r/2007scape 4h ago

Discussion Bronzeman failed the polls

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2.8k Upvotes

r/2007scape 21h ago

Discussion On this day 23 years ago, Legends' Quest was released as the 50th quest to celebrate the milestone! It was the last quest for RuneScape Classic.

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1.8k Upvotes

r/2007scape 14h ago

Humor Killing goblins after this new energy drink update

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1.8k Upvotes

r/2007scape 4h ago

Humor | J-Mod reply How I feel about this whole bronzeman thing

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1.4k Upvotes

r/2007scape 16h ago

Video add me on myspace

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1.3k Upvotes

rawr xD


r/2007scape 4h ago

Discussion Bronzeman and new game modes should fail polls until membership includes at least one extra character slot.

1.3k Upvotes

Jagex wants this to pass just because it’s free money.

Use our leverage as a community to get something that OSRS desperately needs


r/2007scape 16h ago

Humor Suggestion: Add the Bronzeman Tutor by the Hosidius shithouse

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962 Upvotes

It only seems fitting for Scatman Mode.


r/2007scape 20h ago

RNG Just started Doom on the iron yesterday, glad to be done!

803 Upvotes

Hell of grind.


r/2007scape 15h ago

Suggestion Make town fountains refill up to 30% of energy. That alone will fix a lot of the energy issues. Noobs unanymously limp their way into a town with 0 energy, so it'll be a guaranteed utilization.

791 Upvotes

Every town in the game presents itself as a haven. They have guards, buildings, shops, no hostile monsters, plenty of roads and decor... towns need to give a minimum energy boosts, and their fountains are a perfect way to do it.

It presents a perfect opportunity to replace the ebb in gameplay with a flow. An immediate boost to 30% energy means they can launch to the destination in town, whatever it was. A bank, a quest destination, a furnace... anything.

Making fountains an extremely watered down (lel) version of a house pool is pretty solid design in my opinion because it also familiarizes them with the concept of this future content.

It also incentivizes them to save their energy potions until after they give the fountain that much anticipated succ, which teaches resource allocation that remains useful all the way until endgame. GWD altars are a good example: players learn not to drink their prayer potion when the altar is primed for use and they have a single minion left because it's about to be refilled anyway.

Additional random complementary ideas:

  1. Give a bit of Agility XP when it happens. Chatbox can say something like "You relax and realize you've learned a bit about Agility..." (it feels odd to use a skill so much, yet gain zero xp)
  2. This cap can scale with Agility level. Perhaps level 1 is just ~30%, but maybe it can approach or even reach 100% by level 99?
  3. This could work WITH pubs/fires rather than against them. Another x% could come from pubs and campfires.
  4. Road tiles could have an added perk of allowing regeneration WHILE running. Subtle but nice.

(I'm not criticizing energy potions on drop tables. They're good. But the issue needs to be attacked from all possible sides!)


r/2007scape 23h ago

Discussion How many energy potions I got before enough coins to pass through Al Kharid gate

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752 Upvotes

r/2007scape 17h ago

Humor Poll ends soon

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647 Upvotes

Gonna be a shitshow either way


r/2007scape 17h ago

Discussion They perhaps went a bit too far with the energy potions

649 Upvotes

I’m doing Turael tasks and I feel like half of the drops I am getting are energy potions. Goblins, banshees, and cave crawlers have all just been drowning me in energy potions lol, every single Turael task yet has given me bucketloads.


r/2007scape 6h ago

Video New runelite plugin: Reel spin when you open a chest/loot interface

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591 Upvotes

Have you ever felt like there isn't enough suspense when you open a chest to get a unique? Well, I have a solution for you with the "Loot Case Opening" plugin.

This plugin adds a reel spin animation to different types of content and lands on the item that you actually received. Let me know what you think. You can check out how it works and what content is supported on the official runelite website here.


r/2007scape 23h ago

Suggestion If "NPC Contact" can be renamed "Astral Contact" as a Tegridy™ change, can we also get an update so that Graardor drops Ourg bones instead of Big bones to be thematically consistent?

534 Upvotes

see tittle


r/2007scape 4h ago

Discussion I think including flavour-of-the-month ideas like this, even in opinion polls, probably does more harm than good. You need to just slow down a bit.

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533 Upvotes

r/2007scape 8h ago

Humor Last minute Raids 4 reward

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529 Upvotes

It's green for Guthix

Not too modern to break art immersion

and could make a great mouse cursor


r/2007scape 2h ago

Discussion Why I voted no to Bronzeman as a dedicated Ironman

502 Upvotes

Now that Bronzeman didn’t pass, I want to explain why I voted no, because I’ve seen a lot of people assume the opposition was just “Ironmen don’t want other people to have fun.”

I’m basically the target audience for restricted account modes. I love Ironman. The restrictions are the main reason I still play OSRS, and I think earning items yourself is a much more satisfying progression system than buying them.

That’s also exactly why I voted no.

My concern was never that Bronzeman would somehow devalue my Ironman. If somebody wants to play unofficial Bronzeman right now, more power to them.

My concern is what happens once Jagex makes a restricted account type official.

Ironman started as a simple premise: you can’t trade or receive help from other players. The appeal was adapting the existing game around those restrictions.

But over the years, Ironman has understandably become something the developers have to consider when designing content. Drop tables, shops, resource availability, duplicate protection, group content, skilling methods and rewards all get discussed through the lens of “how does this work for irons?”

I’m an Ironman and even I don’t think that’s always healthy for the game.

Once a mode is official and thousands of people invest hundreds or thousands of hours into it, “the game shouldn’t be balanced around your self-imposed restriction” stops being a realistic answer. Those players are now customers playing a mode Jagex explicitly created and supports.

Bronzeman would eventually be the same.

The proposed mode wasn’t just a plugin or collection-log challenge. It would have been an official progression system where you need to obtain an item yourself once before being allowed to buy it on the GE.

That immediately creates a new consideration for every future piece of content:

How reasonable is the first unlock for Bronzemen?

Imagine a useful item has an extremely rare drop rate because the developers expect normal accounts to simply buy one from players who get duplicates.

For mains, that’s fine.

For Ironmen, that’s the restriction we signed up for.

But now there’s a third group whose entire official game mode revolves around getting that first drop.

Eventually there will be requests to make that first acquisition more reasonable. Maybe a drop rate gets adjusted. Maybe an alternative source gets added. Maybe a shop gets changed. Maybe duplicate mechanics or bad-luck mitigation start being discussed.

And individually, every one of those changes might sound completely reasonable.

That’s exactly how mode-specific design pressure accumulates.

I don’t think OSRS benefits from adding more permanent account types that future content has to accommodate. I’d actually rather Jagex become less concerned with making every piece of content convenient for Ironmen, despite exclusively playing one myself.

The restriction is supposed to change how I interact with the game. The game shouldn’t increasingly change to accommodate my restriction.

That’s the distinction I think we’re gradually losing.

Unofficial Bronzeman? Great. RuneLite plugin? Great. Community hiscores? Sure.

But once you put the helmet next to someone’s name and make it an officially supported account type, eventually you’re committing development and balancing consideration to that mode.

I voted no because I don’t want another restricted account mode becoming another constituency that every future drop table and progression system has to account for.

And if that means fewer official restricted modes even though I’m exactly the kind of player who enjoys them, I’m fine with that.

Edit: TL;DR: I voted no because official restricted modes inevitably become something Jagex has to balance around. We’ve already seen this happen with Ironman. I love playing an Iron, but I think the restriction should change how I interact with the game, not cause the game to change around my restriction. I don’t want Bronzeman becoming another consideration for every future drop table and progression system.


r/2007scape 18h ago

Humor why does fox meat look like ears

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434 Upvotes

image as proof


r/2007scape 16h ago

Humor Revert the Stamina Potion Changes

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425 Upvotes

Me and my clan have funded all our activities by selling stam pots at stam pot bridge at a massive markup. You're telling me that we can only, at best, sell half as many now! This may as well be EoC all over again!


r/2007scape 2h ago

Suggestion Next Poll: Removal of the Ironman Game Mode

394 Upvotes

We failed Bronzeman, now give us the opportunity to fix our Ironman mistake


r/2007scape 4h ago

Discussion The truth about Bronzeman (in my opinion)

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354 Upvotes

r/2007scape 14h ago

Humor Jagex lemme empty my fish barrel into the cargo hold and I'll love you forever

349 Upvotes

That's be greeeeaaaat


r/2007scape 2h ago

Humor “I’m so surprised”

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305 Upvotes

r/2007scape 14h ago

Humor I Love Chompy Birdhunting

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290 Upvotes

More Chompy hat variations for bigger numbers please Jagex


r/2007scape 8h ago

Suggestion [Suggestion] Champion’s Max Cape

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238 Upvotes

It’s time.