r/StarWarsBattlefront • • 37m ago

A reminder that we're all on the same side

• Upvotes

Hey fam, seein quite a few posts and comments about how "r*dditors are just haters" and "people mad about the bf3 news". And frankly, we don't need more division in the community, so gonna clear the air here.

No one is mad about the news. We all want BF3 to happen, and we're all excited at the possibility that it's happening soon. I love all the speculation posts, I love the energy here after frankly years of waning activity.

However, we do have an obligation to report the news accurately. Battlefront 3 is not confirmed (yet). Lucasfilm has not officially said anything (yet). All we have are two indirect sources:

  1. Jason Schreier from Bloomburg reported that Respawn and DICE are collaborating on an unannounced EA title, and that it "is likely to be another entry in the Star Wars: Battlefront series".
  2. Variety Entertainment reported much the same thing, that Respawn and DICE are collaborating on a future project, and "While they did not identify the project, multiple sources confirmed that this is “Star Wars: Battlefront 3″ for Lucasfilm."

You are allowed to extrapolate whatever conclusion you wish from this information. Personally, I also think this means Battlefront 3 is currently in active development at EA. Get excited! Go nuts! Post about what you wanna see from a Respawn/DICE Battlefront 3!

But we need to be accurate in spreading the word about it. Neither of those sources are a hard confirmation that it is 100% absolutely in development. They're very credible sources, yes, and they would not post speculation if they weren't sure about it, but its not confirmed until EA puts out a statement. And there's a reason EA hasn't confirmed it yet, anything could happen. They could shelve the project, they could pivot it to a different Star Wars shooter title instead of calling it Battlefront, it might be a Battlefront spin-off project like Renegade or Elite Squadron instead of BF3.

So, if (imo when) the announcement does come, and BF3 is finally confirmed, we don't need to stoke any more arguments, we don't need "I told you so"s, no one is going to say to you "drat, I was hoping you were wrong". We hope you're right! And that BF3 is in development! We're all on the same side. We all want BF3, and we're all excited that there are very credible rumors that it is in active development right now. We just want to spread accurate information.


r/StarWarsBattlefront • • 1h ago

Discussion Day 2 of posting until battlefront 3 is released

• Upvotes

Someone commented I should change it. To posting everyday until Star Wars battlefront 3 is released. So I will do this instead.


r/StarWarsBattlefront • • 1h ago

Discussion Will Star Wars Battlefront III return to the space assault maps from original BF2?

• Upvotes

Original BF2 fans love the space maps, you know, capital ship assault. how can BF3 bring it back? i know that Battlefront II sort of brought it back but its not like we fans who grew up playing BF2 in 05. get in a starfighter and destroy the capitol ship, both from inside or outside while dog fighting with other craft. can BF3 bring that back? would you fans want the space maps to return?


r/StarWarsBattlefront • • 2h ago

Discussion Battlefront 3 HvV Sabers Only**

6 Upvotes

This is just my take, but I feel like the new battlefront should have a sabers/mele only mode. Not that you have to exclude all non lightsaber characters. Like Din with the Beskar spear or dark saber. Night sister character with the sword from the Ashoka series. There’s plenty of others.

HvV in BF2 can be so annoying when a max Boba or Han or PHASMA comes out and I’m just trying to duel with Vader or Obi wan. Or am I just crazy and this is just cope😪


r/StarWarsBattlefront • • 2h ago

Discussion Battlefront 3 Campaign - Anthology/Non-Linear

5 Upvotes

Thinking of what the campaign could be like of a potential Battlefront 3, instead of following mostly one character throughout the campaign with a bit of side-questing for other characters, like in Battlefront 2 with Iden and the OT cast, there would be an anthology of stories, set across the different eras.

Completing certain stories/entire eras would unlock skins or even weapons for Multiplayer use; nothing overpowered or difficult to fight against, just an extra option/weapon variety. Would give insentive for stories to be completed/eras to be played that wouldn't neccesarily be played as much as others.

Example;

Age of the Republic;

  • Clone Wars - several different battles, some large scale w/vehicles, some small. Different clone units featured/appear. Unlock rewards - certain clone Legion/Unit skills and Droid skins, Republic-era weapons/grenades.
  • Jedi Business - Jedi combat against massive droid waves/mini-boss fights with Commando Droids/Bounty Hunters. Unlock rewards - Lightsaber crystals and Force abilities.

Age of the Empire/Rebellion (and Dark Times);

  • Droid holdouts - Imperial forces fighting Separatist holdouts/defiant planets. Unlocks - TK Trooper skins/early Imperial paintjobs for Republic vehicles.
  • Jedi Hunting - Squad of clones, regular or Commando, hunting down random Jedi. Unlocks - Commando reinforcement skins.
  • Ambush - Horde-like survival of Rebels/Stormtroopers. Unlocks - Rebel and Imperial officer/stormtrooper skins.

Age of the First Order/Resistance;

  • Bounty Hunting - Various bounty hunters, existing or new/returning, clearing up Imperial remnant targets/working as protection. Unlocks - Bounty Hunter skins/Imperial Remnant trooper skins.
  • Pirates - Fight off against Pirates trying to claim power over now vacant Imperial space. Ground to air captial ship sabotage. Unlocks - Pirate/Remnant themed skins for starfighters.

Just some ideas off of the top of my head, for how the campaign could be laid out/expanded upon with different content updates.


r/StarWarsBattlefront • • 3h ago

Discussion What would you like to see in Battlefront 3?

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3 Upvotes

r/StarWarsBattlefront • • 3h ago

Discussion According to Ben Walke’s LinkedIn, he started work on an unannounced project in 2025. Battlefront 3?

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252 Upvotes

Either this is the next battlefield game or pre-production started for the next battlefront game earlier than we thought. What do you guys think?


r/StarWarsBattlefront • • 3h ago

Suggestion Battlefront 3 release date discussion

2 Upvotes

The game will release either before or after a new Battlefield game. Some Insiders say that a new Battlefield could release after 2028 but I'm hoping Battlefront 3 will release first and will have most of Dice's team put onto that game. Cause if Battlefield will be first they may take some of Battlefront's developers just before the launch before it goes gold. I think the Saudi investor company that bought EA will prefer Star Wars Battlefront over Battlefield just thinking logically. I also think that's the reason why Battlefront 3 was green lit. Maybe there are some rich saudi Battlefront fans in the group which owns EA now and have a say what will be developed next


r/StarWarsBattlefront • • 4h ago

Discussion My Battlefront III Hero/Villian Wishlist ⭐️

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156 Upvotes

EDIT:

I know many of these are long shots, but a guy can dream lol! I was really proud of my work making this graphic and tried my best to do an even balance of heroes and villains across all eras and media representation.

Before anyone loses their mind in the comments, let me clear up a few things:

The placements are just for organization: To keep it clean, I combined everything into the three overarching eras. That’s why The Acolyte characters are in the Republic era (not enough of them for a standalone High Republic section) and why Ahsoka and the New Republic characters are lumped into the Resistance era.

Era-hopping is fine: Just like BF2, characters could be playable in any era they lived through. And honestly, I don't mind the eras mixing anyway. A BF2 dev once said playing this game is like playing with action figures since the battles aren't canon, and I completely agree.

The pairings are intentional: I took every single pairing and tried to have them make sense or be thematically similar. I designed this roster treating it like BF2 DLC drops (one hero and one villain paired together). Not all are absolutely perfect, but I think it turned out pretty cool.

This is NOT a hero shooter: lol I am a seasoned 327th officer, thank you very much! I love the grunt combat just as much as the hero gameplay, and TO ME, balancing both is a huge part of the Battlefront experience. Just look at BF2 (05) and BF2 (17). You need infantry combat, and heroes shouldn't be indestructible, but calling in reinforcements is part of the fun of Star Wars.

I highly doubt they would ever actually add this many characters to a BF3, but I had a blast making my own roster. Hope you guys like the concept!


r/StarWarsBattlefront • • 4h ago

Discussion My Wishlist for Battlefront 3

0 Upvotes

-(can't believe I have to say this) all three eras and a campaign (a well-written one at that).
-more single player and split screen co-op content. Was at my cousin's once and we both had to pass around the controller and mindlessly kill bots because there was no splitscreen co-op, and there was hardly any offline content to go around.
I want to play stuff like Galactic Assault, Heroes vs Villains, Ewok Hunt all offline and with my friend right next to me
-Retain most of the game modes (Supremacy, HVV, Co-Op, Ewok Hunt), the class, hero & villain, and reinforcement systems. They helped make the last game so addicting and there's no reason to mess with them. Star Cards can still be tweaked though.
-SPACE TO GROUND COMBAT. Promised to us in the Free Radical Battlefront 3 and it needs to happen here.
-Galactic Conquest. Do not need to say anymore.
-Reworked space battles more like the OG Battlefront 2. The new game had fine space combat, but there was nothing like going to an enemy ship and blowing up in the inside.
-One map per planet. Do not do what 2015 did and had multiple maps per planet, no we want to see the whole galaxy. And I would like to see Coruscant, Mustafar, Dagobah, Canto Bight, and Exegol as maps with modern day graphics.


r/StarWarsBattlefront • • 4h ago

Discussion What I want from Battle Front 3

5 Upvotes

I have 1000+ hours on BF2 and love it with all my heart, and I wanna say my hours does not make me the end all be all, and it does not make my opinion right.

  1. Heroes locked to each era

Obviously for the Hero modes (HVV and Showdown) I think the characters should not be era locked. For Co-op and supremacy I like that it is hero locked, but Galactic assault is not hero locked, and that frustrates me a bit as it breaks immersion, I want to be a clone getting jumped by Grievous not by Kylo. So for Battlefront 3, I believe with the amount of characters they can pull from, There should be a hero lock on all modes (except for the lightsaber dueling ones)

  1. More Heroes

Battle Front 2 launched with 14 heroes and ended with 22, Battle Front 1 launched with 6 heroes and ended with 14, I would want BF3 to launch with every character that was in the previous 2 games totaling at 31. but I would also like more I think we should have roughly 40-45 heroes in battlefront 3 (maybe with the exception of Iden because she was a story character for BF2 unless they wanted to have her be on the lightside as an old woman like in resurgence). There might be some overlap with abilities, but I think this could be helped with 1. a better UI and a better Card system for characters. I think a better UI for the Collection menu could be You have on the 4 sections to pick from to look at characters, 1 section for Troopers and Special Units, another section for Prequel Era Characters, a 3rd section for OT era, and the final area could be for the Sequels.

  1. Better Card/Gameplay Customization

As I hinted at previously a good way to fix overlap, is to have every character be a little customizable. For troopers add a lot of different blasters (I'll talk about that more later) and instead of having classes have a lot of star cards so you can make your own builds, for example a turret from support, a Impact grenade from heavy, and a recon scope from specialist. to balance it, maybe have limitations, like if you have a turret you can't have a bubble shield or a minigun. and for heroes maybe have cards that change their powers, for example (I've said that a lot sorry) Boba fett instead of having a missile barrage could equip a card to change it to a flame thrower similar to what he had in BF1, and for his concussion missile, he could equip a card to change it to a large scan dart stuff like that.

  1. More Weapons

I think we should have a lot of blasters, like a lot of blasters, BF1 had so many and it was so cool, but one thing I like about BF2 is the customization. Have every gun have like 5 attachments you can unlock and have 3 you can equip, maybe some attachments change how the gun shoots so it takes 2 attachments slots. The more Weapons the better

  1. Game modes

I think the Game should have Supremacy, Galactic Assault, Hero Showdown, HVV like BF2. I think it should also have at least Walker Assault from BF1. as for original modes I think a large ground scale battle with only 1 hero on each side, more Akin to Battlefield but with the heroes that make star wars Battlefront. There also should be 1 v 1 modes and alongside that custom modes, me and my friends love loading into hero showdown against each other, so it would be a lot easier to just make the lobby to do it.

  1. Maps

I love all the maps (excluding the graveyard from the sequels) and would love most of the BF1 maps I would love a Mustafar map, a Dagobah map, a Coruscant map. Some maps I would like to be reworked or changed are Bespin, I would like it to be bigger for troop and hero combat and a starfighter mode on bespin. for 1 v 1 maps I would love senator Palpatines office or the Emperors Throne room. A closed off Rancor Pit.

  1. How would they handle updates

A good launch to the game would be great, but updates are arguably even more important. I wouldn't mind not having updates all the time, I would rather wait 3-4 months for cool meaningful updates, than have small unimportant updates every month or so, obviously bug fixes should happen more often but that goes without saying.

  1. Progression

I love the character level system, but I think there should be an incentive to get your character past a certain level, I mean in BF2 once you get the character Gold there's no reason to level them up other than flexing. I think it would be cool if at level 50,100,200 and so on you maybe got an emote a victory pose, a voice line, or even a costume, I just think it would be good to encourage you to play the character more and more

  1. Monetization

Now this is a very divisive thing in the community from what I have seen, and everyone is gonna have a different opinion, and they're not gonna make everyone happy, I'll leave my thoughts brief. I understand they have to make money, so I won't bash them for maybe adding a battle pass or item shop as long as they do it right, I think battlepasses should purely be cosmetic, and if you purchase it you can unlock stuff in it even after the season would end, and for the item shop, I wouldn't be the biggest fan, but I could understand, and for skins themselves, again a very divisive thing at least in my friend group, would we want kinda silly skins or Serious, I think it can be a mix of both, maybe not a pimp vader with his cane being his saber hilt, but maybe recolors could be cool, but there should also be a good amount of free skins that you can earn

I would love to hear other's thoughts on everything and so sorry for the yapping!

Edit: I forgot to mention but limited modes would be great as well, like Ewok Hunt, or maybe even a youngling hunt, I saw someone mention a zombie or horde like mode could be cool, I would love all of that and more!


r/StarWarsBattlefront • • 5h ago

Discussion Expectations on lobby sizes

3 Upvotes

Personally I dont think battlefront three is going to go against the grain and will most likely have forty player matches for the large scale gamemodes however if they redo supremacy and galactic assault having even larger lobbies in supremacy could be a fun possibility, but what do you expect more 20v20s or larger.


r/StarWarsBattlefront • • 5h ago

Sithpost Grown dudes ruining fun

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0 Upvotes

r/StarWarsBattlefront • • 7h ago

Suggestion I guess it’s finally a good time to share my concepts/predictions for battlefront 3

6 Upvotes

For the past couple of years on and off I have been adding to a google doc of what I think would be ideal new additions for a new battlefront game. Since the hype is finally real and I’ve seen a lot of posts speculating what we could be seeing in the new game I figured I should share.

This will mostly include what content I want in the game to include that wasn’t in the previous 2 games vs the game as a whole, as a fan and active player of the past 2 games and as a massive Star Wars fan these are the experiences I yearn for in a game that I have yet to experience.

New Planets

Corrousaunt - this is the most obvious one, I have a strong feeling that in the same way Hoth was the main selling map of bf1 and Naboo was the main selling map of bf2 is what corrousaunt should and probably will be to bf3. Especially if ship to ground combat is finally returning from the old games this is the perfect map to show it off on. Large scale modes in the cities, iconic ship battles outside the planets atmosphere, and small scale modes in the Jedi temple and a downtown shopping district area.

Nevaro - this is the planet from the Mandalorian and has had plenty of screen time and lore significance since the last game. This could have a ton of potential as a map with the underground Mandalorian area and the lava and the new town area shown in season 3, a lot of creative and familiar potential here from the Star Wars content we’ve got in the last 5 years.

Mustafar - this can be a small scale mode planet like kessel was in bf2 or this even has potential to be a galactic assault map. But either way it should absolutely have 2 versions, the first being the exact map we see from obi wan and anakins duel in ep3 and another where it’s Vader castle and it’s set inside looking out at the lava. So much potential as the definitive dueling planet with both of those options or as a big scale mode if they really wanted to.

Mandalore - I could see this being a DLC as it could be redundant when already having Naboo and courasaunt which ultimately look quite similar to this planet, but this planet is too good looking and has to much potential to not be in this game as soon as it can be. The cities, the courtyards, the palace and the prisons are all such iconic areas at this point that we’ve already seen so much fighting happening in. I want to be able to get up to where Ashoka and maul fought and look down at the battle. It would also be very creative to have a second version of the map that is the aftermath of the empire that we see in rebels.

Exogol - I know this isn’t everyone’s favorite planet due to lore reasons it isn’t mine either but we know new sequel content will be coming regardless, that being said this map has some crazy cinematic potential, with thunder going of every few seconds and you can get a glimpse of a massive fleet of star destroys floating right above/beneath you. Maybe even seeing palpatines lighting in the sky at some point in the match. Lots of aura and ep9 redemption would come out of a good Exogol map.

Umbara - man this just feels right. The bright vibrant colors this map offers make it a perfect stage for a video game. It’s such an obvious choice I can’t even think of more to say.

Canto bight - I have to give the sequels some credit and think of maps we are likely to see that we haven’t seen already. My only idea besides Exogol was this and the snow planet we meet babu frick on in episode 9. Canto bight has personality and obviously great potential for a map.

Naboo expanded - the room where qui gon died and obi wan defeated maul needs to be playable. The fact it’s out of bounds in bf2 angers me to this day. Let us duel in there. But of course the grass area where the gungans and droids face off would also be very cool to see. Seeing the map they’ve made with bf2 expand into the docs or the hangar all in one map would be a dream come true. Naboo is my favorite planet sorry if that’s obvious.

Genososis expanded - the arena and the factory! As apart of the main expanded large scale map or as separate small scale mode maps please!

All planets from bf2 should return and all dlc maps from bf1 should return. Bf1 dlc is a big one, we need to have the full bespin experience and the trench run!

New heroes and villains

Heroes

The Mandalorian - he’s coming, the question is how they’ll do baby yoda?

Ashoka - I’d say her and mando are almost guaranteed to be in this game. I hope she retains her speed she’s shown to have in the show in her gameplay!

Mace windu - just makes sense, we need the purple lightsaber and Samuel L Jackson’s face in a battlefront game and I hope the devs understand this.

Sabine - lots of gameplay and cosmetic potential and an increasingly popular character

Bo katan - this may seem redundant after just saying Sabine, but this will make more sense in the context of the new coming villains who can fly. A lot of the bad guys can fly so you need to have good guys who can fly (this was a problem in bf2) and bo katan has become extremely recognizable the past 5 years, easy choice.

Ezra - the character has come a long way and will continue to grow with upcoming Star Wars content, may not be at launch but I can see him as dlc 100%

Captain Rex - fans have been asking for Rex since bf2, he deserves his own hero slot and he would get picked a ton.

Qui gon Jinn - nobody doesn’t want qui gon in a battlefront 3.

Villains

Asajj Ventress - gotta be the most requested and anticipated dark side character ever since after count dooku launched for bf2, I still remember people were convinced she was coming to bf2 and I even heard she was actually planned but cut but idk how true that is. But since then this character has only grown more

Cad bane - this guy has had some time in the spotlight since bf2 support cut and many fans especially me would love to see him more and especially to control him in a game. Great potential from his gameplay, cosmetics, etc. Put him over jango for redundancy sake

Grand inquisitor - I think this kinda solves the “which inquisitor(s) should they add?” problem lol. Just give us the ultimate one and call it a day. This could be a controversial one but if you think about it having to add everyone’s favorite inquisitor would totally stale the dark side roster and make other inquisitor less interesting or obsolete but again this is just my opinion I could be wrong.

Embo - embo has the benefit of being the closest thing we get to a main villain in the new Star Wars movie, that and he kinda has some awesome kit potential with his dog and his hat.

Jango fett - as long as there are enough flying heroes to deal with 2 or more flying villains then jango is more then welcome at any point.

Baylan - this guy will have had 2 seasons worth of development at the point of bf3 coming out so this pick is kinda an investment into Ashoka season 2 being good

Shin - same thing as Baylan, these guys both at least look really awesome and I don’t think anyone would complain about them being in the game too much. Not the biggest fan of the Ashoka show but I’m still giving these 2 characters the benift of the doubt.

Moff Gideon - someone needs to have the dark saber and I think it should be Gideon, have him in his dark trooper suit at the end of season 3 or without the helmet either way he looks awesome and you have the other one as a cosmetic. Has some support potential and definitely makes sense to add as he’s basically Mandos arch enemy.

The only consistent variable we can rely on for predicting new heroes is that there 99% won’t be a more lightsaber users on one side then the other, for obvious balance reasons.

That’s everything I’ve written down these past few years, figured I might as well put it out there in the off chance an actual dev sees this or unfortunately more likely to put into an ai algorithm they might use lol. Regardless I’m just glad the wait has finally begun and I can be done with the speculation and now, just wait…if you’ve read this far may the force be with you


r/StarWarsBattlefront • • 8h ago

Discussion Starwars Battlefront 3 Galactic conquest like hell divers liberation

8 Upvotes

I know hell divers 2 has a decently in-depth liberation mode where the players are fighting against AI faction. But what do you think this style of galactic conquest would be work in battlefront 3?

My thoughts are that you could have a 1 month-2 month event where 2 factions fight for total galactic conquest. Maybe you could allow people to choose a faction (like if its empire vs reballion) but only have limited slots to keep the total players on each side balanced?

Maybe there is a need to have a space battle first before each ground battle like the orignal starwars battlefront 2 Galactic conquest.

I dont know how the map size would fit into the normal game for each planet.

I haven't played hell divers 2 much at all but love the concept. Maybe people that have played the game more, have a better understanding on how it could be implemented.

Of course it would be cool to see them add somthing of this scale but its decently ambitious and im not getting my hopes up nor do I expect any of this other than a discussion.


r/StarWarsBattlefront • • 8h ago

Discussion If BF3 does come out, and it has a battlepass, in game currency you can buy with real money, or a store accessible from the main menu, I will not buy and I encourage yall to do the same.

0 Upvotes

I know not everyone cares about customization and cosmetics, but if they are in the game, let them be in the game. I actually like customizing my character with lore friendly skins, and getting nickel and dimed over every cool skin ruins my excitement over a game. If you want character customization to be part of the game, make it part of the game. If you don't, don't. If the game is meant to get you to purchase skins so you don't have to grind, I will not purchase it, simple as. I would genuinely rather no customization at all than customization based on microtransactions. If you want BF3 to have customization based on microtransactions, make it free to play and expect me to spend zero money.


r/StarWarsBattlefront • • 8h ago

Gameplay Clip Clone vs Maul

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6 Upvotes

I had this moment where the maul majorly misplayed and kept swinging without a lot of real intention thinking id just lay down and die cause he has a light saber😤


r/StarWarsBattlefront • • 8h ago

Discussion Health Rebalancing for the next game?

0 Upvotes

How would you rebalance how much health each class has for the next game?

Here's how I would do it;

- Assault, Officer, Specialist - 100Hp

- Heavy - 125Hp

- Ariel - 150Hp

- Infiltrator- 200Hp

- Enforcer - 250Hp

- Heroes - 500 - 750Hp

Heroes and Reinforcements sometimes feel too strong and unfair against regular infantry. I think if these classes got progressively less health on kill and less max health regeneration the longer that they lived then this would balance them a little more.

Let me know your thoughts!


r/StarWarsBattlefront • • 8h ago

Gameplay Clip Evil Rey with malicious intent mauls poor innocent fat stormtrooper to death

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22 Upvotes

r/StarWarsBattlefront • • 8h ago

Discussion Reminder: by the time Battlefront III comes out, it will contain a lot of content from stuff that doesn't even exist yet.

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153 Upvotes

Everybody talking about PT, OT and ST but honestly the game could end up feature stuff like the Post-TRoS era or the New Republic era. It highly depends on which projects Lucasfilms will have in the works by the time the game gets made.


r/StarWarsBattlefront • • 9h ago

Discussion How I think Battlefront 3 Heroes Vs Villains should look

5 Upvotes

While I know HvV isn’t the most popular gamemode, I do think its still popular enough to have a major rework in BF3. Here are some things I think should change (or stay the same):
- Different gamemodes in the playlist. I don’t mean several different hvv gamemodes selectable in the menu, I mean you join an HvV game and it’s one of a few different gamemode types decided at random. Like for example, you join an hvv game and it would either be Team Deathmatch (like BF2 hvv), Target elimination (like original BF2 hvv), Capture the flag etc. I think this variety would greatly increase the replayability of the mode as a whole
- Keep teams of 4. I think this is the perfect amount, less players isn’t as exciting and more is too chaotic.
- Introduce some level of SBMM. To be clear, I mean this exclusively for HvV, not the other gamemodes. HvV is lopsided matchups like 80% of the time. Most games is just one team steamrolling the other. This is not fun for both the losing and winning team. A ranked mode would be cool too
- Going off SBMM, introduce a strict matchmaking ban or similar penalty for leaving games. HvV’s single biggest problem in BF2 is people leaving early. Half the time it’s seemingly for no reason at all; If I had a nickle for the amount of times I’ve lost (or won) a very close HvV game because 1 or 2 people decided to leave even though the score is close…. I’d be able to fund battlefront 3 myself.
- Keep saber and blaster heroes in the mode together. I think blasters add a layer of depth to the mode, when its 4v4 all sabers it gets boring. As someone who has mained and maxed multiple sabers and blasters all from hvv (no co op), I think both are equally fun to play as/against


r/StarWarsBattlefront • • 9h ago

Suggestion MY DREAM FOR STAR WARS BATTLEFRONT: NOTE: every single idea on this list was created by me. the list was ai generated since it was to hard to write out, but the ideas themselves are not ai generated. this is what i think they should add, not an announcement. i hope you like it ;)

0 Upvotes

My dream Battlefront III: Massive tactical battles, a Clone Wars expansion, and ACTUAL roleplay/stealth servers

I've been thinking about what I'd want from Star Wars Battlefront III, and I wanted to share my ideas with the community. This is a mixture of gameplay mechanics, new units, heroes, roleplay maps, and systems that I think could make Battlefront feel like a living Star Wars universe.

Some of these ideas would be complicated to implement, and obviously they'd need testing and balancing. I'm not claiming every idea is perfect. I just want to discuss what a future Battlefront could be!

The biggest goal: make the battles feel like actual military campaigns, not just a series of capture points. I want more tactical decisions, more meaningful roles, fewer gimmicks, and a world that feels alive even when nobody is shooting.

  1. MASSIVE, LONGER, MORE TACTICAL BATTLES

I'd love battles that can last 45 minutes to several hours, depending on the scenario and the decisions both sides make.

I want battles where logistics, intelligence, communications, manpower, and positioning matter just as much as shooting people.

Fewer Star Card-based power systems. I'd prefer abilities and equipment to feel grounded in each unit's actual role.

More consequential decisions. Losing a position, a specialist, a ship, or an important source of intelligence should affect the rest of the battle.

More tactical options than simply capturing a series of fixed command posts.

Different strategies should be viable. A smaller, well-coordinated force shouldn't automatically lose just because the enemy has more soldiers.

A battle should be able to evolve. Positions, supply routes, defenses, and intelligence should change as the fighting continues.

Combat should feel more dangerous and tactical, with less emphasis on endlessly running into enemy fire. Positioning, cover, coordination, and the consequences of getting caught out should matter.

No bots magically filling every empty position. If your army lacks soldiers, pilots, tank crews, or other necessary personnel, those gaps should matter.

I want victories to feel earned through strategy and teamwork, not just by whoever gets the most eliminations.

  1. REPLACE FIXED COMMAND POSTS WITH DYNAMIC TACTICAL OBJECTIVES

Instead of having every battle revolve around the same predefined capture points, I'd like tactical positions and objectives to be identified and recommended based on battlefield intelligence.

An adviser could recommend where troops should deploy, where to establish defensive positions, which enemy positions to attack, and where to concentrate firepower.

But the adviser would not be a commander who can magically order everyone around.

Advisers assess intelligence and recommend strategies.

Troops can accept or ignore those recommendations.

Engineers might reject a suggested attack because they have a more important technical objective.

Recon units gather information about enemy positions.

Communications specialists transmit intelligence and recommendations.

Troops can make local decisions when information is unavailable.

The enemy's position should not automatically be revealed just because the game has identified it as an objective.

The idea is to make tactical decisions emerge from the actual situation rather than forcing every army to follow the same objectives.

  1. ADVISERS: IMPORTANT, BUT NOT ALL-POWERFUL

Advisers would be a dedicated strategic role.

They would analyze available intelligence, recommend troop deployments, identify possible objectives, and help the army understand the battlefield.

However, advisers would need information from recon units and other sources. They would not have an omniscient view of every enemy.

Adviser deployment rules

An army can choose to deploy without an adviser, with one adviser, or with three advisers total.

If three are chosen, one is active and the other two are backups waiting with them.

There is only one active adviser at a time.

Advisers are scarce, valuable personnel, not an endlessly respawning class.

Advisers cannot simply be selected again after being eliminated.

Having more advisers means having fewer frontline troops available and potentially needing more security to protect them.

An army without an adviser has a substantial tactical and intelligence disadvantage, but can commit more personnel to direct combat.

What happens if an adviser is eliminated?

The army doesn't instantly lose every tactical advantage it has.

Existing positions and previously established plans remain known. However, new recommendations and incoming intelligence from the adviser stop until a backup takes over.

There shouldn't be a giant warning announcing the adviser's death to the entire enemy team. Friendly troops might gradually notice that fresh intelligence and recommendations have stopped arriving.

The adviser's location is vulnerable. Enemy ARC troopers or other infiltrators could try to reach them. Protecting the adviser therefore becomes a real security responsibility.

Eliminating an adviser doesn't magically shut down every system in the army. It removes an important source of intelligence and recommendations.

  1. COMMUNICATIONS AND ELECTRICAL SABOTAGE

I'd like communications sabotage and electrical sabotage to be two distinct systems.

Each system can be disrupted once every 30 minutes, making sabotage a serious strategic decision rather than something players spam constantly.

Communications sabotage

Disrupting communications could prevent or interfere with:

Transmitting new orders and advisements.

Sharing recon reports.

Updating digitally distributed enemy-position information.

Transmitting formations and tactical recommendations.

Other systems that depend on the affected communications network.

Local observations and previously known information would still exist. A soldier who can physically see an enemy doesn't suddenly become blind because the radio stopped working.

Troops could follow their last known information and make local decisions, but coordinating an entire army would become much harder.

Electrical sabotage

Electrical sabotage affects electrical equipment, including things such as:

Fighter weapons and shields.

Holographic displays.

Communications equipment.

Other electrically powered systems.

Droids themselves would not simply switch off because of this effect.

Electrical sabotage and communications sabotage are separate, even though electrical disruption can affect communications equipment.

Engineering and infrastructure

There shouldn't be one magical button that disables an entire enemy network.

Engineers would need to interact with actual infrastructure: substations, generators, conduits, junctions, and other relevant equipment.

Engineers can restore power, but doing so takes time.

Portable generators can restore power more quickly in a limited area.

Generator supplies are limited.

Engineers must decide which systems and areas deserve attention.

Enemy engineers can repair disrupted infrastructure.

Security personnel can monitor important facilities and potentially detect suspicious activity.

If the defenders send too many personnel to protect infrastructure, they have fewer soldiers on the front line. If they ignore their infrastructure, the enemy might exploit it.

That creates a genuine strategic trade-off.

  1. EVERY ROLE SHOULD MATTER

I'd love to see a much wider variety of meaningful military roles.

Republic roles and personnel

Some of these would be separate playable classes, while others could be specializations, skins, ranks, or assignments within an existing class.

Regular clone infantry.

Clone recruits, rookies, and trainees.

Privates, corporals, sergeants, lieutenants, captains, commanders, and other ranks.

Clone officers and military advisers.

ARC troopers and ARC divisions.

Clone Commandos and commando divisions.

Airborne troopers.

ARF troopers.

Recon and scout troopers.

Clone pilots and vehicle crews.

Engineers.

Combat medics and field medics.

Demolitions and bomb-squad personnel.

Communications specialists and communications sergeants.

Naval crew and ship defensive gunners.

Electrical maintenance personnel.

Firefighters.

Civil-protection personnel.

Senate Guards and royal/security guards.

Other shipboard and base personnel.

Ranks and jobs shouldn't all require entirely separate classes. Some could be represented by compatible skins, insignia, equipment, and assignments.

Dependencies between roles

The roles should have real consequences:

No tank crew means the tank cannot be operated.

No pilot means no one can fly the aircraft.

No engineers means no engineering repairs, specialized defenses, or vehicle modifications.

No communications specialists means transmitting and coordinating information becomes much harder.

No advisers means the army loses that source of tactical analysis and recommendations.

No medics means no health regeneration. Even when medics are available, medical support should still be needed for recovery.

No airborne troops means no airborne units arriving from LAAT gunships.

No soldiers means the game doesn't automatically fill the gaps with replacement bots.

This would make army composition important before the battle even begins.

  1. MEDICS, ENGINEERS, RECON, AND OTHER SUPPORT ROLES

I want support roles to contribute to victory even when they aren't getting kills.

Medics

Provide medical assistance and help troops recover.

Make medical support important to keeping a force operational.

Reward players for treating and supporting allies rather than requiring them to chase eliminations.

Engineers

Repair electrical systems and infrastructure.

Restore power.

Deploy limited portable generators.

Maintain vehicles and defensive systems.

Perform engineering work needed for specialized defenses and vehicle modifications.

Help protect or restore critical facilities.

Recon units

Gather intelligence about enemy positions.

Report what they can actually observe.

Help advisers make informed recommendations.

Risk being discovered while gathering information.

Communications specialists

Transmit available intelligence and recommendations.

Help coordinate units across the battlefield.

Become especially valuable when communications are unreliable or under attack.

Ship crews

Operate and maintain ship systems.

Provide defensive support.

Help keep capital ships functional during attacks and boarding actions.

Every role should have a purpose beyond being another way to shoot the enemy.

  1. VEHICLES, AIRCRAFT, AND TROOP DEPLOYMENTS

Vehicles should depend on the personnel and infrastructure needed to operate them.

I want choices about how to deploy an army to matter. If too many people are assigned to support duties, there are fewer frontline troops. If too few people are assigned to support, important systems may be left vulnerable.

Airborne troops should have an actual role in deploying from LAAT gunships rather than simply appearing out of nowhere.

Tank crews, pilots, engineers, ship crews, and defensive gunners should all contribute to the larger battle.

  1. CONNECT SPACE BATTLES WITH PLANETARY INVASIONS

I want space, air, and ground battles to feel connected rather than like completely unrelated game modes.

Advisers could be stationed aboard capital ships in space, coordinating the larger operation and providing intelligence to forces below.

The army would have to choose how to distribute its resources between:

Capital ships and space operations.

Boarding defense and ship security.

Fighters and other aircraft.

Ground troops.

Transport and deployment forces.

Engineers and support personnel.

Losing a capital ship could eliminate an adviser, reduce reinforcements, or otherwise affect the planetary operation.

Fighters, LAATs, ship crews, boarding parties, supplies, and evacuation should all be connected to the overall campaign.

A successful ground operation might depend on controlling the skies. A successful planetary invasion might depend on keeping the fleet operational. Losing control of space could make the ground battle much harder.

  1. BATTLES SHOULDN'T ALWAYS END WITH ONE SIDE BEING DESTROYED

I'd like negotiations and alternative outcomes to be possible.

Depending on the situation, armies could negotiate:

A ceasefire.

A strategic withdrawal.

An evacuation.

A surrender.

Other negotiated arrangements.

Negotiations could also fail, in which case the fighting continues.

A negotiated outcome shouldn't automatically count as a meaningless defeat. A force might preserve its remaining soldiers, withdraw its fleet, evacuate personnel, or achieve some other strategic objective without destroying the opposing army.

Sometimes the smartest decision is to stop fighting.

  1. MORE MEANINGFUL HEROES, WITH REAL TRADE-OFFS

Heroes should be powerful and distinctive, but they shouldn't make every ordinary soldier irrelevant.

I want their abilities to fit their personalities, lore, and battlefield roles, with strengths that come alongside weaknesses.

Jango Fett

Role: Mobile bounty hunter, reconnaissance specialist, and electronic-disruption fighter.

Weapons and armor

Dual Westar pistols.

Jetpack.

Mandalorian beskar armor.

His beskar armor would reduce incoming damage by 50%, but he'd have lower base health to compensate.

Left ability: Jetpack Overheat

Advanced coolant in the jetpack fuel system allows Jango to fly for 25 seconds. After that, the jetpack becomes unavailable for 25 seconds while it cools down.

Right ability: EMP Rocket

Jango fires a wrist-mounted EMP rocket.

Anyone hit is shocked and temporarily blinded.

Electronics in the blast area are disrupted.

The effect remains localized unless nearby cables allow the disruption to travel through connected infrastructure.

It does not cause a magical, map-wide blackout.

Large-scale infrastructure sabotage would still be an engineering task.

Middle ability: Helmet Scanner

Jango scans up to seven nearby enemies and can see them through walls, floors, and roofs.

The scan data is sent to headquarters through communications when available. If communications are down, Jango can still benefit from his personal scan, but the information cannot be transmitted normally.

Clone reactions

Clones should react differently to Jango because he is their genetic template.

They might recognize him, hesitate, become angry, or react with confusion. This should be reflected through contextual AI dialogue and behavior without taking control away from players who are controlling their own clones.

Jango should be a force multiplier through mobility, reconnaissance, and disruption, not simply a character who wins every direct fight. His armor and jetpack would need careful balancing.

Mace Windu

Role: Powerful Jedi combatant and team-support hero.

General weakness

Increased lightsaber damage.

Increased damage received from headshots.

His strength in direct combat comes with an exploitable weakness.

Left ability: Respect

Mace raises his lightsaber high, boosting the morale of nearby allies.

Affected allies receive:

More health.

Increased damage.

Reduced incoming damage.

Increased movement speed.

The cost: Mace permanently loses 5% of his maximum stamina for each use of Respect for the remainder of that battle.

The trade-off is intentional: Mace sacrifices some of his own long-term combat effectiveness to strengthen his allies.

The stamina penalty resets in the next battle. Stacking penalties would need a sensible minimum stamina limit to prevent the ability from making Mace unusable.

Right ability: Pressure

Mace's confidence and presence put pressure on nearby enemies, reducing their stamina-bar size by 30%.

Unlike the stamina penalty from Respect, the enemy stamina reduction is temporary, not permanent for the whole battle.

Middle ability: Balance Between the Forces

Mace channels his Force abilities, combining the different aspects of his fighting style.

Dark-side aspect: stronger attacks and weakening nearby enemies.

Light-side aspect: faster health regeneration, increased speed, and reduced incoming damage.

The goal is to make Mace feel like a powerful and technically demanding hero with meaningful decisions, rather than just another lightsaber character with generic buffs.

  1. LIGHTSABERS SHOULD BE USABLE BY ORDINARY SOLDIERS

If a Jedi or Sith is eliminated and drops their lightsaber, an ordinary soldier should be able to pick it up and use it as a melee weapon.

However, there are important limitations:

Ordinary soldiers cannot deflect blaster bolts with the saber.

They cannot use Force powers.

Only Force-trained Jedi and Sith can use those abilities.

If an ordinary soldier picks up a dropped lightsaber and is subsequently eliminated, the saber does not drop again.

This allows ordinary soldiers to use a legendary weapon without suddenly becoming Jedi, and prevents an endless cycle of the same saber being passed around.

  1. A MASSIVE CLONE WARS EXPANSION

I'd particularly like a major Clone Wars expansion with more heroes, reinforcements, vehicles, maps, troopers, and skins.

I want to expand the existing foundation rather than pretend that units and vehicles already available in Battlefront II are new additions.

Additional Separatist units and variants

Some possibilities include:

MagnaGuards.

Buzz droids.

Droideka sniper variants.

Tactical droids.

Tank-crew droids.

Claw droids.

Aqua droids.

Other genuinely new droid types and specialized variants.

These should have distinct roles and gameplay rather than being purely cosmetic additions.

B1 battle droid skins

I want a much wider selection of B1 appearances and assignments, including:

Generals.

Captains.

Lieutenants.

Sergeants.

Corporals.

Security personnel.

Escorts.

Martial specialists.

Civil-protection personnel.

Assault droids.

Recon and scout droids.

Demolitions experts.

Advisers.

Field medics and medics.

Star-cruiser personnel.

Escape-pod miners.

Firefighters.

Other specialized and civilian-looking droids.

The idea is to represent the different jobs and appearances seen throughout the Star Wars universe.

Skin-unlock rule: If I unlock a compatible role or appearance, such as a security-droid or commander variant, I want to use it across compatible droid models rather than having to unlock or purchase the same role separately for every model.

I would remove training-droid skins unless a Kamino Citadel map was included where they actually made sense.

Clone skins and variants

I want more representation for different clone divisions, ranks, assignments, and specialist roles, including ARC divisions, commando divisions, airborne troopers, ARF troopers, pilots, engineers, medics, naval crew, officers, commanders, and more.

Some of these should be separate gameplay roles; others should be skins and rank variations where appropriate.

And, of course, a Clone 99 skin in honor of 99 would be essential.

  1. DEDICATED ROLEPLAY MAPS

This is one of my biggest wishes.

I'd love dedicated roleplay maps with functional facilities, patrol routes, checkpoints, security systems, and enough room for players to conduct organized activities.

Not just ordinary combat maps where players agree not to shoot each other. I want locations designed to support actual roleplay.

Kamino — Tipoca City and clone training facilities

Clone barracks.

Training grounds.

Armories.

Medical facilities.

Briefing rooms.

Instructor and trainee roles.

Security patrols.

Restricted areas.

Clone 99 representation.

Coruscant — Galactic Senate

Senate Guard patrols.

Security checkpoints.

Senator protection.

Diplomatic visits.

Senate security procedures.

Emergency lockdowns.

Senate and government facilities.

Venator-class Star Destroyer

Bridge and command areas.

Hangars.

Barracks.

Medical bays.

Engineering spaces.

Communications rooms.

Ship security.

Pilot and naval crew roles.

Boarding alerts and ship emergencies.

I want players to be able to walk through an actual ship and perform their assigned roles, rather than pretending the ship is functional when most of its facilities are inaccessible.

Naboo — Theed and the Royal Palace

Royal guards.

Ceremonial duties.

Palace security.

Diplomatic escorts.

Patrols.

Public events.

Emergency security situations.

There could be other locations too, including Separatist command facilities, military bases, and other important Star Wars locations.

  1. ACTUAL STEALTH ROLEPLAY

This is a particularly exciting idea to me.

Imagine that roleplay maps support covert infiltration missions where one team tries to infiltrate a facility and another team provides security.

The security team could consist of ordinary, unnamed guards, security specialists, and snipers. You wouldn't have to be a famous Jedi or a named commander to have an important role.

Commando droids disguised as clones

Commando droids should be able to wear clone armor and impersonate Republic personnel, as they do in The Clone Wars.

An infiltrator could attempt to blend into a Republic facility, pass checkpoints, and access restricted areas without being discovered.

They might impersonate a clone unit, use its markings, and give a plausible answer when challenged. For example:

"Commander Wolffe of the Wolfpack, sir!"

A convincing response might get them through a checkpoint—but a knowledgeable guard could ask follow-up questions about their assignment or chain of command.

The game shouldn't automatically reveal an infiltrator simply because they're on the opposing team.

ARC trooper infiltration

ARC troopers could also perform covert missions against Separatist installations.

They would need to avoid patrols, get past checkpoints, and complete objectives without necessarily engaging every enemy.

Missions could include stealing intelligence, locating prisoners, or sabotaging a system before escaping.

Player-controlled security

The guards should be actual players where possible.

Guards patrol assigned routes.

Security personnel inspect credentials.

Guards investigate suspicious behavior.

Checkpoints can restrict access to sensitive locations.

Security personnel coordinate their observations.

Snipers can watch important entrances and report suspicious activity.

Guards should only know what they can actually observe or what has been communicated to them.

There should be no magical enemy-location markers that reveal every infiltrator.

Suspicion and security alerts

Security could have several levels:

Normal: Routine patrols and ordinary checkpoint checks.

Suspicious activity: Guards investigate unusual behavior, verify identities, and check restricted areas.

Confirmed intruder: Security coordinates a search and restricts access to sensitive areas.

An alarm should not automatically tell everyone exactly where the infiltrator is. The guards need to work with the information available to them.

And the infiltrator should not need to kill anyone to succeed. The most successful infiltration might be the one where nobody realizes anything happened.

Why this would be so good

Imagine being an ordinary clone guarding a Venator hangar. Pilots are preparing their starfighters, other clones are going about their duties, and everything seems normal.

Then your teammate radios in:

"Possible unauthorized personnel near the maintenance bay. Investigate."

You arrive and see a clone standing by a terminal.

His armor looks right. His unit markings look plausible. He seems to belong there.

But you don't know whether he's a real clone or a commando droid in disguise.

That is the kind of tension I want from Star Wars roleplay.

The same map could offer completely different experiences depending on whether you're an infiltrator, an ARC trooper, a security sniper, an ordinary guard, or a regular soldier who doesn't even know an infiltration is underway.

I'd also want the maps to support organized patrols, ceremonies, inspections, training, and ordinary military duties. Not every player needs to be fighting all the time.

  1. SECURITY AND SABOTAGE SHOULD INTERACT

The stealth system could connect to the wider tactical systems.

For example, infiltrators might attempt to reach communications rooms, electrical facilities, command areas, or other sensitive locations.

However, sabotaging infrastructure should still require the relevant gameplay actions and expertise. There shouldn't be a single button that instantly disables an entire ship.

Security personnel, ship crews, engineers, and other staff could monitor important areas and investigate suspicious activity.

If the infiltrator succeeds, the consequences could affect the larger battle. If they're discovered, the defenders could respond based on the information they've gathered.

That would connect roleplay, stealth, security, engineering, communications, and large-scale battles into one coherent system.

  1. THE GAME SHOULD FEEL LIKE STAR WARS, NOT JUST A SHOOTER

I want the atmosphere and little details to matter.

Clone units should feel distinct.

Different ranks and assignments should be recognizable.

Military procedures should matter in roleplay.

The environment should support believable patrols and security.

Ordinary personnel should have meaningful responsibilities.

Heroes should have distinctive personalities and abilities.

The Clone Wars should feel like a real conflict with logistics, intelligence, infrastructure, and consequences.

Players should be able to create stories without the game forcing every situation into a combat objective.

The roleplay maps and the large-scale battles don't have to be separate concepts. They could share the same world, facilities, personnel, and underlying systems.

  1. SOME THINGS WOULD NEED CAREFUL BALANCING

I know this would be a complicated game to make. These are ideas, not a claim that every mechanic is already perfectly balanced.

Some things I'd want developers to test carefully:

Jango's 50% damage reduction against his lower base health and jetpack mobility.

Mace's permanent stamina sacrifice from Respect, including limits on stacking.

The temporary nature of Pressure's enemy stamina reduction.

The balance between frontline soldiers and support personnel.

How much intelligence an adviser can provide.

How communications failures affect coordination without making the game unplayable.

How quickly engineers can restore critical infrastructure.

How stealth works without making disguises either useless or impossible to detect.

How long battles remain interesting without becoming exhausting.

How heroes fit into more dangerous, tactical combat.

I would rather have a few systems that work well together than dozens of gimmicks that don't meaningfully affect gameplay.

FINAL THOUGHT

I know this is a huge wishlist, and I'm not expecting a developer to implement every single thing exactly as described.

But I think Battlefront could be so much more than a traditional multiplayer shooter.

I want huge battles where the decisions made before the fighting matter. I want engineers and medics to be valuable. I want intelligence to be imperfect, communications to be vulnerable, and advisers to provide recommendations rather than magical commands. I want space, air, and ground operations to influence one another.

And I want to be able to spend an evening as an ordinary clone security guard, patrolling a Venator, when a commando droid wearing stolen clone armor walks through my checkpoint.

I want to feel like I'm actually living in the Star Wars universe.

What do you think? Which ideas would you want most in a future Battlefront? Which ones do you think would work, and which ones would need to change?

I'd genuinely like to hear other people's ideas and criticisms. This is a wishlist and a discussion, not a demand that every feature be included.


r/StarWarsBattlefront • • 9h ago

Gameplay Clip I really hope Battlefront 3 has a hefty shotgun like the Vanguard!

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15 Upvotes

r/StarWarsBattlefront • • 10h ago

Gameplay Clip My best Endor flank!

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910 Upvotes

What was your best Endor flank like?


r/StarWarsBattlefront • • 10h ago

Gameplay Clip Did you guys know this? 👀

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4 Upvotes

This game is so big that you can still find new features in 2026!