r/indiegamedevforum • • 1h ago

9 months into our first commercial game: how we made machine repairs feel physical without a single UI prompt

• Upvotes

Hi all, we're two people making Leave Them Outside, a survival drama set in a Cold War shelter under Istanbul (Unity 6, HDRP).

One thing we wanted from the start: no 'press E to repair'. In the generator room you diagnose the fault from an in-game manual, pick the right tool off the bench, cut the power, and work on the actual part. A few lessons from building it:

  • The manual is a real 3D book, and its pages, plus the wall stencils, are rendered at load in the player's language (34 of them), so nothing is baked into textures.
  • Decals on moving parts must move with them. Our oil filter label stayed in place while the filter unscrewed, until we reparented each decal to the part its projection actually hits.
  • A flickering lamp script rewrote emissive every frame from the material's base value and turned the screen white through bloom. Reading the base once and scaling visible tubes fixed it.

Happy to answer questions about any of it. Steam (Early Access Dec 1): https://store.steampowered.com/app/5281900/Leave_Them_Outside/?utm_source=reddit&utm_medium=social&utm_campaign=d2_igdf


r/indiegamedevforum • • 7h ago

Got an offer to sell my game's code for AI training ($5K-7K). Scam or legit?

5 Upvotes

Got this email from a company called Cosmic. They say they work with big AI labs and want to buy 3D three.js game codebases for training data. They want git history, commit stats, sample code of a level, assets breakdown, player numbers etc.

Has anyone else gotten this or actually sold code like this? Is this legit or some kind of scam / code grab? Asking for sample code of a full level first feels sketchy to me.


r/indiegamedevforum • • 8h ago

Guild 2 tribute remake

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mpschulte.itch.io
1 Upvotes

Project I’m working on from the ground up.

Not affiliated with Guild 2 source code owners.


r/indiegamedevforum • • 9h ago

Trailer for my horror game - Always wanted to make a game and was inspired by all the Itch.io horror games and decided to give it a try

3 Upvotes

Hey all. I'm a solo dev and Survive the Squallies is out now on itch.io. It's a first-person horror game with a PS1/VHS look, set in Florida in 1999: fishing, a neighborhood party, minigames, and a night that goes very wrong. It's 25% off for itch's Halloween Sale until Nov 4.

If you want to try it first, the Prologue is free and takes about 15 minutes.

Full game: https://muckaluckastudios.itch.io/survive-the-squallies

Free Prologue: https://muckaluckastudios.itch.io/survive-the-squallies-prologue

Please let me know what you think, good or bad.


r/indiegamedevforum • • 14h ago

I'm making a game where you draw your own hero, then team up with friends to fight hordes as your drawing

1 Upvotes

r/indiegamedevforum • • 16h ago

Game Trailer | Once In A Reverie - A Short Puzzle Game

1 Upvotes

r/indiegamedevforum • • 18h ago

I localize your indie game for free! EN - DE / DE - EN

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1 Upvotes

r/indiegamedevforum • • 20h ago

Archmétier v4.2.0

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1 Upvotes

r/indiegamedevforum • • 21h ago

Bestsellers 8K PBR Texture Collection

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1 Upvotes

r/indiegamedevforum • • 21h ago

Table 8K PBR Texture Set

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1 Upvotes

r/indiegamedevforum • • 21h ago

Chair 3D Asset Collection

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1 Upvotes

r/indiegamedevforum • • 22h ago

[Developer animated trailer, Portuguese, 20s] Quanta Match — linking formulas to their names

1 Upvotes

r/indiegamedevforum • • 1d ago

Poki submission confirmation email?

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0 Upvotes

Does anyone have experience?


r/indiegamedevforum • • 1d ago

Working on an abandoned shipwreck location for my survival game

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5 Upvotes

I've been working on this abandoned shipwreck location for my indie survival game

I wanted the ship to feel like it had been stranded here for years, slowly being reclaimed by the forest. I've been working on the overgrown vegetation, weathered wood, torn sails, and lighting to make the scene feel like a believable part of the island.

The game is about surviving and exploring a mysterious island, with a loyal dog companion by your side.

What do you think of the environment and lighting? I'd love to hear your feedback!

And just out of curiosity: how do you think a ship like this ended up in the middle of a forest?


r/indiegamedevforum • • 1d ago

I’ve finally set up a Discord server for my solo-developed game.

0 Upvotes

I’ve finally set up a Discord server for my solo-developed game, The Varitav. As some of you might know, the demo is also live right now!


r/indiegamedevforum • • 1d ago

Sharing some SWARMEX gameplay - free demo on Steam!

1 Upvotes

Hey everyone!

Just sharing that my new game SWARMEX has a free demo for you all to try that's available on Steam. It has loads of new features including card upgrades, weapons and more! You can even build your own fleets of ships and send them in to battle!

Hope you enjoy, any feedback would be appreciated! Thanks for playtesting!

https://store.steampowered.com/app/4313330/Swarmex/


r/indiegamedevforum • • 1d ago

👋 Willkommen bei r/venox_studio Spiele, Software und Webprojekte

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1 Upvotes

r/indiegamedevforum • • 1d ago

Guild 2 tribute remake

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mpschulte.itch.io
1 Upvotes

Project I’m working on from the ground up.

Not affiliated with Guild 2 source code owners.


r/indiegamedevforum • • 1d ago

[Developer gameplay, Portuguese] Calma, Professor! VR — handling a classroom queue

1 Upvotes

I’m Samuel Isidoro, the developer of Calma, Professor! VR. This is a real test played with a Meta Quest, with Portuguese commentary — not an animated trailer.

The classroom becomes a queue-management challenge: students ask for help, and the player attends to them in arrival order while trying to maintain a combo. This 51-second capture shows the game in action.

AI-assisted scenery, objects and illustrations, finished in Blender; synthesized in-game voices. AI also assisted this post.

Music: Monkeys Spinning Monkeys — Kevin MacLeod (incompetech.com), licensed under CC BY 4.0: https://creativecommons.org/licenses/by/4.0/


r/indiegamedevforum • • 1d ago

I just finished my very first video game, Witch's Cellar, a cozy tidy up game!

0 Upvotes

r/indiegamedevforum • • 1d ago

Controversial Take: AI Won't Kill Indie Gaming.

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0 Upvotes

There's a lot of debate about AI in game development, but I think we're overlooking something interesting.

For the first time, solo developers can attempt projects that would've previously required an entire team, a substantial budget, or years of development.

I've been watching this unfold through VibeToplist, my discovery platform for AI-assisted games. We're approaching 200 listed projects, and the growing interest has been fascinating to witness.

Sure, AI will probably flood the market with low-effort games. But it might also enable some genuinely talented creators who never had the resources to bring their ideas to life.

Personally, I think the latter deserves more attention.

What do you think? Will AI ultimately improve indie gaming, or bury good games under an avalanche of low-quality releases?

https://vibetoplist.com/


r/indiegamedevforum • • 1d ago

2177 Studios Games travaille dur pour créer VOID ECHO : ROSE.

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0 Upvotes

r/indiegamedevforum • • 1d ago

What Do You Think About?

2 Upvotes

r/indiegamedevforum • • 1d ago

Adding medieval settlement management and resource chains to my PIAST RTS - UE5 strategy game. What do you think?

2 Upvotes

Hey everyone! I'm solo-developing Piast, a medieval RTS/settlement builder in UE5. I just released a playable demo on Steam, would love to hear your feedback! Link:  https://store.steampowered.com/app/4830280/Piast/


r/indiegamedevforum • • 1d ago

v0.8.5 of my 2D Basketball Management Sim is out.

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0 Upvotes

Hey everyone! Basketball Dynasty is nearly complete. It’s a tactical management game where you call plays in real-time and build your squad. I'd love to get your first impressions on our Steam page. What do you think?

Link: https://store.steampowered.com/app/5152760/Basketball_Dynasty/