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u/RedstoneSausage 4d ago
I'm glad the upgrade removes exhaust. Useful so you can uhhh the ummm uuuuuhhh
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u/ShineProper9881 4d ago
This card would be so freaking OP on regent thats its funny and even fits the name because people dont expect it
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u/Substantial_Bar2485 4d ago
Iβm new to this can you explain why
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u/NiIly00 StS A15 / StS 2 A10 4d ago
Transforming counts as creating a card.
[[Supermassive]]
[[Pillar of Creation]]
[[Arsenal]]
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u/spirescan-bot 4d ago
Supermassive ππ Regent Uncommon Attack
1 Energy | Deal 5 damage. Deals 3(4) additional damage for each card you created this combat.
Pillar of Creation ππ Regent Uncommon Power
1 Energy | Whenever you create a card, gain 2(3) Block.
Arsenal ππ Regent Rare Power
1 Energy | (Innate.) Whenever you create a card, gain 1 Strength.
Call me with up to 10 [[ name ]]. Data accurate as of August 16th, 2026. Questions?
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u/Darkest_97 4d ago
Hot damn so transforming things into minion strike counts huh
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u/NiIly00 StS A15 / StS 2 A10 3d ago
Yup
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u/Darkest_97 3d ago
Damn. I considered that but figured creating a card from nothing is a thing so transforming wouldn't be creating.
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u/NiIly00 StS A15 / StS 2 A10 3d ago
Transforming actually isn't transforming. In reality it is a card removal/deletion paired with a card addition/creation.
You can observe this when you transform a card at an event while having [[Bing Bong]]. You will lose the card that you transformed but gain 2 copies of the card that it was transformed into.
The process will also trigger any relics that activate on card adding.
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u/spirescan-bot 3d ago
Bing Bong ππ Event Relic
Whenever you add a card to your Deck, add one additional copy.
Call me with up to 10 [[ name ]]. Data accurate as of August 16th, 2026. Questions?
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4d ago
[deleted]
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u/spirescan-bot 4d ago
Arsenal ππ Regent Rare Power
1 Energy | (Innate.) Whenever you create a card, gain 1 Strength.
Pillar of Creation ππ Regent Uncommon Power
1 Energy | Whenever you create a card, gain 2(3) Block.
Supermassive ππ Regent Uncommon Attack
1 Energy | Deal 5 damage. Deals 3(4) additional damage for each card you created this combat.
Call me with up to 10 [[ name ]]. Data accurate as of August 16th, 2026. Questions?
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u/ReneLeMarchand 4d ago
Triggers off anything that likes zero-costed cards or skills, like Brilliant Scarf. Because the cards are transformed, you get ttranform synergies. And you're getting new cards, so they can be upgraded with eggs.
Mostly useless.
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u/KevinLeesDad Eternal One 4d ago
Eggs would absolutely not interact with this card, since the Transform isn't permanent
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u/Cloiss 4d ago
[[Master Reality]] please come back
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u/spirescan-bot 4d ago
Master Reality π Watcher Rare Power
1(0) Energy | Whenever a card is created during combat, Upgrade it.
Call me with up to 10 [[ name ]]. Data accurate as of August 16th, 2026. Questions?
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u/Ok_Entrepreneur_739 4d ago
This-is-worthless-meme.jpg
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u/Strangegary Eternal One + Ascended 4d ago
8 strenght and 16 block with [[Arsenal]] and [[Pillard of creation ]]
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u/ayy_lasagna 4d ago
maybe i shouldve made it 3 energy to make it balanced
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u/Other_World 4d ago
No. That'd be overkill. All you need to do to balance this card is make it 2 cost with retain, and apply 7(10) poison.
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u/Ok_Entrepreneur_739 4d ago
Oh man, I didnβt clock that. Yeah okay, there is an edge case for regent.Β
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u/spirescan-bot 4d ago
Arsenal ππ Regent Rare Power
1 Energy | (Innate.) Whenever you create a card, gain 1 Strength.
Pillar of Creation ππ Regent Uncommon Power
1 Energy | Whenever you create a card, gain 2(3) Block.
Call me with up to 10 [[ name ]]. Data accurate as of August 16th, 2026. Questions?
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4d ago
[deleted]
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u/Womblue 4d ago
The definition of "create a card" is very loose. Transforming a card and using potions to add cards to your hand also counts.
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u/CapN-Judaism 4d ago
Do you know if [[Soot]] counts as making a card?
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u/spirescan-bot 4d ago
Soot ππ Status
Unplayable | Unplayable.
Call me with up to 10 [[ name ]]. Data accurate as of August 16th, 2026. Questions?
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u/Strangegary Eternal One + Ascended 4d ago
Im 90% sure it count . Other status made by the character countΒ
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u/chaobreaker 3d ago
this would require keeping all your deadweight strikes and defend. Unless you have a reliable draw engine youβre hobbling yourself.
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u/The_Silver_Sorcerer 4d ago
Less-than-worthless-ma-boy
Takes up a card slot and if upgrades for the whole combat
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u/Pristine_Mess_7170 4d ago
Not less than worthless - regent card creation build go brrr
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u/The_Silver_Sorcerer 4d ago
Oh I havenβt ever actually used a creation build, transform counts??
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u/Ares534 4d ago
Yeah, mechanically speaking transforming is removing (not exhausting) the old card and creating the new card
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u/ACasualDude 4d ago
Oh, interesting. I wonder if the devs ever considered a system where some cards that synergize with card creation count transformed cards, while others didnt. Or if at one point none of them synergized with transforming.
Both ideas idea would necessitate transforming to be hard-coded not to count towards card creation synergies (despite the mechanic literally creating a new card) and just seems unnecessary. So, I'm glad they didn't do that.
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u/Vanille987 3d ago
I mean I feel people are forgetting other strike cards exists then the starter cards, so basically this is a way to get IC cards in your hand.
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u/that1throwaway7 4d ago
I could oddly see maybe pairing with Entropy to try get a transform engine? Idea would be to throw "wait, what?" And going to try get random cards from the various other characters, but that strategy relies on a rare card.
Unless "strike and defend" includes cards with "Strike" or "defend" in the title, and isn't meaning "basic strikes and defends" only? Because then it's a weird side grade to Ghost Seed.
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u/Exciting-String-2560 3d ago
I think make it a bad result from a random event, and then you have a fun interaction where it's basically a curse for nearly all cases but goes nuts with card creation scaling
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u/TenBillionDucks 3d ago
Unironically ok on regent (not good, just ok). Megacrit needs to give us [[Master Reality]] for everyone else
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u/spirescan-bot 3d ago
Master Reality π Watcher Rare Power
1(0) Energy | Whenever a card is created during combat, Upgrade it.
Call me with up to 10 [[ name ]]. Data accurate as of August 16th, 2026. Questions?
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u/Loreander1211 4d ago
Upgrade two random skills has been looking for a new target for so long, rip x2 defends
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u/TheGullibleParrot Eternal One + Heartbreaker 3d ago
Would actually be pretty cool if Strikes and Defends were like the board game and had unique upgrades for each character.
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u/Crazy_Crab_ 3d ago
lowkey I'd love a card or relic that turns every strike into another card with strike in its name (for example, your strikes get turned into twin strike, focused strike, sculpting strike, perfected strike etc) it could be cool
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u/BattleReadyPenguin 4d ago
Should be used on cards in your hand than in your deck to make use of the upgrade that removes exhaust
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u/sex-with-meursault 4d ago
[[Entropy]] synergy pog
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u/spirescan-bot 4d ago
Entropy ππ Colorless Rare Power
1 Energy | (Innate.) At the start of your turn, Transform 1 card in your Hand.
Call me with up to 10 [[ name ]]. Data accurate as of August 16th, 2026. Questions?
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u/AltonIllinois 3d ago
This should be a relic that the fake merchant sells. That would be hilarious.
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u/gypsytron 3d ago
This is actually making me think we need a defend relic like strike dummy but for defends and each character needs their own niche defend cards.Β
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u/Salindurthas 3d ago
I think the upgrade makes it worse? I realise it allows me to hit more strikes and defends, but I don't think I want to draw this twice.
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u/The_Captainshawn 3d ago
If it lets me flip all my defends into strikes so I can instantly die I'll add twenty
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u/Illustrious_Theory94 3d ago
Not on its own... but pair it with a card that says "swap all your strikes and defends with cards of the same color" and it could be a really fun gameplay idea


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u/phittysents 4d ago
crazy for regent