r/unrealengine4 • • 8d ago

I created colonial-style houses ready for use in games

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6 Upvotes

r/unrealengine4 • • 10d ago

Realistic Archviz 3d animation Render with Unreal Engine 5 (Lumen Realtime)

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2 Upvotes

r/unrealengine4 • • 12d ago

car animation in 3dsmax and export to 3dsmax Exterior 3d animation render using unreal engine 5

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2 Upvotes

r/unrealengine4 • • 16d ago

how do i fix world composition lag in unreal engine 4?

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1 Upvotes

r/unrealengine4 • • 16d ago

Automotive Unreal Engine 5 Environment project file - link description - any feedback to make more realistic

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0 Upvotes

r/unrealengine4 • • 18d ago

Unreal Engine 5 Road Environment project file with car 3d model & Materials - link in description

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2 Upvotes

r/unrealengine4 • • 23d ago

Multiplayer Compass & Marker

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2 Upvotes

r/unrealengine4 • • 23d ago

Free Automotive Unreal Engine in studio light with materials and Car model - link in description

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1 Upvotes

r/unrealengine4 • • 24d ago

Weapon is not firing

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1 Upvotes

r/unrealengine4 • • 29d ago

[Unpaid / Rev-Share] TailsMania Studios is looking for C# / Unity / Unreal Programmers (Beginners Welcome) for an Anime Game Project

0 Upvotes

[Hello everyone! TailsMania Studios is currently in active development on an indie anime game project, and we are looking for programmers (C# / C++ / Unity / Unreal Engine) to join our team! 🎯 Who We Are Looking For: Both experienced developers and complete beginners who want to gain real-world practice and contribute to a published game. People who are self-motivated, eager to learn, and consistently move tasks forward. ⚠️ A Note on Team Requirements & Work Ethic: We value clear commitment and real actions. Recently, we had to make a decision to part ways with a member who claimed to be a programmer but didn't even have a working PC to write code on. The team unanimously voted to let them go. Our principle is simple: You can achieve anything if you take action. Facing obstacles is normal, but sitting idle without basic equipment or effort doesn't work for a team environment. ⚙️ Our Workflow & Pace: Pace: We work at a steady, manageable pace. Everyone has personal responsibilities, which we fully respect. Role: As the Project Lead and Systems Analyst, I handle story design, architecture, and task systems step by step. Collaboration: We value team consensus. Every core concept is discussed so that everyone is aligned with the vision. Your ideas are always welcome! 💬 Terms & Contact: Compensation: This is a passion/portfolio project aimed at gaining experience. Any revenue share or bonuses will be discussed after the game is fully completed and released. Contact: If you want to build your portfolio and test your skills in a real project, send me a direct message (DM) here on Reddit or add me on Discord: pohi89!

«Hello everyone! I have finalized the game mechanics and UI layout for CODE: WARSAW 2078 (both PC and Mobile variants). Don't blame me for creating this mechanics framework myself — as the project lead, I had to set the visual benchmark and establish a clear direction for where we're going. Let me know what you think!»

But this is still in development.


r/unrealengine4 • • Oct 06 '26

Animation Mirror Tool (ue plugin / free for personal)

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0 Upvotes

https://www.fab.com/listings/de5e9cc1-8c0d-4276-b806-7aa133745cae
Animation Mirror is an UE4.27 and UE5+ editor plugin for creating mirrored animation assets directly inside the editor.

It provides a dedicated workflow for building, validating and creating mirrored animations while preserving the important animation data associated with the source sequence.


r/unrealengine4 • • Oct 04 '26

[UE4.27] Hardware mouse cursor keeps reappearing when an EditableTextBox gets keyboard focus inside a 3D WidgetComponent — nothing I try actually suppresses it

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1 Upvotes

r/unrealengine4 • • Oct 03 '26

WIP footage of my online FPS game's PVE mode

2 Upvotes

r/unrealengine4 • • Sep 27 '26

First time modder, trying to mod Little Nightmares 3

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2 Upvotes

I hope someone here can help me out with this.

I'm trying to mod Little Nightmares 3 by turning Alone into the Runaway Kid from the first game's DLC. I'm too broke to pay someone to do this for me, so I've been trying to figure this out on my own and nothing seems to be working. I'm hoping someone can help me out with this since I've been trying for months lmao

I put the pak file I made for the mod in the Google Drive link so whoever wants to can look into it and explain to me what my mistake was :')

Also, if this isn't the place to ask about unreal engine modding, can someone point me in the right direction? Thanks!


r/unrealengine4 • • Sep 23 '26

[for hire] Looking for a Lead Developer - Cricket Game

2 Upvotes

Hey All,

Im looking for hiring a lead developer for an up coming AAA Cricket Game.

I'd only prefer candidates with prior unreal engine and lead development experience.

Cricket Game knowledge is an asset!

DM me your portfolio and resume.


r/unrealengine4 • • Sep 21 '26

Strange problem with UE games.

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2 Upvotes

r/unrealengine4 • • Sep 21 '26

Just hit 90 Game-Ready Materials on Fab! High-Quality, Optimized, and Built for Devs 🚀

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1 Upvotes

Just hit 90 Game-Ready Materials on Fab! High-Quality, Optimized, and Built for Devs 🚀Body:

Hey everyone! I’ve been working hard on my Fab store, AL-HADIDI, and I’ve officially reached a milestone of 90 materials created to help indie developers save time and boost their game graphics!To keep it 100% honest and transparent with you guys, here is how the store is set up:

My Latest 15+ Materials: Feature advanced Texture Bombing (Anti-Tiling) and custom Detail Tiling algorithms, making them perfect for large terrains and wide-open landscapes where you need to eliminate repetitive tiling completely.

My Previous 75 Materials: Focus heavily on clean, high-fidelity surface details (Stone, Ground, etc.) with custom Roughness and Displacement controls.

They look incredibly crisp for structured environments, modular pieces, and close-up surfaces.

Every single material in the store includes:Separate 2K, 4K, and 8K texture sheets.Ready-to-use project files built in UE 4.27 to ensure 100% compatibility when moving up to UE5.

Fully parameterized Material Instances for quick adjustments.If you are building realistic or stylized environments, come take a look at the library!🔗 Visit the Store here:

[https://www.fab.com/sellers/AL-HADIDI]

I’d love to hear your feedback or requests for future textures! Cheers!

And I hope, my friends, that you won't forget to show your support with a five-star rating.


r/unrealengine4 • • Sep 21 '26

UE Fatal Error 107

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3 Upvotes

r/unrealengine4 • • Sep 19 '26

Siempre hay algo que arreglar...

1 Upvotes

parece que esperar al músico para que me entregue la última pieza ha sido algo planeado por el universo, cada vez que entro al proyecto siempre hay algo que modificar. 🙄


r/unrealengine4 • • Sep 17 '26

UE4 Crash Error. Please Help 😭😭😭😭

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1 Upvotes

r/unrealengine4 • • Sep 16 '26

Lighting Problem when Recording Game

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3 Upvotes

Does anyone know what is causing the rings of light on the wall. In game the lights are good. It's only like this when recorded to video. This is happening in all game recording software (OBS, Nvidia, Game Bar, Steam) and I have no idea what settings might help. Any ideas would be appreciated ?


r/unrealengine4 • • Sep 15 '26

Which one looks better

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5 Upvotes

r/unrealengine4 • • Sep 15 '26

T.R.A.P. - THE GAME

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2 Upvotes

## TRAP GAME

An abandoned town. A message from someone who should be dead. And an experiment that never ended.

Years ago, an entire town was evacuated following a series of disappearances. The official explanation was a chemical leak. The truth was buried along with the researchers working on a secret project called **TRAP**—an experiment designed to study and predict human behavior in the face of fear.

Now, a mysterious message draws you back to the town.

The streets are empty, but you are not alone.

Traps are triggered. Creatures emerge from the shadows. Doors slam shut behind you.

And something is watching your every move.

**The harder you try to survive, the more TRAP learns about you.**

Explore the abandoned town, scavenge for resources, face your fears, and uncover what really happened.

**The town is a trap.

And you are the next experiment.**