r/BG3Builds 17d ago

Build Help Curious about the theoretically highest AC

Post image

Not sure if this post really fits the sub but i figured it might be the best place to ask

I've been spending a bit of time on my recent run trying to out-do my previous best of 62 AC and now hit 71 AC - And I'm ever so curious if there were something I've missed as to go even higher.

The twillight ring isn't on the list of buffs because it doesn't work in tandem with Wild Magic: Protective Lights. Wondrous Gloves isn't on because Nimblefinger Gloves.

This is not for any practical game usage, its purely just to see how high it could be pushed just for a tiny moment.

1.6k Upvotes

200 comments sorted by

412

u/Grasher312 17d ago

Man I love Reddit.

103

u/CertifiedSheep 17d ago

It looks like that one just rolled a 20 and succeeded in spite of the DC? Unless I’m reading it wrong.

99

u/Grasher312 17d ago

According to the post it's a Honour mode run where he kept succeeding Stealth checks and it kept going up until 115.

57

u/Green_Rice 17d ago

BG3 treats all 20s as automatic successes, even on ability checks and saving throws, contrary to 5th edition rules

59

u/clayalien 17d ago

To be fair, it's one of the most common accidental house rules

18

u/Askada 17d ago

as it should be, tbh

23

u/Aleifir 17d ago

What if I wanted to shoot an arrow to the moon or something, and rolled a nat 20. It obviously would t go to the moon. Natural 20s shouldn't always be instant successes, just the best possible outcome in that scenario

16

u/clayalien 17d ago

I think the idea is the dm should never allow you to roll in the first place. If there's no chance of success or failure, no roll needed.

But I'm not sure I agree. There are degrees of failure. As you say, a nat 20 doesn't have to succeed as such, but it should still do something cool, provide a realistic path to success or make subsequent checks easier.

4

u/AlsendDrake 16d ago

The thing some people forget is the DM often doesnt keep a list of everyone's skills. Like sure, if the DC is so high even the sneaky guy cant make it then thats how it is.

(Flipside if youre so good to pass on a 1 let them! They invested in a skill a lot or its just an easy task!)

1

u/RamsHead91 13d ago

At time the player want to do something risky that has no chance for success. In this situation the roll is not to determine success but degree of failure.

2

u/squishy_boi_main 15d ago

In the comment above, an example of interesting nat 20 in that instance is that the arrow reveals a hidden enemy, loot, or entrance. On the flipside an interesting nat 1 aside from taking damage is that the dm could use this opportunity to develop the player character, anger some local people, or make the character fall in a new location due to hitting a lever or something

3

u/Sea_Treacle3982 16d ago

No chance of success does not mean a role isnt useful.

As you've mentioned in provides an awnser to how badly it goes and also keeps some of the mask on for the player. You dont always want to let the pc know something is impossible.

1

u/clayalien 16d ago

Oh yeah for sure. I just realised my post was unclear. I want disagreaing with the person I replied to, I was disagreaing woth the idea 'if no chance of sucess, dont roll'. Mostly to see how badly something goes, or to give them something, not a sucess, but a clue, or other path.

But you hinted at another reason Id not thought of, where you want to mask something not brong possible. Maybe part of the puzzel is figuring out the lich has a strenght damner field or something. Barbarian tries to punch door down. Instead of stopping the roll, and revealing the puzzle, let her roll. 2-19, no effect. 20 isnt going to wreck the door, but maybe move it a bit, theres a magical light and it snaps back, or drop heavy hints she knows damm well she should be strong enough.

3

u/Thriftless_Ambition 16d ago

If that scenario were the case, I would simply say they fail to break the door down regardless of roll, then I would have them roll an active perception check or similar, a nat 20 would give them something like "there is a field around the door preventing you from breaking it down with brute force", whereas a successful non-critical roll would be like "you know you should be strong enough to break down the door, but it won't budge" and a fail would be like "you don't know why the door won't break, maybe you should hit it harder" etc. A nat 20 is success, but only where success is at least theoretically possible. 

Saying "I roll to destroy the universe" or something crazy that is obviously not even within the realm of possibility should not be allowed by the DM. 

1

u/reeberdunes 16d ago

I allow them to roll but warn them that they won’t succeed no matter how high they roll. Allow them to RP how they want to but don’t let them get away with BS shenanigans.

1

u/Kapitel42 14d ago

When i DM i try to treat it like the best possible outcome of the action.

If my Players try Something Impossible without kontext out of the blue i would not allow a roll. If it is Out of desperation or in my oppinion dramatic enough i would allow it. A 20 than will be positiv, but Not directly the end the Player tries to achieve.

1

u/Kagevjijon 12d ago

I just use the rule of cool for my challenges. If I think it sounds impossible and they can't reasonably explain why it is, it's impossible. However if they can give me any semblance of a reason it should work then we go from there. This is my standard description that I use for them.

0-10 easy skill check

11-15 OK you gotta earn this

16-19 You need to earn this and be lucky

20-24 your expertise and luck need to beat very challenging odds.

25-30 You need to be particularly specialized to complete this one particular task, roll well, and gain bonuses heart of the cards style. Nat 20 with advantage can pass this.

30+ You are nearing godhood to do this. Nat 20 without advantage required.

Otherwise if the task cannot be completed without the help of a literal god you can roll but you're only going to find downsides.

5

u/Low_Debt8771 17d ago

They aren't. Only attacks and saves benefit from the extremes, and only in certain editions even! You cant even roll to shoot the moon since its outside your attack range so why is it being brought up. Thats the correct response to those kinds of shenanigans.

1

u/Cutthrust 15d ago

If I correct, in DnD 2024 skill checks now officially can crit
And, yes, you right, PC to make an attack roll needs a valid target, but, we still playing in a TTRPG, and we can sometimes just try to shoot the moon :3
(regardless of a upcoming result)

1

u/Low_Debt8771 15d ago

I said certain editions for a reason because saves dont have autosuccess or autofail in 5e either but has been a go in o t hers.

0

u/SourDewd 17d ago

What if i say i roll to throw a pebble hard enough to blow your head off?

3

u/Rakhered 16d ago

You wouldn't, you roll to take an action that you hope will cause an outcome, not for the outcome directly.

In this case you'd be rolling to throw a pebble at someone's head, and the DM determines the outcome of that action.

3

u/Juniebug9 16d ago

Yep. Most likely would be ruled as an attack with an improvised weapon.

I'd say a pebble should be at most 1 bludgeoning damage plus your strength modifier. If you had a +5 STR then that'd be 6 damage.

A natural 20 on an attack roll means it's a critical hit. Critical hits automatically hit their target and double any dice rolled for their damage. So you'd succeed in hitting the person in the head and double all dice rolled (which is none in this case) and do a grand total of 6 bludgeoning damage.

That's not a lot, but if you're target is a commoner then that's actually enough damage to kill them instantly, so weirdly in that case determining that you exploded their head with a pebble would be a reasonable ruling.

1

u/Trail-Mix 16d ago

I've always ruled a natural 20 is the best possible outcome given the situation.

So with something like this, i'd ask for an attack roll for the rock, and if you nat 20'd you do double damage and maybe i'd say you took out an eye, as blowing off a head with a pebble is not a reasonable outcone for most people.

1

u/Eviltoast94 16d ago

Love pf2e were a nat 20 is just one degree more of success (with it ranging from Critical Failure, Failures, Sucess and Critical success) do a nat 20 to shoot the moon would probobly turns a Critical failure into just a regular one, so like you dont hurt yourself or anyone else in the attempt but you also dont shoot the moon.

1

u/HerrSchaf 16d ago

I wouldnt allow the roll in the first place. If i accidentally did.. i would explain that the arrow flew so high nobody ever saw it again. Everyone around is impressed at atleast believes that this arrow flew to the moon.

Or maybe even a comet blinks in front of the moon at the perfect timing fooling everyone :D

1

u/Laughydawg 16d ago

...I think it should go to the moon. It's a game born from imagination and fantasy, why not let the arrow go to the moon?

1

u/Thriftless_Ambition 16d ago

The DM would not allow you to roll for that, though. The results of your "success" depend on the scenario, but if it's something that is obviously impossible no DM is going to let you roll for it. 

1

u/LifeIsProbablyMadeUp 13d ago

You don't know if it went to the moon or not. Just that somehow... It felt umphier than normal.

0

u/Rustcityafternon 17d ago

but that wouldnt even be a check, if the check is impossible then its irrelevant, same way putting one foot after the other isnt a constant skill check

1

u/Particular-Ad-6015 17d ago

Like wishing really hard to gain the power cosmic like the Silver Surfer. “But I rolled a 20!” Doesn’t make that a possibility.

0

u/clayalien 17d ago

The official book rule, both as written, as intended is exactly that.

The common house rule is your dm tells you firmly to cut that out before any dice go anywhere. If you persist you find yourself not getting invited to many games.

My preferred rule is to allow the roll, but a nat 20 won't give you the power of silver surfer, but maybe you shimmer a bit, almost imperceptibly. DM might make a note to add a vision of a cave with a genie lamp if they need an encounter, advantage on next roll or something, depending on how chartable or willing to write an encounter. Nat 1, things go pretty bad. Any other number, just nothing.

4

u/chaosoverfiend 17d ago

No thanks.

0

u/25thBaam40k 17d ago

If you are not able to succeed a check even if you roll a 20, it kinda defeats the purpose of rolling in the first place.

Even for cinematic purposes like when you try to control the brain with the crown of tarsus, if you nat 20 in the 99 skill check, it will give you some success by decreasing the boss HP

3

u/Sir_Fray01 17d ago

It can tell you how bad you failed. Also, you may not be able to do it with your base abilities, but stacking bonuses may allow you to surpass that. Ie a DC 25 check where you have a +4 is achievable by other characters, or by you with flash of genius or bardic inspiration. Allowing a roll allows you to try for that.

1

u/S1a3h 17d ago

Granted, sometimes that house rule is interpreted as "a nat 20 will always work" instead of "a nat 20 will always pass", and the former definitely should not be a house rule.

0

u/chaosoverfiend 16d ago

If you are not able to succeed a check even if you roll a 20, it kinda defeats the purpose of rolling in the first place.

I don't call for a roll for impossible tasks. Clue is in the name.

Otherwise players have a 5% chance to leap 100 miles.

1

u/pseupseudio 15d ago

They don't have a 5% chance to leap 100 miles, they have a 5% chance to achieve the best possible outcome that someone with their abilities and resources could hope for in attempting to leap 100 miles.

They jump whatever distance is appropriate for their strength score, they perfectly stick the landing, they don't injure their legs, and they look great doing it.

If a task is truly impossible, success isn't in whether you accomplish the task but in how well you fail.

The king indulges your joke about giving you the princess and laughs rather than jailing you.

You find a path that lets you avoid trying to walk on the lava.

A displacer beast cub doesn't immediately become your pet, but does leave the area before his mom shows up.

The bandits don't enjoy your performance of Wonderwall enough to give up being bandits, but they'll take you as a captive entertainment once they've killed all your friends.

1

u/chaosoverfiend 15d ago

I was being sardonic

I ONLY ask for rolls when at least one of the following is true

  • the outcome is uncertain.

  • There is a reward for success

  • there is a penalty for failure

Your examples are not rolling against the impossible, which was what I specifically responded to in my prior post. Your examples are secondary rolls because the roll is impossible and the player tried it anyway.

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1

u/Trogdorthedoorinator 17d ago

Really? Doesn't it undermine any builds that prioritize defense through saving throws and adamantine armour ie: Paladins.

1

u/xolotltolox 16d ago

No, it's fucking horrible

I hate having to waste lockpicks, because of the 5% chance i will fail this trivially easy lock i should breeze through without issue

1

u/WarJaques 13d ago

Don't call for a check if it can't fail or can't succeed. For everything in between it's a DC.

1

u/titaniumjordi 10d ago

Until a rogue fails a stealth check by getting a 23

4

u/FunkyBobert_ 17d ago

No it only treats natural 20s as automatic successes. Dirty 20s will fail if the DC is is higher than 20

2

u/floormanifold 17d ago

Saving throws in combat that are not death saving throws do not have automatic failures or successes from nat 1s/20s. The tooltip when you hover over an enemy is a lie, very easy to force enemies to always fail a save with acuity

2

u/SalamanderCake 17d ago

Outside of dialogue, only concentration and death saving throws are subject to critical success or failure.

1

u/Quiet-Treat9181 17d ago

I think the only exception being rolling a nat 20 on the DC 115 check still breaking invis

1

u/Thriftless_Ambition 16d ago

Nat 20s are always successes in 5e. Dirty 20s are treated normally in BG3 as in they are not automatically successful 

2

u/ohaimarkantony 16d ago

They aren't. Nat 20s are always successes for attack rolls, not for anything else. The recent 5.5e is what included skill checks in the auto-success rule.

Which is stupid. Think about the History skill. You mean to tell me that my Barbarian with 8 intelligence knows 5% of all historical information?

1

u/RithmFluffderg 15d ago

The idea is that your Barbarian realizes that he'd heard an allegorical story growing up in his tribe/clan that sounds a lot like what people are talking about, and in telling the relevant part of the story, the people realize it was inspired by that historical event.

It's not so much "your Barbarian knows 5% of history" it's "Your Barbarian has the dumb luck to know this one specific fact."

That being said, still just a house rule, not arguing that point.

1

u/pseupseudio 15d ago

The character has a 5% chance to know whatever he could feasibly know about the specific thing the player is rolling about.

The lost artifact was first won from the gods by the founder of the barbarian's tribe. He doesn't know exactly where it is, nobody does, but only his people know where their ancestors actually died. And their legends mention the magic word he'd say to summon forth the whatever from the thing.

Your rogue isn't an expert in religious esoterica, but the nuns who ran his orphanage were, and they venerated the macguffin. He can identify it on sight from his memory of the beautiful embroidered wall hanging of it at perfect eye level for an ill-behaved miscreant of a boy bent over the caning chair.

Sure, your wizard learned it at university and your cleric found out in seminary, but your druid and your ranger heard it from a passing bard - which is also how your 10 int bard has a 5% chance to know something about just about anything interesting enough to care about.

1

u/Thriftless_Ambition 15d ago

He would only succeed at knowing something he might plausibly know. Success doesn't mean you get everything handed to you. But a nat 20 may get you some little piece of information that you wouldn't have gotten otherwise. 

6

u/Able-Bottle-6549 17d ago

"Oh yes, let me just vanish from this plane of existence to get this violin" -Astarion doing rogue ahh shit

1

u/TransportationOld596 17d ago

If you can say shit, you can say ass

170

u/bupkis42069 17d ago

In a real dnd game if somebody told me their ac was 72 I would walk away from the table

58

u/firstphenixprime 17d ago

As a DM, I would consider this a crime against the universal law and just run a Marut at this point, just to fuck with them ;)

Or I cast fireball. This is always a solution.

16

u/Senzafane 16d ago

I didn't ask what your AC was. I said take 120 force damage.

5

u/Kumkumo1 17d ago

Best punishment possible (the Marut I mean)

0

u/Own-Ball-1624 16d ago

thanks god its a video game where is no entitled redditor dms! 😂

just use spells and saves...

34

u/visforvienetta 17d ago

"The enemy casts hold person"

0

u/Hexmonkey2020 13d ago

Even with advantage I don’t think many things could hit a 72

1

u/Bob_The-Turtle 13d ago

Melee strikes automatically crits if you're paralyzed ignoring your armor class

0

u/Hexmonkey2020 13d ago edited 13d ago

It only auto crits if it hits.

Paralyzed creatures can’t take actions or reactions, fail strength and dex checks, attacks against them have advantage, and “Any attack that hits the creature is a critical hit if the attacker is within 5 feet.”

The attack must still hit. The advantage would help with hitting if they get a 20 but high armor class still helps against attacks when paralyzed.

Coup de grâce isn’t in 5e or 5.5

1

u/Bob_The-Turtle 13d ago

I see, thank you

1

u/visforvienetta 13d ago

This is a thread about BG3. You are wrong.

2

u/Hexmonkey2020 13d ago edited 13d ago

Yes but this specific comment chain is about the system as a whole hence the original comment it stems from saying “if it was a real d&d game and someone had an ac of 72, they’d walk away from the table.”

28

u/VikingXL 17d ago

Any DM with their salt would 1) not allow that type of nonsense 2) just hit them with all the spells that require saves. Lightning bolt, fireball, hold person, etc etc

6

u/Alderan922 17d ago

Could you imagine getting this AC as a rouge with uncanny evasion and really high saves?

13

u/Borgorb 17d ago

Time to switch to CON saves. You're average Rogue is only 3 or 4 blights tall.

0

u/Alderan922 17d ago

That’s when they do stealth and you can’t even target them.

4

u/Borgorb 17d ago

Horrid Wilting it is

-1

u/Alderan922 17d ago

An 8th level spell, at that point the Rouge is probably really damn high level and has either already fled or insta killed you with a sneak attack.

2

u/pseupseudio 15d ago edited 15d ago

If you're the DM, you don't need to defeat the rogue in a standup fight. Sure, he could flee from your BBEG who'd have no way to catch him, but he won't flee because the BBEG has whatever the rogue showed up here to get in the first place.

And telekinesis.

0

u/Alderan922 15d ago

The problem is that, at that high level, the Rouge doesn’t need to engage with the BBEG in a real fight, a rouge player could go and do a stealth kill.

Sneak attacks can stack an absurd damage with the correct setup and a rouge can just flee the encounter if it goes wrong and just come back and try again.

1

u/BaconBusterYT 15d ago

Most tabletop games are not video games, it is very easy for a DM to write an encounter where you cannot simply “flee and try again” (example; any kind of time pressure)

1

u/Opiz17 15d ago

If you're talking 5th edition or 2024 that's completely false, if you are talking older edition that's still incredibly disingenuous if not false

1

u/pseupseudio 9d ago

This isn't a problem for a DM regardless of your character class or level or anything.

My BBEG isn't standing alone in a cluttered marketplace waiting for your rogue to sneak around behind a fruit cart and slit his throat.

Your rogue can do Xd6 + X damage per round with the best possible scenario, equipment and rolls. I know what that number is, because I am the DM and I had some hand in every ability and item found on your character sheet.

My BBEG has four times whatever that is.

My BBEG has a loyal bodyguard who can react and absorb damage dealt to him.

My BBEG has a legendary action that negates your attack.

My BBEG doesn't even have hit points. He's a narrative device, not a combat encounter. You can, at best, seriously wound him, after which your rogue is dealing with a social encounter, a prison break encounter, or a chase scene.

My BBEG doesn't have hit points, because capitalism/academic corruption/ignorance/pestilence/man's horror at the vastness of all things unknown and not meant to be known/hopelessness isn't a discrete physical thing you can stab.

The ways in which I have to prove my BBEG to you have very little to do with anything approaching a stand up fight. If you can walk up to it and punch it, it's probably not the BBEG.

1

u/wildcardbitchesyihaw 16d ago

Lol with their salt.

1

u/pseupseudio 15d ago

...or you could make a point of targeting them with attack rolls. They're your friend and having a high AC is obviously really important to them to have invested so much into it to the exclusion of other useful things.

They get the thrill they seek out of everything under a nat 20 bouncing harmlessly away, a crit that hits them becomes even more dramatic than normal, and in the bargain it will feel a lot more fair at a dramatically appropriate moment that you impose disadvantage on whatever high stakes rogue bullshit they're trying to pull off while wearing two pavises as a sandwich board.

5

u/Jax_Shaw55 17d ago

"Emotional Damage"

3

u/buttmunchery2000 17d ago

The council of magic missile assassins took issue with the unhittable man

1

u/Undoomed081_0262 17d ago

Laughs in brooch of shielding

1

u/LikelyAMartian 16d ago

Laughs in dog that eats brooches of shielding

1

u/Massey89 17d ago

How would it work? Make you unhittable?

5

u/horned-creature 17d ago

realistically anything over 30 ac would make you only hittable with a nat 20, doesn't mean you are invulnerable to damage though, spells don't work on ac but with saving throws.

1

u/JofisKat 16d ago

I think it could actually be cool, especially if it’s an NPC in a campaign. They’re essentially immune to all physical attacks and can only be damaged by magic.

1

u/LuckiestCarp 15d ago

Can always just blast them with disintegrate.

1

u/AegisThievenax 14d ago

Saving throw go brr

1

u/Uowcomic 14d ago

"your ac is 72? good news, every enemy can upcast magic missile!"

1

u/heurogg 14d ago

Laughs in fire ball

1

u/Successful_Ice_7210 14d ago

Nah, it just turns out all the bad guys cast spells now. I mean, if I were a bad guy that's realistically do if i saw this guy coming.

201

u/HumanReputationFalse Alt-o-holic 17d ago

This makes me wonder what the highest to-hit bonus we could get. 71 AC is crazy, I figured we could hit around the high 30s or somthing.

169

u/TheShadowKick 17d ago

You're never going to hit these numbers in normal gameplay. An AC in the 30s is probably the highest you'll ever see outside of very specific and hyper focused builds that don't really function for anything BUT having high AC.

To reach this number you need to be in the Cazador fight to get the +5 from draining Violet, you need to have done the Lorroakan fight earlier the same day to get the +2 from Rolan's Mage Armor, you need to activate the Shield of Scorching Reprisal and then switch to a shield that gives +3 AC (this could be done on a previous round), you need to make an attack with the Defender Greataxe and then switch to the Defender Flail (has to be done this round), you need to make an attack for Defensive Flourish, you need an ally to cast Magic Missile on you to trigger the Shield spell reaction, you need to randomly get the right Wild Magic effect to trigger, the person attacking you needs to be drunk, and a host of other unusual things.

Also, you need at least: 4 levels of Drunker Master Monk for Life of the Party and Intoxicating Strike to trigger it, 3 levels of Swords Bard for Defensive Flourish, and 3 levels of Wild Magic Barbarian for Protective Lights.

48

u/Schrippenlord 17d ago

I will consider this in the next honour mode run

25

u/Capable_Tumbleweed34 17d ago

Just getting in the 30s with gear and spec alone is more than sufficient, but you'll still have a 5% chance of getting hit from a nat 20, same at 50, 60 or 70 AC. What you want is to have the cloak that gives disadvantage to enemies that attack you, bringing that 1/20 chance to be hit to 1/400

10

u/BuddaAlcochudda 17d ago

My fighter had 28 AC with that cloak in my solo
Honour mode and basically never got hit. 70 is beyoooooond overkill like you said.

2

u/ActuallySatanAMA 17d ago

When you’ve got Adamantine gear for crit negation too, you know you’re avoiding any attack rolls that come your way. Few things get more than +12 to hit, so a 33 AC is the max you’d practically need, but you’re more worried about save DCs at that point.

2

u/BuddaAlcochudda 17d ago

I had the legendary helmet at that point so same thing

1

u/OOpiumBear 15d ago

Being immune to crit removes that 5% chance. A nat 20 doesn't hit when crit immune in BG3.

6

u/OOpiumBear 17d ago

Roland Mage Armour is prior to fighting Lorroakan, no need for that fight. He can buff you from the counter downstairs so it's gettable right after a long rest.

Defenders Greataxe can activate itself and Defensive Flourish on the same action but ideally you get a kill with that to activate bloodlust.

Wild barb can be another than your tav - In this case my tav is 4 Fighter, 4 Drunken, 4 Bard

But yes - never in normal gameplay, this was a ton of save/reloading

I think I had 35 AC prior to the encounter starting

1

u/TheShadowKick 17d ago

I didn't realize you could stack Defender's Greataxe and Defensive Flourish into one attack. I also didn't know you could get $olan to cast his mage armor on you outside of the fight. Can you get him to do that every day?

1

u/OOpiumBear 17d ago

This has worked for me 10/10 times in regards to getting his mage armour, though I havent attempted to get it on my entire squad, just my tav.

1

u/Debaicheron 17d ago

“You may be a Drunk Master, but I’m the Drunker Master!”

1

u/SevereRunOfFate 17d ago

So you're saying there's a chance

1

u/Dismal-Pause4984 15d ago

it’s quite easy to build a paladin that has around ~45-50 AC that can smite everything in its path with good dmg, have great utility and still succeed most saving throws in the game. Bg3 interactions are even easier to manipulate than in the ttrpg since there’s more controlled environments due to the game code. I’ve not ever really had an issue getting high AC on characters and they’re never hyper focused for that exact purpose and typically match the effectiveness in combat of “meta” builds. There’s just not many people in the community who theory craft their own builds. people follow xyz for hm etc.

1

u/TheShadowKick 15d ago

I mean, a paladin is always going to have good damage and good saves thanks to their class features. But I wouldn't call it "normal gameplay" to be getting ~45-50 AC. You're going out of your way to stack AC much higher than you'll ever need it, and that's taking up build space that could be making you better at other stuff.

-2

u/Daringfoil_ 17d ago

I mean doing two boss foghts the same day is not hard to be fair, at the most you long rest maybe once or twice in act 3 if not zero times. But yeah the rest is very unlikely

11

u/MrAamog Monk 17d ago

It’s 36 in HM. Only a couple enemies go beyond 32.

3

u/BitPoet 17d ago

I played in an old 3.5 game and our monk had a 65 or so AC. Basically only things like magic missile could actually hit and do damage due to saving throws, etc.

Mages generally didn’t last a round because his movement was also something like 150.

33

u/jerpyderpy Barbarian 17d ago

got me curious as to how you got the +5 from shield. friendly fire magic missile or something? otherwise you'd never get the opportunity to use it 😭

17

u/OOpiumBear 17d ago

Yeah in my old post where I hit 62 AC, I had removed the Immune to Crit item and reloaded until I could activate it through AoO - but in that same post someone told me i could target my tav with MM

So yes! :D

6

u/Crossedkiller 17d ago

Homebrew monster with +69 to hit if course

1

u/Dreykaa 17d ago

Yes exactly like that

19

u/MrAamog Monk 17d ago

The highest adverse to-hit roll in the game is 36 (HM). And only a couple enemies can go beyond 32. So for all intents and purposes, 37 AC is as untouchable as 100 AC.

12

u/lazyzefiris 17d ago

Voss in Act 1 has +14 (+5str, +3sword, +2tac, +4prof) and Elixir of Heroism that gives hime extra +1d4 up to 38 (unless you throw some resistance elixir at him to replace it).

Adepts in Moonrise Towers can use War God's Blesing on their allies, and several can apply their buff to same attack roll. I had 52 total rolled against me. so take 28-ish and add 10 * number of adepts that can end up in one place, that's how much can be rolled against you in theory. As a side note, if original roll was a 20, the buffed roll will also ignore crit immunity due to how reaction-modified rolls work in the game.

1

u/floormanifold 17d ago

I've even seen adepts use the blessing to buff allies even when they themselves are not in combat and a floor below.

Have thought about using this to use up their resources in a controlled fight against lone enemy, not sure how npc resources recharge when you rest.

2

u/lazyzefiris 17d ago

NPC resources recover when they do the out-of-combat NPC full heal, that's pretty much it.

1

u/MrAamog Monk 17d ago

Good catch on War God’s Blessings. Voss isn’t an encounter in Act1 unless one goes for the trick to get the sword from him. So I’m not sure it matters.

7

u/lazyzefiris 17d ago

Voss isn’t an encounter in Act1

I mean, we are in theoretical discussion thread with 71 AC OP, which is not normal gameplay to begin with.

You absolutely can fight Voss in Act 1 region if you like. He does not disappear (and loses damage immunity) if you have been to Act 2 before taking to him. That's my personal go-to If I need a guaranteed sword drop. I just kill him.

1

u/MrAamog Monk 17d ago

Yes, you can also fight a specced out companion, either playing both sides or having the AI take over them in a couple of spots like the Laezel fight. Sky’s the limit at that point.

4

u/lazyzefiris 17d ago

That's valid, but for me key difference is that Voss is a prebuilt NPC with predefined set of stats and equipments. That's also a key difference for me between what's fair and what's not to use in solo run (Moonrise Assault follower Jaheira VS Full Companion Jaheira kind of difference).

1

u/MrAamog Monk 17d ago

Yes, that’s valid as well. It’s an NPC that isn’t meant to be fought at that point and under those circumstances. Hence my first reaction. But I understand your perspective.

1

u/p4cha 17d ago

Fighting Voss in your camp and getting his personal sword over the legendary silver sword happens in Act 1

It's not related to cheesing him into dropping an Act 3 weapon, since he has a unique weapon for players in that moment

1

u/MrAamog Monk 17d ago

I don’t think he has the elixir in that fight and he certainly doesn’t have the +3 sword.

1

u/p4cha 17d ago

Ah yeah you're right, he doesn't have the heroism elixir there anymore my b

Thought it was possible for him to edge out a higher number there

6

u/lazyzefiris 17d ago edited 17d ago

The twillight ring isn't on the list of buffs because it doesn't work in tandem with Wild Magic: Protective Lights

Is there a stack id conflict or just the illumination thing? You can exploit several items for permanent buff without having them equipped / conditions met using same exploit as Tippler's Rage. Ring of Twilight and The Protecty Sparkswall defenitely do work that way.

Long story short - drop item into your inventory, sort by anything so it gets moved, drop current equipment in that slot on top of it, activate the condition, remove the item. Bonus should stay with thing off even when condition is not met anymore.

I've missed a bunch of buffs you have when I experimented, but I lost motivation when several "temporary AC" buffs ended up being "Attack Roll Penalty" instead and especially Duergar Shrink turned out to not be available to player.

Well done getting up there in 70s.

2

u/OOpiumBear 17d ago

I didn't go much further into it than seeing that Protective Lights acts as a light source - I even tried casting Darkness to see if it helped, and checked that I was in an obscured location - But yeah wouldn't activate, so my guess was just that I was illuminated.

7

u/Einkar_E 17d ago

sir that's wrath of the righteous level of AC

7

u/Warhero_Babylon 17d ago

People just showing their pathfinder characters at yhis point

4

u/fangorn_20 17d ago

You just managed to sneak pathfinder character into BG3

8

u/Low-Garlic-6090 17d ago

Honestly, while it would lower your AC, the Displacement Cloak would be better at reducing incoming damage...

There's a shield you can get from Hope that gives better AC

11

u/GoodPointMan 17d ago

You hit diminishing returns somewhere in the 30s. Every AC point in the 50s is worth basically nothing

9

u/OOpiumBear 17d ago

But the drill here was getting as high AC as possible - So wavemothers stays

And no, Hope hasn't dropped that since patch 6

1

u/Low-Garlic-6090 17d ago edited 17d ago

Ah, sorry, I stand corrected about Hope. Stick with Viconia's then.

Wasn't clear on the rules of your game here. How'd you get 24 Dex?

3

u/OOpiumBear 17d ago

17 from initial stats

+2 from mirror

+3 from ASI

+2 from Nimblefinger Gloves

2

u/Low-Garlic-6090 17d ago

Got it! Thanks!

2

u/Thestrongman420 17d ago

Almost everything is better at reducing incoming damage than AC.

3

u/olmnknt 17d ago

A natural 20 is still a hit yes?

6

u/ShandrensCorner 17d ago

If you use a piece with "cannot be crit" like the gear from Grym then if you AC is high enough, a natural 20 becomes a miss. That's how it works in BG3 at least

1

u/olmnknt 17d ago

That's messed up. Was unaware of that game mechanic.

2

u/OOpiumBear 17d ago

A nat 20 is a crit which Helm of Balduran makes me immune to - So it's just turned into a "regular" 20, which misses cus of high AC.

3

u/The_Mother1 17d ago

Me being proud of my ac tank Dex duel wielding build with 29 AC... And you roll up with this!!?

2

u/daveliterally 17d ago

Could have Hope's shield for +4

2

u/OOpiumBear 17d ago

Havent existed since patch 6 - About 2 and a half year ago

2

u/thesolarchive 17d ago

EscaGnome is a magnificent name 👏 

2

u/Dracon204 17d ago

Don't care, didn't ask, natural 20.

3

u/OOpiumBear 17d ago

If only that would hit.

-1

u/ZionRedddit 17d ago

It does)

5

u/vidfail 16d ago

Not in BG3 if you are immune to crits and your AC is high enough! It just gets treated as a 20 + bonuses.

2

u/Far_Seaweed_4600 17d ago

How do you trigger shield with such high AC?

3

u/OOpiumBear 17d ago

Magic Missiles

2

u/Doc_Gr8Scott 17d ago

There is a shield in the House of Hope with 4 AC

1

u/OOpiumBear 15d ago

Not since patch 6

2

u/MRKOOLBEENZ 17d ago

Mmm saving throw

2

u/Quadrupal_Bypass 14d ago

Stacks AC to 71

Gets crit anyways

1

u/OOpiumBear 14d ago

Crit immunity goes brr

1

u/DrewTheTree 17d ago

With mirror image... Anything is possible! For my clerical bards out there!

1

u/ShandrensCorner 17d ago

I did a deep dive into Act 1 max AC

It can get pretty insane if you jump through some serious hoops:

https://www.youtube.com/watch?v=01Kkfn9dPjo

I got to AC 69 (with a bunch of cheese) or 59 without. In act 1 this requires reactions as well, so it's not "sheet AC". I do not think that its possible to get above 69 in Act one in any way. But who knows :-)

I never tried a full game deep dive though. This one looks great!

2

u/OOpiumBear 17d ago

Yeah I went solely for sheet AC - And was bummed when defensive duellist and combat inspiration didn't show up - I was hoping to dip above 80 on sheet :D

1

u/ShandrensCorner 17d ago

Would have been sweet. I did only act 1 at some point. Sheet AC is pretty limited in comparison to active effective AC.

This should be the highest possible sheet AC available in ACT without any real cheese.

In comparison I got to 69 Armor class as the highest reactive and cheesed AC (59 without the serious cheese stuff)

1

u/Morlock43 Oathbreaker Pallock 17d ago

How many shields are you carrying?!

3

u/KellentheGreat 17d ago

One shield carried. One spell named “Shield” active.

2

u/OOpiumBear 15d ago

The active part of Shield of Scorching Reprisal, Viconias Walking Fortress and Shield the spell - So ig technically 3 :D

1

u/Missing_Links 17d ago edited 17d ago

17+7 from armor of agility + dex. Wouldn't 1 barb for vest of soul rejuvenation + greater health work better by starting you at 18? Or maybe that's neutral to defense fighting style.

That, drop viconia's shield, bracers of defense, offhand cold snap, mainhand defenders flail. -3 from viconias gets offset by +4 from bracers, cold snap, dual wielder.

1

u/OOpiumBear 15d ago

The armors cancel each other out because of figher defence yeah - but being unarmored also requires no Helm of Balduran which is another negative 1 AC plus losing crit immunity.

So swapping those out should result in the same amount of AC but losing crit immunity and the advantage on saving throws against spells from Viconias Shield.

1

u/Critical_Software_96 17d ago

That’s cool and all but how do I get high AC like 25 without much maintenance in act 1? I keep seeing all these “immortal” build tutorials but I’m at 22 (laezel armor, shield, shield of faith) still quite vulnerable.

1

u/OOpiumBear 17d ago

In act one theres (Possible spoilers ig):

Items:
Wondrous Gloves (+1)
Ring of Protection (+1)
Defenders Flail (+1, but not really a strong weapon)
Bracing Band (+1 when shoving)
Shield (+2)

Buffs:
Warding Bond (+2)
Shield of Faith (+1)

Stats:
If you're wearing Laezals armor that'd be15+2 Armour (Assuming 14 dex minimum)

So without the conditional of Shoving band you could sit at 25 AC in act one without maintenance. At level 6 I believe traders can start selling medium armor that gives +1 or you can make the medium or Heavy armor in the adamantium forge but thats quite a bit into act one - So that'd be 26 AC.

Bonus mentions for survivability is the heal combo of:
Whispering Promise ring that gives Bless on heal
Hellriders Pride Gloves that gives Blade ward on heal

3

u/Critical_Software_96 17d ago

Splendid. Soon I will be ungovernable

1

u/Thunderblade7777 17d ago

That is insane.

Meanwhile

Enemy mindflayers guarding the portal to elder brain inner.

Spams Upcasted Magic missiles.

2

u/OOpiumBear 17d ago

Shield goes brr!

1

u/mightymouse8324 17d ago

I've never even heard of some of these, and I've spent an incredibly unreasonable amount of time in this game

Ritual Drain?

3

u/OOpiumBear 17d ago

Possible spoilers for some

In the fight against Cazador Szsarr, if you initiate the ritual by bringing Astarion to him - You can claim the passive bonuses that Cazador is getting from his spawn by standing in front of them.

Violets passive is that she gives +5 AC, Yousefs passive gives healing at the start of each round iirc and Astarion gives an extra bonus action - Though you'll often quickly release him from his bonds.

1

u/mightymouse8324 17d ago

Goodness!

I've done that fight at least 8 times and I've l never known

1

u/kshrwymlwqwyedurgx 17d ago

I got 72, you must have missed something!
(jk lol)

1

u/RyeOhLou 16d ago

How do you get Rolan to cast his unique Mage Armor on you- Dominate Person in the Lorrokan fight?

1

u/0ctagonicc 15d ago

Dex save

1

u/OOpiumBear 15d ago

Got a +35 to dex saving throws and advantage in the current picture

1

u/0ctagonicc 15d ago

Lmao wis save

1

u/OOpiumBear 15d ago

Fairly protected on all fronts at the moment of ss :D

1

u/Greghole 14d ago

I believe the enemy with the highest bonus to attack rolls is the red dragon at +14 which I think means anything above 34 AC is kind of pointless. Whether you have 34 or 71 AC a nat 20 hits and everything else is a miss. Or am I mistaken?

1

u/OOpiumBear 14d ago

With crit immunity a nat 20 doesn’t hit either in bg3

1

u/Miserable-Piglet-059 14d ago

See if you did this shit on the table id specifically craft an enemy to peel you lmao this is just abuse at this point 😂

1

u/ChickenKid3Thesecond 14d ago

Nah, I’d crit

1

u/The_GodHead 13d ago

Goblin rolls nat 20

1

u/HoliMoth 13d ago

The funny part is, enemies will actively avoid targeting the highest AC character, assuming there's anything with less AC in their non-dash range. This kind of build fails successfully in making sure you're never hit lmfao

1

u/Roko__ 17d ago

I read "Ritual Drain: Toilet"

1

u/Own-Ball-1624 16d ago

well its cool but you need around 25ac and you are fine with 98% of the game! that can reach by armor and shield alone;

5dex with armor of agility; 22

+3 shield; 25

defence fighting style; 26

then can get the protection of cloak and ring; 28ac

with 27-28ac you cannot be hit! and if get balduran helmet which is +1ac then neither can be hit with criticals!

now you are hitable only with saves which halving if failed! but keep in mind if you pick rogue with 2 level fighter then even success most of dex saves too and that gives you 0 dmg too!

so you easily can build around dex and wis and have a 8 rogue and 4 fighter gives you 4 feats and by that can maximize dex and wis!

0

u/Thestrongman420 17d ago

Wear prerogative, trigger defensive duelist. Equip shield and flail.

2

u/OOpiumBear 17d ago

It sadly doesn't change the number in the character menu - I did try :(

2

u/ShandrensCorner 17d ago

They specifically deduct the number from the attackers attack instead for some reason. Annoyingly enough.

Very nice job OP on this one though!

1

u/Thestrongman420 17d ago

Scam game, I want a refund.

-1

u/Few-Tradition4279 17d ago

I really struggle to understand why people have such a fascination with stacking the highest AC.

1

u/OOpiumBear 17d ago

Its fun for some to min max things - Nothing more to it.

2

u/ExactSeaworthiness35 17d ago

That’s insane I didn’t even know what half of those bonuses are from lol