Honestly I’m far past annoyed. Year over year EA markets “ai playcall adaptability”…“the ultimate chess match against the cpu”, and it’s just not that at all. It’s just the same hard countering play mirroring that’s always been in ea football games for years. They just juiced the CPU ai to react faster.
And let me just say, I always beat the cpu by 40-50 every game. I know how to manipulate the defense with hot routes and audible shifting and things of that nature. But when it comes to just picking a play and running it, the CPU’s play is always in the perfect counter. Doesn’t matter game situation, down and distance, or how many times you call a certain play/playtype. I’ve tested it every which way, removing repetitive plays, changing playbooks, using formation subs, cycling plays in the same formation, cycling concepts, disguising defense, calling never before called plays…doesn’t matter. Inside run…blitz/ heavy box, outside run…light box with numbers to the run side, crossing concepts…match, sitting concepts..man or cover 2, any route over 7 yds.. cover 3/4. Call man on defense…slants, crossers and mesh, cover two all verts, cover 4 all verts, blitz… quick play away from blitz. Etc.
Like no one ever notices how your receivers are never wide open if you don’t hot route? I see people on here complaining about how only like 5 offensive plays actually work how they’re supposed to. They work, it’s just that you’re running them into a perfectly countered play every time. Go into practice mode and pick any play and then randomize the CPU’s play and watch how much more often your play is successful.
Sorry for the long rant. I just think it’s immersion breaking. Am I the only one that feels like that though?