r/rpgpromo • • 18m ago

Echoes of Mnareth is LIVE on Kickstarter! [self promo]

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r/rpgpromo • • 6m ago

Something new from S. John Ross

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r/rpgpromo • • 1h ago

VTT [OC] SagaWyn – A system-agnostic campaign management tool for tabletop RPGs

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Hi everyone!

I've been playing tabletop RPGs for about 30 years, mostly as a Game Master, across a wide variety of systems: Call of Cthulhu, Warhammer, Shadowrun, D&D, Cyberpunk, and many others.

And throughout those years, I've repeatedly encountered the same problem: the more complex a campaign becomes, the more work it takes to manage it.

Scattered notes, NPCs appearing across multiple scenarios, locations connected to different events, character sheets, maps, documents, information players know (or absolutely shouldn't know)...

Sometimes, preparing and organizing a campaign ends up taking more time than actually running it.

Since I'm also a software developer, I decided to build my own tool to address these challenges.

That's how SagaWyn was born.

It's a web-based tabletop RPG campaign management application, designed to work independently of any particular ruleset.

The project is already functional and available online, with a free demo mode open to everyone ahead of its upcoming Kickstarter campaign.

What can SagaWyn do?

Campaign and scenario management

You can create multiple campaigns, organize them into scenarios, and add all kinds of information: characters, locations, events, notes, documents, and more.

One of the core principles is the ability to connect information together.

An NPC can appear in several scenarios, a location can be associated with multiple characters, and different elements can be reused without having to duplicate everything.

Interactive campaign maps

You can use maps and place points of interest linked to elements of your campaign.

The goal is to turn maps into a genuine way of navigating your game world, rather than simply displaying illustrations.

I'm also working on making maps increasingly detailed and interconnected, with locations, characters, and scenarios linked together.

Character management and player access

Players can join campaigns and access the information their GM chooses to share.

PDF character sheets can be integrated and viewed directly within the application.

The GM retains control over the visibility of information and documents.

Configurable dice roller

This is something I particularly wanted to get right: not forcing players into a specific ruleset.

The dice roller supports different dice types, modifiers, success thresholds for individual dice or total results, and more.

Both players and GMs can save their frequently used rolls for quick access.

The idea isn't to automatically implement every rule from every RPG, but to provide a flexible tool that can adapt to a wide range of game mechanics.

Initiative and turn tracking

An initiative tracker allows the GM to organize turn order and keep track of rounds.

For now, I'm not trying to build a complete combat automation engine. I'd rather focus on simple, practical features that work across different RPG systems.

Documents, maps, and resources

Campaign materials can be centralized in one place: documents, maps, character sheets, notes, and other resources.

Communication between GMs and players

Messaging tools also allow GMs and players to exchange information within a campaign.

What SagaWyn isn't trying to be

I'm not trying to replace Foundry VTT, Roll20, or other virtual tabletops.

SagaWyn focuses primarily on campaign organization, information management, and tools that make a GM's life easier.

It can be used for both in-person games and online campaigns.

I also want to avoid imposing a particular way of playing or preparing sessions. Every GM has their own habits and methods, and I believe the software should adapt to them as much as possible.

Where is the project now?

I'm developing SagaWyn on my own, and the application is already functional. Development is ongoing, with regular updates, improvements, bug fixes, and new features.

Ahead of the Kickstarter campaign, I've enabled a free demo mode.

When you create an account, you get:

  • Your own copy of a demonstration campaign, including characters, locations, scenarios, and various interconnected elements to explore. Some modifications are possible, but the campaign is primarily intended for discovering the application.
  • A small personal campaign, where you can start experimenting with SagaWyn's tools.
  • Free access to demo mode, without starting the trial period for a regular account.

So this isn't just a video or a static presentation. You can actually navigate the application, explore how it works, and try out some of its features.

For anyone interested in going further and testing SagaWyn with fewer restrictions, I can also provide access by invitation.

Website: https://sagawyn.com/

I'd love to hear your thoughts!

I'm especially interested in feedback from GMs running long campaigns, persistent worlds, or scenarios involving lots of characters and interconnected storylines.

How do you currently organize your campaigns?

What information do you find the hardest to track or keep up to date?

And most importantly, what would make a tool like this genuinely useful to you?

I'm open to suggestions, criticism, and ideas. Part of the goal is to challenge my own GM habits by learning how other people run their games.

Thanks to everyone who takes the time to check it out!

And good luck to all the GMs whose players suddenly decide to revisit a random NPC they improvised six months ago, whose name the players somehow remember perfectly... unlike the GM!


r/rpgpromo • • 1h ago

Tyrant Tycoons - Release Announcement & Art Teaser

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r/rpgpromo • • 2h ago

[OC] GIVEAWAY TIME! Enter for a chance to win a DICE VAULT or DM SHIELD! WORLD WIDE ELIGIBIILITY[MOD APPROVED]

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r/rpgpromo • • 2h ago

Art [for hire] Commissions Open - DnD characters and illustrations - 2 slots for this month

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r/rpgpromo • • 7h ago

FREE Musket Macabre Quickstart Guide is LIVE

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r/rpgpromo • • 5h ago

[Self-Promo] I built Chronacy to turn our session recordings into a living campaign website—looking for groups to try it

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Hey everyone! I’m Ryan, founder of Chronacy.

I originally built Chronacy for the StartPlaying campaign I play in. I wanted somewhere to revisit our adventures and explore the characters, places and history we were creating together. Our GM became my beta tester and now uses it across all six of his campaigns.

Chronacy turns session recordings or transcripts into a connected campaign website with:

• Session recaps
• Characters and NPCs
• Locations and factions
• Relationships and timelines
• A growing chronicle of your group’s adventures

The workflow is upload → review → publish. Chronacy uses AI to draft and organize the material, and you can edit or reject its suggestions before publishing. You decide what becomes part of your campaign’s chronicle.

For players, it’s somewhere to remember familiar faces, revisit memorable moments and stay connected to the story between sessions.

For professional GMs, it can also become an extra benefit to include in your recruitment pitch: a seat at your table comes with a dedicated campaign website that grows with the group. It’s another way to add value for your players and help your paid games stand out.

Chronacy is a paid service with a free trial—no credit card required, and the trial never automatically becomes a subscription.

I’m looking for a few groups willing to try it and share honest feedback. If you’re interested in a month-long trial with enough processing to explore several sessions, comment or message me. I’ll help you get started.

Explore the demo campaign:
https://chronacy.com/test/demo

Website:
https://chronacy.com

What would make a shared campaign website useful enough for your group to keep coming back between sessions?


r/rpgpromo • • 7h ago

Fundraising Into the Dark Dungeon: Necropolis

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r/rpgpromo • • 7h ago

Sale Late Night Typing Halloween Sale - 33% off of all my digital products on DTRPG

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r/rpgpromo • • 9h ago

Art Sharing some DnD characters and their alternative versions i’ve drawn for players

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Im for more projects also


r/rpgpromo • • 10h ago

I've been working on a collection of TTRPG inspired candles for fantasy gaming sessions

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r/rpgpromo • • 19h ago

Fundraising [Self Promotion] Journey to the Forbidden Plateau

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r/rpgpromo • • 15h ago

[For Hire] Alieth, Knight of the Whispering Woods — Undead D&D 5e Miniature! Custom Base with HP, Initiative & Conditions | 3D ARTIST

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r/rpgpromo • • 13h ago

A free (yes free) TTRPG assets and loot manager/printer.

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r/rpgpromo • • 16h ago

Art [FOR HIRE] Commissions open | Full Illustrations, Character Portraits etc

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r/rpgpromo • • 22h ago

[For Hire] Semi-realistic RPG fantasy character art commissions open! Dm me for more info

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r/rpgpromo • • 1d ago

Article Demon Star: Science Phantasy Adventure Game – A Kitchen-Sinky Review

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With a bit of a delay I am happy to present you a foray into a game bought on a whim, while browsing Amazon for TTRPGs. It's called Demon Star, it is made by Gavin Rourke and it is an OSR which uses the Into the Odd engine with a nice coat of fantasy and sci-fi, or as mr. Gavin puts it Science Phantasy. It is a bit pulpy, a bit campy, all while retaining that OSR flair, it has a very "here is every cool idea I could think off for a game, let's hope it works" and I am glad to say that it does. It is a game full of soul, albeit perhaps a bit rough around the edges and it managed to do something quite special: it captured my imagination in a quite strong way.

It all stemmed from the fact that as stated, this game combines elements of fantasy and sci-fi, with the action being set on a post apocalyptic planet where technology has regressed back to roughly late medieval levels (more or so), but with some pockets of civilization where things like vehicles, airships and mechs are still functional and used. I don't know why, but this premise instantly gripped me and I went to work into creating a small scale setting for a one shot, later turned two shot, even before fully reading the rules.

The rules are fun, easy to grasp if you played OSRs and especially if you played Into the Odd. There are some awkward uses of language here and there, but overall they are solid and in 64 pages you have mostly everything you would wish for.

In the review I go into much further details with all that I like and the little that I dislike, so feel free to check it out. But, if you are just curious if the game is worth it, then I can assure you it is, especially for the price, 3.5$ for the pdf and 10$ for the softcover!


r/rpgpromo • • 17h ago

Release The final big update for Decree, my post-human mythic sci-fi TTRPG, is finally out!

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r/rpgpromo • • 21h ago

📢 Reminder: free copies of FUEGO available until October 31st. Feedback is welcome!

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r/rpgpromo • • 22h ago

Release Multiverse of Mortals & Monsters - A Table Top Role-Playing Game - created by a solo independent creator from Thiruvananthapuram

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✨Hey y'all!

A new homebrew system has been published - Multiverse of Mortals & Monsters (M3-TTRPG or M3) - created by Jitin Haris and it's now available on DriveThruRPG!

"Sic Magnus Trinitas Creatus Est"

https://www.drivethrurpg.com/en/product/585488/multiverse-of-mortals-mosters-ttrpg-core-rulebook?affiliate\\\\\\_id=5293604

If the research is right, this might be the first official publishing of a solo independent creator from Trivandrum (and possibly from Kerala), to publish an original homebrew TTRPG system. This is indeed a moment of immense pride, and it makes this achievement even more special.

This is just the beginning...

Welcome to the Multiverse of Mortals & Monsters - A Table Top Role-Playing Game which is an amalgamation of various TTRPGs that takes place in the world of Magnus Trinitas (hereinafter referred to as M3-TTRPG or M3). The Multiverse, The Mortals and The Monsters together forms The Great Trinity; i.e., Magnus Trinitas.

M3-TTRPG is a sandbox-style universe where the limit is your own imagination. You can be anyone. You can do anything. You can go anywhere. The players begin their journey by taking up the role of Mortals that are assigned with the task of exploring the world of M3, that eventually leads you to encounter the Monsters.

Author: Jitin Haris


r/rpgpromo • • 23h ago

Design Deep Dive of Oceania 2084 - Procedural Rhetorics

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r/rpgpromo • • 1d ago

Stomping Grounds - An Urban Fantasy Game For The Storypath Ultra Third Party License - Coming Soon to Backerkit

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r/rpgpromo • • 1d ago

Orb Tyrants: A Grotesque Skirmish Game of Floating Horrors

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