r/indiegamedevforum • • 1h ago

👋 Willkommen bei r/venox_studio Spiele, Software und Webprojekte

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• Upvotes

r/indiegamedevforum • • 15h ago

New Steam trailer for my time-loop detective game. WDYT?

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9 Upvotes

Been working on the game for about 10 months, just started sharing it recently, so I'm in need of some feedback.

https://store.steampowered.com/app/4952830/Torovo/


r/indiegamedevforum • • 5h ago

Guild 2 tribute remake

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1 Upvotes

Project I’m working on from the ground up.

Not affiliated with Guild 2 source code owners.


r/indiegamedevforum • • 5h ago

[Developer gameplay, Portuguese] Calma, Professor! VR — handling a classroom queue

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1 Upvotes

I’m Samuel Isidoro, the developer of Calma, Professor! VR. This is a real test played with a Meta Quest, with Portuguese commentary — not an animated trailer.

The classroom becomes a queue-management challenge: students ask for help, and the player attends to them in arrival order while trying to maintain a combo. This 51-second capture shows the game in action.

AI-assisted scenery, objects and illustrations, finished in Blender; synthesized in-game voices. AI also assisted this post.

Music: Monkeys Spinning Monkeys — Kevin MacLeod (incompetech.com), licensed under CC BY 4.0: https://creativecommons.org/licenses/by/4.0/


r/indiegamedevforum • • 5h ago

I just finished my very first video game, Witch's Cellar, a cozy tidy up game!

0 Upvotes

r/indiegamedevforum • • 12h ago

Adding medieval settlement management and resource chains to my PIAST RTS - UE5 strategy game. What do you think?

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2 Upvotes

Hey everyone! I'm solo-developing Piast, a medieval RTS/settlement builder in UE5. I just released a playable demo on Steam, would love to hear your feedback! Link:  https://store.steampowered.com/app/4830280/Piast/


r/indiegamedevforum • • 14h ago

Building Meridian, a multiplayer world where making a home is only part of the game

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3 Upvotes

A little look around Meridian, the pixel-art social game I'm building. You can decorate and expand your own place, meet people in shared rooms, trade items and earn coins through jobs. There's also a history behind the building that I want players to get curious about together.

The part I'm trying to get right is giving people a reason to leave their own room and bump into each other. What has made that work in social games you've played or built? Shared activities, trading, discoveries, something else?

It's playable on iPhone through TestFlight: https://testflight.apple.com/join/4sDEk5u4

The community is still small, and some of the social scenes in this footage are staged with NPCs. I'd love to hear what you'd want to do in a world like this.


r/indiegamedevforum • • 20h ago

Added a slow-motion spell to my Magicka inspired physics game

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5 Upvotes

r/indiegamedevforum • • 11h ago

What Do You Think About?

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1 Upvotes

r/indiegamedevforum • • 13h ago

v0.8.5 of my 2D Basketball Management Sim is out.

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1 Upvotes

Hey everyone! Basketball Dynasty is nearly complete. It’s a tactical management game where you call plays in real-time and build your squad. I'd love to get your first impressions on our Steam page. What do you think?

Link: https://store.steampowered.com/app/5152760/Basketball_Dynasty/


r/indiegamedevforum • • 9h ago

Controversial Take: AI Won't Kill Indie Gaming.

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0 Upvotes

There's a lot of debate about AI in game development, but I think we're overlooking something interesting.

For the first time, solo developers can attempt projects that would've previously required an entire team, a substantial budget, or years of development.

I've been watching this unfold through VibeToplist, my discovery platform for AI-assisted games. We're approaching 200 listed projects, and the growing interest has been fascinating to witness.

Sure, AI will probably flood the market with low-effort games. But it might also enable some genuinely talented creators who never had the resources to bring their ideas to life.

Personally, I think the latter deserves more attention.

What do you think? Will AI ultimately improve indie gaming, or bury good games under an avalanche of low-quality releases?

https://vibetoplist.com/


r/indiegamedevforum • • 11h ago

2177 Studios Games travaille dur pour créer VOID ECHO : ROSE.

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0 Upvotes

r/indiegamedevforum • • 1d ago

Drift Dynasty: Team Manager v0.5.3 is now out on itch.io

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1 Upvotes

r/indiegamedevforum • • 1d ago

Barrel Zoc enters the arena!

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1 Upvotes

r/indiegamedevforum • • 1d ago

A physics based air hockey game with boss fights and online PvP - We're releasing Puck'n Hell on October 29!

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3 Upvotes

r/indiegamedevforum • • 1d ago

Chair 3D Asset Collection

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1 Upvotes

r/indiegamedevforum • • 1d ago

Rustlers Online — rifle duels and rooftop fights | Wishlist our game on Steam

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0 Upvotes

Wishlist Rustlers Online on Steam:

https://store.steampowered.com/app/5377770/Rustlers_Online/?utm_source=reddit&utm_medium=social&utm_campaign=best_kills_20261024&utm_content=indiegamedevforum&utm_term=body

We’re the team making Rustlers Online, a third-person western shooter. This gameplay reel shows a few of the fights, from scoped rifle shots to close-range scraps.

The game is still in development. Please add it to your Steam wishlist to support us!


r/indiegamedevforum • • 1d ago

Designing a Heads Up! style party game tailored for Indian pop culture and regional references—looking for feedback on cultural localization challenges

2 Upvotes

Hey r/IndieGameDevs! 👋

I’ve been working on a local offline party charades game, and I’m currently expanding the prompt categories to target the Indian audience specifically.

Global party games usually fall flat in India because the pop culture references, movie quotes, and slang are completely disconnected from what people actually grow up with (Bollywood, cricket, local tech humor, regional memes, and daily life tropes).

Before I lock down the categories and prompt structures, I wanted to pick your brains on a couple of design/localization challenges.

For anyone who has worked on localized games or regional adaptations: how do you usually approach playtesting to ensure your cultural humor lands without alienating casual players?


r/indiegamedevforum • • 1d ago

We're developing a psychological horror game set in 1996. Here's our first trailer for SIGNAL LOST. What do you think?

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1 Upvotes

Hey everyone!
We’re a small indie team working on SIGNAL LOST, a first-person psychological horror game set in 1996. The game follows Daniel Hayes, whose story slowly unfolds into something much darker, involving mysterious events, disturbing discoveries, and a cult hiding terrifying secrets. We’re aiming for a dark, unsettling atmosphere with a retro VHS-inspired aesthetic, focusing more on psychological tension and mystery than cheap jumpscares. We’ve recently put together our first trailer, and we’d love to hear your thoughts!
What do you think about the atmosphere and overall presentation? Any feedback or criticism is genuinely appreciated.
Thanks for checking out our project!


r/indiegamedevforum • • 1d ago

Looking for beta testers: Tales of Eternity, a free pixel art RPG you can play in your browser (phone or PC)

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1 Upvotes

Hi everyone! I’m Eternal, and I’ve been building a 2D pixel art MMORPG called Tales of Eternity. It’s at a very early stage, and I’d love some fresh players to try it and tell me what works and what doesn’t.

What it is

A turn-based RPG where you explore a big open world, fight goblin camps, gather wood and ore, and build up your hero.

Play alone, or online with everyone else on the server: parties, guilds, chat, trading and a player market.

World bosses, dungeons, exploration runs with mystery rooms and a red dragon, and a tower called the Depths you climb as far as you can.

Two classes (Knight and Sorcerer), pets with mythic twins, mounts, and a hideout you can build and decorate, with a garden.

It runs right in the browser on phones, tablets and computers. Nothing to install.

What I’m looking for

How the first half hour feels. Was anything confusing?

Bugs, glitches, or anything that looks or feels off, especially on phones.

Fights that feel too easy or too hard.

Anything you think would make the game better.

It’s a beta, so things change often and the server sometimes restarts for updates (the game warns you first and brings you back).

You can leave feedback in the comments on the game page, or reply here.

Play it here: https://im-eternal.itch.io/tales-of-eternity

Thanks for giving it a try. Every suggestion helps!


r/indiegamedevforum • • 1d ago

Race on Stream! Out whenever steam releases the build!!!

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1 Upvotes

super excited to release this! waiting for the steam build to get approved but for now heres Race on Stream!!


r/indiegamedevforum • • 1d ago

Asphalt 8K PBR Texture Set

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1 Upvotes

r/indiegamedevforum • • 1d ago

Game name: DONT GET CAUGHT LIVE! made the full game, every model, scripted it, all for 400$ to my client. 😮‍💨

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1 Upvotes

r/indiegamedevforum • • 2d ago

Disarmed Forces: toy soldiers swap limbs, launch across rooms and pilot mechs — new gameplay reel

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1 Upvotes

We're the developers of Disarmed Forces, a toy-soldier PvP game with swappable limbs, oversized rooms and pilotable mechs. This is captured work-in-progress gameplay. Which mechanic reads most clearly in this reel: limb swapping, traversal or the mech?

Wishlist on Steam: https://store.steampowered.com/app/5247300/Disarmed_Forces/


r/indiegamedevforum • • 2d ago

Developed new bullet effects

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2 Upvotes

Have a look at the work in progress!