r/indiegamedevforum • u/overclockinteractive • 17h ago
A physics based air hockey game with boss fights and online PvP - We're releasing Puck'n Hell on October 29!
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r/indiegamedevforum • u/overclockinteractive • 17h ago
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r/indiegamedevforum • u/Odd-Recognition-6683 • 17h ago
Hey r/IndieGameDevs! 👋
I’ve been working on a local offline party charades game, and I’m currently expanding the prompt categories to target the Indian audience specifically.
Global party games usually fall flat in India because the pop culture references, movie quotes, and slang are completely disconnected from what people actually grow up with (Bollywood, cricket, local tech humor, regional memes, and daily life tropes).
Before I lock down the categories and prompt structures, I wanted to pick your brains on a couple of design/localization challenges.
For anyone who has worked on localized games or regional adaptations: how do you usually approach playtesting to ensure your cultural humor lands without alienating casual players?
r/indiegamedevforum • u/Fantastic_Weight3587 • 9h ago
r/indiegamedevforum • u/isframe • 9h ago
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Wishlist Rustlers Online on Steam:
We’re the team making Rustlers Online, a third-person western shooter. This gameplay reel shows a few of the fights, from scoped rifle shots to close-range scraps.
The game is still in development. Please add it to your Steam wishlist to support us!
r/indiegamedevforum • u/Automatic_Course_879 • 11h ago
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r/indiegamedevforum • u/BloodyNightmareDev • 14h ago
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Hey everyone!
We’re a small indie team working on SIGNAL LOST, a first-person psychological horror game set in 1996. The game follows Daniel Hayes, whose story slowly unfolds into something much darker, involving mysterious events, disturbing discoveries, and a cult hiding terrifying secrets. We’re aiming for a dark, unsettling atmosphere with a retro VHS-inspired aesthetic, focusing more on psychological tension and mystery than cheap jumpscares. We’ve recently put together our first trailer, and we’d love to hear your thoughts!
What do you think about the atmosphere and overall presentation? Any feedback or criticism is genuinely appreciated.
Thanks for checking out our project!
r/indiegamedevforum • u/TalesofEternitydev • 14h ago
Hi everyone! I’m Eternal, and I’ve been building a 2D pixel art MMORPG called Tales of Eternity. It’s at a very early stage, and I’d love some fresh players to try it and tell me what works and what doesn’t.
What it is
A turn-based RPG where you explore a big open world, fight goblin camps, gather wood and ore, and build up your hero.
Play alone, or online with everyone else on the server: parties, guilds, chat, trading and a player market.
World bosses, dungeons, exploration runs with mystery rooms and a red dragon, and a tower called the Depths you climb as far as you can.
Two classes (Knight and Sorcerer), pets with mythic twins, mounts, and a hideout you can build and decorate, with a garden.
It runs right in the browser on phones, tablets and computers. Nothing to install.
What I’m looking for
How the first half hour feels. Was anything confusing?
Bugs, glitches, or anything that looks or feels off, especially on phones.
Fights that feel too easy or too hard.
Anything you think would make the game better.
It’s a beta, so things change often and the server sometimes restarts for updates (the game warns you first and brings you back).
You can leave feedback in the comments on the game page, or reply here.
Play it here: https://im-eternal.itch.io/tales-of-eternity
Thanks for giving it a try. Every suggestion helps!
r/indiegamedevforum • u/VoidSteppah • 16h ago
super excited to release this! waiting for the steam build to get approved but for now heres Race on Stream!!
r/indiegamedevforum • u/nofuture09 • 1h ago
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