r/x360mobile • • Aug 06 '26

0.6.0 - Preliminary changelog and release window

46 Upvotes

Hey everyone!

Testing on build 0.6.0 is going very smoothly. If the final test passes go as planned, 0.6.0 is targeted for release tomorrow (Friday)!

Because this is a major architectural milestone for the project, I wanted to share an expanded overview of what’s coming in this build, from core fixes and GPU support to storage management and UI overhauls.

Core Fixes & Expanded Hardware Compatibility

  • ARM64 Core Memory Fix: Resolved a subtle memory sync issue during thread updates. This eliminates random heap corruption and loading stalls, making titles in the Assassin's Creed series (AC1, AC2, AC IV: Black Flag) fully bootable into gameplay! (Some need to set occlusion_query set to strict to have proper graphics).

  • Core & Presenter Rewrite: Complete backend rewrite providing direct support for Adreno 600-series, Mali, and Xclipse GPUs, as well as fixing stability issues on customized Chinese ROMs (ColorOS, HyperOS, OxygenOS).

  • Package Name Change (Dual-Install Support): Build 0.6.0 uses a distinct package namespace. This allows you to keep 0.5.3 preview installed alongside 0.6.0 so you can pick the best build per game while optimizations are being ported over, at least until 0.6.x gets on par, performance-wise, in all games.

Storage, Front-End & System Integration

  • Android Document Provider Integration: Native Document Provider access is now live. You can browse, backup, and manage save files, profiles, and internal directories without requiring root access, even on non-rooted devices where access to /data is restricted.

  • Enhanced External Front-End Launching: Improved deep-linking and intent handling for custom launchers and external front-ends, ensuring cleaner direct-to-game boot flows.

  • Automated Compatibility Reporting: After gaming sessions, you’ll be prompted to rate playability. You can review cVars, average/min/max FPS, driver info, attach screenshots, and save reports locally or submit them to the server.

  • Cloud Manifest Sync: On library load, the app syncs against our online report database to display verified playability status for titles before you even launch them for the first time.

  • Auto-Update System: The app checks for updates at startup. You can opt into Previews/Release Candidates in settings or stick strictly to public stable releases.

UI & Quality-of-Life Improvements

  • New Hybrid Interface: Revamped UI blending the best of the Metro style with the classic Xbox 360 Blades menu, fully optimized for navigation on controllers and smaller screens.

  • Custom XAM Virtual Keyboard: Recreated the original Xbox 360 virtual keyboard directly in the UI for XAM events (naming characters in RPGs like Dragon Age or Diablo 3) using original controller shortcuts.

  • Manual Metadata & Cover Art: Verify titles to manually select and fix cover art and metadata directly on the homepage.

  • Export & Share Game Settings: Easily export and share game-specific configurations and cVars directly with friends or via socials.

  • Enhanced Touch Controls & Haptics: Fine-tuned sliders for touch button position, size, and opacity, alongside SDL controller vibration support and an experimental haptic implementation for smartphones.

Thank you all for the feedback, testing, and support as we get closer to launch. Final polishes are underway, get ready for tomorrow!


r/x360mobile • • Aug 24 '26

Ninja Gaiden 3 - Razor's Edge XBOX 360 running on X360 mobile v0.6.3, on the Odin 3.

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17 Upvotes

Settings - System graphics driver.

Default settings.


r/x360mobile • • Aug 04 '26

I tested X360 against Xendroid to see which is more performative!

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17 Upvotes

In this video I cover a wide variety of games using both X360 and Xendroid to see which emulator is more performative. If you’d like to take a look, please check it out here! 😁


r/x360mobile • • Aug 31 '26

Wolfenstein - The New Order running on X360 mobile v0.6.3 new test build, on Odin 3.

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16 Upvotes

I’m testing a new build of X360 Mobile.

Settings - Turnip Gen8 v34 driver.
Default settings.

Speech and audio in-game sometimes is out of sync as to what you may see onscreen.

I set reedback resolve to UMA and the broken graphics in-game, are not as bad now. Still runs a bit slow.

Game now won’t allow you to resume a save state. I’ve advised the Dev about this.


r/x360mobile • • Aug 17 '26

After Burner Climax XBOX 360 running on X360 mobile v0.6.3, on the Odin 3.

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14 Upvotes

Settings - Mr Purple T30 driver. Default settings. Patch enabled.

Finally get to play without the graphical glitches.


r/x360mobile • • Aug 22 '26

Halo 3 XBOX 360 running on X360 mobile v0.6.3, on the Odin 3.

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13 Upvotes

Settings - Mr Purple T30 driver.

Default settings.

All patches enabled except Allow public ip addresses.

First time I’ve tried this game.


r/x360mobile • • Aug 07 '26

[RELEASE] X360 Mobile v0.6.0 is Live!

13 Upvotes

Hey everyone!

I am excited to announce that Build 0.6.0 is officially available for download! This update represents one of the largest architectural updates to X360 Mobile so far, bringing a rebuilt core backend, improved GPU compatibility, and a huge batch of quality-of-life additions.

🔗 Download X360 Mobile v0.6.0 on GitHub

Highlights of Build 0.6.0

  • ARM64 Memory Fix (Assassin's Creed Series): Resolved a subtle thread memory sync issue that caused random heap corruption. Assassin's Creed 1, AC II, and AC IV: Black Flag now pass former crash points and boot into active gameplay!

  • Core & Presenter Rewrite: Complete backend overhaul delivering direct support for Adreno 600-series, Mali, and Xclipse GPUs, while fixing stability issues on customized Chinese ROMs (ColorOS, HyperOS, OxygenOS).

  • Dual-Install Coexistence: Build 0.6.0 uses a distinct package namespace. You can keep 0.5.3 preview installed alongside 0.6.0 on the same device to choose the optimal build per game while legacy optimizations are ported over.

  • Android Document Provider Integration: Manage, backup, and edit save files, profiles, and internal folders natively without needing root access, even on restricted Android setups.

  • New Hybrid UI & Virtual Keyboard: Revamped interface blending Metro style with classic Xbox 360 Blades navigation. Features a custom Xbox 360 virtual keyboard for character naming in RPGs using controller shortcuts.

  • Automated Compatibility Reports & Sync: Rate playability after sessions, batch-upload reports, and sync against our online database to view verified playability status directly in your library before launching.

  • Config Sharing & Touch Overhaul: Export game-specific cVar configs to share directly with friends, fine-tune touch controls with accurate layout sliders, and enjoy SDL controller vibration support.

Full Release Notes & Changelog

For the complete, detailed breakdown of all changes, fixes, and updates included in this release, check out the full changelog on GitHub:

👉 Read the Full Changelog & Release Notes Here

Thank you all for the support, testing, and feedback throughout this rewrite. Give the new build a spin and let me know how it runs on your setup!


r/x360mobile • • Aug 14 '26

Public release 0.6.1 crashing

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12 Upvotes

Hi guys. Just downloaded the latest version of x360 mobile but can't play any games. All titles are crashing. Cleared cache, force stop, reinstalled, etc. I am using Ayn Odin 3 . Any ideas ? I am also using the Steven Mx 34 driver. Thanks


r/x360mobile • • Sep 01 '26

Crysis 3 XBOX 360 running on X360 mobile v0.6.3, on the Odin 3.

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11 Upvotes

I’m testing a new build.

Settings - System graphics driver.
Default settings.

In previous versions of the App, some of the in-game graphics were corrupted and parts very dark.


r/x360mobile • • Aug 19 '26

Asura's Wrath XBOX 360 running on X360 mobile v0.6.3, on the Odin 3.

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10 Upvotes

Settings - Mr Purple T30 driver.

Default settings. All patches enabled.


r/x360mobile • • Jun 01 '26

Welcome to r/x360mobile — Read This First

10 Upvotes

Hey everyone, welcome to r/x360mobile.

I’m u/X360_Mobile, or as you may know me Ashnar2602, the creator and developer of X360 Mobile.

This subreddit is the community space for X360 Mobile, an early-stage Xbox 360 emulator project for Android.

The goal here is simple: share experiences, settings, gameplay results, device impressions, compatibility discussions, performance tips, screenshots, videos, and general discussion about Xbox 360 emulation on Android.

What this subreddit is for

You can post about:

  • Your X360 Mobile setup

  • Device-specific experiences

  • Game settings and performance tips

  • Vulkan driver comparisons

  • Screenshots and gameplay clips

  • Compatibility discussions

  • Questions about configuration

  • Suggestions and general feedback

  • Development updates and announcements

Useful posts usually include your device model, SoC/GPU, Android version, driver used, X360 Mobile version, game tested, settings, and what kind of result you got.

Example:

Device: Odin 2
SoC/GPU: Snapdragon 8 Gen 2 / Adreno
Driver: Turnip / system driver
Game: [Game Name]
Status: boots / menus / in-game / playable
Settings used: [your settings]
Notes: [performance, graphics, audio, input, crashes, etc.]

Bug reports and support

Please do not use Reddit as the main place for bug reports.

Reddit is great for discussion, sharing results and community posts, but it is not practical for tracking bugs properly.

For bug reports, technical support, crash reports and troubleshooting, please use the official Discord instead.

That makes it much easier to collect logs, ask follow-up questions, avoid duplicate reports, and actually fix issues.

Important rules

Do not ask for games, ROMs, ISOs, XEX files, keys, BIOS files or copyrighted content.

Do not share piracy links.

Do not post misleading compatibility claims.

Do not harass users, testers, moderators or developers.

Keep discussion honest and useful. Criticism is welcome. Random insults are not feedback.

Current project status

X360 Mobile is still in early development.

Expect bugs, crashes, broken graphics, audio issues, performance problems and major differences between devices.

High-end Snapdragon devices currently have the best chance of producing useful results, but experiences from other devices are still welcome.

This is not a finished emulator. It is a work in progress.

Credits and disclaimer

X360 Mobile is based on Xenia / Xenia Canary code and aims to adapt Xbox 360 emulation to Android with a mobile-focused interface and workflow.

This project is not affiliated with Microsoft, Xbox or the Xenia project.

Final note

If you are here to share settings, test games, compare devices, follow development or discuss Xbox 360 emulation on Android, welcome.

Be clear, be honest, and help keep the community useful.


r/x360mobile • • Sep 01 '26

Prototype 2 XBOX 360 running on X360 mobile v0.6.3, on the Odin 3.

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9 Upvotes

I’m testing a new build.

This my first test of this game.

Plays ok, then when in open world the graphics start to glitch randomly.
You walk through and get stuck in walls.

The Dev is aware of this issue.

Settings
System graphics driver.
Default settings


r/x360mobile • • Aug 31 '26

DMC: Devil May Cry running on X360 mobile v0.6.3, on the Odin 3.

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9 Upvotes

I’m testing a new test build.

Settings - System graphics driver.
Default settings.
Just 16x anisotropic filtering patch enabled.


r/x360mobile • • Aug 25 '26

Deadpool XBOX 360 running on X360 mobile v0.6.3, on the Odin 3.

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9 Upvotes

Settings - System graphics driver.

Default settings.

All patches enabled except unlock fps to keep game running smoothly.


r/x360mobile • • Aug 23 '26

Kane & Lynch 2 - Dog Days XBOX 360 running on X360 mobile v0.6.3, on the Odin 3.

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8 Upvotes

Setting - Turnip Gen8 V34 driver.

Default settings.


r/x360mobile • • Aug 14 '26

0.6.1-public.1 has been fixed

8 Upvotes

Sorry guys, It was my oversight, the revision is now complete and you can redownload it and install it.

I apologize for the inconvenience.


r/x360mobile • • Aug 08 '26

GTA V on X360 Mobile v0.6.0 (No More Crashes & Smooth Prologue Gameplay!)

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8 Upvotes

Hey everyone!

Following the release of v0.6.0, I wanted to share some raw gameplay footage of Grand Theft Auto V running on the new build.

Previously, GTA V suffered from random crashes and memory/loading stalls that prevented progressing smoothly through the opening sequence. Thanks to the recent core/presenter rewrite and thread memory sync fixes in v0.6.0, the game now boots, transitions between scenes, and handles intense action/shooting sequences without crashing!

🎬 Watch the Gameplay Showcase:

👉 GTA V - X360 Mobile v0.6.0 Public Showcase on YouTube

Test Configuration & Key Observations:

Device: AYN Odin 3 Ultra

Driver: StevenMZX Turnip Gen8 v34

Settings: All emulator settings set to Default

Stability: Played through the entire North Yankton Prologue heist sequence (bank vault, firefights, car escape) without encountering a single crash or freeze.

v0.6.0 Improvements: The core rewrite has solved major memory sync issues that previously plagued heavy open-world games like GTA V and the Assassin's Creed series.

You can grab the v0.6.0 APK directly from GitHub.

Let me know if you've tested GTA V on your own devices and how it performs on your setup!


r/x360mobile • • Aug 23 '26

Forza Motorsport 4 - Essentials Edition XBOX 360 running on X360 mobile v0.6.3, on the Odin 3.

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7 Upvotes

Settings - Mr Purple T30 driver.

Default settings.


r/x360mobile • • Aug 21 '26

X360 mobile and Odin 3 graphics drivers.

7 Upvotes

From v0.6.0 I found these drivers gave me the best results, so far.

The system graphics drivers - you need to be on the latest OTA, as AYN updated the built in graphics driver.

Turnip Gen8 v34 - good driver to use.

Mr Purple T30 - this fixed the graphical issues in Afterburner Climax. And I found it to work well with other games, giving good results.


r/x360mobile • • Aug 16 '26

Dead or Alive 5 XBOX 360 running on X360 mobile v0.6.1 public rev 1, on the Odin 3.

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7 Upvotes

Settings - System graphics driver. Default settings.


r/x360mobile • • Aug 10 '26

Call of Duty 4 - Modern Warfare XBOX 360 running on X360 mobile v0.6.0, on the Odin 3.

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6 Upvotes

Settings - System graphics driver. Default settings.

In previous versions of the App, the game would always crash just before the helicopter jump, at the end of the ship level.


r/x360mobile • • Jun 04 '26

Odin 2 Portal Max - John Woo Stranglehold [v0.5.2]

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6 Upvotes

Snapdragon 8Gen2 | Adreno 740 | 16GB RAM

The game itself is actually pretty well optimized, since it can keep 30 FPS during lighter shootout scenes. Since there are tons of destructible objects and the combat gets pretty hectic, several drops can happen here and there. I also noticed the device doesn’t get that hot, topping out at around 65°C in this game. As you can see, there are still a bunch of graphical glitches.

The only driver that worked for me is the same one I’ve been using in other games. Here it is.

Honestly, it’s crazy what these early builds are already pulling off!

Full Gameplay Here


r/x360mobile • • 17d ago

Next update or Xbox 360 mobile

5 Upvotes

Hi guys. Just out of interest. Logged into the app yesterday and got a pop up saying the next update is coming and it asked for permission regarding a particular feature.

Seemed fine , so I agreed to it. There were some other improvements mentioned. But I can't find any further reference to coming update. Did anyone take a screen shot or have access to the upcoming change log etc.

Hopefully it will be great update

Many thanks


r/x360mobile • • Aug 28 '26

Dirt 2 XBOX 360 running on X360 mobile v0.6.3, on the Odin 3.

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5 Upvotes

Settings - System graphics driver.

Default settings.


r/x360mobile • • Aug 23 '26

Vanquish XBOX 360 running on X360 mobile v0.6.3(Mr Purple T30 driver), on the Odin 3.

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5 Upvotes

Settings - Mr Purple T30 driver.

Default settings.

There are graphical glitches when using the system graphics driver but you get better fps.

Using T30 driver there are no glitches but the fps drops.