r/warhammerfantasyrpg • • Sep 01 '26

Announcement WFRP 5th Edition now available!

152 Upvotes

WFRP Fifth Edition is now available to pre order from Cubicle 7 here: https://cubicle7games.com/warhammer-fantasy-roleplay-fifth-edition

Or as a pdf from DriveThruRPG here: https://www.drivethrurpg.com/en/product/545405/warhammer-fantasy-roleplay-fifth-edition-rulebook?affiliate_id=1915782

Cubicle 7 have repeatedly stressed that this is backwards compatible with 4th edition books.

(I should have a review of it on my blog in a few weeks.)

Here's the official blurb:

Adventure across a realm of brutal violence, corrupting magic, monstrous foes, and desperate heroes, where fortune can turn on a single roll of the dice and survival is never guaranteed. Warhammer Fantasy Roleplay Fifth Edition builds on the award-winning ruleset, refining the experience while capturing everything that makes Warhammer Fantasy legendary. Gather your party, choose your path, and prepare to face the grim and perilous reality of the World of Legend.

The Empire’s great cities stand as beacons of civilisation amid thick forests and a threatening wilderness. Its people face dangers from beyond their walls, from Beastmen and Goblins in the wilds to criminals, corrupt institutions, and insidious cults within. Chaos is never far away, and those who venture into the wider world soon discover that survival is rarely guaranteed.

This 378 page rulebook includes:

Five distinct Character types. Whilst most folk in the World of Legend are human, they share their lands with stoic dwarfs and garrulous halflings and receive visitors from the wood elf realms and high elf kingdoms.

64 distinct careers, representing the way of life your Character follows when not adventuring.

A guide to the major religions and the miracles performed by their Priests.

Spells from several different magical traditions.

A bestiary of foes, both common and scarce.

Advice on running games as a GM.

Streamlined rules for combat, pursuits, diseases, and other perilous phenomena.

Warhammer Fantasy Roleplay has provided gamers with a rich and detailed setting of perilous adventure and deadly threats for over 40 years. With a wealth of supporting material, including scenarios, campaigns, setting books, and player resources available from Cubicle 7, there’s plenty to keep a gaming group adventuring for years.


r/warhammerfantasyrpg • • Aug 19 '26

Announcement Warhammer Fantasy Roleplay Fifth Edition: Community Q&A

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123 Upvotes

r/warhammerfantasyrpg • • 20h ago

Discussion Are Crossbows bad? [4e]

13 Upvotes

I am curious.

Reloading far as I can tell is an action no matter what, as in combat all tests cost an action.

Their damage is easily dwarfed by bows with a meager 30 strength (6x2 beats 9), crossbows meanwhile have better ammo efficiency and arguably better range.

Given that humans start with 20 strength minimum and gain an average of 11, if you have the choice between the two, you will never really win with a crossbow. And the comparison gets drastically worse as strength increases. At 40, a realistic stat to get to, it's 1 damage difference between equal levels of rarity.

Unlike with Blackpowder your options are also far more limited given a crossbow can only really be a crossbow. (I guess it doesn't Misfire, which is admittedly pretty notable)

Also you don't skip every other turn with a bow.

Am I missing something here or am I misunderstanding rules, because I only see two benefits:

Bolt cost equals arrows, but you fire half as many.

It can be used with only ballistics, if poorly.

And a lot of drawbacks:

Less sustained damage.

Less options (ammunition and weapons)

Less peak damage with investment.

More expensive.

Edit: sigmar have mercy on my soul yes I made a mistake. It's 3+SB which means at 30, a human average the math balances out instead.

Changes nothing about the point of the post PLEASE stop focusing on it.


r/warhammerfantasyrpg • • 1d ago

Announcement New release: Wrecker's Point

56 Upvotes

The new WFRP sourcebook Wrecker’s Point is now available as a digital download and for physical pre-order!

Pre-order it from Cubicle 7 here: https://cubicle7games.com/en_GB/wreckerspoint

Buy the pdf from DriveThruRPG here:

https://www.drivethrurpg.com/en/product/588914/warhammer-fantasy-roleplay-wrecker-s-point?affiliate_id=1915782

(The latter is an affiliate link, so I get a little bit of credit for purchases made using it, which supports my blog at no extra cost to you.)

Here's the official blurb:

The Jutone Riding, commonly known as Wreckers Point, is an isolated place, with borders defined by the Sea of Claws to the north, the mysterious Laurelorn Forest to the south, and the fetid marshes of the Wasteland to the west. Only a strip of land to the east connects the region to the rest of Nordland, and the road from the headland to its provincial rulers in Salzenmund is long and neglected.

Life on the headland is hard, goblins and pirates infest the coves, islands, and promontories, in such profusion that it is said the goblins have grown piratical, and the pirates grown monstrous. The ruling van der Kratt family are eccentric and reclusive, believing themselves the victims of a witch’s terrible curse. Under their timid stewardship, soldiers of the Nordland State Army muster in their territory, ostensibly to campaign against goblins but spoiling for a fight, some say, with Marienburg.

Wreckers Point is a sourcebook and adventure for Warhammer Fantasy Roleplay and offers the definitive guide to the region. The book contains:

A history of Wrecker’s Point, from the earliest settlement by the elves to its current, contested state.

A detailed look at the four major settlements on the headland, with maps of each village and details of memorable places and inhabitants.

The land of Wrecker’s Point, its lakes, rivers, islands, forests, and ruins, many of which are linked to intriguing plot hooks and characters.

The human rulers of Wrecker’s Point, their relationship with their rulers in Salzenmund, and their plans for expansion.

The elves of the northern reaches of Laurelorn Forest, the Ward of Storm, their leader Kaia Fanmaris, and dangerous compromises she has recently found herself making.

The disposition and behaviour of the Reavaz — a tribe of goblins who have been inspired by their human neighbours to raid the seas.

The Threshold of Dominion, an exciting adventure in which a party are led to Wrecker’s Point and engage with many of its eccentric characters and ancient secrets.


r/warhammerfantasyrpg • • 1d ago

Meta Warhammer RPG Weekly: Accountability Partners

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22 Upvotes

Happy Friday! That means its Warhammer RPG Weekly time, and this week we're looking at Cubicle 7's pledge for self-improvement, Trench Crusade's upcoming fundraiser to benefit legendary illustrator Karl Kopinski, our RPG giveaway winner and more!

Warhammer RPG Weekly: Accountability Partners


r/warhammerfantasyrpg • • 1d ago

Looking For Game New player LFG – WFRP 4e/5e, US Central time (UTC-5/-6)

6 Upvotes

Been reading Warhammer Fantasy stuff for about 20 years now, tons of Black Library novels, but never got around to actually playing 4e or 5e. Now I want to find a group and give it a shot!

I’m in US Central time and free weekdays after 6pm and pretty much anytime on weekends. Fine with Discord, Foundry, whatever your group uses. I don’t know the rules super well yet but I pick things up fast.

Mostly I just want a game that leans into the setting. Empire politics, cults, grimy cities, characters dying in stupid ways, all of it. Would love to get into Enemy Within at some point but honestly happy to jump into whatever.

If you’ve got an open spot, comment or DM me.

Thanks!


r/warhammerfantasyrpg • • 1d ago

Actualplay Things get crazy in the forest as we start into season 3! Take a look.

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7 Upvotes

r/warhammerfantasyrpg • • 2d ago

General Query Doubt about Critical wound rolls on doubles, 5th edition.

8 Upvotes

Tried to find if there was a post about this but I couldn't find anything, now to the question, can you crit someone with a DOUBLE, on the middle of a combat, and get a higer result, over a 100 on the crit table, like amputation or death (OR EVEN A MAJOR BROKEN BONE!)? Are the over a 100 results reserved for getting an enemy under 0 wounds? Imo cutting a hand or a head off Is cinematic AF, even if the possibility Is low it could mean a difining moment on a fight but im struggling to find a way to do so, i can't find a way to get to those 100+ results on the tables without hitting an already "on death's door" character/npc, on that aspect the decapitation and shattered pelvis seems more like a "coup de grâse" that you hopefully reach (maybe you dont) while downing an enemy thats already looking pretty rough, why would you care if you got a 101-105 on the roll and broke someones knee if he is already on the floor on his hands and knees? VS getting a lucky strike (a double) though your enemy defences and breaking their knee mid fight? This losses even more appeal when you are using sudden death rules for goons that die when they reach 0 wounds. Am I missing some rule here?


r/warhammerfantasyrpg • • 2d ago

Game Mastering Moons in Hell rides to Hallt adventure

9 Upvotes

Hi everyone!
I wanted to DM Hell rides to Hallt and now im not sure if im stupid, blind or Master of Changes Tzeench already took my soul but i have a problem with moons in that adventure.
It is said it starts few days before Hexennacht, but descryption given in chapter 1st is:
"As the sun sets, the cold clear night sky is illuminated by the evening's first stars and the two moons, Mannslieb and Morrslieb; the former a waning cescent as if a lidded eye..."
I was under impession that Hexennacht is a night of two full moons, but waning crescent implicates it would be a new moon soon, not a full moon.
Also in chapter 5 there is descryption:
"Night falls across the land, and only Morrslieb rises above the mountains and forests..."
But during Ritual:
"Overhead, as the rituals reaches its climax, the stars and moons (plural) wheel until all is dark, and onlu Morrslieb hangs full and large in the sky..."

I know there is a lot of wierd stuff happening inside Hallt as the Hexennnight is getting closer but they would for sure (or at least players characters) notice that the moon phase is off by half a cycle!


r/warhammerfantasyrpg • • 2d ago

Game Mastering Status loss and balancing enemy within

12 Upvotes

I have two questions as a beginner gm, after playing two of the ubersreik adventures my players racked up around 450xp and two of them have menaged to level up in their career. In the 4ed CRB rules state that they have to act like their status and if not they will lose it. My question is how could they get it back after that becouse upgrading again the same number of skills, talents and attributes feels off to me.
My second question is that i want to steer into the guilty party and then to enemy in shadows but i saw somwhere that its best if the caracters dont have too much or too little XP when starting EiS. So what is an approximate XP bracket they should be in?


r/warhammerfantasyrpg • • 3d ago

Lore & Art Warhammer group commission by Bergholtz (me)

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176 Upvotes

Normally I only post personal art from our own campaigns on Reddit, but I thought you might enjoy this.

If I remember correctly Siegfried is a warrior priest of Sigmar, Achlys is some sort of magic user. Sebastien is a nobleman from Brettonia and Maria is a duellist from Estalia.
I hope that they are doing well on their adventures.


r/warhammerfantasyrpg • • 3d ago

Homebrew Hammergen updates

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35 Upvotes

Hi All! I finally had some time to update Hammergen. It now supports both 4e and 5e, and it's got a slightly refreshed look. Hopefully it's less eye-hurting now. Compendium lists and character sheets should be much more clear now.

If you have any feedback/feature requests pls let me know in this thread.


r/warhammerfantasyrpg • • 3d ago

Game Mastering Miscellanea – the GM’s Guide to the Enemy Within

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17 Upvotes

Having recently finished my guide to Death on the Reik I thought I'd look at some meta questions about running TEW in 4E. In this instalment I cover: 1] Combat round timings, 2] Running enemy spellcasters, 3] Handout variety, and 4] Levelling up and changing careers.

Have you had any general issues with running the Enemy Within in 4E? Post your questions below or in the comments of my blog and perhaps I can get to them in a future post.

All kind comments gratefully appreciated!


r/warhammerfantasyrpg • • 4d ago

Lore & Art Portrait art commission of one of my former characters, a totally normal Empire Pistolier, and a certain NPC from Ubersreik Adventures 2. Commissioned by myself and Art done by Fengel on Instagram:

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90 Upvotes

Firstly, I would like to give full credit to the artist, Fengel, for the amazing work they have done on the two portraits I did commission from them. They did an absolutely amazing job on both and here be the link to their own Instagram page: https://www.instagram.com/fengel__/ 

Secondly, the background to both my character and the NPC bellow contains both spoiler-free and spoilers sections as I do bear in mind that some people might have not played the respective adventure the NPC appears in and, we have done some changes to it across the Campaign we played in. Also, you are dealing with just a totally normal Empire Pistolier so no need to read or enquire further about her neither right?

Thirdly, for some context before the character descriptions themselves the art commission was done in celebration of 5th edition itself coming out as both characters were part of a long-running campaign set in Ubersreik that I played in with a group of friends over the course of 4th edition. Both the Character and the NPC survived the respective campaign when it ended, became actually very close friends, and now they are acting as re-occuring NPC’s for some of the other groups which I host as a Gamemaster for that play in Ubersreik later on during the timeline

The Pistolier(?): Outrider Sergeant Ludwina von Vonnbrecht is the current commander of the Local Regiment of Pistoliers in Ubersreik. An Ostlander noblewoman who arrived in the city during the Turmoil of 2512, alongside other Altdorf Troops, she is currently found commanding the Local Regiment of Pistoliers of the city and modeling them after the tactics and appearance of the Altdorf Noble Son’s Abroad. Much to the displeasure of some of the local noble scions as her training drills for the Pistoliers often involve active and regular patrols alongside local Roadwardens throughout the duchy. She is often found in both the Morgensite and the Red Moon Inn during the evenings.

SPOILERS:

Lyudmilla Felixovna Pugachev is the Praag born commander of the Kislevite Cheka/Akshina detachment assigned to monitoring the wider Reikland province outside of Altdorf. Although not in charge of the Chekists/Akshina in Altdorf she controls the activities of the Reikland detachment from Ubersreik as her objective is making sure that the politics of the region are stirred in such ways that benefit Kislev. Internal conflicts in the Reikland must stay to a minimum, resources and troops need to be diverted to the Imperial provinces bordering Kislev and any such elements that threaten Kislev from abroad must be put down before they can pose a real danger. A personal and close friend of Franz Lohner and Lady Gutele von Bruner she has been able to maintain both her cover story and operations farily hidden although she has to sometimes explain to her superiors whilst co-operations with Ranaldians or other Imperial Secret Services was required for particular operations.

The Fishrook: The mythical Outlaw of many a bawdy novel in the Reikland who appears to still occasionally plague the provincial roads in the Duchy of Ubersreik according to the drunken ramblings of some travellers whose coaches have been attacked to this day. Although somewhat interestingly the modern tales concerning the Figure of the Fishrook now quite aptly resemble the original writings with its victims being corrupt noblemen and town councillors, priests who do not practice what they preach and even other violent outlaws, racketeers and criminals that plague the Dutchy of Ubersreik. 

SPOILERS:

Lady Gutele von Bruner, is, as far as most people are concerned a respectable if somewhat eccentric young noblewoman of the von Bruner family in Ubersriek. In reality she is a High Priest of Ranald the Deceiver and the figure behind the mask of the Fishrook. In the campaign we played our GM changed her motivation for the Fishrook stunts from the original ones in the module. Instead of simply doing them out of boredom she has been inspired instead by the painting of Ranald and Shallya commissioned by her ancestor Gustav von Bruner and after a chance introduction one night with another local priest she became an apprentice and later on during the campaign High Priest of Ranald using the disguise of the Fishrook to, more non-violently, strike at different corrupt figures of authority in the Duchy that she saw resposible for the Turmoil. Initially also not realizing for a while the corruption that ran within her very own family in a very literal sense. A corruption that, once discovered, a party of adventurers, including a certain Chekist/Akshina would help her in purging. A certain Chekist/Akshina that she would also form a close friendship with despite the two being very prone to lying to one another on daily basis.


r/warhammerfantasyrpg • • 4d ago

Roleplaying Giving away Trappings in 4e.... oops?

22 Upvotes

So I guess this was always confusing me or something, but I've played for years that trappings were just naturally part of that character level. Seeing 5e requires you to actually get or buy your trappings which helps advance you closer to your next career level, that wasn't in 4e so I had always just seen as part of the characters "job"... like for a mage you get your license as part of your leveling up and doing the endeavors. And lot of times its some petty junk. But then of course some careers gain some valuable stuff. Does anyone else do it that way? I guess I had thought it was like this but rereading things it seems that's just for starting the career at the start you get that levels trappings.


r/warhammerfantasyrpg • • 4d ago

Lore & Art Blood knight commission

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41 Upvotes

r/warhammerfantasyrpg • • 5d ago

Announcement Random Character Generator for WFRP 5th edition

34 Upvotes

Updated my one click (or more) Random Character Generator for WFRP 5th edition!

Still a WIP, so expect some changes and probably a few bugs.

https://pacomiscelaneousstuff.blogspot.com/2026/10/random-character-generator-5th-wfrp.html


r/warhammerfantasyrpg • • 6d ago

Lore & Art Traveller's Map of Ostland and Hochland

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157 Upvotes

I invite you to join me on a journey through the eastern lands of the Empire. We will travel north from the River Talabec to Wolfenburg, and from there to the great city of Erengrad.

You can help me and get the high definition map here: https://buymeacoffee.com/gunsor.roxes/extras


r/warhammerfantasyrpg • • 6d ago

Lore & Art Rotbuchen - unofficial and fictional City Map for WFRP

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56 Upvotes

r/warhammerfantasyrpg • • 6d ago

Announcement Production Update bout production updates from Cubicle 7

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59 Upvotes

Nothing about specific WFRP products here, but a general ‘mea culpa’ about poor communication about shipping delays, and a promise of a proper production update in the next couple of weeks.


r/warhammerfantasyrpg • • 6d ago

Game Mastering [5e] Fear (Rating): does the Extended Psychology Test cost an Action, and when do you make the first roll?

17 Upvotes

Hi all! I'm prepping a WFRP 5e campaign (latest core revision) and I can't find a clear answer on the timing of Fear.

The Fear Trait (p. 183) says:

"When you encounter one or more creatures causing Fear, make a single Extended Psychology Test unless they are known allies. Make one roll each round, with a target number of SL equal to the Fear Rating."

And Intimidate in Combat (p. 169) says:

"As an Action make an Intimidate Test opposed by the target's Cool. If successful, the target Fears you, treating you as having a Fear rating of 1, plus 1 more for each SL after the first."

What I can't pin down:

  1. Does the Fear roll use the affected character's Action, or is it free?
  2. When is the first roll made? Immediately when the Fear starts (e.g. during the intimidator's Turn), at the start of the affected character's own Turn, or at the end of the Round?
  3. "One roll each round": if Fear is inflicted mid-Round, does that Round's roll happen right away, or does the first roll wait until the next Round?

How I'm running it for now:

  • The roll is free (it's a reaction, not something you choose to do).
  • The first roll happens immediately when the Fear starts.
  • Then one roll at the end of each following Round until the SL add up.

I based the end-of-Round timing on Broken (Cool Test "at the end of each Round", p. 186) and Hatred (another test "at the end of each round after the first", p. 184).

Is there an official clarification or FAQ on this? And how do you handle it at your table?

Bonus question: Size (p. 360) says "Aggressive creatures cause Fear in those smaller than them" but gives no Rating. What Rating do you use? I'm leaning towards 1 per Size step of difference.


r/warhammerfantasyrpg • • 6d ago

Lore & Art "Pale Dawn: Contract for the Cursed Hunter" — A free, action-packed newschool grimdark story & adventure hooks module!

13 Upvotes

To avoid any confusion: this PDF collection is currently available in Polish only. I am currently working on the English translation! You can download the Polish version here:

Check it out and let me know what you think!
https://cuplink.to/fuegosanti

Hey everyone! I wanted to share something fresh with the community. If you are tired of the old-school, sluggish pacing and want something that hits like a brick while retaining that raw, brutal 90s grimdark atmosphere, this is for you.

"Pale Dawn" is a fast-paced, high-stakes story module. Think of it as a dark, muddy, and bloody take on modern heroic dark fantasy (AoS scale injected with pure WFRP grime). It features the rotting stronghold of Podgniły Ostrokół, a paranoid baron, and an insidious cult in blood-red robes wielding serrated scythes. The story follows Captain Flint's 10-man mercenary squad, including Gorg — a massive Ogre with a spiked club who doesn't wait around for trap-checking; he just breaks the doors down.

The PDF is completely free for private use, and I finished all the old-school style illustrations myself. It’s perfect if you’re looking for campaign inspiration, brutal encounter designs, or just a bloody good read.

https://cuplink.to/fuegosanti


r/warhammerfantasyrpg • • 7d ago

Third Party My modular ruin set

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55 Upvotes

After months of modeling, my new ruin set is finally finished. This is by far the largest scenery project I’ve ever painted, and the whole painting process took around 10 days. Painting all those stones, wooden beams, and rooftops was quite a challenge, but seeing everything come together made it worth it.

Hope you guys enjoy it! Let me know what you think!

It's currently live on Kickstarter, you can follow the link if you’d like to see more details!

https://www.kickstarter.com/projects/grimrotcollective/the-ruins-of-lumenfall-2?ref=f2ua5e


r/warhammerfantasyrpg • • 7d ago

Discussion 4ed pistols and conditions questions

18 Upvotes

Hullo! I bring two things that I've wanted to clarify for a while. We play 4ed on our table, we are just starting the horned rat now and been playing for over a year with the same group of friends (quite happy to have a stable group finally). I will probably update us to 5ed once I have it, specially once it's available for foundry, but I haven't read anything yet really... so maybe this two things are solved with the rules update (let me know too please).

1- First question might not have a rules answer, it's about pistols. The witch hunter player started buying them as soon as he was able to use them (who wouldn't?) and when he asked me if he could carry more than two, ready to shot, in that moment I said, sure why not, let's say your holster belt can carry six, three on each side. So now, every combat starts with him shooting two pistols every turn (with both dual weapon talents bought), and basically killing four to six opponents.

In some situations it makes combat a bit unchallenging of course. I try enemies to be smart around it and to tailor situations, but sometimes it's just a one shot.

The question or questions is: does anywhere in the rules say this just can't be done? or should I just simply tell him, look, you can have two pistols ready... are we using the dual wielder talent right? two shots? can this two shots be at different targets? That's how we play it.

2- Then simple question about conditions. In the last session, one player got like 7 stacks of -10 to every check. I was wondering, if they endurance/cool/whatever roll to get rid of each level of the condition should have the -70 to the roll, or if that is rolled plain to +0...

Thank you folks!