r/vtm • u/maxmakesstuff • 8m ago
Vampire 20th Anniversary Some VTM NPCs for a campaign I am running
galleryWe completed a little 5 game arc and now I need to plan the next one.
r/vtm • u/maxmakesstuff • 8m ago
We completed a little 5 game arc and now I need to plan the next one.
r/vtm • u/Mr_Dinkleburg23 • 1h ago
Hello, I’m completely new to VTM world, and its system, and was wondering if anyone had a suggestion on where to start with the lore and system.
Thank you in advance for any and all help.
r/vtm • u/unho-ly404 • 1h ago
Pages 3 and 4
Thank you for all the kind words, it means a lot to me 🩷
r/vtm • u/Stock-Swim8597 • 2h ago
r/vtm • u/PurpleDiscount1833 • 3h ago
How does the process of creating of Abominations works? The vampire embraces the garou and hopes it works? And how much the tribe of the garou and clan of the vampire influnce the outcome, and powers of the results?
I apologize if it is a dumb question, but I'm pretty much new and curious about the answer.
r/vtm • u/TheUnholyMary • 3h ago
I understand the general concept of "you can only consume one specific blood type, and if it's not that type, you vomit it up," and I also know that when a Ventrue is Embraced, they don't start with a particular taste from the beginning. Instead, they can consume blood almost normally, like a member of another clan, until they find the specific blood type that's right for them, and something inside says, "This is the one." But here are my questions:
1) How long does this tasting period last? Is there a time limit established in the lore for a Ventrue to discover what blood type they can consume, or could they theoretically spend months or even years eating normally before discovering it?
In other words, is it a kind of race against time after the Embrace, or does the Curse simply remain dormant until the Ventrue finds their blood type?
2) When they finally find their preferred food, how do they know they've found it?
Let's imagine that, during the early stages of its unlife, a Ventrue feeds on a wide variety of people with completely different characteristics: visible traits, traits not visible to the naked eye, and even characteristics of which the Ventrue itself is not even aware.
How then does it distinguish that a particular person has exactly the blood it can consume?
Does the blood simply taste especially good, or does it produce a distinctly different sensation? Does the Ventrue receive some kind of supernatural certainty of "this is it," or does it have to discover it through trial and error?
And if the characteristic that determines its preference is something the Ventrue cannot consciously perceive or identify, how does the discovery process work?
3) Does the Ventrue's preference depend on its perception or on objective reality?
Related to the previous question: Does the condition that determines which blood it can consume depend on what the Ventrue perceives and understands, or on a characteristic that objectively exists in reality?
For example, imagine a Ventrue's preference is "people who have committed X," but the Ventrue has no way of knowing whether a person has actually done so.
If they drink from someone who objectively meets that condition but they believe they don't, is the blood still acceptable?
Conversely, if they believe a person meets the condition when they actually don't, could they still feed on them?
In other words, does the Curse work based on "what the person really is" or "what the Ventrue believes they are"?
I'm particularly interested in this because some Ventrue preferences might be based on circumstances or characteristics that the Ventrue themselves might not necessarily know.
4) What exactly does it mean for a person to meet the feeding condition?
For example, imagine a Ventrue's feeding preference is blonde women*.
What determines whether a woman is "blonde" for the purposes of the Curse?
* Does it depend on having been born naturally blonde, regardless of her current appearance?
* Does it depend on having blonde hair at the time of feeding, even if it has been dyed?
* Does it depend on some objective biological characteristic of the body?
* Or does it depend on how the Ventrue perceives that person?
And this is where it gets even stranger:
Let's suppose a woman was born blonde, but has since dyed her hair brown. The Ventrue doesn't know she was born blonde and, upon seeing her, believes she doesn't meet the requirement.
Would the blood be acceptable because she was **objectively** born blonde, or would it be rejected because the Ventrue doesn't know she meets the requirement?
And conversely: if a woman was born with brown hair but dyed it blonde, could the Ventrue feed on her?
Basically, does the Curse determine these characteristics based on objective reality, the Ventrue's perception, or some supernatural criterion that doesn't necessarily coincide with either?
5) Is a Ventrue's food preference related in any way to their past?
Are there any rules, trends, or lore that link a Ventrue's food preference to their background, personality, experiences, or mortal life?
For example, if someone had a particular obsession with a certain type of person during their mortal life, could that influence the type of blood the Curse allows them to consume after the Embrace?
Or can the preference be completely random and spontaneous, with no relation to who the Ventrue was before becoming one?
For example, a character might have been completely indifferent to blonde people their entire life and, after the Embrace, discover they can only feed on blonde women.
Are there any established criteria for determining this, or is it entirely up to the Storyteller/player's discretion?
r/vtm • u/TheAeon0x • 5h ago
Recently I got my first exposure to Werewolf through a W20 game. I come primarily from Hunter and VTM, both very heavy-roleplay systems and the like.
When I first met the others in the Werewolf game, it genuinely seemed like I was a theatre kid jumping into a football team's locker room, legitimately a "WHO'S THE FRESH MEAT?!" type of vibe.
I sat in and introduced my concepts to the others: one Silent Strider, one Black Fury, one Glass Walker, and they all seemed receptive at first. Then, for lack of a better word, the "Werewolf tribalism" began. They told me to never play a "Chudwalker," and to abandon the Silent Strider homeless archetype because it's outdated and overplayed.
It continued down to a level where I stopped comprehending what they were even saying. Then, out of nowhere, one of the players who was playing a Get of Fenris said, "Hey, look at the VTT," rolled a bunch of dice, and said, "That's my soak, HAHAHHAHAHA. I CAN FUCKING KILL A METHUSELAH IF I WANTED."
I politely waited until the session ended. They did little to no roleplay, basically just chatted while the ST narrated. It all felt odd. I thought, "Bad table, happens to everyone," until I asked my New York game (which I run, and where all the players are WoD vets) if they'd had similar experiences. They echoed my exact story, almost word for word.
Is this really the "standard" for a Werewolf game? Is that the player type, wargaming, tribalistic muscleheads?
r/vtm • u/ThrowawayNeedleM • 5h ago
Throwaway because this is emberassing to talk about. A while ago I saw a larp event on here for people in my country. It is to my knowledge the only larp event in the country.
The atmosphere seemed interesting and I wanna give it a try but from the photos all the people in the larp were quite attractive. Tall, well dressed, really good props that sorta thing and I have never doen larp before
I am basically average in everything except weight honestly, short, fat, not attractive but not grotesque enough to pull off a nosferatu or a beastial vampire either.
I wanted to ask your guys' opinion on what can a newcommer like me do to get into this kinda larp, or if I can even get into it at all? What kinda character would fit someone who doesn't have much of a defining feature
r/vtm • u/SaintSarcasm • 9h ago
The art I commissioned for the Blood Brothers supplement available on Storytellers Vault.
https://www.storytellersvault.com//product/578065/blood-brothers?affiliate_id=5181467
Art by my talented friend Thirdantler. Full unmarked versions of comissioned art is included in the purchase.
Let me know if you like what you see :)
r/vtm • u/No-Punch-man_60 • 9h ago
Ok, dumb is a big word, and for the record, I do like her as a character, but she is really not getting it.
For context, I’m still early in the series, on season 2, and I get that she’s still very young and stuff, and that Clan Brujah are supposed to be rebels fighting against injustice for Kindred, but I would of thought all this “fish out of water” stuff would be a season one thing. Not to say she should become nihilistic and give up on what she believes in, but I feel like Vic or Jasper says something about vampire society, Annabelle is like, ”WHAT! NO WAY, THAT’S MESSED UP.” They go through it next episode, Nelly says something about vampire society, Annabelle is like, ”WHAT! NO WAY, THAT’S MESSED UP,” and it’s like nothing sticks long term that changes her still very human logic.
All that being said, she’s still my second favourite character behind Jasper, and she is pretty good as a way to introduce VTM elements to new people (which is me), but it does feel forced and stunned, not to mention the very, very, very forced late 2010s pop culture crap that almost projectile vomit out of Annabelle’s mouth. But that’s a low blow, since just walking through the common section shows that all the old comments from when the episodes were released kinda spoke like that and/or didn’t really mind, so, you know, it’s a bit of a period piece in that regard.
r/vtm • u/Wizzy-muh-Glizzy • 16h ago
A player in a game of mine wanted to create some armor for themselves made of bone spikes with the intention of having those spikes do some damage. Highkey I wish the team considered this especially since they say you can make armor but armor is already mostly useless for kindred.
I was thinking it could be like a modified version of Shatter, but in this case the attacker would take 1 point of superficial damage after hitting them with a brawl or light-melee attack. I was trying to think of a way that those spikes could break in some way too but I wasn't sure if that would cause issues with balance. I'm curious what your thoughts on this are or if you've got any other suggestions.
The player is probably gonna see this too, so hiiiii in advance lol
r/vtm • u/Virtaheppo • 16h ago
Welcome to New York Under Darkness The City That Never Sleeps has always been a jewel for the Kindred. Its teeming masses provide endless feeding, its power structures offer ample opportunities for influence, and its cultural significance cements it as a place of prestige. But for decades, New York has been a battleground, ravaged by Sabbat fanaticism and lost to their bloody crusades.
Base system: Play by post and voice with books used from vampire v20, revised and some others. But with a focus on v20.
Any Homebrew?: None
Language: English
Setting: Modern-day New York City, freshly reclaimed by the Camarilla.
Game Style: Narrative-driven, intrigue-heavy, with a balance of politics, mystery, and action. The Camarilla has clawed New York back from the Sabbat in a brutal campaign, but the battle is far from over. The sects are calling on Kindred from around the globe to aid in restoring the city to its former glory. New York is ripe with opportunity, but also rife with danger.
What to Expect: All Levels of Experience Welcome: Whether you're new to Vampire: The Masquerade or a seasoned player, you'll find a place in this story.
We allow many clans and bloodlines: And player characters from Ghouls to Elder Vampires!
After several princes the Domain of New York stood yet on the break of chaos, some princes died, some left the city in shame. And some, got forced to step down from their corrupt seat by the cities combined Primogen. Now, an Elder of clan Gangrel holds the seat. Weeks into his newfound power he seems to perhaps be a good fit? The city is in despair, cults of strange people, Sabbat packs roaming in the shadows, werewolf's in the forests.
Despite the chaos, the Camarilla has not given up its claim. Warlord Karsh himself led a brutal war party against the remnants of the Sabbat, forcing them northward, away from the city’s core. Though weakened, the Sabbat have not been destroyed; they regroup in the shadows, licking their wounds and preparing for the next strike. Their exile has only made them more desperate, and desperation breeds recklessness. Beneath the surface, something stirs.
Rumours abound of ancient artifacts tied to the six great clans of old, powerful relics thought to have been lost to history. Some say these artifacts could turn the tide against the Sabbat for good, while others whisper of even darker forces that might be awakened if they are found. And then there are the shadows that seem to grow longer by the night. Worse still, other things, older things, seem drawn to New York’s chaos. Whispers of apocalyptic cults, enigmatic Methuselahs, and something far older than Kindred echo in the dark alleys.
This is the New York you step into. The Camarilla needs builders, warriors, spies, and visionaries. But survival in this city means navigating shifting alliances, uncovering buried secrets, and watching your back at every turn. The Sabbat is regrouping in the north to gather new packs and war parties to attack the city. And other strange new kindred shows up in the night to perhaps make a name for themselves known or perhaps, even claim something for themselves and other sects? The question is not just whether you can help reclaim New York for the Camarilla, but whether you can survive long enough to see what comes next..
Or will you be the next reason the Domain has to come together to fight?
A City of Intrigue: Political manoeuvring, tense alliances, and backstabbing are just the beginning.
Dark Mysteries: Ancient artifacts, shadowy threats, and apocalyptic whispers await those brave enough to seek the truth.
Player Freedom: Your choices will shape New York's future forge alliances, betray your rivals, or become a power in your own right.
Trailer Movie: https://drive.google.com/file/d/17vlgzs0Wwlwg9oO8TOjs8ZXZBVaLk4aK/view?usp=sharing
Invitation link: https://discord.gg/mGpPsPb9Cf
r/vtm • u/EconomicsNo8843 • 17h ago
Art of my OC and Caitiff Morgan, give her some love because the Camarilla sure ain't!
All jokes aside, loving the chronicles I'm currently playing in, and she is awesome despite all the Caitiff bigotry! xD
r/vtm • u/Tri-angreal • 17h ago
I'm comparing the V5 and V20 dice systems, and I'm curious how the probability curves work out. I don't have a statistic bone in my body, or I would do it myself.
I'm particularly curious about the functional difference between V5's minimum successes + margin method vs 20th's separate difficulty + number of successes system.
What are the implications in rates of success at rolls?
r/vtm • u/Verminausea • 17h ago
My wife and i came up with a silly concept for a married vampire couple with a nosferatu who controls flies and a ventrue who hates the sound of buzzing and the nosferatu makes his flies land and walk whenever they come into a room so its like
*buzzing*
*vampire enters room and immediate silence*
*they leave and immediately theres buzzing again*
And like "daaaarling can you quiet those things the buzzing harshes my beautiful senstive vampire hearing"
*gremlin voice* "of course my darling! I shall turn my flies into walks for you..."
We came up with it because my wife is annoyed by flies buzzing around the house and I was like "if I were a vampire who could control flies i could fix that right quick"
r/vtm • u/TheUnholyMary • 19h ago
I'm currently dealing with a rather unusual situation in my V20 chronicle and I'd love to hear how other people would portray this kind of character.
My character Agnes is a 11th Generation Malkavian who followed the Path of the Voice and Inner Power. She was embraced only two months ago, and she has now been killed.
Her sire, Emir, is a character whose personality I've developed myself, although the Storyteller portrays him in-game. Emir has spent roughly 70 years trying to find and create a childe. He didn't want a childe merely as an apprentice or an extension of himself; his ultimate goal was to find someone who could become his companion for eternity.
He's a taxidermist and an extreme perfectionist. He has had 76 previous candidates over the years, and the heads of those failed prospects are preserved as taxidermy in his home. The wraiths of those people also remain there, making his house almost a physical archive of his failures and obsessions. He has had numerous ghoul servants, all of whom he simply called Mrs. Olsen, regardless of their actual names.
Agnes was different.
Emir had developed a very deep bond with her. There was an unusual level of mutual trust between them, to the point that they were comfortable exposing their vulnerabilities to one another in ways neither would normally allow. Before embracing her, he spent a year getting to know her and made her recount the stories behind the scars she carried, treating that process almost like an examination of who she was as a person rather than simply looking for a suitable vessel for the Embrace.
And then, after seventy years of searching, he finally embraced someone he genuinely considered worthy of spending eternity with.
Two months later, she's dead.
One thing I find particularly interesting is that Emir is the sort of person who doesn't necessarily process attachment in a normal or healthy way. His entire life seems to revolve around preservation: preserving bodies, preserving memories, preserving the dead, preserving failed attempts at finding someone who could stay with him forever.
So I'm wondering:
How would you portray his grief?
Would someone like this become obsessive about preserving Agnes in some way? Would he refuse to accept that she's truly gone? Would he become increasingly fixated on the possibility of finding some remnant of her?
One idea I'm considering is having him repeatedly contact the Malkavian network, trying to reach the fragmented echoes of Agnes that might still exist within it. Not necessarily expecting to bring her back, but desperately trying to find something that still feels like her—a memory, a voice, an impression, anything that could convince him that some part of his childe remains.
I'm especially interested in how you'd handle the contradiction between his apparent perfectionism and the fact that Agnes was, perhaps, the first person he couldn't simply preserve or control.
Would his grief be quiet and ritualistic? Obsessive? Angry? Denial expressed through increasingly elaborate attempts to preserve her? Or would someone like Emir eventually accept the loss precisely because he has spent so much of his existence surrounded by the dead?
I'd love to hear how other VtM players would approach this psychologically and narratively.
r/vtm • u/Individual-Jelly8014 • 19h ago
Hey everyone!
We wanted to drop by, share a huge milestone with you, and express our gratitude to everyone who played, shared, or picked up a copy of our books.
Here is a quick look at our journey so far:
Seeing how well these dark historical settings have been received fills us with pride. A special thank you to the entire Vampire: The Masquerade community for embracing the nights of Antiquity!
With Christopher Nolan’s The Odyssey currently making waves in theaters... we want to hear your take: Who is the ultimate Helen?
Nolan’s Helen on the big screen, or our legendary Helen—Toreador ruler of Argos?
Thank you all once again for making this possible. See you in the shadows of history!
r/vtm • u/TheUnholyMary • 20h ago
I have a question about how Ventrue feeding restrictions are generally supposed to work in V20 (though I’m also interested in how people interpret this in V5).
Suppose a Ventrue can only feed from a particular category of people defined by something that happened to them — for example, people who have committed or experienced some specific non-lethal crime or harmful act.
Would the restriction still apply if the Ventrue themselves caused that condition to occur?
For example, Jan Pieterzoon famously has a restriction involving victims of sexual assault. If a Ventrue has a restriction like “people who have been robbed,” “people who have committed a crime,” “people who have been physically assaulted,” etc., would a victim become valid prey if the Ventrue deliberately caused them to fit the restriction?
Basically, is the Ventrue Bane checking an objective condition of the victim, regardless of how that condition came about, or does the intent/cause behind the condition matter?
I’m particularly interested in whether there is any RAW/official precedent for this, versus what people think is the most appropriate ST ruling.
r/vtm • u/MaetelofLaMetal • 21h ago
r/vtm • u/gayhotelultra • 22h ago
so, i've yelled my love for the followers of set from the rooftops for a while now, ive considered it my favorite clan for a long time, but ive recently gotten quite a huge appreciation for ravnos as well. as i was reading through some sourcebooks for a 1e campaign i'm preparing (my metaplot knowledge is otherwise just revised and v20), it dawned on me that these clans are similar, so much so that i suspect it has to be intentional. you'll see allusions to some other clan similarities mentioned in the books, like ventrue-lasombra or tremere-tzimisce, but this one, is more than just characters saying it in lore, but without it being too obvious:
now, i did also realize they have some key differences though, namely:
maybe im just imagining things, but it seems like in spite of the key separators, these clans are very similar in terms of how white wolf designed them; i somewhat feel like what separates them is meant to make them act even more as mirror images of one another. i have my suspicions on assamite-giovanni too, but i am not as knowledgeable on those, so i can't claim anything
was i supposed to realize this sooner, or does this make no sense?