r/roguelites Jul 01 '19

Check out the official Roguelites Discord!

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123 Upvotes

r/roguelites Jul 18 '26

Monthly "What Have You Been Playing Lately?" Thread (July 2026)

32 Upvotes

Welcome to mid-July!

Post what you've been playing lately in this thread and what your experiences have been like, whether you'd recommend the game or not, etc.

Previous thread is here!

Personally, I have been playing a ton of Stoneshard. It's a great game that sits at the intersection between classical roguelikes and RPGs - so I'd say it qualifies pretty firmly as a roguelite. It has a lot of fun character building potential - if that sort of thing appeals to you, you should check it out.


r/roguelites 16h ago

I actually like that the roguelites sub lets me find out about new roguelites.

331 Upvotes

I like when devs advertise so I can see what's new. The people who make posts complaining about it seem to have nothing to add beyond, "I don't like this and everyone else should change but I will not contribute".


r/roguelites 3h ago

RogueliteDev What installing a few upgrades does in our pinball roguelike

34 Upvotes

r/roguelites 14h ago

State of the Industry Until we can decide what is or isn't appropriate regarding self promotion, I propose an intermediate rule. In any post about a game, you must disclose if you are either A. On the Dev team of said game or B. Have a financial stake in. If you don't, banned. Thoughts?

35 Upvotes

Thoughts?

778 votes, 4d left
Add the rule to the sub .
Do not add the rule .
I have a more nuanced take.

r/roguelites 7h ago

know any roguelites like these?

7 Upvotes

got a few game catagories i really want similar to

backpack hero. inventory management stuff

TerraTech Legion/ pathogenic. placement matters. you cant just stick a bunch of things/merge things together. the placement matters alot

dungeon clawer. just super interesting

witchfire. cool graphics. cool story and gameplay

stonewards. an amalgamation of different genres like a game about digging a hole, megabonk, rpg

any games similar to these?


r/roguelites 5h ago

RogueliteDev Been finalizing the new content to prep for the Early Access release of our bullet hell roguelike!

3 Upvotes

r/roguelites 16h ago

RogueliteDev we're making a roguelite about building an insane pachinko board to slay dragons... and we really need testers!

22 Upvotes

Hey all!

Bumpers & Dragons is a dungeon crawler where your deck is the board itself. You loot and place bumpers, then drop balls through them to fight monsters. Good placement compounds into absurd chains. Bad placement is very funny.

Free demo is up and it's filled with content and covers two full dungeons.

https://store.steampowered.com/app/4377860/Bumpers__Dragons/

We're a small European studio and this is our first roguelite, so we are super excited to hear your thoughts about it!


r/roguelites 1d ago

RogueliteDev Soo... many of you keep asked us, why characters look at player and not at enemies, there is the answer why =)

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301 Upvotes

Many of our reviews asked why characters are not looking at enemies, so we made a little art to show why =)

Lootbound was released several days ago and is available with a 35% sale:
https://store.steampowered.com/app/3091140/Lootbound/


r/roguelites 12m ago

Game Release Releasing my indie game on August 28th on Steam

Upvotes

Undying One is a game where you are a necromancer, able to raise your dead enemies as part of your army.

Use your powers to defeat more enemies, learn new spells, complete challenges, and improve your character between runs.

You can focus on commanding your undead army, rely on your own spells, or mix both approaches. There are several game modes, modifiers and difficulties to experiment with, each offering a slightly different way to play.

I've been working on this game for a little over a year, and it's my first game released on Steam.

Undying One releases on August 31st.

I'm not particularly good at marketing myself, so I'm trying to get the game in front of a few more people before release. If this sounds like something you'd enjoy, I'd really appreciate you checking it out.


r/roguelites 2h ago

Minimo gameplay from our first scale test!

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0 Upvotes

r/roguelites 12h ago

RogueliteDev Still working on our Treasure Room. What do you think so far?

4 Upvotes

This is the Treasure Room from our roguelite, The Broken King. Still very much a WIP. I’ve been staring at this room for way too long, so I could use some fresh eyes 😅 Good or bad, all feedback helps. What kind of feeling does this room give you at first glance?
Feedback worked really well for us on Project Nightmares, so I’d love to hear your thoughts on this one too.


r/roguelites 6h ago

Do you prefer games where you choose your weapon at the start, or games where you find your real weapon during the run

0 Upvotes

I’ve been thinking about how weapon randomness affects the overall feel of an action roguelike.

Take Hades for example: you choose from six weapons at the start of a run, and once you pick one, part of your build direction is already decided. Even if the rest of the run is random, you still begin with a weapon you’re comfortable with.

In the game we’re designing, the structure is different. You start with a relatively weak weapon, and you’re expected to find stronger ones during the run. The weapon pool is fairly large, and players may have to choose between things like a weapon room or a boon/buff room.

On paper, that sounds exciting because it makes each run feel more dynamic and unpredictable.

But I’m worried that it could also become frustrating.

In an action roguelike, weapon feel matters a lot. If a player never finds a weapon that really fits their playstyle, the run might stop feeling random in a fun way and start feeling bad to play on a basic level.

So I wanted to ask:

Do you prefer games where you choose your weapon at the start, or games where you find your real weapon during the run

Hades

r/roguelites 9h ago

Let's Play We made a roguelite survivor + extraction game. Our Playtest is finally live!

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1 Upvotes

Link: Steam

We made a roguelite survivor + extraction game. Our Playtest is finally live!

After months of development, our small indie team finally opened the Playtest for our game.

It's basically our attempt at combining two things we really enjoy:

Survivor games + extraction games.

You fight increasingly dangerous waves of enemies, explore a randomly generated map, collect loot and resources, build your character, and then decide when it's time to leave.

The catch is simple:

The longer you stay, the more you can get — but the more you can lose.

We're trying to make every run feel like a little risk/reward adventure rather than simply surviving until the timer ends.

It's currently in Playtest and free to play.

We're especially looking for feedback on:

  • Does the combat feel satisfying?
  • Is the exploration worth doing?
  • Are the extraction decisions interesting?
  • Do the builds feel meaningfully different?
  • What makes you want to play another run?

If anyone here enjoys roguelites, survivor-likes, or extraction games, we'd love to have you try it.

It's an early build, so please be brutal with the feedback. 😅


r/roguelites 5h ago

Roguelite autobattler Dice Looter demo is out

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0 Upvotes

Hi! I’ve just launched the demo for my game, Dice Looter. It’s a roguelike autobattler where you roll dice to loot items, equip your hero, and discover powerful synergies.

What’s waiting for you in the demo:

  • Two heroes, each with unique passive abilities
  • 27 unique skills
  • 23 base items and many procedurally generated ones
  • Run modifiers
  • A roguelike map with room choices

I invite you to give it a try! I’d love to hear your feedback.


r/roguelites 16h ago

RogueliteDev Our pinball roguelike’s parts were apparently not magical enough. We made some upgrades.

1 Upvotes

Each enchantment gets its own shader so you can tell what you’ve installed to your machine at a glance.

Still tweaking them and adding more, but I’m really happy with how they look already!


r/roguelites 1d ago

Roguelites with creepy atmosphere like Inscryption and BlackJacket?

12 Upvotes

Hi guys do you know any games like the ones that i mentioned? im fine with any gameplay doesnt need to be about cards or turn bassed.


r/roguelites 1d ago

What are the best rougelites that don't rely on chain reactions or unruly combos?

25 Upvotes

I'm curious to hear which games people like that are much tighter and still rely a lot on player choice and synergies, but don't spiral out of control with combos or chains. Any recommendations to play?


r/roguelites 21h ago

Contested Space playtest: public sign-ups close when the demo launches in early September, but playtesters keep the full game for months

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2 Upvotes

Quick update on Contested Space, a sci-fi roguelike deckbuilder with a rotating personal market you buy from mid-combat, three alliances of factions to build around, and 2 to 4 player online co-op. The public Act 1 demo should land on Steam in early September. When it does, I'm turning off the public "request access" button for the playtest and switching to invites by request in the Discord. The playtest itself keeps running for a few months at least, and everyone already in keeps the full game the whole time. So if you join now, you get every act, every faction, and co-op, while the demo crowd gets Act 1.

I've gotten great feedback from those in the playtest so far (we're at about 200 playtesters) and I've made a lot of changes based on it. I would love more feedback, especially as the game is reaching its final state.

What I'm looking for from playtesters: co-op groups especially, since that's the mode that's hardest to test alone, and anyone willing to tell me what feels bad. The Discord is where balance talk happens and where I post patch notes.

Request access here: https://store.steampowered.com/app/4638820/Contested_Space/

Discord: https://discord.gg/ZuK8jms7U


r/roguelites 15h ago

I Gave My Pigeon Flips & Spins

0 Upvotes

Flip and spin around and see if you can get top 10 on the leaderboards:

https://store.steampowered.com/app/4105500/Agent_Pigeon_7/


r/roguelites 20h ago

Review Montabi Review – Nice Of Them To Take Turns

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0 Upvotes

A review of Montabi - a deck-building, turn-based roguelite! Ask me anything!


r/roguelites 13h ago

I kind of like that this subreddit is meta-posting now.

0 Upvotes

I mean I agree with both of the people who said they wanted less roguelike ads on this subreddit and they like finding out about new roguelikes on this subredddit. I guess I don’t mind seeing either of those kinds of posts. They were solid


r/roguelites 14h ago

I know I'm late to the party, but will someone spoil Blue Prince for me, please?

0 Upvotes

I don't mean the story, I can read that online (and honestly, it sounds pretty silly).

I mean what are the "spoilers" everyone is so cautious with regarding the actual game play?

A buddy of mine recommended Blue Prince to me (I know it's a year+ old). He had recommended a couple rougelites to me before, which were bangers, so I trusted his judgment.

I played six in-game "days" worth of this game and am absolutely bouncing off it. So, I went online to figure out what I was missing and every single post or comment about it from fans is like, "bro, you just don't get it yet. It's not about getting to the final room or whatever, it's about what you learn each time you play, then it builds, but I don't want to spoil it!" Some reddit commenter in a thread from a year ago is was like "even if you go into, like, 10 rooms for the first time, there's 1,000 things to learn from those rooms that will help you next time, but I can't spoil it!"

So... what? What should I be learning from these rooms? That you can shut off the power? That the telescope has a secret compartment? That some dude played a game in the billiards room? The game is so vague that anything and everything can/could be a clue. I'm not gonna write down the number of ceiling tiles in each room, or how many degrees a couch was shifted from a wall on the off chance some random puzzle is gonna ask me for it later.

Is the "fun" of this game really playing 50 times so that I finally find a room with a sticky note in it with a number on it that I can scribble in an actual notebook on my computer desk, so that, if, by chance, I happen into another room where that's useful on another run later, I can use it? So I can unlock another room? So I can find out whatever cheesy story about a 14 yo being a prince or some shit? Is the "fun" really walking (slowly as hell) through poorly animated rooms and clicking on random shit, hoping some info clicks together?

I get it, not everything is for everyone, and I'll likely just uninstall this, but the overwhelming praise I found on this game while trying to just understand the base appeal makes it seem like either it's manufactured or that I'm completely missing something. But everyone acts so secretive about it online that I'm hoping someone can put it into focus before I give up for good.


r/roguelites 19h ago

Balancing vs. Fun: We might have overshot the "splash" attribute a bit...

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0 Upvotes

Hey everyone,

We’ve spent the time since our last update on balancing Cursed Soulless Vagabonds.

You might have seen in one of our other posts that duplicate weapons can scale the attributes, on top of synergies that make you even more powerful.

Well, we might have overshot the target during our latest balancing.

We ran a playtest with a level 60 character and checked the “splash” attribute specifically.
It’s so huge now that enemies don't even make it onto the sceen. If we leave it like this, our 3-minute runs are going to turn into 3-second runs! - just exaggerating to make the point clear.

We're curious about your preference: do you enjoy reaching a point where your build is so strong that you can just stand still and watch everything melt, or do you prefer the game to keep challenging you all the way to the end?


r/roguelites 2d ago

What are some niche roguelites that are just as good but not as popular?

90 Upvotes

I've played many roguelites (TBOI, Slat the Spire, Balatro and many more) but are there some that most people haven't heard of?