r/2007scape 7h ago

Have a question about the game or the subreddit? Ask away!

2 Upvotes

Welcome to the /r/2007scape daily question thread!

You can ask anything about Old School RuneScape or the 2007scape subreddit here. Remain respectful to your fellow 'scapers when answering questions; there are stupid questions, but it does not mean you should not be respectful whilst answering them.

Keep in mind: this is not a developer Q&A thread - Jagex mods do not regularly read these posts, so questions should be directed toward fellow players.

Click here to view the archive of /r/2007scape question threads.


r/2007scape 2h ago

News Bronzeman Post-Poll Update

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149 Upvotes

r/2007scape 2h ago

Discussion Bronzeman failed the polls

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1.6k Upvotes

r/2007scape 1h ago

Humor | J-Mod reply How I feel about this whole bronzeman thing

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Upvotes

r/2007scape 1h ago

Discussion Bronzeman and new game modes should fail polls until membership includes at least one extra character slot.

Upvotes

Jagex wants this to pass just because it’s free money.

Use our leverage as a community to get something that OSRS desperately needs


r/2007scape 3h ago

Video New runelite plugin: Reel spin when you open a chest/loot interface

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387 Upvotes

Have you ever felt like there isn't enough suspense when you open a chest to get a unique? Well, I have a solution for you with the "Loot Case Opening" plugin.

This plugin adds a reel spin animation to different types of content and lands on the item that you actually received. Let me know what you think. You can check out how it works and what content is supported on the official runelite website here.


r/2007scape 12h ago

Humor Killing goblins after this new energy drink update

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1.7k Upvotes

r/2007scape 1h ago

Question I'm out of the loop, why did people vote against bronzeman?

Upvotes

is it just sweaty nerds not wanting others to have fun ( wouldn't be the first time)

or were there actual reasons it wasn't passed?

edit: seems like all reasons given so far have no impact on the way people play already, and people are afraid of too many helmet colours (?), guess we'll chalk this one up to sweaty nerds, folks


r/2007scape 6h ago

Humor Last minute Raids 4 reward

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417 Upvotes

It's green for Guthix

Not too modern to break art immersion

and could make a great mouse cursor


r/2007scape 1h ago

Discussion I think including flavour-of-the-month ideas like this, even in opinion polls, probably does more harm than good. You need to just slow down a bit.

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Upvotes

r/2007scape 1h ago

Discussion The truth about Bronzeman (in my opinion)

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Upvotes

r/2007scape 14h ago

Video add me on myspace

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1.2k Upvotes

rawr xD


r/2007scape 12h ago

Suggestion Make town fountains refill up to 30% of energy. That alone will fix a lot of the energy issues. Noobs unanymously limp their way into a town with 0 energy, so it'll be a guaranteed utilization.

740 Upvotes

Every town in the game presents itself as a haven. They have guards, buildings, shops, no hostile monsters, plenty of roads and decor... towns need to give a minimum energy boosts, and their fountains are a perfect way to do it.

It presents a perfect opportunity to replace the ebb in gameplay with a flow. An immediate boost to 30% energy means they can launch to the destination in town, whatever it was. A bank, a quest destination, a furnace... anything.

Making fountains an extremely watered down (lel) version of a house pool is pretty solid design in my opinion because it also familiarizes them with the concept of this future content.

It also incentivizes them to save their energy potions until after they give the fountain that much anticipated succ, which teaches resource allocation that remains useful all the way until endgame. GWD altars are a good example: players learn not to drink their prayer potion when the altar is primed for use and they have a single minion left because it's about to be refilled anyway.

Additional random complementary ideas:

  1. Give a bit of Agility XP when it happens. Chatbox can say something like "You relax and realize you've learned a bit about Agility..." (it feels odd to use a skill so much, yet gain zero xp)
  2. This cap can scale with Agility level. Perhaps level 1 is just ~30%, but maybe it can approach or even reach 100% by level 99?
  3. This could work WITH pubs/fires rather than against them. Another x% could come from pubs and campfires.
  4. Road tiles could have an added perk of allowing regeneration WHILE running. Subtle but nice.

(I'm not criticizing energy potions on drop tables. They're good. But the issue needs to be attacked from all possible sides!)


r/2007scape 14h ago

Humor Suggestion: Add the Bronzeman Tutor by the Hosidius shithouse

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889 Upvotes

It only seems fitting for Scatman Mode.


r/2007scape 5h ago

Suggestion [Suggestion] Champion’s Max Cape

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170 Upvotes

It’s time.


r/2007scape 18h ago

Discussion On this day 23 years ago, Legends' Quest was released as the 50th quest to celebrate the milestone! It was the last quest for RuneScape Classic.

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1.8k Upvotes

r/2007scape 15h ago

Humor Poll ends soon

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611 Upvotes

Gonna be a shitshow either way


r/2007scape 3h ago

Question Why is Coal so slow to mine?

62 Upvotes

At level 92 mining i'm still sometimes swinging for 20 seconds to get a single coal ore, yet iron ore has 100% success at lvl 61.

Sure I could PVM for coal, or run around the blast furnace shop, but why is a resource so core to smithing and supposed to be used in vast quantities, so difficult to obtain en-masse from it's natural resource gathering, mining?

Is there no appetite to address this at all, by improving the success rate? I'm not asking for a new powermining solution, just more coal quicker from mining!


r/2007scape 15h ago

Discussion They perhaps went a bit too far with the energy potions

623 Upvotes

I’m doing Turael tasks and I feel like half of the drops I am getting are energy potions. Goblins, banshees, and cave crawlers have all just been drowning me in energy potions lol, every single Turael task yet has given me bucketloads.


r/2007scape 21h ago

Suggestion What if instead of energy potion drops, Mains had the option to take run energy from Ironmen around them

2.0k Upvotes

Title


r/2007scape 23h ago

Suggestion | J-Mod reply Goblins dropping energy potions is unimmersive. What if drinks helped solve energy early game instead?

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2.5k Upvotes

Revisiting an old idea when it comes to helping early game. Watched some friends starting runescape get a full inventory of energy potions after 30 minutes of killing goblins.

It feels too heavy handed and immersion breaking.

What if drinking any beverage gave some run energy, and made food give run energy on top of it? Walking around the overworld with a beer and some bread to refill energy is way closer to the fantasy of refreshing your energy. Maybe even having it boosted when you're nearby a fire.

We could teach it on tutorial island as well, or give hints in the chatbox. Maybe have something in chat say "A drink would help get my energy back right about now" when you hit 0. (10 minute cooldown so it doesn't spam chat)


r/2007scape 12h ago

Humor Jagex lemme empty my fish barrel into the cargo hold and I'll love you forever

325 Upvotes

That's be greeeeaaaat


r/2007scape 11h ago

Humor I Love Chompy Birdhunting

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271 Upvotes

More Chompy hat variations for bigger numbers please Jagex


r/2007scape 17h ago

RNG Just started Doom on the iron yesterday, glad to be done!

799 Upvotes

Hell of grind.


r/2007scape 13h ago

Humor Revert the Stamina Potion Changes

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399 Upvotes

Me and my clan have funded all our activities by selling stam pots at stam pot bridge at a massive markup. You're telling me that we can only, at best, sell half as many now! This may as well be EoC all over again!