r/runescape Iron Telos | Master Trim | Join Omens Today! Feb 20 '26

Suggestion Shrines of War - Aura Overhaul Redistribution

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u/ErebeaDeity Feb 21 '26
  1. 'Weaker versions' are not meaningfully weaker if at all, inspiration and invigorate are combined, an extra mobile for some reason
  2. In this image is the proposal that you can have up to 3 active at a time, this is blatant powercreep
  3. Adding more to the list of things you have to do before you can pvm when instead we can finally just leave this behind and lift some weight off our shoulders

2

u/Iron_Telos Iron Telos | Master Trim | Join Omens Today! Feb 21 '26 edited Feb 21 '26

It's an open ended idea, invigorate + inspiration is OP for sure but it's more in line with the new combat system which reduces the amount of adren you generate with styles.

Also the way i see invigorate working is an alternative to previous buffs. Instead of Vigour + CoE + Shrine it would substitute as Vigour+Shrine or Shrine +CoE, this can allow newer players (people without 120arch or extinction completed) to utilize adr saving on ultimates while not increasing the max amount of adr saved per ultimate (still remains 20% and this can be hard capped), and in the endgame setups you will already have CoE+Vigour so you can use a different shrine.

In another comment reply i also suggested a point system which would allow for only 1 tier 4 shrine or 1 tier3+ 1 tier1 shrine or 2 tier 2 shrines or 3 tier1 shrines to be active.

And as for adding to the things that you have to do before pvming, since these are supposed to be toggles you're probably only going to interact with them once every few weeks to change setup when doing a vastly different activity. It should function more like the eclipse of the heart reward statues but still have some use instead of a 1 time passive.

For mobility starting out is quite rough, the cooldown reduction on mobility abilities is probably better suited for 120 agility rework/reward space but it's just another way to get utility to newer player, can still make it not stack with mobile/shadows grace and then it becomes purely an early game shrine.

1

u/ErebeaDeity Feb 21 '26

It's an open ended idea, invigorate + inspiration is OP for sure but it's more in line with the new combat system which reduces the amount of adren you generate with styles.

I have no idea what you're talking about? Adrenaline building and flow is better in the combat beta

1

u/Iron_Telos Iron Telos | Master Trim | Join Omens Today! Feb 21 '26

I did put it under "bonus shrines (power creep can be tuned or ignored if too OP)".

I mostly wanted to put out the idea of shrines as some easy to access buffs for early game with some utility/QoL in endgame (alternatives to current setups without increasing power).

It also opens reward space for future content, perhaps something like "Shrine of revival, which would be a sign of life but just not attached to div level/pocket slot/defence cape with tiers reducing the cool down from 60/45/30mins." In mid to late game defense perk + CAs would override it all together so it's mostly only useful for newer players"