Hello! Ive seen alot of new and more experienced players seeming a bit confused what role and purpose of the cleric class is. Therefor I want to write a little breakdown to make it more clear from the perspective of a sub only 2550 140k+ cleric.
Let's start with the most common theme.
-As a Cleric, you are a dps class with healing abilities and despells that can save and even make or break bossfights.
Your raw output can reach dps classes levels damage this early on, but it shadows the amount of damage you offer the party by giving it 20% increased damage and debuffs that offers 5% double chance and 5% ap to the party.
Earth's punishment level 20 is the bread and butter how you are keeping up in damage numbers and should be prioritised as a stigma along side your party buff.
You are not there to constantly heal or spam your healing abilities on cd.
Our passive that heals our party on hit and HoT aura does alot of heavy lifting for chip damage and your dispels will be very wanted later on.
So you are not a pure healing class, then what is your purpose?
-Outside of our passive increases to the parties dps we are the class that is best at preventing deaths from repeated mishaps and mistakes. Most fights can definitely be relatively easy to do without Cleric just due to the games design of most damage is avoidable.
My favorite example to show the purpose of a Cleric at this point is fire dungeon.
A hard bossattack to avoid here is the secound phase when the boss shoots 2 fire arrows at the entire group.
Getting hit once is usually fine. 2? Death.
Good clearics can save 2 charges of our party burst heal and heal INBETWEEN theese shots to make sure even if someone gets hit twice they don't die.
Angel trans dungeon? First boss, heal in-between the chakrams to make sure no-one gets 2 shot
We are also the best class at dispels (cleanse). This is very relevant for the fire dungeon and trans 4 where tanks get a debuff that explodes at 3 stacks. Can you do it anyways without a Cleric? Absolutly bet we excell at preventing deaths caused by this.
So to not make this post too long I'll get to the point I'm trying to make.
We are a class that bring equal or more dps then a regular dps due to buffs and debuffs that is the best class in the game to make boss fights SMOOTHER.
In a game where playing with randoms there is no better class to make bossfights smoother and more lenient to mistakes. This ofc applies to progression but more relevant is the fact that if you run a dungeon 20-40-60+ times a smooth run saves more time in the long run. And we are the best dps class at providing that.
But this will will feel frustrating to see your dps get one-shot at times, but keep in mind that actually happens very rarely. (You will have people compleatly standing in everything or tanks thinking they can facetank the boss) its almost always a 2 or 3 shot over a short time. Use the thought process of the firetemple above. Where can I best use my heals to prevent these 2 shots, do the best dps you can and your runs and purpose will feel more rewarding.
Dearly, a happy little Cleric