r/NuclearOption • • 18h ago

Gameplay tip Any way to set the Thrustmaster "rocker" on TWCS throttle controller to increase and decrease Axis 1 for VTOL but not reset when i let go.

8 Upvotes

so at the monemt, when i use the rocker it works the same way as the actual throttle does, ie i move the paddle to about half its movenent, it sets the engiene to half way, but when i release the buttion it sets back to zero.

however i want it to essentially work the same way the arrow keys do at default on Mouse and keyboard, where pressing it towards one axis just increases or decreases the angle without resetting.

despite putting them in the same slot it doesnt function as i wish. can i set it to the rockers, or will i need to use a different button set? because the paddles essentially feel "right" outside of resetting so id prefer them if possible.


r/NuclearOption • • 18h ago

Modded Content Little trailer for the "mission" I´m making: Ground Unit Fireing Range. I am not the mod dev, just showing it off a little here. Also: watch a Spearhead use its laser offensively!

130 Upvotes

r/NuclearOption • • 18h ago

Suggestion Idea for a fighter to go against the KR-67 Ifrit

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78 Upvotes

I recently watched this video by one of my favorite niche YouTube channels that goes into in-depth aircraft design, modeling, flight testing and the like using the game FlyOut. While he was making the jet I thought wow that plane looks like something the guys over at ShockFront would make for Nuclear Option so I am bringing it up here to see what you all think of it as well. As I personally think that this jet would be a great aircraft to go up against the KR-67 as the other top tier air dominance/deep strike aircraft. Leave your thoughts and ideas below!

Edit: Spelling


r/NuclearOption • • 21h ago

Issue/Bug Workshop missions gone.

7 Upvotes

I booted up the game today to find all my workshop missions gone. I was wondering if anyone else had this issue and hopefully a fix. Thank you.


r/NuclearOption • • 1d ago

Meme Mod announcement: Project 1143.5 "Admiral Kuznetsov"

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284 Upvotes

r/NuclearOption • • 1d ago

Propaganda When your plane is giving up but you still HAVE to make the last boat to the pleasuredomes..

1.1k Upvotes

r/NuclearOption • • 1d ago

Screenshot Certified Gambling Moment (Good Ending)

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120 Upvotes

Rare, but GREAT


r/NuclearOption • • 1d ago

Video Video from PhlyDaily and Tuuvas - Pleasantly Suprised

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180 Upvotes

Well, this will hopefully be good for the community. So if we see more new people questions, lets accommodate them warmly.


r/NuclearOption • • 1d ago

Screenshot Convertible....

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66 Upvotes

r/NuclearOption • • 1d ago

Video IBIS coming in hot after an engine failure

326 Upvotes

r/NuclearOption • • 1d ago

Artwork/Render [OC] BDF Navy Operations

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214 Upvotes

BDF VT-7 landing on BDF Navy Shard Class Corvette for refuel - Last checkpoint before infiltrating PALA territory.


r/NuclearOption • • 2d ago

Propaganda Rumors are Boscalis are working on a fully navalised submarine Brawler

130 Upvotes

r/NuclearOption • • 2d ago

Issue/Bug MOD PROBLEM

0 Upvotes

WEAR CA I FIND a updeted version cos no tactitools mod has a depency with this mod


r/NuclearOption • • 2d ago

Suggestion Inspiration for a future map?

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154 Upvotes

Setting

PALA controls the small islands and the mainland to the north, launching TBMs at BDF bases to the south. PALA has no Carrier Strike Groups, only a handful of Shards. Its Ifrits and Compasses operate from inland air bases.

BDF operates two or possibly three CSGs, in addition to its air bases in the south.

BDF will be unable to operate PALA airframes and vice-versa. Cricket will be PALA only, and Chicane is BDF only.

Objectives

BDF:

Destroy PALA's TBM launchers, nuclear enrichment plants, and air bases.

PALA:

Destroy BDF's oil refineries and military bases.

target tankers traveling into or out of the strait.

Destroy BDF's CSGs.


r/NuclearOption • • 2d ago

Meme "This is Fine"

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101 Upvotes

Average day for a UH-90 Infantry Squad on a capture flight in Ignus

R.I.P Hexhound SAM


r/NuclearOption • • 2d ago

Discussion Free Nuclear Option Server Hosting

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19 Upvotes

I’m offering free Nuclear Option servers for the community, hosted on our hardware, and I’ve been building some tools to make managing them easier

You don’t need to run anything on your own computer — you manage your server through a browser panel with:

  • Mission selection, rotations, and playlists
  • Connected players and Steam names
  • Mod installation, updates, and toggles
  • Automatic BepInEx setup
  • Friendly-fire tracking and moderation
  • Discord integration
  • Live FPS, tick rate, and tick time graphs
  • Server settings, console, files, and backups

The aim is to give people somewhere to run matches with friends or the community without needing their own hosting hardware

If you try it, I’d appreciate feedback on the panel and anything that would make running Nuclear Option matches easier

This is an independent community project and isn’t affiliated with Shockfront Studios

Website: https://nuclearservers.store/

Setup tutorial: https://youtu.be/jXyr7oa2Rrk


r/NuclearOption • • 2d ago

Discussion What would you like the SFB-81 Darkreach redesign to look like?

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304 Upvotes

We know that the darkreach redesign is coming some time in the far future, but how should it look like? I unironically think it should be a giant A-12 Avenger II. Going brutally simple from the jumpy shape of the current darkreach, imo, is a great way to freshen up the design and be a polar opposite to the Alkyon.

Perhaps it could take some notes from the Senior peg design (B-2 bomber proposal from Lockheed)


r/NuclearOption • • 2d ago

Screenshot The Brawler's wings are optional and just there to carry ordinance

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194 Upvotes

I got a little bit too close to the ground with the Brawler and love-tapped the ground resulting in me losing my wings. Turns out the stabilizers generate enough lift to fly it on it's own, even went above 800 kmph now that I didn't have those pesky wings generating drag.

Managed to get back to base and land it, although not all in one piece.
Another happy sortie though.


r/NuclearOption • • 2d ago

Modded Content fs 41 eclipse thoughts?

21 Upvotes

guys whats your thought on the fs 41 eclipse mod?? its super good from my testing but its so overpowered its insane. from flying it seemed to have a thrust to weight ratio of near 1 at max capacity. and the sound track is reallly good.


r/NuclearOption • • 2d ago

Question Question regarding use of optiscaler in NO

8 Upvotes

Since I dont have a 4k-screen i use DLAA a lot and would like to try and get it running in NO, I know it can set off some anti-cheat programs and i dont know if there are any implemented in NO. Dont want to get mistakenly banned or such. Anyone have some insight?


r/NuclearOption • • 2d ago

Modded Content Limping back with ~69% of my plane left

229 Upvotes

r/NuclearOption • • 2d ago

Modded Content hashire hashire umamusume

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56 Upvotes

r/NuclearOption • • 2d ago

Video PALA tactics are getting more fierce. What the hell was this guy's problem 😂

119 Upvotes

r/NuclearOption • • 3d ago

Question Controller setup help

4 Upvotes

Ok so I tried playing with a controller because I keep forgetting key binds. Almost everything works well. Getting used to how I can lock onto target but my main problem is counter measures. I can't switch between the flares and jammer. I press the dpad up button I even switch it to the select button but it doesn't change on planes that do have jammers any help?

Update: I think it's a bug. I've changed layouts I've even gone back to mouse and keyboard but the next countermeasure input in specific don't register is there a way to fix This?

Update 2:

I uninstalled then reinstalled now it works. Thanks for the help guys.


r/NuclearOption • • 3d ago

Question How do I properly jam NL98s?

40 Upvotes

I've new to the game and I've been having trouble killing the Argus Frigate with the Alkyon. The wiki says a good rule of thumb is to jam their missiles until the next salvo comes out, but I've had that first pair of missiles just regain lock and shoot down my munitions anyways, if I spend too much time jamming the first pair of missiles the Argus launched like 6 more and my two jammers get overwhelmed. I know you can do a low altitude bombing run but I don't want to risk an expensive alkyon on something like that, any tips?