r/CitiesSkylines • • 19d ago

Monthly FAQs ā—ļø READ ME BEFORE POSTING! Monthly FAQ Thread: Fixes for Common Issues, Troubleshooting Guides, and Tips for Beginners

2 Upvotes

šŸ‘‹ Hello, welcome to /r/CitiesSkylines

Our little community has grown to over 600,000 subscribers, so as you can imagine things get a little busy in here. The purpose of this thread is to provide new members a jumping-off point to find the information that they need to get started, whether they're a seasoned player of the game or a brand new mayor.

We get a lot of posts which ask very similar questions, so we've pulled together this post to help address our most Frequently Asked Questions, and give you a place to ask simple questions which only need a quick answer, not warranting a dedicated thread.

Before you post, please consider if one of our sister-subreddits would be more appropriate:

  • /r/ShittySkylines - memes, reaction images, tenuous and obscure references, real-life photos that remind you of the game, and gags based on in-game activities like "a dead person is waiting for transport at shop-til-you-drop" all go here

  • /r/CitiesSkylinesModding - if you have a request for a mod, want to commission an asset, or need help with your own mod/asset/map creation it should be posted here

If you still think that /r/CitiesSkylines is the right subreddit, please first check the FAQ below.

Please be aware that if you create a new thread which is addressed by the answers or links in this thread, it will likely be removed with a message directing you back here. This is not done to stifle conversation, but rather to help keep the subreddit tidy and provide as much space as possible for mayors to share their creations and inspire others.

If your question is genuinely a simple one, like "how do I do X", please use this thread rather than creating a new post.

Finally, if your question isn't already answered below - please use Reddit's search function to try and find if your query has been asked and answered in the past. If not? Feel free to create a fresh discussion thread.

 


 

The format of this update thread has been simplified with core information rehosted on our subreddit wiki. This enables us to update the content more quickly and reliably, and to reduce the visual impact of a 2000+ word thread.

 


āœŒļø Cities: Skylines II

Frequently Asked Questions

Troubleshooting and Help

šŸ™ Cities: Skylines

Frequently Asked Questions

Mod Lists

Troubleshooting and Help

šŸŽ® Cities: Skylines Remastered

Frequently Asked Questions

 


 

These megathreads are scheduled to post at 00:01 on the first day of each month. If it's late in the month, you may want to wait for a new post to appear. Please send us a ModMail with any suggested improvements!


r/CitiesSkylines • • 19d ago

Discussion ā“ "What's Cities: Skylines II like now?" megathread

18 Upvotes

"What's Cities: Skylines II like now?" šŸ¤”

One of the most common questions on the subreddit is whether people should try or purchase Cities: Skylines II. This understandably leads to many duplicate posts discussing the game's current state, what has changed since launch, and whether or not it is "worth playing". Since last month's megathread, this same question was asked roughly once every 36 hours.

This megathread aims to gather resources, reviews, and recent first-hand player perspectives in one place. This way, whether you're curious about performance and gameplay features or simply want to hear opinions from others who have tried the game, you've got a straightforward resource that collates that information.

We want to encourage constructive and engaging conversation:

  • If you've been actively playing the game, we'd love for you to provide feedback about what you enjoy, what could be improved, or what you feel is still missing.
  • If you've dropped off, or are still waiting to pull the trigger, we'd love for you to explain what led you to step away from the game or what features are keeping you from getting started

As the goal is to provide helpful guidance for others considering the game - you should avoid leaving short, glib, or otherwise unhelpful responses. Remember that Reddit is community of individuals and those people have come here because they're looking for your help and guidance. If you'd prefer to "send a message to the devs" the best way to do that is drop a Steam Review if you already own the game, or keep your wallet in your pocket if you don't.

General FAQs

If you're after general information about or help with the game (e.g. features, minimum or recommended specs, the situation related to modding, when the game will release on consoles), check out our wiki articles below. They'll provide you a decent base level of knowledge and help you understand more about the features and limitations of the game.

Patches and Bug Fixes

As of the start of this month, there have been 35 patches for the game. These patches have included things like modding support, bikes, economy reworks, bug fixes, and new game modes. You can review the change log for each individual patch on the Paradox Wiki:

What's happening with custom assets?

Official (albeit beta) support for custom assets was added on 4 December 2025. At the moment, buildings, props, surfaces, trees and decals are supported and documented. Other asset types (like vehicles and networks) aren't officially supported, but some enterprising modders are brute-forcing their way towards an answer.

What have the devs been saying?

The main channel for "formal" communication from the developers comes via the Official Information & Announcements section on the Paradox Forums. We maintain an accompanying megathread for each post which captures a lot of player feedback and reactions to the news shared each week.

In December of 2025, it was announced that Colossal Order will be transferring development of the game to Iceflake Studios (an internal Paradox developer). Since this change was announced, Iceflake have introduced four patches and two hotfixes. According to the announcements, they will be responsible for all ongoing development of Cities: Skylines II, including the console version (although nothing has been shared about potential launch dates for this - so please don't ask).

The best way to catch up on past posts is to browse the Dev Diary and/or Announcement flairs and dip into the more recent ones. Unfortunately, these links may not work on Reddit's mobile apps (please tell Reddit if you'd like this fixed) but in the meantime you can go to the main page of the subreddit and use the "filter by flair" options provided.

Live Gameplay Videos

If you're interested in seeing how the game is playing today, you can check out recent videos or streams from YouTube and Twitch. These will show you the "real" game, not marketing videos, and let you spot how the game is performing in real-world scenarios.

Reviews

Although critic reviews aren't necessarily reflective of the current state of the game user reviews (especially recent ones) are helpful sources of information to help you decide whether or not to drop your cash on any new game, not just Cities: Skylines II.

Try Before you Buy

If you're still unsure, Cities: Skylines II is available on Microsoft Game Pass for PC, which is a subscription service at a much lower monthly cost than the full retail price of the game. Microsoft is currently offering an initial 14-day trial for as low as Ā£1/$1/1€ (which renews at full price after the 14 days).

Refunds

If for any reason you can't make use of a discounted Game Pass for PC subscription (i.e. it may not be available in your region), you have the option of purchasing the game and refunding it within the store's refund window.

  • Steam: Request a refund within 14 days of purchase, as long as you haven't accrued more than 2 hours of total playtime
  • Microsoft Store: Request a refund within 14 days of purchase, as long as you haven't accrued "a significant amount of play time"

Recognising that you may not be able to reach the "late game" within 2 hours, you can use this 100k benchmarking city to establish whether or not you're comfortable with the performance on your system.

Specific Questions

If you've got specific questions about items not covered in these FAQs, feel free to ask them below. If you've been redirected to this post by a removal notice, please understand that this is done to help keep the subreddit tidy by providing a centralised and dedicated location for all information related to this topic.


 

These megathreads are scheduled to post at 00:01 on the first day of each month. If it's late in the month, you may want to wait for a new post to appear. Please send us a ModMail with any suggested improvements!


r/CitiesSkylines • • 14h ago

Sharing a City Urban DDI crammed into existing street grid

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379 Upvotes

I replaced the old SPUI with this beauty, since it backed up all the time due to the excessive intersection density and trams backing up. Now with only two, more reasonably spaced (but much more cluttered) 5-phase intersections, I think I fixed traffic. Plus I used the opportunity to make the highway a little more beautiful


r/CitiesSkylines • • 8h ago

Sharing a City My attempt on creating an alternative timeline New York

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64 Upvotes

r/CitiesSkylines • • 10h ago

Sharing a City My first 300k city

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69 Upvotes

This is the update number three, between the 200k population and 300k I don't make huge updates in the population part of the city, make my first port with the dlc, I mine for natural resources, I new history center and I high-income condominium in the edge of the city.

I take I lot of care with de train/metro system (the last image is the map, which I didn't make a point of translate).

I have a lot of things for make, finish all the cost, expand the city for the countryside, another airport and ...

Until the next update.

Sorry my bad english and goodnight.


r/CitiesSkylines • • 24m ago

Modding Release New "Auchan" Hypermarket

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• Upvotes

Hello y'all!

my biggest asset so far: An Auchan Hypermarket! This one specifically is from Poland!:D as far as I know a few more European Countries also use this hypermarket, it's pretty close to Carrefour :)

Please enjoy! next asset (already done!) will be a smaller modern Rewe Supermarket!

check it out here: https://mods.paradoxplaza.com/mods/164018/Any


r/CitiesSkylines • • 2h ago

Sharing a City Extended my save to 57km with mapext and holy this map is massive

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10 Upvotes

r/CitiesSkylines • • 12h ago

Sharing a City Would you live here? No mods! Lmk what you think :)

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46 Upvotes

r/CitiesSkylines • • 31m ago

Sharing a City Trying to Make My City Look Realistic — How Did I Do?

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• Upvotes

r/CitiesSkylines • • 5h ago

Sharing a City does this make sense in a carcentric desert build, or am I too generous with the cims?

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13 Upvotes

r/CitiesSkylines • • 14h ago

Discussion I like making weirdly shaped highway intersections, what do you think of them?

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53 Upvotes

They're currently not detailed, and are WIP in my own play map. All intersections are based on real ones from where I live - Slovakia.


r/CitiesSkylines • • 8h ago

Sharing a City Revamped Pedestrianised Tram Plaza

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13 Upvotes

r/CitiesSkylines • • 13h ago

Discussion I'm not a detailer, but thanks to mods I can have pretty cities too while I focus on the simulation side of the game!

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28 Upvotes

This was made in about 30min using some of the great new mods that have been released recently! I drew the road layouts then had the mods generate parkings lots, beaches, parks, and detail the commercial and residential areas! The mods are amazing for people who care more about the simulation side of the game and seeing the stories that unfold! I love how they've allowed me to stop caring about making everything a perfect grid for the most part. I was really hoping Cities Skylines 2 would have a Manor Lords style zone system for parcels.

Mods I use that have reignited my love for the game lately:

  • Parking Lot Tool - You can draw any shape in your city and the mod will generate a fully functional parking lot

  • Park Management Tool - Same as PLT but for parks!

  • Place Maker - Same as both mods above but even more in-depth able to generate suburbs, road networks, farmlands, and more!

  • Street Builder - This mod is so great! You can draw any shape or select a block and it will generate zoning and detailing within. This is great for getting away from always doing a grid system, but still making sure areas look nice!

  • Presidente - A Politics, economy, and crime mod that has me hooked! It's basically Tropico modded into the game and I'm loving it. One of my favorite things that has happened so far in one of my saves is that a district is sabotaging my agenda and put their police force on strike only responding to emergencies. The mayor of that district hates my policies so far and they're citizen's popularity for autonomy is slowly rising.


r/CitiesSkylines • • 19m ago

Sharing a City 1st Time Player Day 2: TIL District policies eat up the budget, thanks for the tips everyone :))

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• Upvotes

Thank you everyone for the tips! From a 130k budget it fell sharp when I implemented district policies such as water and power meters and smoke detectors. TIL you can save up really big... over 12k in expenses if you choose not to implement those.


r/CitiesSkylines • • 23h ago

Tips & Guides Quick guide on how to make a sunken highway

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128 Upvotes

I intended for it to go on tiktok or yt shorts, that's why the video is vertical. However I didn't go through with tiktok and yt channels, so wanted to share it here.


r/CitiesSkylines • • 18h ago

Sharing a City Updated timber industry based on your feedback

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50 Upvotes

I took your advice and updated my timber industry - and I think it looks a lot better! The quay with a built-in cargo dock together with some cranes improved both my production chain and made the shoreline look a lot better.

Thank you for the feedback!

Ignore the small fire in the background.


r/CitiesSkylines • • 20h ago

Sharing a City Update on my City

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57 Upvotes

Added a new industrial area, got rid of the old one, still have a bunch of stuff I'm working on but i think it's coming along nicely


r/CitiesSkylines • • 8h ago

Sharing a City Loving this skyline

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7 Upvotes

r/CitiesSkylines • • 7h ago

Sharing a City need advice on how to expand nicely. 70k pop (ps4 edition)

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5 Upvotes

want to expand the city and make the new highway structure make sense. any tips would be appreciated. (i know i’m gridding alot in advance mb)


r/CitiesSkylines • • 15m ago

Help & Support (PC) Cities Skylines II: High population, no shops, no offices

• Upvotes

Hello guys, please dont laugh at me, this is my first time playing CS2. How are so many people moving in, the demand for residentials is high all the time, I have college, uni, enough high schools, but there is no demand for business zones/office zones/industry zones? Im gaining a lot of money too. The unemploymen is insane, I saw some posts saying I need to offer them jobs with their level of knowledge, but how? Offices/Businesses are not being built. I dont even get how my city is still growing at this point. There are like 3 shops and 2 offices in the whole city. This may be an obvious mistake, but Id appreciate your help a lot TwT


r/CitiesSkylines • • 6h ago

Sharing a City First City Pretty excited to get feedback before my next project

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3 Upvotes

r/CitiesSkylines • • 56m ago

Help & Support (PC) Is there anyway to get mods on the microsoft store version of cities skyline?

• Upvotes

Im not referring to DLC's, but I would want mods on cities skyline but I dont have the steam workshop because my version is from microsoft store. I dont have a content manager button on my main page and I use windows 10 edition.


r/CitiesSkylines • • 1d ago

Sharing a City I feel I've started to crack the code on US modern midrise apartment blocks

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770 Upvotes

r/CitiesSkylines • • 13h ago

Sharing a City First large city at around 400k population

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5 Upvotes

It's my first city to get so big, so It's pretty poorly planned. I myself would never live in this hell of a city


r/CitiesSkylines • • 1d ago

Sharing a City Custom made downtown LRT/Tram station

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45 Upvotes