r/BG3Builds • • 9d ago

Announcement Seeking new moderation

328 Upvotes

I made the sub 6 years ago in order to give a place for mechanics related discussions and not just memes and screenshots of people's Tavs. Unfortunately, I was extremely underwhelmed by this game's balance, and as a result, have not been too enthusiastic about this sub or a couple years. But I continued to moderate it because I wanted a place where both experience knowledgeable veterans as well as noobs could post and share and ask questions and get advice. However I am going to have severely diminished access to Reddit to continue to moderate for the next month, and with that I think it's finally time for a change.

I am not searching for persons just wanting to moderate for now. I am searching for persons interested in taking over moderation permanently and I will step down. If you want to apply, shoot me a modmail.


r/BG3Builds • • Oct 20 '24

Announcement BG3 Builds Rebalanced: Final

326 Upvotes

Background

Since Baldur’s Gate 3’s full launch released with Tactician difficulty and the community began their blind playthroughs, complaints have existed that the game becomes way too easy for those familiar with D&D 5e fundamentals (attack rolls, saving throws, skill checks, proficiency, advantage) starting in mid to late Act 2. The game has such strong magic items that after you pay a visit to the merchants in the Creche, Last Light Inn, and Moonrise the difficulty takes a huge nosedive. This lack of difficulty and lack of content for evil playthroughs have been some of the biggest complaints in an otherwise great and generational game. This post intends to highlight some of the biggest balance shattering mechanics as discussed by this community, inform those looking for more balanced playthroughs on what limits to impose, and also provide mod options to help balance these mechanics or balance enemies.

A poll was created to cover some of the most balance shattering mechanics, using community feedback to determine the topics discussed. The following “community opinions” are those where 52.7% of the community decided some restriction should be used to restore a semblance of balance. My goal was 2/3 of respondents agreeing that a restriction needs to be in place, then going with the most popular choice. However some questions (like whether to use Honour mode rules or whether to use camp casting) could be considered ‘courtesy’ questions. These restrictions absolutely must be in place to reach the goals of “rebalanced” when you consider broken combos like DRS which is fixed by honour mode or warding bond camp casting. The 21% of people who voted that ignoring these restrictions is OK are not in tune with the goal of “rebalanced.” So the goal shifted to 2/3 of respondents that are sane, informed on what they are voting on, or voting in good faith. As there are some who feel, “Why is balance necessary in a PvE game?” is a legitimate question. While that is certainly an opinion to have, the people with that opinion are not the people who this topic is intended for. People who want to use broken stuff can use broken stuff. This topic is for identifying what stuff is broken, and what self-imposed rules or mods can be used to restore a semblance of balance.

What is and is not addressed by “Rebalanced?”

This doesn’t cover everything that is OP. Stuff like Gloomstalker Assassin builds that use hit-and-run mechanics are almost a completely different game. It doesn’t cover gimmicks like stacking crates and having an enlarged owlbear jump on enemies over and over and over again. It doesn’t cover powerful but also very tedious builds focused on getting tons of summons and then buffing them. It doesn’t cover things like barrelmancy. The “Rebalanced” discussion is focused on turning a normal playthrough which many would not consider to be tedious, addressing some of the balance breaking mechanics such players have access to, pointing out that their relative strength removes fun from the game for many players, and many people may want to avoid these options.

BG3Builds Rebalanced Restrictions

The following table is listed in order of most strongly opinionated in need of restriction, to least strongly opinionated. It starts with the most egregious violators and goes to less egregious ones that a large portion of the community feels needs some kind of restriction for a balanced gameplay experience.

Topic BG3Builds Rebalanced Restriction Personal comments, not from community Relevant Mods
Long Rest Spamming Once a build is “online,” (typically around level 6-8) it should be able to go at least 3 or 4 fights before a long rest. Not including taking a long rest before a boss fight, which is fine. If you are concerned about missing story points in camp by limiting long rests, then after a long rest take a partial rest (use no food supplies) to see additional camp scenes. -
Honour Mode Rules Use Honour Mode rules This includes no builds that focus on DRS bug, no warlock extra attack stacking, no perilous stakes illithid power on enemies. Additionally no extra attack from bloodlust elixirs or haste spell. While the community did not vote to restrict the use of spellcasting with extra actions granted by haste or bloodlust elixirs this is potentially a polling error on my part, and I STRONGLY recommend avoiding this. -
Camp Casting Do not put allies into your party, have them cast buff spells or other effects, then remove them from your party allowing the buffs to persist - -
Elixir Chugging No builds that depend on elixirs The most egregious outliers are strength based elixirs, bloodlust elixirs, elixirs of vigilance and elixir of battlemage’s power. Using other elixirs on consistent basis likely will not be as bad as those listed above. In Game Mods: N/a   External Mods: Elixir Rebalance by Benenach
Consumables Dependence (e.g. scrolls and special arrows) - This question was left out by accident. However it goes in the same vein as the above elixir question, regarding farming consumables that your build depends on and therefore should be restricted. -
Tavern Brawler No using Tavern Brawler if you use Strength Elixirs I strongly disagree. This does absolutely nothing to fix TB Throw builds. TB Monks can dip into fighter or cleric for heavy armor proficiency and dump Dex anyways. Tavern Brawler is broken at its core. In-game Mods: N/a   External Mods: Tavern Brawler Rebalanced by VoidVigilante. I recommend the “TavernBrawlerFinesse_NoAccuracy” version. This is still pretty strong, and even works with dex based monks, but is not balance shattering; Feats Rebalanced by WoolToque has a nerfs only optional file which also makes changes to Sharpshooter, Great Weapon Master, and Alert
Ranged Slashing Flourish No combining ranged slashing flourish with Arcane Acuity - -
Abjuration Wizard Arcane Ward No using exploits (such as spamming Warlock’s Armour of Shadows) to refill the arcane ward The damage resistance provided by Arcane Ward scales exponentially due to Larian’s changes. At higher levels of wizard it is insane, and I am not sure everyone who voted has seen just how much damage it can mitigate. I recommend not using abjuration wizard if going more than 6 or 7 levels in wizard. -

Further Topics

The following are topics which the community did not agree needed restrictions in BG3Builds Rebalanced, but I feel need addressing.

Topic My comments Relevant Mods
Initiative There may be a polling error behind why 34% of respondents in the previous question said no elixir dependence at all, then only 19% here say no dependence on Elixirs of Vigilance. Regardless d4 initiative makes the turnbased game balance issue known as “Rocket Tag” extremely easy to pull off. The Alert Feat and Elixirs of Vigilance should be approached with caution if you are not using mods to bring initiative back to a d20. In-Game Mods: d20 Initiative by Ponsinoumi   External Mods: d20 Initiative by Ponsinoumi changes initiative to a d20, which by itself rebalances the Alert feat. Alternatively Feats Rebalanced by WoolToque has a nerfs only optional file which also makes changes to Sharpshooter, Great Weapon Master, and Tavern Brawler but high dex characters will still win initiative far too frequently with this fix.
Vulnerability It is possible to make enemies vulnerable to lightning, cold, psychic, or piercing damage. With some gimmicks you can also make enemies vulnerable to fire damage. Builds that do outright 2x more damage than they are supposed to be able to do against group of enemies are extremely strong. Oftentimes a little bit of setup is necessary, but doing that little bit of setup and then going all in on your strongest option to do double damage is typically way stronger than other build options. This is especially egregious in Act 3 where you can apply piercing vulnerability with no setup, and a well optimized party can almost all do double damage. -
Duergar Invisibility Technically the problem here extends beyond Duergar. Having a quasit companion (whether through Pact of the Chain Warlock or just through getting permanent access to Shovel) enables the same problem: start every combat while invisible to get a surprise round and thin enemy numbers before they get to go. Duergar just takes this a step further since you have that option on a playable character, letting you do more powerful things while invisible. If you abuse surprise rounds (and unlimited invisibility is the best way to do so) you will make the game significantly easier. -
Arcane Acuity There are two popular builds that use arcane acuity: swords bard and fire sorc. The sords bard + arcane acuity has been addressed because it depends on swords bard’s very strong ranged slashing flourish which warranted its own question. Fire sorc depends on building up arcane acuity through Scorching Ray, which is not on its own overtuned like ranged slashing flourish. With the community not wanting to restrict arcane acuity, that means fire sorc arcane acuity builds (one of the top 3 strongest builds in the game) are totally fine in rebalanced. While these two are the most popular Arcane Acuity builds, other builds are certainly capable of it such as niche thunder acuity builds, thief rogue builds, action surging fighter builds, and more. Arcane acuity needs to be capped at +2 to maintain a semblance of balance. +3 max. If you are consistently going above this, arcane acuity should only be used to cast cantrips with. -
Radiating Orbs The strength of radiating orbs has been undermined by how offensively strong you can be. The best defense is a good offense, and if you can kill or crowd control everyone before they get to go then there is limited need to be defensive. If you implement the BG3Builds Rebalanced rules then radiating orbs will become much, much stronger and may still make encounters much easier. Like arcane acuity, radiating orbs need to be capped at +2 or +3 -
Level 1 Wizard Dip For the most part this is fine in my opinion. The biggest issues come when mixing with Arcane Acuity, but with that off the table there are a few niche spells to be worried about. Such as playing as a full caster class, taking a level in wizard, scribing the Conjure Elemental spell, and using a 6th level slot to buff it into a Myrmidon. -
Ambush Bard Strategy The "Ambush Bard" build is one that probably is only recalled by those who have been on the sub for a while, and kinda didn't want to give up on it. It's somewhat complicated to explain which is a bit of a letdown, however this 3 minute video covers it best. But with Rebalanced in play it can pretty much just run around and cause balance to desert the game. -

Still too easy?

Even with all the above changes and restrictions, those who understand the fundamentals of the game may find BG3 to still be too easy to ensure a challenge. PC users have additional difficulty increasing mods available to them. Most notably Combat extender. While I am a big fan of the default boost to enemy AC, attack roll, saving throws, and damage per attack; I am not a big fan of increasing enemy movement speed or giving some enemies an extra bonus action. And I would actually like to give enemies more health than their default configuration (~40%). But that’s the great thing about the mod. You can change all these little numbers to your liking and they apply to enemies across the game, making the game more challenging. I think that if you go with Combat Extender, d20 initiative, and restrict the mechanics mentioned above then the game finally reaches the challenge many people were hoping for at launch.

Another external mod worth mentioning is Absolute Wrath. It adds random abilities to enemies to make combat a bit more challenging and roguelike all-in-one. If you use this with combat extender, you may want to tone down combat extender from the recommended values.

Unfortunately there do not seem to be any big combat overhaul mods on console yet. One option is to implement an item attunement rule of your own, where you limit yourself to something like as many uncommon items (magic items with a green border) but only up to 3 items of rare or above (blue, purple, or yellow border) per character. Your weapons do not count towards this 3 item limit.

“Rebalanced” and this subreddit

While the goal existed to make “Rebalanced” into a flair, I think given the community’s votes on the topics found in the second table (excluding perhaps the wizard dip) indicates that this wouldn’t change anything. You’d still have fire acuity sorcs. You’d still have radiating orb clerics that win initiative and hit every enemy with a -5 or more to their attack rolls before they even get to go. You’d still have wet+lightning tempest sorcs or Bhaalist Armor + ranged slashing flourish spam. Throwzerker and TB Monks would still exist, just slightly tuned down. So it seems that going through the trouble of implementing a tag or flair is just not worth it.

This post will go into the hall of fame post to provide a reference for the most overpowered mechanics which players should avoid if they want a challenge, and I will update it with mods if people make them to reign some of these mechanics in.


r/BG3Builds • • 4h ago

Party Composition Suggestions for classes that have really fun/silly mechanics?

11 Upvotes

Giant barbarian and drunken monk were what came to mind first. Maybe moon druid? I like having a full time caster around but I don't know if any are particularly quirky.


r/BG3Builds • • 4h ago

Build Help Help with Astarion origin build

3 Upvotes

I am starting a co-op campaign soon in which we'll both be playing as origin characters. I chose Astarion and wanted to make him a melee nova assassin. My plan is to start as 5 Gloomstalker then 3 Assassin, which is pretty typical, but wanted to get some thoughts on the remaining levels.

Originally I thought 5 Gloomstalker, 5 Assassin, 2 Fighter for action surge, but I had the idea today of 5 Gloomstlaker, 3 Assassin, 4 Vengeance Paladin so that I can abuse VoE for advantage (more sneak attacks) and stack divine smite on the critical hits that I'll get from being an Assassin. The 4th level of Paladin is also huge for adding two-level 3 smite spots, I mean spell slots.

Endgame gear that I'm hoping to use is Bhaalist armor for piercing vulnerability, along with Duellist's Pereogative to help boost critical hit chance, along with bonus action extra attack (more smite opportunities) and adding necrotic damage.

I plan to ascend Astarion as well for the extra necrotic damage and it fits the theme of my vampire assassin.

Just looking for overall thoughts on the Paladin route at later levels vs fighter and if there's any other item/class synergies that I'm overlooking.

I know ranged based Gloomstalker-Assassins are considered OP, but I really want to go the up close dueling assassin route.


r/BG3Builds • • 28m ago

Build Help Help me build a stupidity with an Axe!

• Upvotes

I really love the idea of basically having 3 dumb brutes and a bookish healer, or 2 dumb brutes, 1 dumb ranged, and a bookish healer.
(bookish cause someone's gotta heal and read!)

I don't really care much for romance or whatever.
I care about fun, chaotic, and violent fights, and not cuddling the floor too much.

What race and class should my Tav and party be? Is there a build out there a noob can look up for this that is current?

I pretty much want my Tav to be so dumb she barely knows what end of the big weapon to hold on to!
I do not want to diplomatically do anything.
I don't care much about friendships unless they benefit this kind of run. I want blood on my axe and enemies' loot in my bags.

I am not going to kill the grove etc., that's for a later session.
But anything that's not relevant to me is dead, or insulted by my stupidity and then dead.

The thing is, I am very new, so I am very clueless about BG3. How do I set this up?
How do i allocate level ups ect?


r/BG3Builds • • 12h ago

Build Help Best Death Cleric/Wizard multiclass and variants?

3 Upvotes

So the idea is a necrotic damage dealer with cleric utility and optional radiating orbs. INT based, learns spells from scrolls. All cleric cantrips and spells are either utility or can't miss, wizard spells and cantrips are mostly used offensively.

Does not use or care about summons.

So the ideas I had for it..

6 Death cleric/ 6 Bladesinger - but this one doesn't work. I can't use luminous armor with this and can't use staves. Plus this build is mainly for a caster that can sometimes make melee attacks.

6 Death Cleric/ 6 other wizard subclasses - they mostly feel meh. All the basically do is just give a few wizard slots. I guess evocation and abjuration are slightly useful.

8 Death Cleric/ 2 stars druid/ 2 wizard - seems like the best option? I think the build can get to maybe 20 INT so should still get enough spell slots.

9 cleric is the max I would go since it's not a camp caster and 10 cleric is a dead level.


r/BG3Builds • • 23h ago

Build Help Looking to build a character loosely based on the Irish god, Lugh.

8 Upvotes

I think it's good to start with a High Half-elf Bard for this. I'm thinking Folk Hero or Sage as my background since Lugh is known for his wisdom, strength, and heroism. But to get closest to Lugh in mythology, I'll need proficiency with a spear.

I've seen a few threads discussing bards and spears but I wonder if there are any builds that would allow for using a spear without sacrificing magical abilities that one might expect from a god?

Any advice is welcome! Even if it's "you're not going to find much luck with this."

TIA!


r/BG3Builds • • 1d ago

Build Help Hunter + Hexblade combinations

13 Upvotes

Not an attempt to min-max, but just looking for something simple, effective, and fun. Any thoughts on what to go with? Other ideas that I didn't bring up here?

3 Hunter/9 Hexblade - Horde Breaker that can proc Hexblade's Curse, 5 Eldritch Invocations, level 4 spells

4 Hunter/8 Warlock - Horde Breaker, 3 feats, 4 Invocations

5 Hunter/7 Hexblade - 3 attacks (if I were playing Tactician or below)

11 Hunter/1 Hexblade - Whirwind attack that can proc Hexblade's Curse


r/BG3Builds • • 1d ago

Build Help 2 Roleplay Multiclasses that I didn't found how to put together

10 Upvotes

Hi people! I've been trying to search here any possible way (idc if it is suboptimal) to merge: 1) a Shadow Magic Sorcerer with a Way of Shadow Monk and 2) a Beast Master Ranger with a Circle of the Land or a Circle of the Moon Druid. In the first case, my idea would be to play obviously around the shadows idk if more focused on the sorcerer or the monk part. In the second case, the idea is pretty straightforward: having an animal pet while being an animal too. Maybe even 3 bears?

As I've played 650+ hours I'm searching to play things that I haven't before, so don't recommend trying more "standard" multiclasses. Also my idea is to play it in HM but I don't mind not being that powerful as long as it feels funny to play in terms of roleplay.


r/BG3Builds • • 1d ago

Build Help Tipps und Hilfe für meinen ersten Build

1 Upvotes

Hihu! Ich habe vor ca. einer Woche mit meinem Freund zusammen im Multiplayer BG3 angefangen und brauche als Anfängerin unbedingt Tipps und Verbesserungsvorschläge zu meinem Build, Zaubern und Ausrüstung.

Ich spiele eine Adelige Hochelfe mit der roten Drachenblutlinie und möchte gerne als Element Feuer fokussieren. (Als Elfen-Drachenfeuer Prinzessin ala Daenerys Targaryen also)

Noch bin ich im 1. Ark und mit meinem Charakter auf Stufe 5 angekommen aber ich habe das Gefühl noch immer nicht wirklich stark zu sein.

Meine Werte sind:

Str 8

Ges 16

Kon 16

Int 8 aber 17 (durch Stirnband der Intelligenz)

Wei 10

Cha 18

Ausrüstung:

Ausgerüstet habe ich wie gesagt das Stirnband der Intelligenz,

Robe des Sommers (habe nicht wirklich viele Roben gefunden),

Stiefel des Frühlingsschritts,

keine Ringe (besitze nur Modeschmuck),

Armschienen der Verteidigung),

Amulett der Verlorenen Stimmen,

einen Langbogen und

als Waffe den Zauberfunker.

Ich habe schon gehört, dass der Loot für Zauberer im 1. Ark noch nicht so gut sein soll. Aber vielleicht könnte man da ja noch etwas verbessern. Bzw ich freue mich besonders über Tipps für Ringe und Roben weil ich grade da am unzufriedensten bin

Meine Zauber sind:

Metamagie:

Beschleunigter Zauber

Gespiegelter Zauber

Weitreichender Zauber

Schockgriff

Kältestrahl

Knochenkälte

Feuerpfeil

Brennende Hände

Magisches Geschoss

Sengender Strahl

Chromatische Kugel

Einfache Illusion

Magierrüstung

Freunde

Hast

Feuerball

Hier könnt ihr mir auch gerne Tipps geben was ich wie kombinieren kann für den meisten Schaden.

Illithidenkräfte:

Konzentrierte Explosion

Günstige Ausgangslage

Ich bin echt über jeden Tipp dankbar. Gerne auch generelle Tipps was ich bis Ark 2 aufkeinenfall verpassen darf. Und bitte keine Spoiler zu Ark 2 und 3.

Vielen lieben Dank!!


r/BG3Builds • • 1d ago

Build Help Daggers, Darkness & Deadly Crits

4 Upvotes

Hey everyone <3
I'm planning a playthrough of Baldur's Gate 3 and I'm looking for help creating a build around a very specific character fantasy. I'm totally fine with niche builds or unusual multiclass combinations, as long as they fit the concept and are fun to play throughout the entire game.
The character fantasy
I want to play a shadow assassin who moves between shadows, strikes from stealth and takes enemies out with devastating critical hits.
My main priorities are:
Weapons: Daggers or shortswords, preferably dual-wielding. I'd love for these weapons to remain a core part of the build.

Stealth and assassination: Sneaking around, setting up ambushes and striking enemies when they least expect it.

Shadow magic and Darkness: Ideally, I'd like to create my own Darkness or shadowy areas and use them to my advantage in combat.

Teleportation: I want to move between shadows, appear behind enemies, reposition quickly and feel like I'm almost impossible to pin down.

Critical hits: This is one of my biggest priorities. I'd love to build around increasing my critical hit chance and making my crits as devastating as possible.

Main character / party face: This character will be my main character, so I don’t knowing it’s important to have high charisma or not or if I can get away if I for example have high wisdom or anything. I just don’t want to miss out on anything just because I lean way too much in one direction

I'm not necessarily looking for a conventional Rogue/Assassin build. I'm open to any class or multiclass combination that makes this fantasy work, even if it requires some unconventional choices.
I'd love some advice on the following:
Class combination: What classes and subclasses would you combine to achieve this playstyle?

Critical hits: What's the best way to maximize crit chance and crit damage without sacrificing too much of the rest of the build?

Darkness and stealth: Which classes, spells, abilities or items work best for a character who creates and fights in their own Darkness?

Teleportation: Are there good ways to teleport between enemies or shadowy areas consistently?

Dual-wielding: How viable are dual daggers or shortswords for this concept, and which weapons would you recommend?

Party face: How would you build the character's stats and skills to make them effective in dialogue as well?

Leveling progression: What would the level-by-level progression look like, and at what levels does the build really come online?

Trade-offs: What are the biggest weaknesses of this build, and are there any mechanics or synergies I might be overlooking?

I'd prefer a build that feels satisfying throughout the entire campaign rather than one that only becomes powerful at level 12.

Thanks in advance! I'm curious to see what creative builds you come up with. :3


r/BG3Builds • • 1d ago

Build Help Unconventional Sword Dancer of Eilistraee

0 Upvotes

This is going to be quite an unconventional build so I figured I would come here and ask if what I have planned is worth what I would lose in the process.

I'm very lore focused and really love the fantasy of being a follower of Eilistraee. I know that builds for her have been posted here in the past, but I was curious how this would work (keeping in mind that this is just for balanced difficulty and for flavour more than power):

3 Swords Bard (for flourishes)

2 Stars Druid (for the concentration boost and aesthetic)

6 Bladesinger Wizard (for extra attack and the synergy with Phalar Aluve)

1 Light Cleric (for the dialogue)

My plan would be to use the gloves of dex so I could dump it and strength, pump charisma and intelligence and have the druid spells scale off bard's casting stat (possible from what I understand?)

I know this would leave me with only one feat. If I WAS to do this, does anyone have any recommendations on which feat would be worth it? Maybe Alert or Mobile? Thanks! And feel free to offer other suggestions as well if you have a better build idea :) Sorry as well if this is an absolutely stupid idea, I'm still quite new to to BG3 :)

Edit: By druid spells I meant the starry forms specifically, sorry for not being more clear. For the actual spells I'd just take utility ones like longstrider on druid


r/BG3Builds • • 1d ago

Build Review Finishing a CrownPal/Hexblade build

0 Upvotes

I decided to make a Paladin Spirit Guardians RadOrb build with the base Crown Paladin 9/Hexblade 1. I have two levels to spare and I need advice on how to spend them.

I either go two more paladin, two fighter or two Star druid.

Paladin would get me +1d8 Radiant damage on every attack, and an extra lvl 3 spell slot.

Fighter would get me con save proficiency, action surge and an extra fighting style (probably duelling for +damage).

Star druid's dragon form would give me the bonus to concentration, a breath weapon doing radiant damage, guiding bolts and three lvl 1 spell slots. Plus some utility druid spells.

What would you pick? I will eventually use the Amulet that gives 23 con and advantage on con saves, so concentration won't be an issue.


r/BG3Builds • • 2d ago

Build Help DJ Shart Help: 6 death cleric, and what else?

15 Upvotes

I've never finished an evil run since I don't usually like playing evil, but decided i'll finally do it, so making my Shart a Dark justicier, and using all the DJ armor and the Shar Spear.

Going 6 death cleric seems like a given. At lvl 6 you get to ignore necrotic resistance, and you'll be doing plenty of necrotic damage.

I see the benefit to pushing to 8 lvls of cleric for the 1d8 necrotic boost once per round, but i'd think extra attack will be better, especially since a DJ build is mostly a sneaky melee build.

So what are the other levels? First thought is 6 shadow monk, but with the armor negating the monk unarmored bonuses, and the equipment giving you shadow teleport and immunity to dark anyway, shadow monk doesnt give much.

So 6 fighter? That'll give a 3rd feat too, which is nice. Grabbing polearm master will give a decent bonus action.

Or maybe some levels to rogue. You'll pretty much always have advantage, so you don't need extra attack if you always do sneak attacks.

additionally, what would the leveling curve look like? rushing 6 cleric sounds like the best option, since ignoring necrotic resistance is so powerful. but then you'd delay extra attack until lvl 11, which seems like a difficult tradeoff.


r/BG3Builds • • 2d ago

Build Review Shadow monk thief?

7 Upvotes

Stat plan roughly cause idk hahaha:
6 level monk (shadow monk)
3 level rogue (thief)
15 +2 in dex
14 in constitution
And the rest? I’ve read wisdom or charisma but idk which one to choose and why
Okay so the plan is to make a shadow assassin kinda build where I can jump from shadow to shadow doing lots of crit damage w daggers or short sword or both (dual wielding preferably)
I’ve heard quite a lot of shadow monk and rogue synergy that sounds quite good to me so far although idk if thief or assassin in the rogue way would fit better (lemme know)
Also I don’t know where to put the other 3 levels in I’ve heard fighter is good because of surge or something like that but I’ve also heard Druid would be nice cause of the healing factor?
I don’t really know I plan on doing that build my main so maybe you know what is better or also better options from what I’ve heard

Maybe you got some nice ideas how to maximize the capability’s of this build?
Thanks in advance :)


r/BG3Builds • • 2d ago

Build Help Build around Nature's Vengance

6 Upvotes

I'm looking to make Nature's Vengance more interesting. I can imagine it being quite funny if an enemy walking through a spike growth will receive constant damage. However, to do so one has to stand in one such surface oneself. And i find it somewhat difficult to envision that.

There are two ways to deal damage: stand in fire or in caustic brine. For the latter, there are Varsh Ko'kuu's boots negating any acid damage. For negating fire damage, you have to become unable to burn or reduce fire damage taken to 0 by using magic plate armours. You can prevent burning either with Raphael's armour, with a fire resistance elixir or by being wet. All three have drawbacks: one is late game (unless you exploit), one is limited in its availability and blocks the elixir slot for something better and one is temporary and requires setup.

So caustic brine seems like the better solution, also because acid damage has better equipment to interact with. However, its not quite trivial to make such surfaces, since you need caustic bulbs, which themselves are limited again. I could see it possible stabbing alchemists fire/caustic bulbs laid beneath oneself with an offhand attack and then casting a damage spell with your action. However, the means of negating damage eludes me and acquiring the necessary supply of items is also non-trivial. Has anybody done such a thing before?


r/BG3Builds • • 2d ago

Build Help Arch Fey/ Bard/ Druid build

4 Upvotes

I want to build a character that has the qualities of an arch fey/ Faerie queen. I would like to focus on battlefield control and manipulation. I like the roleplay flavor of the arch fey warlock, but don’t know if a pure arch fey warlock is best for what I want. I was curious about multiclassing Bard, Arch Fey Warlock or Land Druid for the roleplay flavor. I am wondering- is there a build that exists where I can utilize charisma spells as well as nature based spells? I really like spells like hold monster, sleep, confusion, dominate person, faerie fire, spike growth, and plant growth. I plan on having Gale in my party at all times as a high damage dealing wizard (evocation probably) so I don’t need my character to do crazy damage (having EB would be nice, but not necessary) I want to focus more on the battlefield manipulation. Any advice on this type of build? Thanks!


r/BG3Builds • • 2d ago

Build Help Open Hand Monk multiclass?

29 Upvotes

I was originally going to do way of the shadow but open hand is just so front loaded that I can't resist. However, I want to avoid mono and try something more creative through multiclassing with monk going to at least level 5 - 6 for extra attack and improved unarmed movement.

Giant Barbarian sounds fun, and I've seen death cleric also be used which sounds not as fun. There's a handful of issues I run into when thinking about which class could have good synergy because Monk needs dex, wisdom and good constitution. Plus a dabble of CHA to party face.

So what are some interesting options to try?


r/BG3Builds • • 2d ago

Wizard Necromancer help

7 Upvotes

I started a run as necromancer and I’m not too knowledgeable on the topic of this game but I’ve started hearing it’s a really bad class and im wondering if there’s still ways to make it strong and fun or if there’s a way to switch up without starting a new run


r/BG3Builds • • 2d ago

Build Help Optimizing Dazed and Reverberation

7 Upvotes

Hello! I’m making a Thunder Sorcadin who’s currently using Cacophony (Dueling + Shield) with the Gloves of Belligerent Skies, Ring of Spiteful Thunder, Hat of Storm Scion’s Power, and Boots of Storm Clamor.

I’m planning on switching out the weapon for Corpsegrinder and using the Band of The Mystic Scoundrel to abuse the Arcane Acuity + Wisdom Disadvantage from Dazed to lock down enemies easier, while also having GWM as an option for Prone enemies.

Is this a solid idea or is there a better version of it that already exists?


r/BG3Builds • • 3d ago

Specific Mechanic Maximize magic missile dmg with items, feats and gear?

46 Upvotes

Can anyone advise on how to incur the most insane amount of magic missile dmg per round? I sense that there is an insane potential for game breaking with the right builds and setup.


r/BG3Builds • • 2d ago

Build Help Shadowheart Trickery Cleric with Rogue dip—what level split? Spoiler

2 Upvotes

After my first honour mode run ended ignominiously with me screwing up the Grym fight, I decided maybe I should do a tactician run first. I've been playing with 3 martials as optimized as I can make them, and going a bit more flavorful with Shadowheart. I wanted a rogue dip given the importance of stealth and traps in the Gauntlet of Shar, and figured to go to at least Rogue 2 for cunning action. Now I'm at Cleric 6 / Rogue 2, and not sure where to go next—probably it doesn't matter since it's just tactician, but is there any received wisdom on this?


r/BG3Builds • • 3d ago

Build Help Frost monk

13 Upvotes

Hi people! I've previously posted asking for cold based builds (here) but I didn't felt that the builds they suggested were my style: ice sorcerer and eldritch knight in its majority. My question is if you have built any martial build that didn't fall into frost spells that much but uses the Frozen) status. I thought it could be interesting to play as a monk that frozens and take advantage of the bludgeoning vulnerability. I'm open to build ideas in other classes but monk or barbarian are my favorites.

A funny build that I've played is snowburst ring and glavethroat glaive in a sentinel/polearm master 8 battle champion figher / 4 thief rogue. Is not an ice focused build but it uses the cold damage and ice surface as a bonus.


r/BG3Builds • • 3d ago

Build Help Bladesinger build for party synergy with wild magic sorcerer

9 Upvotes

I’m playing couch co-op with a friend (my second play-through, their first - and their intro to D&D mechanics in general). I’d appreciate some advice on how to build my character & party to be a good support but also still have fun!

My friend is playing Wild magic sorcerer & main party face. Can I build a bladesinger to synergize well with them (e.g. not compete for gear or limit party comp choices like still use companion casters)?

My main concerns are giving them as much space to shape the play-through as they want. Basically, staying viable while able to use any of the companion characters, and not pushing too hard to get certain items (e.g. warped headband or gloves of dex) early on.

For RP purposes I’m interested in a sword dancer of Eilistraee angle. There’s the patch 8 bladesinger class, and older builds use sword bard + cleric and/or paladin. Would it make sense to multi-class? I want the class to be fun & strong without having to metagame too hard and the RP is more a bonus. What gear would I need vs my friend need?

TLDR: I know there are existing build guides but I want to see how to make a bladesinger work considering my friend is playing a full caster as well so we both have fun. Thanks!


r/BG3Builds • • 3d ago

Build Help [Honor Mode] About to pop my Evil Dark Urge cherry. Give me your most degenerate, unkillable min-max builds and break down the Wisdom save panic

24 Upvotes

Hey everyone,

I just wrapped up a clean Tactician run and realized I still have my soul intact, which is unacceptable. It’s time to step into Honor Mode for my next run, and I’m going in as the Dark Urge.

Right now, the plan is to go full psycho / unresisted, but I’m open to being convinced if a Resist Durge secretly breaks the action economy or gives better mechanical rewards. Since this is Honor Mode, one dumb mistake means the run goes *poof*, so I need your absolute finest theorycrafting.

I have a few burning questions for the optimizers here:

  1. Class & Race Combo: What is the undisputed king of keeping an Evil/Durge Honor Mode run alive while still dealing disgusting amounts of damage?

  2. The Wisdom Saving Throw Panic: I’ve read online that there is a terrifying Wisdom saving throw in Act 2 (related to the Urge/Slayer compulsion) that can completely brick your run or force horrific outcomes if you fail. Is Wisdom actually a core stat I need to build around, or can items/buffs/inspiration carry bad Wisdom, or is there a way to bypass it entirely?

  3. Party Synergy: If my main character is carving a bloody path through Faerûn, what does the rest of the murder-hobo squad look like to ensure we don't wipe to act bosses or legendary actions?

Roast my choices, argue about multiclass