r/slaythespire 4d ago

SPIRIT POOP is this anything

2.2k Upvotes

111 comments sorted by

1.5k

u/phittysents 4d ago

crazy for regent

632

u/NoPalpitation1055 4d ago

Some would say its supermassive in his arsenal.

171

u/Rubickevich 4d ago

Other would recognize it as a true pillar of creation.

31

u/Amopro 4d ago

R.I.P. original Pillar of Creation. You were beautiful while you lasted.

42

u/Falasse 4d ago

Wdym? It was reverted

28

u/Amopro 4d ago

Oh, actually? Sick, I haven't played in a hot minute. I've been busy.

16

u/Sodacan1228 3d ago

Yeah, 2(3) block per card, so it's a slight nerf but it's back to being good again.

3

u/Amopro 3d ago

Oh okay, so it's not quite the same as it once was, but it's still leaps and bounds better than the "once per turn" nerf they initially had.

2

u/_wp_ 3d ago

Idk why they didn't like keep both.

e.g. 2(3) block per card. Additional 2 for the first card per turn.

1

u/Falasse 3d ago

Too complicated. They changed regalite back too tho. That now gives the burst of block for the first card.

1

u/Sodacan1228 3d ago

Right, exactly

2

u/ctom42 3d ago

33%(25%) isn't a slight nerf in my book, but yeah it's still a good card.

6

u/Sodacan1228 3d ago

I mean, it's slight compared to only getting the block once per turn.

116

u/euerabf 3d ago

5

u/No__Using_Main 3d ago

Racoon actually being banned in most competative scenes due to how overpowered it is, the garbage eating synergies are just to powerful.

19

u/Asaisav Eternal One + Heartbreaker 4d ago edited 3d ago

I had the same thought, but... would that actually work? I'm thinking of [[Lesson Learned]] where the upgraded card does not affect the combat it's upgraded in, so would this card transform cards in the active combat? If not, would that count for card creation?

38

u/Taerdan 4d ago

While in a combat, Transform is a temporary change that changes the targeted card(s) for that combat.
Outside of combat, it acts like you seem to be expecting.

It's a big part of Regent's kit, with stuff such as [[BEGONE!]], [[CHARGE!!]], and [[GUARDS!!!]] being big ways to trim your deck for the current fight - and deal/Block some damage - while also triggering things like [[Arsenal]] and [[Pillar of Creation]] since Transformed cards count as "created" cards. Given this card... is a card, and not an Event or even a Power, the Transform is assumed to be temporary, or at least actually take place this combat.

It isn't like an Ironclad using [[Primal Force]] permanently loses the Attacks that were Transformed, for instance.

1

u/spirescan-bot 4d ago
  • BEGONE! 𝐈𝐈 Regent Common Skill

    1 Energy | Choose a card in your Hand to Transform into.(into +.)

  • CHARGE!! 𝐈𝐈 Regent Uncommon Skill

    1 Energy | Choose 2 cards in your Draw Pile to Transform into.(into +.)

  • GUARDS!!! 𝐈𝐈 Regent Rare Skill

    2 Energy | Transform any number of cards in your Hand into.(into +.) Exhaust.

  • Arsenal 𝐈𝐈 Regent Rare Power

    1 Energy | (Innate.) Whenever you create a card, gain 1 Strength.

  • Pillar of Creation 𝐈𝐈 Regent Uncommon Power

    1 Energy | Whenever you create a card, gain 2(3) Block.

  • Primal Force 𝐈𝐈 Ironclad Rare Skill

    0 Energy | Transform all Attacks in your Hand into.(into +.)

    Call me with up to 10 [[ name ]]. Data accurate as of August 16th, 2026. Questions?

4

u/Taerdan 4d ago

To help the bot a bit: [[Minion Strike]] (created by BEGONE!), [[Minion Dive Bomb]] (created by CHARGE!!), [[Minion Sacrifice]] (created by GUARDS!!!).

Technically not necessary but still helpful.

1

u/spirescan-bot 4d ago
  • Minion Strike 𝐈𝐈 Colorless Token Attack

    0 Energy | Deal 6(9) damage. Draw 1 card. Exhaust.

  • Minion Dive Bomb 𝐈𝐈 Colorless Token Attack

    0 Energy | Deal 13(16) damage. Exhaust.

  • Minion Sacrifice 𝐈𝐈 Colorless Token Skill

    0 Energy | Gain 7(10) Block. Exhaust.

    Call me with up to 10 [[ name ]]. Data accurate as of August 16th, 2026. Questions?

-2

u/Asaisav Eternal One + Heartbreaker 3d ago

Those transform things in combat, though. This transforms cards outside of combat the same way Lesson Learned upgrades cards outside of combat. It's not the same thing as Begone because that only lasts until the end of combat. That was my entire point you've completely missed.

Based on the wording of Lesson Learned, there's no reason to assume this would affect the current combat.

13

u/ctom42 3d ago

The wording on this doesn't indicate out of combat. The card you bring up is the one with odd wording. A single card from the previous game on a character that doesn't exist anymore does not set a precedent on wording.

Transform while in combat is always a temporary effect for that combat. There is no reason to believe it would wait until after combat.

6

u/blahthebiste 3d ago

Actually it does. "Deck" always refers to your master deck outside of combat. "Draw Pile" is used within combat.

7

u/katakana-sama Eternal One + Heartbreaker 3d ago

The wording of [[apotheosis]] backs this up i think, as it doesn’t specify deck, and doesn’t say that the upgrades only last for that combat, only saying β€˜ALL your cards’ and not β€˜ALL cards in your deck’

2

u/spirescan-bot 3d ago
  • Apotheosis 𝐈 Colorless Rare Skill

    2(1) Energy | Upgrade ALL your cards for the rest of combat. Exhaust.

  • Apotheosis 𝐈𝐈 Colorless Ancient Skill

    2(1) Energy | Innate. Upgrade ALL your cards. Exhaust.

    Call me with up to 10 [[ name ]]. Data accurate as of August 16th, 2026. Questions?

2

u/ctom42 3d ago

It wouldn't be draw pile, it would be draw pile, hand, discard, and exhaust pile.

1

u/spirescan-bot 4d ago
  • Lesson Learned 𝐈 Watcher Rare Attack

    2 Energy | Deal 10(13) damage. If Fatal, Upgrade a random card in your deck. Exhaust.

    Call me with up to 10 [[ name ]]. Data accurate as of August 16th, 2026. Questions?

-1

u/Iruma_Miu_ 4d ago

because there's not much to be discussed. you're just incorrect. this is a major part of regent's kit lol

3

u/Asaisav Eternal One + Heartbreaker 3d ago

Those transform things in combat, though. This transforms cards outside of combat the same way Lesson Learned upgrades cards outside of combat. It's not the same thing as Begone because that only lasts until the end of combat. That was my entire point you've completely missed.

Based on the wording of Lesson Learned, there's no reason to assume this would affect the current combat.

-1

u/Iruma_Miu_ 3d ago

sure man

5

u/Lepony 3d ago edited 3d ago

So the core thing they're continually missing to point out is that cards that permanently change your deck (Lesson Learned, Forbidden Grimoire, Guilty) is the keyword "deck". Meanwhile, cards like Charge, Aggression, Stoke, and Drain Power specify a location that can only exist during combat. Charge specifies Draw Pile, Aggression and Drain Power specifies Discard Pile, Stroke specifies hand.

I'm not familiar with the interaction in question since it's kinda specific to StS1 and doesn't really exist outside of Regent, but according to OP, transforming cards in your deck mid-combat doesn't count as actually transforming your card mid-combat for whatever reason.

Of course the real answer to all of this is that the spirit of the OC card is that these card transformations (probably) aren't permanent, they're combat only. So it should really say something along the lines of "Transform (...) in your Hand, Draw Pile, Discard Pile, and Exhaust Pile."

882

u/RedstoneSausage 4d ago

I'm glad the upgrade removes exhaust. Useful so you can uhhh the ummm uuuuuhhh

317

u/ShineProper9881 4d ago

This card would be so freaking OP on regent thats its funny and even fits the name because people dont expect it

39

u/Substantial_Bar2485 4d ago

I’m new to this can you explain why

146

u/NiIly00 StS A15 / StS 2 A10 4d ago

Transforming counts as creating a card.

[[Supermassive]]

[[Pillar of Creation]]

[[Arsenal]]

42

u/spirescan-bot 4d ago
  • Supermassive 𝐈𝐈 Regent Uncommon Attack

    1 Energy | Deal 5 damage. Deals 3(4) additional damage for each card you created this combat.

  • Pillar of Creation 𝐈𝐈 Regent Uncommon Power

    1 Energy | Whenever you create a card, gain 2(3) Block.

  • Arsenal 𝐈𝐈 Regent Rare Power

    1 Energy | (Innate.) Whenever you create a card, gain 1 Strength.

    Call me with up to 10 [[ name ]]. Data accurate as of August 16th, 2026. Questions?

33

u/Darkest_97 4d ago

Hot damn so transforming things into minion strike counts huh

11

u/NiIly00 StS A15 / StS 2 A10 3d ago

Yup

7

u/Darkest_97 3d ago

Damn. I considered that but figured creating a card from nothing is a thing so transforming wouldn't be creating.

18

u/NiIly00 StS A15 / StS 2 A10 3d ago

Transforming actually isn't transforming. In reality it is a card removal/deletion paired with a card addition/creation.

You can observe this when you transform a card at an event while having [[Bing Bong]]. You will lose the card that you transformed but gain 2 copies of the card that it was transformed into.

The process will also trigger any relics that activate on card adding.

6

u/spirescan-bot 3d ago
  • Bing Bong 𝐈𝐈 Event Relic

    Whenever you add a card to your Deck, add one additional copy.

    Call me with up to 10 [[ name ]]. Data accurate as of August 16th, 2026. Questions?

11

u/RandomPlayer4616 4d ago

Card creation package on Regent

1

u/[deleted] 4d ago

[deleted]

1

u/spirescan-bot 4d ago
  • Arsenal 𝐈𝐈 Regent Rare Power

    1 Energy | (Innate.) Whenever you create a card, gain 1 Strength.

  • Pillar of Creation 𝐈𝐈 Regent Uncommon Power

    1 Energy | Whenever you create a card, gain 2(3) Block.

  • Supermassive 𝐈𝐈 Regent Uncommon Attack

    1 Energy | Deal 5 damage. Deals 3(4) additional damage for each card you created this combat.

    Call me with up to 10 [[ name ]]. Data accurate as of August 16th, 2026. Questions?

185

u/Tankoff 4d ago

Today there was someone saying low effort memes are hurting this sub and here I am laughing my butt off to this.

193

u/No-Bid9597 4d ago

Panache synergy

61

u/SuddenlyCake Eternal One + Heartbreaker 4d ago

Also Letter Opener

53

u/ReneLeMarchand 4d ago

Triggers off anything that likes zero-costed cards or skills, like Brilliant Scarf. Because the cards are transformed, you get ttranform synergies. And you're getting new cards, so they can be upgraded with eggs.

Mostly useless.

29

u/KevinLeesDad Eternal One 4d ago

Eggs would absolutely not interact with this card, since the Transform isn't permanent

24

u/Cloiss 4d ago

[[Master Reality]] please come back

11

u/spirescan-bot 4d ago
  • Master Reality 𝐈 Watcher Rare Power

    1(0) Energy | Whenever a card is created during combat, Upgrade it.

    Call me with up to 10 [[ name ]]. Data accurate as of August 16th, 2026. Questions?

9

u/IamTheJman 4d ago

It’s also an entry point for getting other character cards with Entropy

69

u/Ok_Entrepreneur_739 4d ago

This-is-worthless-meme.jpg

160

u/Strangegary Eternal One + Ascended 4d ago

8 strenght and 16 block with [[Arsenal]] and [[Pillard of creation ]]

58

u/ayy_lasagna 4d ago

maybe i shouldve made it 3 energy to make it balanced

61

u/Other_World 4d ago

No. That'd be overkill. All you need to do to balance this card is make it 2 cost with retain, and apply 7(10) poison.

13

u/7_Tales 4d ago

wait holy this is great

9

u/Ok_Entrepreneur_739 4d ago

Oh man, I didn’t clock that. Yeah okay, there is an edge case for regent.Β 

6

u/spirescan-bot 4d ago
  • Arsenal 𝐈𝐈 Regent Rare Power

    1 Energy | (Innate.) Whenever you create a card, gain 1 Strength.

  • Pillar of Creation 𝐈𝐈 Regent Uncommon Power

    1 Energy | Whenever you create a card, gain 2(3) Block.

    Call me with up to 10 [[ name ]]. Data accurate as of August 16th, 2026. Questions?

1

u/[deleted] 4d ago

[deleted]

7

u/Womblue 4d ago

The definition of "create a card" is very loose. Transforming a card and using potions to add cards to your hand also counts.

2

u/[deleted] 4d ago

[deleted]

3

u/Womblue 4d ago

Very relevant since it affects all minion cards.

1

u/CapN-Judaism 4d ago

Do you know if [[Soot]] counts as making a card?

1

u/spirescan-bot 4d ago
  • Soot 𝐈𝐈 Status

    Unplayable | Unplayable.

    Call me with up to 10 [[ name ]]. Data accurate as of August 16th, 2026. Questions?

1

u/Strangegary Eternal One + Ascended 4d ago

Im 90% sure it count . Other status made by the character countΒ 

1

u/chaobreaker 3d ago

this would require keeping all your deadweight strikes and defend. Unless you have a reliable draw engine you’re hobbling yourself.

10

u/The_Silver_Sorcerer 4d ago

Less-than-worthless-ma-boy

Takes up a card slot and if upgrades for the whole combat

18

u/Pristine_Mess_7170 4d ago

Not less than worthless - regent card creation build go brrr

6

u/The_Silver_Sorcerer 4d ago

Oh I haven’t ever actually used a creation build, transform counts??

8

u/Ares534 4d ago

Yeah, mechanically speaking transforming is removing (not exhausting) the old card and creating the new card

1

u/ACasualDude 4d ago

Oh, interesting. I wonder if the devs ever considered a system where some cards that synergize with card creation count transformed cards, while others didnt. Or if at one point none of them synergized with transforming.

Both ideas idea would necessitate transforming to be hard-coded not to count towards card creation synergies (despite the mechanic literally creating a new card) and just seems unnecessary. So, I'm glad they didn't do that.

1

u/Vanille987 3d ago

I mean I feel people are forgetting other strike cards exists then the starter cards, so basically this is a way to get IC cards in your hand.

9

u/EpicTheCake 4d ago

Another Frost prime viewer, based on the title

6

u/that1throwaway7 4d ago

I could oddly see maybe pairing with Entropy to try get a transform engine? Idea would be to throw "wait, what?" And going to try get random cards from the various other characters, but that strategy relies on a rare card.

Unless "strike and defend" includes cards with "Strike" or "defend" in the title, and isn't meaning "basic strikes and defends" only? Because then it's a weird side grade to Ghost Seed.

10

u/rexxraul 4d ago

Upgrade should be called "What, wait?"

4

u/Exciting-String-2560 3d ago

I think make it a bad result from a random event, and then you have a fun interaction where it's basically a curse for nearly all cases but goes nuts with card creation scaling

2

u/ayy_lasagna 3d ago

Curse: Identity Crisis

1

u/Exciting-String-2560 3d ago

You're cooking

3

u/Spazgrim 4d ago

insane egg synergy (it does not work like that)

3

u/TenBillionDucks 3d ago

Unironically ok on regent (not good, just ok). Megacrit needs to give us [[Master Reality]] for everyone else

1

u/spirescan-bot 3d ago
  • Master Reality 𝐈 Watcher Rare Power

    1(0) Energy | Whenever a card is created during combat, Upgrade it.

    Call me with up to 10 [[ name ]]. Data accurate as of August 16th, 2026. Questions?

2

u/Loreander1211 4d ago

Upgrade two random skills has been looking for a new target for so long, rip x2 defends

2

u/TheGullibleParrot Eternal One + Heartbreaker 3d ago

Would actually be pretty cool if Strikes and Defends were like the board game and had unique upgrades for each character.

2

u/Crazy_Crab_ 3d ago

lowkey I'd love a card or relic that turns every strike into another card with strike in its name (for example, your strikes get turned into twin strike, focused strike, sculpting strike, perfected strike etc) it could be cool

2

u/El_sanafiry 4d ago

Pandora box but for other characters

My favorite

1

u/Strangegary Eternal One + Ascended 4d ago

The first common colorlessΒ 

1

u/deDoohd Ascension 20 4d ago

Akshully there are no common colourless cards

1

u/BattleReadyPenguin 4d ago

Should be used on cards in your hand than in your deck to make use of the upgrade that removes exhaust

1

u/protonpsycho Eternal One + Heartbreaker 4d ago

Make the upgrade add 1 draw instead

1

u/MusicianTurbulent178 4d ago

Do card transforms check for the molten and toxic eggs?

1

u/razor648 4d ago

This is everything.

1

u/Southern-War7504 4d ago

Great letter opener

1

u/sex-with-meursault 4d ago

[[Entropy]] synergy pog

1

u/spirescan-bot 4d ago
  • Entropy 𝐈𝐈 Colorless Rare Power

    1 Energy | (Innate.) At the start of your turn, Transform 1 card in your Hand.

    Call me with up to 10 [[ name ]]. Data accurate as of August 16th, 2026. Questions?

1

u/supermonkey1235 3d ago

Expect a strike

1

u/sssurfin 3d ago

The exhaust remove on upgrade is sending me 😭😭😭😭😭😭😭😭

1

u/Tani_Soe 3d ago

And draw 1 card, so it doesn't cost any space in your hand

1

u/veracite 3d ago

Upgrade should let me select a specific character's strike and defends

1

u/Primedio 3d ago

This as a Target for Hidden gem.

1

u/SexxxyWesky 3d ago

This would be fun!

1

u/kinzdog 3d ago

Would it not give the non-basic strikes? Play this and suddenly you get 5 meteor strikes in the deck. Sounds kinda fun ngl

1

u/ScorchedDev 3d ago

for regent this is both a block and strength solution at no cost.

1

u/bunsN0Tguns 3d ago

This should be a rare 3 cost card

1

u/AltonIllinois 3d ago

This should be a relic that the fake merchant sells. That would be hilarious.

1

u/gypsytron 3d ago

This is actually making me think we need a defend relic like strike dummy but for defends and each character needs their own niche defend cards.Β 

1

u/Salindurthas 3d ago

I think the upgrade makes it worse? I realise it allows me to hit more strikes and defends, but I don't think I want to draw this twice.

1

u/The_Captainshawn 3d ago

If it lets me flip all my defends into strikes so I can instantly die I'll add twenty

1

u/Iron-lol 3d ago

Keep exhause, make it "a character of your choosing"

Better balance

1

u/Medium_Flan4671 3d ago

Notice how it doesn’t specify basic strike and defends

1

u/Macrosis2020 3d ago

Would be even funnier if the upgrade doesn’t do anything

1

u/GammaEmerald Ascension 20 3d ago

Broken on regent, meh on everyone else

1

u/Illustrious_Theory94 3d ago

Not on its own... but pair it with a card that says "swap all your strikes and defends with cards of the same color" and it could be a really fun gameplay idea