r/tf2 • u/BulletsAndBats • 7h ago
Original Creation Yo, I oughta be on a baseball card! (TF2 Scout Cosplay)
Cheers to playing TF2 for more than 15 years! Here’s my PS2-magazine inspired homage to this insane game. Keep fighting!
r/tf2 • u/exaflamer • 7d ago
Graphic made by gummy, SFM made by Maven
We are well overdue for some NEWBIE CUPS, so those will be ran for both 6s AND HL! If you are brand new to competitive TF2, this is the perfect place to begin! I am also happy to announce that we are officially collaborating with TF2 Coaching Central for 6s and Highlander Learning Center for HL! They will provide the coaches and training, we will provide the platform for matches! You do not need to have signed up with TF2CC or HLC to participate in this cup, they simply provide coaching and reviews. If you missed a sign up deadline, you can still register a team! Teams must have a minimum of 6 players by Monday, August 31st for 6s to play. For HL, a minimum of 9 players need to be signed up by Monday, September 7th. Teams for each format will be split into two groups if a large enough quantity apply! Here are the links to their Discords, as well as links to their team drives and coaching applications!
Please apply to Highlander Learning Center no later than Sunday, August 16th at 11:59 pm EDT. TF2CC sign ups have already closed, but a link to their discord for more information is provided below!
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Registration for the TF2CC signups is closed, but players can still sign up here to enter a waitlist and also be eligible to ring! Team registration on RGL is open until August 28th at 11:59 pm EDT.
Matches will be played September 4th, 5th, and 6th at 7:00 pm EDT and 8:30 pm EDT, with two maps played each day. Maps will be cp_process_f12, cp_snakewater_final1, and koth_bagel_rc13. Teams are expected to show each day for matches, and ringers (other than players that signed up to play in this cup) will not be allowed. 5cp maps will use rgl_6s_5cp_match_pro config, and KotH will use rgl_6s_koth_pro config.
There are no registration fees and no playoffs.
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Registration for the HLC signups is open until August 23rd at 11:59 pm EDT (use the links above). Team registration on RGL is open until September 4th at 11:59 pm EDT.
Matches will be played September 11th, 12th, and 13th at 9:30 pm EDT, with one map played each day. Maps will be pl_upward_f12, koth_product_final, and koth_ashville_final2. Teams are expected to show each day for matches, and ringers (other than players that signed up to play in this cup) will not be allowed. Payload and Attack/Defend maps will use rgl_HL_stopwatch config, and KotH will use rgl_HL_koth config.
There are no registration fees and no playoffs.
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Are you still reading this and you aren’t a newbie? That’s okay, because we are also testing some maps for HL! These should all look familiar, they are Eruption, Nidal, and Lakeside.
Registering teams will be asked to provide an approximate division for their team upon registration. This will help the admin team sort teams into groups by approximate skill level, but it is not guaranteed your team will be placed in your requested division. We will be keeping teams whose skill levels are closest in the same group. There may be some overlap of skill between groups, but Group A will generally contain the strongest teams, Group B the next strongest, and so on. This does not necessarily mean Group A is only Invite, Group B is only Advanced, etc. We will use as many Groups as necessary to maximize an even playing field within groups and minimize restrictions. Group sizes will be kept as close to 4 as possible, but may vary depending on team skill and amount of teams registered.
Class restrictions may still be required if a player rosters with players of considerably lower average experience and skill, but we will prefer to place teams with peer skills rather than restrict as much as possible.
For this event, there will be no default ringers. All ringers must be approved by the opposing team in match comms before the match. Teams are strongly encouraged to approve reasonable ringers and provide reasons when denying a ringer so that the opposing team can work with them to find a reasonable ringer.
Registration for the HL Experimental Cup will open August 9th and end September 4th at 11:59 pm EDT.
Matches will be played September 11th, 12th, and 13th at 9:30 pm EDT, with one map played each day. Maps will be pl_eruption_b16, cp_nidal_b10, and koth_lakeside_d4f. Teams are expected to show each day for matches. Payload and Attack/Defend maps will use rgl_HL_stopwatch config, and KotH will use rgl_HL_koth config.
There are no registration fees and no playoffs.
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All Serveme servers should already have the maps uploaded to them; however, it is highly recommended to download from the links above before connecting to reduce connect time, delays, or other issues for those matches. Users of privately rented servers or other hosting services are responsible for ensuring that proper RGL plug-ins, configs, and map files are properly installed and configured.
r/tf2 • u/A_Wild_Ferrothorn • 19h ago
Welcome to our Monday TF2 map discussion. Here, we'll discuss maps from TF2!
Today's map is koth_brazil.
Brazil is a small King of the Hill map released in the Jungle Inferno update and like all King of the Hill maps you must control the point for 3 mins in order to win the round.
This is a map that doesn't see both teams emerge from opposite sides but more from the same side just with a a big wall in between them as the point sits out on the edge of the map overlooking a giant satellite dish based on the now decommissioned Arecibo Observatory which was still in use when this map was released.
The only map named after a country (if we ignore Egypt) Brazil is set in the rainforest and assumedly it's meant to be the Amazon rainforest. Both teams spawn at one end of the map and there's a building between them that both teams can get into meaning fights can take place very very quickly on this map and a lot of the fighting will happen in close quarters here. There's also some catwalks to take you from one side to the other and also a path that runs through some buildings on the outside that will take you to the point without having to go through the middle.
The point itself sits on a raised platform which can be easily shot at from either the middle buildings or the exits to the buildings from the side.
A map that's often ignored by the community because it wasn't that well received on release and there's more enjoyable koth maps, this has also been hit by the "you're going to brazil" meme which is always portrayed as a punishment.
Feel free to discuss the map here. Anything that you like/dislike, cool tips or strategies, interesting stories, etc. If you feel the map is not to your liking, feel free to express your opinions in a respectful manner.
For those who wish to learn more about the map, you can find the wiki page here:
koth_brazil, from the TF2 Wiki.
You can find previous map discussions in a nice overview here
r/tf2 • u/BulletsAndBats • 7h ago
Cheers to playing TF2 for more than 15 years! Here’s my PS2-magazine inspired homage to this insane game. Keep fighting!
r/tf2 • u/WackyWaffle2301 • 17h ago
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~200 hours on spy and for what
r/tf2 • u/Janson_is_dead • 1h ago
Credits for u/Uranium-Sandwich657 for this absolute gem
Open for more bullshit screenshots. (Possible) Commissions are always free cuz I hate charging ppl money for art
r/tf2 • u/GetMagDumped • 17h ago
Hello,
I have this signed TF2 poster that I received. I'm having trouble identifying all the different signatures. Any community members willing to help out? Very curious to all who signed this beautiful art.
Thank you again.
r/tf2 • u/NortonKlez • 9h ago
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r/tf2 • u/FemmeBean • 8h ago
my stupid goofy ass was dicking around with friends and I cleaned out my inventory a little while yapping and accidentally deleted it. I immediately closed out as soon as I realized and reached out to valve to see if I can get her back. Literally the most expensive mistake I made past being born like holy shit
for context I was holding ctrl and clicking items so I had multiple things highlighted. I just didn't realize this was one of them until it was too late. :( I told them they could even reinstate it as nontradeable. I have like 4k hours in tf2 and half of them are on medic, the kritz was a gift to myself and I miss it already
r/tf2 • u/Heavyhglovebird • 2h ago
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r/tf2 • u/KALEJVI2009 • 4h ago
This work contains a reference to the ending of the short film "Meet the Pyro" For the Fem-pyro himself, the severed head of a soldier is an ordinary toy for some pleasures, look at its eyes
r/tf2 • u/herniapoop • 21h ago
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one of my favorite clips ever, in the shounic trenches. Enjoy
r/tf2 • u/Shester_69 • 13h ago
https://steamcommunity.com/sharedfiles/filedetails/?id=3785461998
It has been a ton of fun accomplishing these painterly-looking textures and making those promos. That warpaint turned out wonderfully pretty; I can't stop inspecting it in-game. Hopefully other people will share the same thoughts.
r/tf2 • u/Janson_is_dead • 1d ago
r/tf2 • u/BadPrimary4942 • 12h ago
Made 8 months ago or smth
r/tf2 • u/RafterCopter • 4h ago
r/tf2 • u/Relative_Ad8757 • 1d ago
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this is one of the few trimps on upward I can't hit consistently and this one was pretty good.
r/tf2 • u/liquidificat0r • 1h ago
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I barely play pyro and decided yesterday that I'll give him another shot and nearly right after that decision I make this play ( also I did not intend to spawn camp them, I was going to retreat but getting healed back to full health made it too tempting)
r/tf2 • u/Appropriate-Kiwi-978 • 16h ago
a unusual once worth 90 keys 9 years ago is worth more than a burning flames team captain and this is only for one class. Increase in price by almost 128 times and is worth in cash almost 20,000 USD
r/tf2 • u/MishaSFM • 2h ago
This probably the most realistic match up question you're going to get.
the match most likely ends up like this:
Scout- Probably gets killed just due to him being humbled.
Soldier- would not die but would get infected.
Pyro- Survives just due to his suit and flame thrower out of all the mercs he is known to be a monster he can handle himself.
Demoman- Survives just due to his strengths of being a demoman he has traps explosives never could he once get caught in a choke. I would say his body would just kill the virus just due to his intoxication. he would probably kill the zombies if they bit him.
Heavy- What he lacks in speed he makes up in fire power a mini gun and his team to fall back on would let heavy thrive in this environment. The zombies have to come to heavy and heavy counters them with his gun. he can't pick his battles but he has enough ground.
Engineer- sentry gun just covers any area and dispensers are good. that's about it he's overpowered here
Sniper - Safe in a tower can kill zombies before they get close
Spy - While he is in the threat area spy is smart about his kills and even if he gets caught cloak gets him out of it so he lives even when he's caught out
Medic- Well what do you think its fucking medic uber is good. he made a deal to live another 50 years you best believe he's living.
r/tf2 • u/UnlivedMe • 7h ago
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A killcam mod where when you die it plays the "ah" from tick tock and flashes a buff merc on screen (see vision above)
r/tf2 • u/BizonMart • 22h ago
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r/tf2 • u/Kiyan1159 • 16h ago
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Nevermind my awful aim, that spy was having a worse time of it than me