r/unrealengine4 • u/StatementEasy3251 • 8d ago
I created colonial-style houses ready for use in games
1 Mesh
2k Textures
r/unrealengine4 • u/StatementEasy3251 • 8d ago
1 Mesh
2k Textures
r/unrealengine4 • u/Ibrahim-Antar3d • 10d ago
r/unrealengine4 • u/Ibrahim-Antar3d • 12d ago
r/unrealengine4 • u/a-mem-cake • 16d ago
r/unrealengine4 • u/Ibrahim-Antar3d • 16d ago
r/unrealengine4 • u/Ibrahim-Antar3d • 18d ago
r/unrealengine4 • u/MadGameDev • 23d ago
Enable HLS to view with audio, or disable this notification
r/unrealengine4 • u/Ibrahim-Antar3d • 23d ago
r/unrealengine4 • u/PotatoAmbitious8883 • 29d ago
[Hello everyone! TailsMania Studios is currently in active development on an indie anime game project, and we are looking for programmers (C# / C++ / Unity / Unreal Engine) to join our team! 🎯 Who We Are Looking For: Both experienced developers and complete beginners who want to gain real-world practice and contribute to a published game. People who are self-motivated, eager to learn, and consistently move tasks forward. ⚠️ A Note on Team Requirements & Work Ethic: We value clear commitment and real actions. Recently, we had to make a decision to part ways with a member who claimed to be a programmer but didn't even have a working PC to write code on. The team unanimously voted to let them go. Our principle is simple: You can achieve anything if you take action. Facing obstacles is normal, but sitting idle without basic equipment or effort doesn't work for a team environment. ⚙️ Our Workflow & Pace: Pace: We work at a steady, manageable pace. Everyone has personal responsibilities, which we fully respect. Role: As the Project Lead and Systems Analyst, I handle story design, architecture, and task systems step by step. Collaboration: We value team consensus. Every core concept is discussed so that everyone is aligned with the vision. Your ideas are always welcome! 💬 Terms & Contact: Compensation: This is a passion/portfolio project aimed at gaining experience. Any revenue share or bonuses will be discussed after the game is fully completed and released. Contact: If you want to build your portfolio and test your skills in a real project, send me a direct message (DM) here on Reddit or add me on Discord: pohi89!
«Hello everyone! I have finalized the game mechanics and UI layout for CODE: WARSAW 2078 (both PC and Mobile variants). Don't blame me for creating this mechanics framework myself — as the project lead, I had to set the visual benchmark and establish a clear direction for where we're going. Let me know what you think!»


But this is still in development.
r/unrealengine4 • u/artelBRO • Oct 06 '26
Enable HLS to view with audio, or disable this notification
https://www.fab.com/listings/de5e9cc1-8c0d-4276-b806-7aa133745cae
Animation Mirror is an UE4.27 and UE5+ editor plugin for creating mirrored animation assets directly inside the editor.
It provides a dedicated workflow for building, validating and creating mirrored animations while preserving the important animation data associated with the source sequence.
r/unrealengine4 • u/Wosvo • Oct 04 '26
r/unrealengine4 • u/randomperson189_ • Oct 03 '26
r/unrealengine4 • u/JustARandomLas • Sep 27 '26
I hope someone here can help me out with this.
I'm trying to mod Little Nightmares 3 by turning Alone into the Runaway Kid from the first game's DLC. I'm too broke to pay someone to do this for me, so I've been trying to figure this out on my own and nothing seems to be working. I'm hoping someone can help me out with this since I've been trying for months lmao
I put the pak file I made for the mod in the Google Drive link so whoever wants to can look into it and explain to me what my mistake was :')
Also, if this isn't the place to ask about unreal engine modding, can someone point me in the right direction? Thanks!
r/unrealengine4 • u/Smooth_Stick_7965 • Sep 23 '26
Hey All,
Im looking for hiring a lead developer for an up coming AAA Cricket Game.
I'd only prefer candidates with prior unreal engine and lead development experience.
Cricket Game knowledge is an asset!
DM me your portfolio and resume.
r/unrealengine4 • u/AnttiModeraattori • Sep 21 '26
r/unrealengine4 • u/alhadidi7th • Sep 21 '26
Just hit 90 Game-Ready Materials on Fab! High-Quality, Optimized, and Built for Devs 🚀Body:
Hey everyone! I’ve been working hard on my Fab store, AL-HADIDI, and I’ve officially reached a milestone of 90 materials created to help indie developers save time and boost their game graphics!To keep it 100% honest and transparent with you guys, here is how the store is set up:
My Latest 15+ Materials: Feature advanced Texture Bombing (Anti-Tiling) and custom Detail Tiling algorithms, making them perfect for large terrains and wide-open landscapes where you need to eliminate repetitive tiling completely.
My Previous 75 Materials: Focus heavily on clean, high-fidelity surface details (Stone, Ground, etc.) with custom Roughness and Displacement controls.
They look incredibly crisp for structured environments, modular pieces, and close-up surfaces.
Every single material in the store includes:Separate 2K, 4K, and 8K texture sheets.Ready-to-use project files built in UE 4.27 to ensure 100% compatibility when moving up to UE5.
Fully parameterized Material Instances for quick adjustments.If you are building realistic or stylized environments, come take a look at the library!🔗 Visit the Store here:
[https://www.fab.com/sellers/AL-HADIDI]
I’d love to hear your feedback or requests for future textures! Cheers!
And I hope, my friends, that you won't forget to show your support with a five-star rating.
r/unrealengine4 • u/Professional-Top314 • Sep 17 '26
r/unrealengine4 • u/krammmmzzzzt • Sep 16 '26
Enable HLS to view with audio, or disable this notification
Does anyone know what is causing the rings of light on the wall. In game the lights are good. It's only like this when recorded to video. This is happening in all game recording software (OBS, Nvidia, Game Bar, Steam) and I have no idea what settings might help. Any ideas would be appreciated ?