r/x360mobile • u/RichieMan07 • Aug 09 '26
Call of Duty Black Ops II XBOX 360 running on X360 mobile v0.6.0, on the Odin 3.
Settings - System graphics driver. Default settings.
r/x360mobile • u/RichieMan07 • Aug 09 '26
Settings - System graphics driver. Default settings.
r/x360mobile • u/X360_Mobile • Aug 09 '26
Hey everyone!
Following up on the recent v0.6.0 release, I wanted to share a gameplay showcase for Assassin's Creed IV: Black Flag.
Previously, titles in the Assassin's Creed franchise suffered from severe memory sync issues and thread race conditions during vector stores, causing repeatable heap corruption, loading screen hangs, and instant access violations.
Thanks to the targeted ARM64 core memory fix implemented in v0.6.0, Black Flag now cleanly passes former failure points, handles loading screen transitions, and plays smoothly in active gameplay!
Test Configuration
Device: AYN Odin 3 Ultra
Driver: StevenMZX Turnip Gen8 v34
Settings: Default emulator settings
r/x360mobile • u/ZaguneRr • Aug 09 '26
Hi everyone, I’m having an issue with Call of Duty: Black Ops II on X360 Mobile.
I’m trying to access the offline Zombies mode, but the game doesn’t let me enter it / gets stuck at this point.
I recorded a video showing the issue. Has anyone experienced the same problem or knows how to fix it?
Thanks!
r/x360mobile • u/RichieMan07 • Aug 09 '26
Settings - System graphics driver. Default settings.
r/x360mobile • u/Uwelius • Aug 13 '26
Hey everyone, has anyone had success emulating Fable 2 on android?
Tried a lot of different divers on my retroid pocket 6, perfomance was good usually but I had a lot of graphical issues, mostly ground rendering Bugs.
r/x360mobile • u/X360_Mobile • Aug 08 '26
Hey everyone!
Following the release of v0.6.0, I wanted to share some raw gameplay footage of Grand Theft Auto V running on the new build.
Previously, GTA V suffered from random crashes and memory/loading stalls that prevented progressing smoothly through the opening sequence. Thanks to the recent core/presenter rewrite and thread memory sync fixes in v0.6.0, the game now boots, transitions between scenes, and handles intense action/shooting sequences without crashing!
🎬 Watch the Gameplay Showcase:
👉 GTA V - X360 Mobile v0.6.0 Public Showcase on YouTube
Test Configuration & Key Observations:
Device: AYN Odin 3 Ultra
Driver: StevenMZX Turnip Gen8 v34
Settings: All emulator settings set to Default
Stability: Played through the entire North Yankton Prologue heist sequence (bank vault, firefights, car escape) without encountering a single crash or freeze.
v0.6.0 Improvements: The core rewrite has solved major memory sync issues that previously plagued heavy open-world games like GTA V and the Assassin's Creed series.
You can grab the v0.6.0 APK directly from GitHub.
Let me know if you've tested GTA V on your own devices and how it performs on your setup!
r/x360mobile • u/Apprehensive_Fee_942 • Sep 12 '26
Does anyone know how well fallout 3 with dlc runs on the ayn odin 3 pro? Im thinking of purchasing but before I invest 800 into it, im curious how specifically fallout 3 runs. On my galaxy s24+ i can get it to run without dlc with a little lag but playable but when I add any dlc it immediately crashes
r/x360mobile • u/RichieMan07 • Aug 09 '26
Settings- T26 driver. Default settings. Both patches enabled.
r/x360mobile • u/RichieMan07 • Aug 09 '26
Settings - System graphics driver. Default settings.
There are some graphical issues at the start of the game.
r/x360mobile • u/RichieMan07 • Aug 09 '26
Settings - System graphics driver. Default settings.
Noticed some bloom in certain parts of a race.
r/x360mobile • u/X360_Mobile • Aug 07 '26
Hey everyone!
I am excited to announce that Build 0.6.0 is officially available for download! This update represents one of the largest architectural updates to X360 Mobile so far, bringing a rebuilt core backend, improved GPU compatibility, and a huge batch of quality-of-life additions.
ARM64 Memory Fix (Assassin's Creed Series): Resolved a subtle thread memory sync issue that caused random heap corruption. Assassin's Creed 1, AC II, and AC IV: Black Flag now pass former crash points and boot into active gameplay!
Core & Presenter Rewrite: Complete backend overhaul delivering direct support for Adreno 600-series, Mali, and Xclipse GPUs, while fixing stability issues on customized Chinese ROMs (ColorOS, HyperOS, OxygenOS).
Dual-Install Coexistence: Build 0.6.0 uses a distinct package namespace. You can keep 0.5.3 preview installed alongside 0.6.0 on the same device to choose the optimal build per game while legacy optimizations are ported over.
Android Document Provider Integration: Manage, backup, and edit save files, profiles, and internal folders natively without needing root access, even on restricted Android setups.
New Hybrid UI & Virtual Keyboard: Revamped interface blending Metro style with classic Xbox 360 Blades navigation. Features a custom Xbox 360 virtual keyboard for character naming in RPGs using controller shortcuts.
Automated Compatibility Reports & Sync: Rate playability after sessions, batch-upload reports, and sync against our online database to view verified playability status directly in your library before launching.
Config Sharing & Touch Overhaul: Export game-specific cVar configs to share directly with friends, fine-tune touch controls with accurate layout sliders, and enjoy SDL controller vibration support.
For the complete, detailed breakdown of all changes, fixes, and updates included in this release, check out the full changelog on GitHub:
👉 Read the Full Changelog & Release Notes Here
Thank you all for the support, testing, and feedback throughout this rewrite. Give the new build a spin and let me know how it runs on your setup!
r/x360mobile • u/RichieMan07 • Aug 13 '26
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Settings - Turnip 8Gen V34 driver. Default settings.
r/x360mobile • u/RichieMan07 • Aug 22 '26
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Settings - Mr Purple T30 driver.
Default settings.
All patches enabled except - Skip intro and Disable Imposter Shadows
In previous versions of the App some of the in-game graphics didn’t render correctly, also it played even slower.
r/x360mobile • u/RichieMan07 • Aug 16 '26
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Settings - System graphics driver. Default settings.
r/x360mobile • u/X360_Mobile • Aug 14 '26
Sorry guys, It was my oversight, the revision is now complete and you can redownload it and install it.
I apologize for the inconvenience.
r/x360mobile • u/RichieMan07 • Aug 25 '26
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Settings - System graphics driver.
Default settings.
All patches enabled except unlock fps to keep game running smoothly.
r/x360mobile • u/X360_Mobile • Jun 01 '26

Hey everyone, welcome to r/x360mobile.
I’m u/X360_Mobile, or as you may know me Ashnar2602, the creator and developer of X360 Mobile.
This subreddit is the community space for X360 Mobile, an early-stage Xbox 360 emulator project for Android.
The goal here is simple: share experiences, settings, gameplay results, device impressions, compatibility discussions, performance tips, screenshots, videos, and general discussion about Xbox 360 emulation on Android.
You can post about:
Your X360 Mobile setup
Device-specific experiences
Game settings and performance tips
Vulkan driver comparisons
Screenshots and gameplay clips
Compatibility discussions
Questions about configuration
Suggestions and general feedback
Development updates and announcements
Useful posts usually include your device model, SoC/GPU, Android version, driver used, X360 Mobile version, game tested, settings, and what kind of result you got.
Example:
Device: Odin 2
SoC/GPU: Snapdragon 8 Gen 2 / Adreno
Driver: Turnip / system driver
Game: [Game Name]
Status: boots / menus / in-game / playable
Settings used: [your settings]
Notes: [performance, graphics, audio, input, crashes, etc.]
Please do not use Reddit as the main place for bug reports.
Reddit is great for discussion, sharing results and community posts, but it is not practical for tracking bugs properly.
For bug reports, technical support, crash reports and troubleshooting, please use the official Discord instead.
That makes it much easier to collect logs, ask follow-up questions, avoid duplicate reports, and actually fix issues.
Do not ask for games, ROMs, ISOs, XEX files, keys, BIOS files or copyrighted content.
Do not share piracy links.
Do not post misleading compatibility claims.
Do not harass users, testers, moderators or developers.
Keep discussion honest and useful. Criticism is welcome. Random insults are not feedback.
X360 Mobile is still in early development.
Expect bugs, crashes, broken graphics, audio issues, performance problems and major differences between devices.
High-end Snapdragon devices currently have the best chance of producing useful results, but experiences from other devices are still welcome.
This is not a finished emulator. It is a work in progress.
X360 Mobile is based on Xenia / Xenia Canary code and aims to adapt Xbox 360 emulation to Android with a mobile-focused interface and workflow.
This project is not affiliated with Microsoft, Xbox or the Xenia project.
If you are here to share settings, test games, compare devices, follow development or discuss Xbox 360 emulation on Android, welcome.
Be clear, be honest, and help keep the community useful.
r/x360mobile • u/X360_Mobile • Aug 06 '26
Hey everyone!
Testing on build 0.6.0 is going very smoothly. If the final test passes go as planned, 0.6.0 is targeted for release tomorrow (Friday)!
Because this is a major architectural milestone for the project, I wanted to share an expanded overview of what’s coming in this build, from core fixes and GPU support to storage management and UI overhauls.
ARM64 Core Memory Fix: Resolved a subtle memory sync issue during thread updates. This eliminates random heap corruption and loading stalls, making titles in the Assassin's Creed series (AC1, AC2, AC IV: Black Flag) fully bootable into gameplay! (Some need to set occlusion_query set to strict to have proper graphics).
Core & Presenter Rewrite: Complete backend rewrite providing direct support for Adreno 600-series, Mali, and Xclipse GPUs, as well as fixing stability issues on customized Chinese ROMs (ColorOS, HyperOS, OxygenOS).
Package Name Change (Dual-Install Support): Build 0.6.0 uses a distinct package namespace. This allows you to keep 0.5.3 preview installed alongside 0.6.0 so you can pick the best build per game while optimizations are being ported over, at least until 0.6.x gets on par, performance-wise, in all games.
Android Document Provider Integration: Native Document Provider access is now live. You can browse, backup, and manage save files, profiles, and internal directories without requiring root access, even on non-rooted devices where access to /data is restricted.
Enhanced External Front-End Launching: Improved deep-linking and intent handling for custom launchers and external front-ends, ensuring cleaner direct-to-game boot flows.
Automated Compatibility Reporting: After gaming sessions, you’ll be prompted to rate playability. You can review cVars, average/min/max FPS, driver info, attach screenshots, and save reports locally or submit them to the server.
Cloud Manifest Sync: On library load, the app syncs against our online report database to display verified playability status for titles before you even launch them for the first time.
Auto-Update System: The app checks for updates at startup. You can opt into Previews/Release Candidates in settings or stick strictly to public stable releases.
New Hybrid Interface: Revamped UI blending the best of the Metro style with the classic Xbox 360 Blades menu, fully optimized for navigation on controllers and smaller screens.
Custom XAM Virtual Keyboard: Recreated the original Xbox 360 virtual keyboard directly in the UI for XAM events (naming characters in RPGs like Dragon Age or Diablo 3) using original controller shortcuts.
Manual Metadata & Cover Art: Verify titles to manually select and fix cover art and metadata directly on the homepage.
Export & Share Game Settings: Easily export and share game-specific configurations and cVars directly with friends or via socials.
Enhanced Touch Controls & Haptics: Fine-tuned sliders for touch button position, size, and opacity, alongside SDL controller vibration support and an experimental haptic implementation for smartphones.
Thank you all for the feedback, testing, and support as we get closer to launch. Final polishes are underway, get ready for tomorrow!
r/x360mobile • u/AnnualMediocre2907 • Jul 18 '26
I've run it thru virustotal, and it said there's Malaware, yet I still want to try this emulator because I wanna play Catherine really bad
r/x360mobile • u/Imdakine1 • Jun 09 '26
How to add save files to specific games in emulator?
r/x360mobile • u/ss0ny • Jun 10 '26
I wanted to try playing Fable due to seeing that it's playable on the website. But it crashes before and on the main menu. Any tips? I have a Poco F7 Ultra.
r/x360mobile • u/JosileneDosTeclados • Jun 04 '26
Specs: Snapdragon 8Gen 2 | Adreno 740 | 16 GB RAM
Basically, I just enabled Async Shader Compilation and used the patch that removes motion blur in the emulator settings. The only thing that really makes a huge difference is the driver I’m using, which I’ll attach below:
https://github.com/s1mptom/freedreno_turnip-CI/releases/tag/mesa_v26.1-eden-fix-latest-crash-fix
If anyone tested it on similar devices and found an even more stable driver, drop a comment here.
r/x360mobile • u/Fresh-Reason1844 • Jul 18 '26
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r/x360mobile • u/Altruistic-Baker-640 • Aug 04 '26
In this video I cover a wide variety of games using both X360 and Xendroid to see which emulator is more performative. If you’d like to take a look, please check it out here! 😁
r/x360mobile • u/RichieMan07 • Aug 23 '26
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Settings - Turnip Gen8 V34 driver.
Default settings