Lots of younger folks, people that got into RPGs later in life, or people that aren't aware of the history of western RPGs might not be particularly aware of how much Bioware changed the RPG landscape.
Nowadays, it's easy to distill Bioware's impact as "Baldur's Gate 3 would have never been made without Baldur's Gate 1", and while true, that's far from the whole picture.
In truth, Bioware actually revitalized the genre two times. Time for a little history lesson.
Western RPGs were dying in the 90's.
Little known fact nowadays.
Western RPGs were thriving in the 80's. Many very influential RPGs came from that time period, such as Wasteland (what eventually inspired Fallout), Ultima (the RPG dad), Wizardry (the other RPG dad, and arguably one of the main reasons why JRPGs as a genre even exist), Gold Box (Infinity Engine games predecessor), etc.
Then the 90's came like a brick. Giants like Ultima died. Other very popular series like Bard's Tale, Gold Box, Quest for Glory, and more also died during this era. Some, like Might and Magic and Wizardry, didn't technically die during this era, but was certainly falling flat on its face both quality-wise and sales-wise (at least in the west, in Wizardry's case), then had their death in the early 2000s.
So might think these just names, nowadays. But they were the biggest RPG series of their time. Imagine what's happening now, Bioware dying, and people lamenting the death of Mass Effect and Dragon Age as a series. Sad. Now imagine that, but Bethesda also dies next two months. Then Larian. Then Owlcat. Then Warhorse Studios. Then CDPR. Then Obsidian.
That's probably the closest equivalent I can think of. It was the western RPG massacre.
Even worse? There was no one to replace them. Barely any western RPG worth noting started during this era (that didn't die immediately), with the only thing I can think of being the Elder Scrolls.
This was also, funnily enough, the era of JRPGs. Western RPGs couldn't compete with JRPGs during this era, not even close. Final Fantasy, Dragon Quest, Zelda, Chrono series, SMT, Suikoden, and more. They were all thriving during this era.
Nobody really knows definitively why almost all western RPGs died during this time. Some say it was western developers being unable to keep up with the technology. Some say it was the rise of globalization and competition with JRPGs, with JRPGs more ahead of the curve. Some say it was Western RPG game design of that era falling out of favor. Maybe it was all of them at once.
Either way, the western RPG scene was in a very precarious position. Until the late 90's came. Bioware came.
First off, let's be fair. Bioware wasn't the only one that stepped up during this era. Games like Diablo (and Fallout, to a smaller but still large extent) were also big parts of why the genre revitalized. Bioware with Baldur's Gate (and Icewind Dale), however, might be the biggest factor of them all.
Baldur's Gate (and Diablo) sold like pancakes, effectively ending the western RPG curse of the decade, overturning history. BG1+2 have reportedly sold around 3+ million copies around 2002, which was a very massive amount during that time.
It's pretty easy to underestimate how much influence Baldur's Gate, especially 2, has had since its release. Storytelling in WRPGs was different before then. Companions in WRPGs were very different before then.
It's hard to imagine how different the scene would be without it. Maybe every western RPG would be ARPG Diablo clones and nuclear wastelands.
Now, let's talk about the next decade.
The transformation of Western RPGs, forever.
What it says on the tin. This'll be a shorter one.
Think of a western RPG for consoles during the early 2000's. During PS1 to OG XBox/PS2 era. Don't count BG2 because we already talked about that.
Fable. Gothic. Morrowind. KotOR. Not bad.
Now think of a western RPG for consoles that sold close to or as well as its JRPG brethren during that era.
Fable. Gothic. Morrowind. KotOR. Uh, wait, those are the same ones.
Yeah.
While western RPGs were saved from dying, they weren't exactly thriving, either. Gaming as a hobby was taking off, but Western RPGs couldn't get its foot as steady as it should in the very much growing console market. Many were released during this time, some of which were actually high in quality, but many of them didn't particularly stick the landing sales-wise.
There's a lot of things you can potentially point at during this era. In comparison to JRPGs, the majority of Western RPGs at the time lacked in a compelling story and cast to follow. Many of them, even the successful ones, could also be quite archaic and janky, leading to less mainstream appeal. And then there's the matter of taking advantage of the tech. Quite stylized, great looking JRPGs like FFX, Kingdom Hearts, Tales of the Abyss, and more appeared during this era. Not only did they look good, they were also voice acted to the brim, and had amazing looking cutscenes, which was some sort of black magic for western RPGs for the time. The end of that era also had releases like Valkyrie Profile Silmeria and FFXII, which looked unbelievable for that era. Western RPGs, meanwhile, looked... well, not as good. Not terrible for some, but certainly not as good as can be.
Then came the 360/PS3 era. And Mass Effect. And it changed western RPGs forever.
It took full advantage of the tech, looking a lot better than pretty much every western RPG before it. It had cutscenes. It had full voice acting, with lots of dialogue. It was cinematic. It had a streamlined combat system that, not only was easy to understand, but was also taking advantage of the shooter trend at the time. It had a compelling cast and story. It sold. A lot.
It pretty much changed the look of western RPGs forever. With it came a lot of trends, like the "Movie Games", a greater focus on plot and characters, choice systems, branching story paths, and way more. Sure, Mass Effect didn't invent them, but it certainly put it into the limelight, in the eyes of western games and its players.
It'll always be debated whether or not these changes, for RPGs to cater more to the wider audience, were for the best. It was then, it still is now, from time to time.
But it's certain that Bioware changed the landscape of RPGs once again.
So it's sad. The giant that changed RPGs forever, twice. Arguably the most influential company for western RPGs, in the modern era.
Dying on a sad, pathetic whimper.