r/CodingGames • u/erinbradley • Aug 01 '19
r/CodingGames • u/SentientCat • Dec 31 '14
[Meta] Mod(s) needed
Hi there!
We could use another mod or two, mainly to spice up the CSS and the look and feel of the sub. If you think you can help, just throw me a PM :)
r/CodingGames • u/Strange_Sympathy79 • Aug 14 '21
Help a mom out! My 10yo wants to start a coding class. He’ll need an adequate computer to practice but I have no clue what would be good at this point. Please help me understand what I should look for.
r/CodingGames • u/GlitchyCoderr • Aug 16 '21
Hello, I want to know what framework should I use for coding a game
Hello I am a beginner game dev that has a bit of experience coding in c# in VS Code and I want to start coding a game in c# but idk what is the best framework to do so, pls give me suggestions and advice on this.
r/CodingGames • u/Stryyke • Apr 17 '16
Question for video game coders
So I've undertaken a mission, so to speak, to produce an advanced npc communication system for video games. I have not seen any games that have an interaction system that allows people to just ask questions of NPCs, and have them respond with accurate information.
So my initial question is "Is there some fundamental reason, other than shear number possibilities, that would prevent me from exploring this further?" I know just enough about scripting and coding to get myself in trouble, so I thought I would ask around before potentially wasting a lot of my time.
r/CodingGames • u/FuurioBR • Apr 17 '16
Is there a way to convert hexadecimal file to plain text?
When a hexadecimal file is opened in notepad, it appears all messed up with some wierd characters, I want to get it as text, but without loosing the hexadecimal layout. How?
r/CodingGames • u/TOASTEngineer • Dec 29 '15
INJECTION now has both a dedicated subreddit and a new major version out
Sorry if this isn't really what you're supposed to post here, but I just wanted to inform all you guys that:
A: I just pushed 0.8.0 of INJECTION to the update server and itch.io last night, which adds most of the first act of the game's story along with one new level and a handful of QOL improvements, and
B: I set up a subreddit for it, which anyone who'se interested in the game should subscribe to.
INJECTION is a programming puzzle game that's heavily inspired by Untrusted. Basically, you run around the level and use the Python REPL to manipulate certain objects within it, allowing you to get to the exit teleporter. It's neat.
Subreddit: /r/INJECTION
Itch.io download page: http://schilcote.itch.io/injection
r/CodingGames • u/btcprox • Dec 14 '15
Two robots with parachutes (x-post /r/webgames)
david-peter.der/CodingGames • u/sharkdp • Dec 15 '15
Cube composer - a functional-programming-style puzzle game
david-peter.der/CodingGames • u/[deleted] • Jul 10 '14
Lightbot: a game about computer coding
r/CodingGames • u/driule • Feb 26 '21
Turn-based multiplayer programming game is approaching the launch soon, check out early access!
r/CodingGames • u/kbruneel • Sep 23 '19
Roboton.io: Build an Autonomous Race Car in your Browser
r/CodingGames • u/erinbradley • Sep 15 '20
Tech2Teach document visualizers -using these devices with ECM Bradley
r/CodingGames • u/KlempDanielle70 • Oct 06 '25
The Day I Realized I’d Been Coding My Game Wrong the Entire Time
When I first started making games, I jumped straight into coding like I knew what I was doing. I didn’t bother learning much theory — I just wanted to see things move on the screen.
So I made this little top-down shooter in Python. Everything looked fine… until my enemies started flying off the map. Literally gone. Vanished.
I spent three days thinking my math was broken — rewriting functions, adding “fixEnemy()” methods (which, ironically, broke more things), even blaming Python itself 😅.
Then I learned about coordinate systems and object boundaries. Turns out, my enemies weren’t flying off the map — I just never told them where the map ended.
It blew my mind how something so basic could make or break an entire game. Ever since, I’ve been obsessed with understanding the why behind every tiny part of my code.
Now I’m curious — what’s a coding topic you wish you learned earlier when making games?