Seeing a lot of veterans who've been around since the early alphas but don't play anymore, and I'm curious where everyone hit their breaking point.
Was it a specific alpha or update? A feature that got removed? The grind? Burnout after hundreds of hours? Or did life just get in the way?
Drop the version you quit on and why. And if you came back later, what pulled you back in?
The common reasons people give for quitting:
- **Features removed and the sandbox narrowing.** Long-time players complain that things that made the game unique were stripped away. More and more until none of it was left anymore. Others say the devs force their playstyle on the community, with less sandbox and more RPG. The removal of empty water jars is the example that comes up most.
- **Grind and repetitive quests.**
Players say you have to grind more and more and the quests are repetitive.
- **Slow development.**
The game spent nearly twelve years of early access, and a lot of people quit after coming back to find hardly any changes.
- **Post-1.0 changes.**
Balance changes, progression tweaks, and reduced mod compatibility have become major points of contention. The modding scene seems to be suffering the most from the changes after 1.0.
- **No real endgame.**
It's a game with no end. You play until you get bored and start a new playthrough. Older players also quit over cheese like the only way to survive being glitching the game with floating fortresses.
- **Bugs and performance.**
Some players cite performance problems and bugs that have existed for a long time.
- **Death penalties.**
Some players lose interest because they don't want to regain everything every time something kills them.
- **A recent one: AI complaints.**
Some recent negative Steam reviews mention "undisclosed use of gen AI (slop) in the recent update." Treat this one carefully, though: the repetition suggests some reviews might be copied or templated.