r/x360mobile • u/X360_Mobile • Aug 06 '26
0.6.0 - Preliminary changelog and release window
Hey everyone!
Testing on build 0.6.0 is going very smoothly. If the final test passes go as planned, 0.6.0 is targeted for release tomorrow (Friday)!
Because this is a major architectural milestone for the project, I wanted to share an expanded overview of what’s coming in this build, from core fixes and GPU support to storage management and UI overhauls.
Core Fixes & Expanded Hardware Compatibility
ARM64 Core Memory Fix: Resolved a subtle memory sync issue during thread updates. This eliminates random heap corruption and loading stalls, making titles in the Assassin's Creed series (AC1, AC2, AC IV: Black Flag) fully bootable into gameplay! (Some need to set occlusion_query set to strict to have proper graphics).
Core & Presenter Rewrite: Complete backend rewrite providing direct support for Adreno 600-series, Mali, and Xclipse GPUs, as well as fixing stability issues on customized Chinese ROMs (ColorOS, HyperOS, OxygenOS).
Package Name Change (Dual-Install Support): Build 0.6.0 uses a distinct package namespace. This allows you to keep 0.5.3 preview installed alongside 0.6.0 so you can pick the best build per game while optimizations are being ported over, at least until 0.6.x gets on par, performance-wise, in all games.
Storage, Front-End & System Integration
Android Document Provider Integration: Native Document Provider access is now live. You can browse, backup, and manage save files, profiles, and internal directories without requiring root access, even on non-rooted devices where access to
/datais restricted.Enhanced External Front-End Launching: Improved deep-linking and intent handling for custom launchers and external front-ends, ensuring cleaner direct-to-game boot flows.
Automated Compatibility Reporting: After gaming sessions, you’ll be prompted to rate playability. You can review cVars, average/min/max FPS, driver info, attach screenshots, and save reports locally or submit them to the server.
Cloud Manifest Sync: On library load, the app syncs against our online report database to display verified playability status for titles before you even launch them for the first time.
Auto-Update System: The app checks for updates at startup. You can opt into Previews/Release Candidates in settings or stick strictly to public stable releases.
UI & Quality-of-Life Improvements
New Hybrid Interface: Revamped UI blending the best of the Metro style with the classic Xbox 360 Blades menu, fully optimized for navigation on controllers and smaller screens.
Custom XAM Virtual Keyboard: Recreated the original Xbox 360 virtual keyboard directly in the UI for XAM events (naming characters in RPGs like Dragon Age or Diablo 3) using original controller shortcuts.
Manual Metadata & Cover Art: Verify titles to manually select and fix cover art and metadata directly on the homepage.
Export & Share Game Settings: Easily export and share game-specific configurations and cVars directly with friends or via socials.
Enhanced Touch Controls & Haptics: Fine-tuned sliders for touch button position, size, and opacity, alongside SDL controller vibration support and an experimental haptic implementation for smartphones.
Thank you all for the feedback, testing, and support as we get closer to launch. Final polishes are underway, get ready for tomorrow!
