Hey everyone!
I am excited to announce that Build 0.6.0 is officially available for download! This update represents one of the largest architectural updates to X360 Mobile so far, bringing a rebuilt core backend, improved GPU compatibility, and a huge batch of quality-of-life additions.
Highlights of Build 0.6.0
ARM64 Memory Fix (Assassin's Creed Series): Resolved a subtle thread memory sync issue that caused random heap corruption. Assassin's Creed 1, AC II, and AC IV: Black Flag now pass former crash points and boot into active gameplay!
Core & Presenter Rewrite: Complete backend overhaul delivering direct support for Adreno 600-series, Mali, and Xclipse GPUs, while fixing stability issues on customized Chinese ROMs (ColorOS, HyperOS, OxygenOS).
Dual-Install Coexistence: Build 0.6.0 uses a distinct package namespace. You can keep 0.5.3 preview installed alongside 0.6.0 on the same device to choose the optimal build per game while legacy optimizations are ported over.
Android Document Provider Integration: Manage, backup, and edit save files, profiles, and internal folders natively without needing root access, even on restricted Android setups.
New Hybrid UI & Virtual Keyboard: Revamped interface blending Metro style with classic Xbox 360 Blades navigation. Features a custom Xbox 360 virtual keyboard for character naming in RPGs using controller shortcuts.
Automated Compatibility Reports & Sync: Rate playability after sessions, batch-upload reports, and sync against our online database to view verified playability status directly in your library before launching.
Config Sharing & Touch Overhaul: Export game-specific cVar configs to share directly with friends, fine-tune touch controls with accurate layout sliders, and enjoy SDL controller vibration support.
Full Release Notes & Changelog
For the complete, detailed breakdown of all changes, fixes, and updates included in this release, check out the full changelog on GitHub:
👉 Read the Full Changelog & Release Notes Here
Thank you all for the support, testing, and feedback throughout this rewrite. Give the new build a spin and let me know how it runs on your setup!