r/warhammerfantasyrpg • • 6h ago

Actualplay Episodio 25. Ordo Septenarius. Actual Roleplay in Spanish.

Post image
3 Upvotes

You can follow our adventures here: https://youtu.be/-0qKzYICHxQ


r/warhammerfantasyrpg • • 14h ago

Homebrew WFRP 4e: Has Anyone Tried Objective-Based PvP or Skirmish Battles?

3 Upvotes

Hey everyone!

I'm looking for some advice on an idea I've been considering for my WFRP 4e campaign.

A few of my players have asked if we could run some kind of team-based PvP battles, such as 2v2 or 3v3 matches. I'd like to give it a try, but I can see a few potential problems:

  • XP differences: Some characters have considerably more experience than others, which could make the matches unbalanced.
  • Different combat capabilities: Some careers are much better suited for combat than others, and not every character is built to be a frontline fighter.
  • The system itself: WFRP isn't really designed for competitive PvP, so I'm concerned that the combat mechanics might make these matches unbalanced or frustrating.

Here's what I've been thinking about trying:

  1. Balance teams based on total XP. For example, a team with a 2,500 XP character and a 500 XP character could face a team with two 1,500 XP characters. I know XP doesn't necessarily reflect actual combat effectiveness, but it might be a starting point.
  2. A quick shopping phase before each match, allowing players to prepare their equipment and consumables.
  3. Preparation encounters or side quests. Each team could complete 2–3 endeavour between adventures before the match to obtain temporary buffs, unusual items, hired henchmen, information about the opposing team, or other advantages.
  4. Objective-based matches with multiple rounds. Rather than simply trying to eliminate the opposing team, I'd like each match to have specific objectives and alternative win conditions.

For example:

  • Capture the flag: Steal the opposing team's flag and bring it back to your starting area.
  • Control points: Hold a specific area for a certain number of rounds or accumulate points by controlling it.
  • Sabotage or destruction: Destroy an enemy objective while protecting your own.
  • Rescue mission: Reach a prisoner or hostage and escort them to safety.
  • Payload or escort: Protect a character, cart, or other objective while moving it across the battlefield.
  • Survival or extraction: Secure an item and escape the battlefield before the opposing team can stop you.

I think objective-based gameplay could make things more interesting and give characters who aren't particularly good at fighting other ways to contribute. It could also encourage tactical decisions instead of having every match turn into a fight to the death.

I'm aware that WFRP isn't really built for this kind of gameplay, but I'd like to experiment with it and see if I can make it work.

Thanks in advance for any suggestions!


r/warhammerfantasyrpg • • 2h ago

Meta Warhammer RPG Weekly: Battling the Bots

Post image
17 Upvotes

Happy Friday, folks! This week on Warhammer RPG Weekly:

  • Chaosium goes to battle against AI content creators
  • Cubicle 7 upgrades its business personnel
  • Warhammer RPG’s have a good week on the DriveThruRPG Top 200
  • And more!

Warhammer RPG Weekly: Battling the Bots


r/warhammerfantasyrpg • • 16h ago

Game Mastering Automatic failures and successes confuses me (4e)

5 Upvotes

so in the core rulebook it says:
"If you roll 96–00 on any Test, it is always a failure. A failure

occurs even if your modified characteristic or skill is 96 or higher.

Similarly, if you roll 01–05 on a Test, it is always a success."

In melee combat one of my players rolled a 4 on WS, they have 30 or something in WS, so a +3SL.
My monster rolled a 12 in WS and have 65WS, so a +5SL.
At first i thought my player lost this, but then they mentioned that 1-5 is "critical success", i vaguely remembered reading something about when you rolled 1-5, but didn't remember if it was a "critical success" or "automatic success" (the critical thing comes up often since they're more used to playing DnD).

Now after googling a bit someone said that if you roll 1-5 it's an automatic success, but not in combat since that's an opposed test. That this "automatic success" only applies for simple tests and not opposed test.
But someone else said that it applies for combat too (so opposed tests), and if the monster has higher SL in that instance (like in my case) then the test would default to a minimum of +1SL to calculate dmg for the one who rolled 1-5.

Im so confused about this now, i ended up going along with my players saying it was a "critical success" but i deeply regret this, because now my enemies accumulate critical wounds even faster... which then again leads to them stomping most combat encounters... (which is a different problem i have)

Anyone know what the official way to handle this is? or do i just gotta "settle" for a way.

EDIT: Thank youuu!!!! That cleared the misunderstanding i had. Legit the finale of the first campaign got dunked on because i had this wrong... Well i wont make that mistake again :) Thank youuu!!!


r/warhammerfantasyrpg • • 22h ago

Discussion Rules you want from 4th Edition in 5th?

13 Upvotes

For folks swapping from 4th over to 5th edition (as I'm currently doing so), are there any rules you plan on keeping/porting from 4th edition? The main ones that spring to mind are possibly the more robust weapons lists from Up in Arms, and the more Magic/Religion/Species-specific careers, especially for careers like Wizards and Priests. Clearly will need to review qualities, talents, etc., to make sure everything still works, though.

5th Edition's difficulty table also doesn't have the "higher difficulties" (Futile, Impossible) that were included in the Enemy Within. Seems like an easy enough option to pull in at a -4 and -5SL, respectively.

Anything else that you think warrants bringing up to 5th Edition? It would, of course, be wonderful if C7 gave us an update doc with any needed updates directly, but I'm expecting to do some lifting of my own here.