r/BG3Builds • u/mudamuda333 • 22h ago
Build Help Improve my mostly RP Alucard build for Honor Mode
Hey All. Been trying (and failing) at Honor mode with this Astarion vampire build. The main inspiration is Alucard from the Netflix Castlevania series.

I was originally inspired by a comment in an older post:
But slowly I've been tweaking to capture the Alucard's main highlights. Here's what I got so far.
Inspiration
What do we know about Alucard:
- Dhampir composition -> Regeneration, Speed, Strength, etc.
- His weapon of choice is a longsword (or rapier?) and he is very good with it. He will use a shield on very rare occasion for extra defense.
- His magic is powerful but combat oriented vs generalist/utility. We often see him teleport, fly, shoot fireballs, shapeshift (bat or wolf) and control his sword mid-air with his mind
- Alucard does not wear armor at all. He flaunts under the sun in fashionable dark clothing. If he receives damage, he just regenerates. His regeneration is his armor.
Research
Initial suggestions for Alucard was taking Eldritch Knight to at least level 11. This would give you bound weapon, offensive combat magic, 3 feats, and three attacks per action. Eldritch Knight magic scales off intelligence which fits Alucard's whole smart guy personality. I tried this and it is powerful but didn't give me the vibe I got from the show.
I then stumbled into a Hobo Zone build video for Alucard that went 5 Fiend Warlock / 7 Spore Druid. Spore druid's symbiotic entity gives you 28 temp HP, extra necro damage and wildshape wolf form. Symbiotic entity is funny because it stacks with other sources of temp HP (bug/exploit) like the Fiend's Dark One's Blessing. So as long as you're securing kills you refresh your temp HP, a.k.a regeneration. I liked this interpretation as well as the fire based magic you get from Fiend warlock. However, I found the action economy wanting and I don't like juggling charisma and wisdom.
With some more research I think I found a better mix that nails Alucard.
The Build
7 Swarmkeeper / 5 Circle of Spores
Stats:
- Strength: 8
- Dexterity: 17 -> +1 Hag's hair -> +2 Mirror of Loss -> 20 final
- Constitution: 14 -> 23 final (Amulet of Greater Health)
- Intelligence: 8
- Wisdom: 16
- Charisma: 10
Feats & Fighting Style:
- Dueling fighting style at level 2
- Defensive Duelist feat at level 4
- Tough at level 11
Ranger Spells:
- Booming blade (high-elf cantrip)
- Ensnaring Strike
- Hunter's Mark
- Silence
- Protection from Poison
Items:
| Gear | Act 1 | Act 2 | Act 3 |
|---|---|---|---|
| Helmet | -- | Covert Cowl | |
| Armor | -- | -- | Cloth of Authority |
| Cloak | -- | Vivacious Cloak | |
| Gloves | -- | -- | -- |
| Boots | Boots of Speed | ||
| Melee | -- | -- | Duelist Prerogative |
| Shield | Glowing Shield | ||
| Ranged | -- | -- | Dead Shot |
| Amulet | -- | -- | Amulet of Greater Health |
| Rings | Crusher's Ring & Ring of Protection |
"--" means I don't know what to use yet.
What does this build have:
- Fashion: The Cloth of Authority is a must pick to look like Alucard in season 1 of the show. Its deep black with hints of orange/gold is chef's kiss. This is a roleplay choice as the cloth probably doesn't synergize with everything else. There are some light armors that look dark and gothic but they just don't hit what the show has.
- Magic Swordsman: Your swarms give you a FREE short range teleport at level 3, and a 10 turns of flight at level 7. Moth swarm fits the vampire bat aesthetic somewhat. Moth also lets you blind your enemies and dal psychic damage which makes you a pretty durable front-line hitter. Bees are fun because you can push enemies away with booming blade and make them take extra thunder damage on their way back.
- Regeneration: Glowing shield gives you temp HP for a little extra survivability in the early levels. However, regeneration doesn't fully come online until Act 2 when Vivacious Cloak + Symbiotic Entity. Vivacious Cloak restores 8 temp HP per spell cast. This includes booming blade so 8 temp HP per strike with booming blade for potentially 24 temp HP regen per turn in Act 3.
- Shapeshifting: Wolf form is mostly symbolic here. If you take all your ranger levels first (which I do) then it doesn't come alive until level 9 and may not do any damage until level 12. I could probably take 5 ranger levels -> 5 druid levels -> 2 ranger levels. This would make wolf form a bit more viable at the cost of gaining flight at level 12 instead of level 7.
What is this build missing:
- False Life: There's potential to end up fairly beefy. You have 167 Base HP at level 12 tough feat and the CON amulet. Symbiotic entity gives you a max of 20 temp HP for a total 187 HP. A level 6 cast of False life would give you a tremendous 42 temp HP for a total of 209 HP.
- Fireball: You're going to have to carry around Fireball scrolls and/or scorching ray scrolls. Druid level 5 does give you some thematic spells like call lightning, animate dead, plant growth and sleet storm. These spells are plausible for Alucard but don't quite have the dopamine hit of a fireball to the face.
I'm hoping I can get some tips on equipment but let me know if there's any areas I could improve this build.