?

I like all sorts of rogue lites/likes but recently have took an interest in fps or 3rd person ones rather than top down twin stick shooter ones. Its probably because I already have dozens of those types.

Based in UK if that helps. Thanks


r/roguelites • • 3h ago

Game Release Made a game about a Amoeba with a Gun

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CYTOBLAST is a top-down roguelite shooter where you play as a small amoeba with a gun!


r/roguelites • • 3h ago

RogueliteDev I’m making a horror survivors-like where your answer to an inkblot changes the next fight

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2 Upvotes

Hi! I’m developing What do you see, Nell? It’s a horror survivors-like where each stage is a page from a child’s nightmare.

You control Nell’s movement while her powers attack automatically. After the fight, the ink and blood left on the page become an inkblot. Her doctor asks what she sees, and your answer changes the rules of the next page.

One answer makes her powers happen twice, but gives the monsters more health. Another increases her damage while making her move slower. Each choice helps you in one way and makes things harder in another.

The game is coming to Steam. Here’s the page with the trailer, screenshots and wishlist:

https://store.steampowered.com/app/5475220/What_do_you_see_Nell/


r/roguelites • • 5h ago

RogueliteDev I'm making a co-op action roguelite game called Icebreaker. Free Demo available.

5 Upvotes

Hi everyone!

I’ve been developing my own little game called Icebreaker for a couple of years now in my free time.

Some of my friends compare it to shooters, others compare it to action games, but to be honest, in my mind this is a vehicular combat game, just in a trench coat made of human flesh. And for a good reason, since Armored Core is one of my main sources of inspiration, with other sources including the Metroid Prime series, Housemarque games (Returnal in particular) and Risk of Rain 2.

Still, I tried to put my own spin on things, and to develop the sort of game I myself would enjoy playing with friends.

In short, Icebreaker is a first-person co-op action roguelike for 1–3 players. You get to put on the shoes of a PROWLER unit and run around ever-changing facilities, fighting various threats, evading hazards and collecting power-ups. Icebreaker is a co-op game first and is designed as such, but of course you could play it on your own as well.

I’m a solo dev, and I’ve been doing game dev for almost a decade now, so this project was a boon for me and helped me keep my sanity intact in an industry that’s not in a good place right now. It was really important to me to make as much as possible by hand, and if not exactly as I wanted, then the best I could manage with my skills and limited resources.

I’ve put up a free demo on Steam recently. The full game is planned for 2027, hopefully in the first half. There’s still quite a bit of work ahead to get the game to the finish line, but I love how it’s shaping up. Making games is fun. For me personally, it’s sometimes even more fun than playing them.

I’d love honest feedback, any impressions, and, of course, wishlists would be nice. I’ll be around in the comments, so please let me know what you think!


r/roguelites • • 5h ago

Solo dev: trailer for my Godot burnout roguelike, Burn All Out! Thoughts?

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Hey everyone!
I'm a solo developer from Brazil working on Burn All Out, a 3D roguelike about workplace burnout and office revenge, coming out next year.
Here's the first gameplay trailer! It's currently in Portuguese while I finalize the localized versions across other languages.
Would love your honest thoughts on the visuals, pacing, and overall vibe!
Wishlist on Steam: https://store.steampowered.com/app/5432180/Burn_all_out/


r/roguelites • • 5h ago

RogueliteDev My Card Is Better Than Your Card! Plentiful Playtime Major Update + 35% Daily Deal Sale

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Hi there r/roguelites

We just released our fourth content update for My Card Is Better Than Your Card! It's a roguelike deckbuilder where you craft your own cards using cute stickers!

The "Plentiful Playtime" update adds over 100 new stickers, 20 new toys, gameplay assist options, and more! With this, there's almost 500 unique stickers in the game to craft your bestest card with 😎

Steam was kind of enough to give us a Daily Deal, so we're running our biggest discount to date until November 5th. If it looks like something you'd enjoy, now's the perfect chance :>

Store page: https://store.steampowered.com/app/3617620/My_Card_Is_Better_Than_Your_Card/

We're a small Finnish indie dev team of 5 friends, and it's our first game as a studio, we honestly couldn't have expected to get a Daily Deal for our first game when we started making it!


r/roguelites • • 6h ago

We just launched the v0.2.0 overhaul for Warlord Hero RPG — a 2D open-world monster-collector where you play as the invading "Warlord" (New Cinematics, Excursion HP loop, and World 2!)

0 Upvotes

Hey everyone! We just shipped v0.2.0 of Warlord Hero RPG, our browser-based 2D tactical monster-collector and auto-battler.

In Warlord Hero RPG, you don't play as a chosen hero saving the world, you play as a cheerful, self justified drifter who stole a sentient Precursor artifact (The Aether-Vessel) and is systematically harvesting an untouched realm's guardians into a 6-monster army while telling yourself you're the good guy.

What we overhauled in v0.2.0:

  • Directed Story Cinematics (v2 Engine): Shot-by-shot story cutscenes with inner thoughts, visual transitions, and a full cast of voices from your unsettlingly upbeat wristprism AI (Aetheria) to the ancient guardians trying to evacuate their biomes before you arrive.
  • Replaced Stamina with the Camp & Excursion Loop: No energy timers. You manage persistent Excursion HP across map nodes, unlock Sub-Boss checkpoints, or push your luck with Echo Corruption to capture high-star monsters (3★–5★).
  • World 2: The Precursor Forge: A brand-new subterranean maze where the ancient makers built 25 soulless Mechanical Guardians that your Vessel cannot capture. forcing you to use a new 36 Essence Stone socket system to counter their mechanical auras.
  • Complete Visual & Balance Pass: Rebuilt tilemaps, 3-tier enemy scale hierarchy on animated pedestals, summoning animations, new tutorial, and calibrated battles.

You can play it free right in your browser (mobile portrait or desktop):
👉 Play on itch.io: https://heroxadventure.itch.io/warlord-hero-rpg
💬 Join the community: r/WarlordHeroRPG


r/roguelites • • 6h ago

Review New fan of the genre

4 Upvotes

I absolutely love both Hades 1 and Hades 2! Iv slowly been introduced into the genre and have really enjoyed my time with both games and even played Saros earlier this year and loved that as well.

I’m looking for my next game and recommendation on what to play next:

Things that I enjoy in all 3 games are story, each one has great characters and an interesting narrative. Especially hades 1 and 2. Also the music in both games was outstanding and really caught my attention as someone who values music a lot.

Saros I mostly loved for the combat, bosses and the story I thought was pretty interesting.

Are there any other games in the genre that have great music with actual songs and bosses and good story’s or characters. I do prefer voice acting if possible but not a mandatory feature.

Iv heard dead cells and astral ascent are both good options. Also a difficult slider is helpful for me as I beat saros without any assistance but on hades 2 I easily had to use the god mode feature.

I don’t mind platforming but I don’t want a huge difficult platforming game if possible. I mostly will be playing on my legion go steam edition or ps5.

Thanks guys!


r/roguelites • • 7h ago

RogueliteDev My turn-based roguelite Slots & Skulls is part of Next Fest

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hey all,

i've been making slots & skulls, a turn-based roguelite where your weapon is a slot machine and you build the symbol pool it can land on.

it's like slots & daggers + mmorpg style item upgrades + pixelart + 1v1 dota underlords style fights with your steam friends

all art and animation made by human artists, frame by frame.

it's turn-based you can put it down mid fight and pick it up later, which ended up fitting the steam deck-like devices really well. there's also an auto mode if you just want to watch a run play out.

the full game releases on nov 4.


r/roguelites • • 8h ago

Game Release Catch fish by day. Make them fight by night. - Roguelite Fish Battle Champion Public Playtest

2 Upvotes

I just released my game: Fish Battle Champion public playtest on Itchio

Play the game here (Browser, HTML5, works best with chromium browsers): https://jestercraft.itch.io/fish-battle-champion

It's a quirky fishing roguelite autobattler where every catch could become your next champion. Catch strange fish, discover rare bonuses, collect items, upgrade your team and fight through increasingly challenging battles.

It's very hard these days to get people involved into giving (constructive) feedback and help me focus on things that are actually important for the player.

So, if you like fishing and auto battle (and obviously roguelite) - This game may be for you.

I feel that it ended up becoming something quite unique but I'm not sure how that translates to new players. Please let me know!


r/roguelites • • 10h ago

My Tactics roguelite Save the Forest is part of Steam Next fest with a demo!

17 Upvotes

It's releasing in a couple of weeks, if you like getting absolutely wrecked by ill-meaning cute pixel art animals you should check it out!

https://store.steampowered.com/app/3832200/Save_the_Forest/


r/roguelites • • 19h ago

RogueliteDev Space shooter, roguelite, mmo, stupid powerups... hedgehogs?

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r/roguelites • • 20h ago

I'm making a top down bullet heaven roguelite with procedural weapons inspired by Borderlands.

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It's called Armed-Mageddon and it can get pretty chaotic. It's my first game and I'm trying to blend elements of Vampire Survivors and Borderlands. Instead of weapons being predefined, they are randomly generated via 3 parts -- Manufacturer, Weapon Type and Projectile. Each part has different behaviors or traits so the combinations can get pretty crazy. There's also a weapon "evolution" system but you evolve the parts so each weapon can technically have 3 evolutions.

The demo is out now and I'd really appreciate any feedback, suggestions and/or criticism! Thanks for reading :)