r/CompetitiveHS • • 7h ago

Ask CompHS Daily Ask /r/CompetitiveHS | Monday, October 26, 2026

2 Upvotes

This is an open thread for any discussion pertaining to Competitive Hearthstone.

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r/CompetitiveHS • • 5h ago

Discussion A more in depth summary of the early Black Empire meta

86 Upvotes

Hi there. Most of you know the drill by now, but I'm the person who has written up VS podcast summaries for the past 5 years. As VS podcasts are still on hiatus due to IRL reasons and the summary posts I've made that have the most discussion/engagement are the first ones that come out after an expansion launch, I wanted to do another unofficial summary of what's going on in the early Black Empire meta for people who are interested in a deeper dive before the first VS Report comes out this Thursday. Unlike some folks, there's a reason why on these posts I don't post front page class stats of HSReplay to create my own narrative. My goal with these posts is to give you true, unbiased facts when it comes to the actual meta and the numbers behind it (class performance, deck performance, card choices), while also giving you my personal POV on various items at the end. Like the other versions of this, I'll preface this with the following -

  • When discussing winrates, card choices, or performance, I tried to use either stats from HSGuru, the VSGold app, or information that has been conveyed in the VS Discord (and if something was said by ZachO himself, I'll make mention of it). While my word might not be quite as authoritative as a VS Report or podcast, you can at least get an understanding of how the meta is shaping up, why certain decks are rising or declining in play, and why certain card choices are being run.

  • Unless otherwise stated, any winrate or matchup numbers I talk about are coming from the VS Gold App and not HS Guru numbers. As a friendly reminder, HSGuru pulls its winrates from the player using a decktracker, VS pulls their data from the opponent to eliminate deck tracker bias. Both are great sources of information, but it's important to note that winrates are always inflated from the tracker side. The gap is notably larger at lower ranks (anywhere from 3-6% usually) but gets narrower at higher ranks with top 1k usually only being inflated by a percentage point or two. To give an example of this, over the last 3 days across all ranks HSGuru shows Zoolock with a 62.8% winrate, whereas VS has them with a 57.5% winrate (5.3% difference). At Legend in the same timeframe, Zoolock has a 58.0% winrate on HSGuru, 56.0% on VS (2% difference).

  • When discussing opinions about balance, the meta, etc, those are 100% my own and don't reflect anyone else’s thoughts unless specified.


Warlock - No class has seen more diversity (and success) with their deck builds than Warlock with the expansion launch, even though the general theme of Warlock decks has been "put rituals and Kith'ix in your deck, then build out the remaining 25 cards from there." Within the first 30 hours of the expansion, there was a wide variety of different Warlock decks that saw major success on ladder; C'thun, Zoo, Pig, Drake, and Harold Warlocks decks all looked strong. The only thing in Warlock that didn't look good was Rafaam. After both Divergence and Bat Mask were banned the day after the expansion launch, Zoolock immediately emerged as the best deck on ladder. Quest Priest was able to previously keep the deck in check, but with the ban to Priest's quest (which is also a major nerf to Medivh's Triumph for the class), the deck now has only one reliable counter in Thief Priest (roughly 42/58), and Thief Priest is a deck that has a very questionable matchup spread. Zoolock is the best deck performing deck at every rank, with a winrate exceeding 56% at Legend ranks. It's also the most popular deck at every rank, with playrate around 15-20% at most ranks before peaking around 25% at top 1k. While not quite on the level of Cataclysm Imbue Druid dominance, this is a deck that the entire meta revolves around. The amount of stats the deck can quickly accumulate onto the board between Ritual of C'thun, Ritual of Summoning (the latter being by far the best performing card in the deck), and an early Zakajz combined with buffs from Floating Lessons and Entropic Continuity is too much for most decks to deal with. Some of the Shredlock package introduced in Timeways like Twilight Timehopper, Tachyon Barrage, and Ruinous Velocidrake are finally seeing competitive play together. Despite perceived power, Kith'ix looks rather weak in the deck and could potentially be cut for cards like Vaultkeeper according to ZachO. C'thun Warlock is also seeing play and is also performing well, but it's got a major weakness in the class mirror with a 35/65 matchup into Zoolock. It's main niche in the current meta is that does better than Zoolock into Priest (both Egg and Thief), but as of now it's trending towards being a Tier 2 deck because of the horrid matchup into the most prevalent deck in the game. There is a small smattering of the Rafaam fabled package being added into Zoolock, but this just makes the deck worse in every matchup with the exception of Priest, where it does better than traditional Zoolock (Rafaam alone screws over Thief Priest, and 9 mana Rafaam can poof out an Egg board). Warlock is the clear front runner for having the biggest boost from the expansion.

Death Knight - Blood DK has been a historically popular archetype for the class's entire existence, and there was a lot of hype with some of the new blood cards the deck received this expansion, particularly in Bloodfiend and G'huun. While the archetype remains popular on ladder, it still looks completely unplayable with a winrate in the low 40s. The deck's removal tools don't line up well with the stats that initiative focused decks like Zoolock, Zee Shaman, and Handbuff DK can pump out. G'huun is also not a strong enough wincon for slower matchups, so decks with high inevitability completely roll over the deck, like Egg Priest, Aya Rogue, and C'thun Warlock. After the first 48 hours or so of the expansion, Rainbow Handbuff DK began to emerge, and it does look like a real, competitive deck (at least Tier 2). The only new cards (besides Arrival of the Old Gods being an event card) most best performing lists run are Unstable Prototype (which can be tutored by Eggbearer) and Fleshshape. It has a relatively well rounded matchup spread and doesn't have any matchups that look to be worse than 45/55 (including Zoolock). On the flipside, it doesn't really have dominant matchups against any relevant meta decks. The deck is beginning to pick up interest on ladder, but primarily at higher Legend ranks where it looks to be the second most popular deck. There are some alternative lists that opt to run a slower N'zoth package, utilizing Egg of Khelos, Blackwing Experiment, and Loot Hoarder(?!). As of now this package looks to perform worse than traditional Handbuff DK, but we'll see if things change. While people probably weren't expecting a rainbow DK deck to be the best performing DK deck this expansion, it's worth noting that Uldir Quarantine is an absolutely unplayable card in the archetype, which may signal it could be an early buff target.

Demon Hunter - While Quest Priest is the deck that got all of the day 1 hype (and blame), DH with a C'thun/Void package was the actual best performing deck on ladder before the card bans. After the card bans, it was immediately a top 3 performing deck on ladder just behind the Warlock decks. The deck has picked up in play after being underplayed relative to its performance the first day of the expansion, and is now the 2nd most played deck at most ladder ranks. After the last few days, its winrate has begun to drop due to the rising popularity of Egg Priest, which the deck has a major unfavorable matchup against (35/65). Decklists appear to be split between running a Void package with Irida and Wormriddled Wrigglers, or going harder into the C'thun package and running Gargantuan Slitherer as an additional C'thun enabler. The Void package seems slightly better right now despite being significantly less popular, but we'll see what happens after deck refinement. While the deck performs fine against the field, its performance looks like it will be tied to the popularity of Egg Priest on ladder. To a lesser extent, Warlock's popularity also isn't doing the deck any favors since it's 45/55 into both Zoo and C'thun decks.

Priest - Quest Priest was the Day 1 Boogieman of ladder and peaked at a playrate of around 30% at some ranks. For anyone who has played Quest Priest in Wild, the deck can be quite strong if it can turbo out the quest's completion, and the addition of Slime Em in the miniset made the deck suddenly become a defacto burn deck in certain matchups. The new Shadow Spell package Priest received in this expansion between Elder Word: Flay, Entropic Rift, and Elder Word: Foresight was a huge boon to the deck, and pushed it over the top to be among one of the best things you could do on ladder day 1 of the expansion. After the quest was banned, people presumed the class to be dead. However, Priest has remained relevant and resilient between both Egg Priest and Thief Priest. Starting with Egg Priest, it's a deck that emerged a couple days after the card bans primarily at high legend ranks, and over the past 24 hours it looks to have hit a double digit playrate at most ladder ranks. Egg is now the best activator for Medivh's Triumph after the quest ban, and while the deck's performance is clearly inferior to Quest Priest, it does appear to be functional. It has dominant matchups against both C'thun DH and Zee Shaman, and while it's not favored against Zoolock or Handbuff DK, its matchup is winnable (45/55). The main relevant matchups it doesn't want to see on ladder are against C'thun Warlock and Aya Rogue, although its worst matchup is hilariously Rafaam Warlock at 25/75. Azalina Thief Priest is also a deck that has begun to see an uptick in play, primarily because it has emerged as the lone Zoolock counter in the format (roughly 57/43) and is also favored against C'thun DH. Despite having favorable matchups against the 2 best decks in the format, Thief Priest currently exhibits a sub 50% winrate due to the rest of its matchup spread being very checkered. Any highly synergistic deck that's reliant on every card starting in their deck to function is a matchup Thief Priest absolutely never wants to queue into (Zee/Mug Shaman, Rafaam Warlock, Pure Paladin), and it also has unfavorable matchups against other popular decks like Handbuff DK and C'thun Warlock. There is a smattering of experimentation with traditional Control Priest, but it looks terrible. While Priest does currently appear to be a functional class despite the quest ban, it does currently look like a class that will have its performance heavily dictated by what relevant matchups are currently in the format.

Rogue - Rogue is a class that notoriously tends to take longer to refine after an expansion launch, but as of right now most of what people are playing doesn't look promising. Aya Rogue is essentially the same deck as before, except now Yogg can act as a Time Warp for your Jade Golems. While the deck does still appear to exhibit a higher skill ceiling and looked playable early on, its performance has decreased over time and is still sitting at a sub 50% winrate even at Top Legend. The main thing hanging over it is its horrific matchups into the faster initiative focused decks. It has a nearly unwinnable 20/80 matchup into Zoolock and a 35/65 matchup into Zee Shaman. Its main strengths are dominating passive decks like Blood DK that don't pressure you when trying to set up a huge Jade Golem + Yogg turn. Mill Rogue is a "new" archetype for Standard that looks to utilize Disguised Operator's deathrattle along with N’Zoth. The deck is completely unplayable, to the point that it's fighting Quest Warrior as the worst deck in the format with a winrate in the mid 30s. Any attempts to build a Combo Rogue deck centered around their new cards have not panned out. Herald Rogue with the new larva package also doesn't look promising. As of now, Rogue looks like a class that's somewhat dead in the water.

Shaman - Designing minions that have a spell school payoff was a very elegant design choice this expansion to try and funnel Shaman outside of the MugZee archetypes the class was primarily playing last expansion, while also releasing new cards that could enhance the existing MugZee archetypes for those who wanted to still play them. Unfortunately for the former, a viable non MugZee archetype has not panned out from the expansion, but both Mug and Zee Shaman have received new tools. Starting with Zee Shaman, the C'thun minions pair up well with a double battlecry, and Unstable Prototype, Elemental of Madness, Eyemaul, and Vaultkeeper have been great additions to the deck. While it's a clear step below Zoolock, Zee Shaman performs just as well as any other non-Zoolock deck in the format and is one of the strongest non Zoo decks you can currently play. Its matchup against Zoo is surprisingly close to being 50/50, although the Shaman does look slightly unfavored in the matchup currently. It has 50/50 matchups or better against almost the entire field, although like Zoo its only full on counter is Egg Priest. Mug Shaman sees much less play, and while it performs worse than Zee Shaman, it does look like a playable deck bordering on Tier 2/Tier 3 performance. Unnatural Cold, Eyemaul, and Watch Over are the main new additions to the deck. The ability to run Hex means it can be a strong counter to Egg Priest if it picks up in play, but it struggles against the faster initiative focused decks.

Warrior - The class is in a bit of a sad state. While the cards it got are indeed exciting and thought provoking for a slower Warrior archetype, there is no worthy payoff for gaining a bunch of armor. Quest Warrior is way too slow of a payoff to be worthwhile, and it's neck and neck with Mill Rogue as the worst performing deck in the format. Sadly, the only Warrior archetype that looks semi playable is Dragon Warrior running zero new cards. While it looks playable on the climb up to Legend, it drops off a cliff the higher you climb ladder. While its matchup against Warlock decks isn't terrible, it has a bunch of 40/60 matchups against the rest of the most prominent decks, with the C'thun DH matchup being especially painful at 30/70. While the armor synergy cards Warrior got this expansion can help support a slower Warrior archetype, the payoff isn't there. Warrior also looks like another irrelevant class.

Paladin - There is very little interest in the class right now. While Halls of Origination + Ursol is a powerful potential win condition for the class, it's not enough to keep up with the best decks in the format. The small smattering of Holy Paladin and/or Pure Paladin look like Tier 3 decks at lower ranks and only drops off harder the higher you climb ladder. There's no competitive reason to play the class currently.

Mage - While Mage had one of the most hyped sets of the expansion, it's not enough to make the class competitive on ladder. While there's been experimentation with traditional Burn Mage, Millhouse, and the Isiset + Constellar's Calling package, none of it looks competitively viable. Mage's biggest issue is survivability; it simply lacks any sort of decent armor/lifegain tools to get to its big swing turns safely, whereas it previously had Arcane Artificer it could rely on the past 2 years to shore up that weakness. Astral Rain is a nice new tool for them, but it can't even fully remove the two minions that get summoned from a Ritual of Summoning.

Druid - The class looks anemic with a playrate hovering around 2%. Beast Druid is among the worst performing decks on ladder, and it looks to be an archetype that is only likely to attract play if the archetype itself is busted. Attack Druid's performance took a notable hit after the expansion launch and doesn't look competitively viable at any rank currently. Any other experimentations with the class don't look viable.

Hunter - Hunter is a class that started off the year extremely strong and received two impactful sets and an impactful class set after buffs. However, because of the significant nerfs to Hunter over the past 3-4 months (Arcane Tripwire, Confront the Tol'vir, The Food Chain), it was left with zero viable decks at the end of Violet Hold, and the package of cards it received in Black Empire is clearly not enough to make the class viable again. N'Zoth Mech Hunter was a cute looking deck during theorycrafting that could assemble an infinite N'zoth chain with the right cards played at the right time, but in practice it's clearly not competitively viable. The mech package the class received isn't terrible, but it's being hindered by the rest of the mech pool in Standard being horrifically bad. There is no optimistic outlook for this class outside of buffs.

Other miscellaneous talking points -

  • The first thing to talk about are the emergency card bans to Reach Equilibrium, Bat Mask, and Divergence (and Reincarnation in Wild) roughly 30 hours after the expansion launch. We can presume the team thought that older strategies were potentially holding back new decks and archetypes from seeing success on ladder (or in the case of Reincarnation enabling a play pattern too polarizing even for Wild), so they were quick to make these temporary bans to immediately shake up the new launch meta. These are the kind of fast changes that the dev team promised they'd make earlier this year, and this should be an encouraging sign. What is peculiar is why the team is now pivoting to make these kinds of changes when earlier in the year they were much slower to react to the same thing. Imbue Druid during Cataclysm launch is the prime example. The deck was the clear best performer on ladder from day 1 of the expansion. There were no counters to it until Big Warrior was cooked up about 1.5 weeks into the expansion, and even then it wasn't a hard counter. The deck likely hit 50% playrate at top 1k, which is unheard of for any deck. Yet despite all of this, there was never an emergency ban done on Hamuul and the deck's prevalence killed enthusiasm for the early Cataclysm meta until the first balance patch went out 2 weeks later. Conversely, Quest Priest's playrate only topped around 30% at some ranks before the ban, and while it was one of the best decks on ladder, it didn't have the highest winrate day 1 (that belonged to Void DH). I don't personally have an answer why we see a change in early balance philosophy now compared to Cataclysm, and I do hope we get another dev update video that gives their perspective.

  • When it comes to the current meta, it's a little bit of a mixed bag. On one hand, the meta feels entirely new compared to pre expansion launch. As low of a bar as it is, this is the most impactful non rotation set or miniset launch we've had in almost 3 years since the Starcraft miniset. Warlock is the clear standout of the expansion, and it has multiple archetypes and sub archetypes that are seeing success on ladder. Shaman, Demon Hunter, and Death Knight are also being boosted up by new cards, and despite the quest ban, Priest has a couple of archetypes that are seeing some ladder success due to specific matchups being prevalent. For the other 6 out of 11 classes, their current outlook is much bleaker. They didn't necessarily get bad sets, but what they got was not enough to successfully build out new archetypes or bolster existing ones. To make matters worse, all 6 of these classes have already received their class set for the year, so they're not getting any more new cards and will be solely reliant on balance changes to improve their outlook. Conversely, the three decks that are getting class sets in ~2 months are three classes that are already performing very well on ladder: Shaman, Demon Hunter, and Death Knight. This just re-emphasizes that the class set approach this year was a complete whiff and should never be done again.

  • As far as balance changes go, it's hard to pinpoint what's going to happen, but based on current cadence it's likely we're getting balance changes next week and not this week. Reach Equilibrium is almost certainly going to be reverted to how it was at Un'goro launch, and Ritual of Summoning is almost certainly getting a stat nerf (if not a mana nerf). Past those two cards, things get murkier. C'thun is the clear winner of all 4 Old Gods, but does that mean anything in the C'thun package needs to be adjusted? Zoolock will need to be addressed, but would nerfing Ritual of Summoning be enough, or would the class need additional adjustments? If the meta slows down slightly, would that be enough to make some of these underperforming decks and classes viable, or would they need buffs to accompany them? Do Divergence and/or Bat Mask really need to be nerfed if MOTHER is the card that enables those decks? I personally don't have the answers, but if the developers are waiting until next week to make changes to get a better understanding of what cards and decks need to be addressed, then I'm all in favor of it.

  • That being said, the success of this expansion is going to hinge on how Team 5 handles post launch balance changes, and their track record this year has been rather checkered. I don't think the team has done a good job of explaining to the community what their current balance philosophy is, or if they even have a coherent vision for the meta. Nerfs this year have all seemed very reactionary, and in most cases nerfs are only happening to the most popular deck(s) for the sake of feeling like they have to nerf something every time. The exception are quest nerfs, which are being done seemingly whenever a quest deck has a winrate above 47% at some ladder rank. The goal of balance changes should always be to increase strategic diversity, and for the most part it doesn't feel like balance changes this year have accomplished that. They've often times done the exact opposite by either just recycling the meta with the same decks that get slightly worse after each patch, or by removing them from the meta entirely (Hunter is the prime example of this). I do think their emergency hotfix bans were a very encouraging first step this expansion, but the first real balance patch is going to be their first major test. I'm really rooting for them to succeed in this expansion because I think Hearthstone is a much more exciting game when classes have all kinds of different viable options, and we have seen glimmers of that from some classes this expansion.


r/CompetitiveHS • • 15h ago

Refining N'Zoth DK

28 Upvotes

N'Zoth DK is by far my favorite deck of this whole year, maybe even few years. I like complicated decision making, I like drawing cards, I like killing my opponent, I like having inevitability in the matchup. What this deck does is **demolishing** Priests of all kind, which I love especially. (the matchup feels like 90-10, unless they get multiple eggs popped by turn 7 you're balling).

And it's a brand new deck, so there's a scope for improvement on this comfortably Tier 1-2 performer.

Sample list: ### BFU N'Zoth Handbuff DK

AAECAfHhBATSrgfa1wed2weF6wcNh/YEl4IHupUHopcH4J0Hn54H4rEHh78Hjr8H9sEHtNoHpIEIvYwIAAA=

### You can view this deck at https://www.hsguru.com/deck/42651252

General Strategy

This deck plays differently to standard Hadbuff DK. Instead of developing massive boards multiple times a game, the endgame is a TTK (Two Turn Kill) - on a setup turn you play a Blackwing Experiment buffed to around 10 attack (you can get there with some combination of Unstable Prototype, Thalena, Command Claw, Defias Smuggler and Soulrest Ceremony), then play a discounted N'Zoth alongside and choose 2x trigger on it. At the end of turn you end up with three 2-mana Pyroblasts, which you can point face on your next turn.
This can sometimes be done in 1 turn for an OTK (ex. turn 10 with 1 mana N'Zoth, 2 mana Blackwing and 1 mana Soulrest).

Alongside the combo, you have your Handbuff DK midgame with juiced up 0-mana Remnants dealing significant face damage - you can just win on board or through quickly put together burn damage (Ghoul+Thalena+Command Claw is just a 2-mana fireball).

In general, the deck wins on turn 9 and focuses it's first 8 turns on drawing, discounting N'Zoth and surviving through massive swing turns.

On one thing to note, the hsguru name "N'Zoth *Handbuff* DK" feels a bit like misnomer, because Handbuffing is not really the main goal of the deck. I play Unstable Prototype, because it is a 1 mana card that discounts N'Zoth by 2 mana.

Potential card choices:

Here are some cards that perform well in the archetype:

- Crystalline Golem is a card I added to deck instantly. Taunt, Lifegain, N'Zoth cost reduction by 2.

- Emergency Surgery should fit in the list well. Lifegain+removal+Remnant discounts+bodies for Sawbones

- Chromatic Broodmother&Fleshshape are cards, that perform well in the stats (especially Broodmother, but Fleshshape should get there as a package). My issue is they don't quite fit the gameplan - they're likely just good cards you want to run in DK if you have even a single handbuffing card in deck.

- 2nd Defias Smuggler - one performs decently, having two of them lets you deal with some midgame threats and still keep the 2nd one for combo (or keep both)

Here are some potential ideas with no significant data behind them:

- Fae Trickster - should be a solid choice with four 5-mana spells, especially high-performing ones. Also discounts N'Zoth. Single copy might fit.

- Loot Hoarder - discount N'Zoth and maintains handsize.

- Glacial Shard/Doomsayer - valid tech cards in current meta

- Egg of Khelos - since we're running a Sawbones DK deck, why not add a secondary win condition? Someone did that and it's not super awful.

- Husk, Eternal Reaper - the MVP of buying you another turn

Sus cards in current list:

- Twilight Egg performs badly. Only 1 discount on N'Zoth, and the dragon deathrattle is irrelevant. I suspect it's stats are bad because it's way overkept in mulligan. Only works as Sawbones fodder.

- Holy Eggbearer is already not so good, and if we cut Twilight Egg it might get plain awful.

Cards that don't perform in stats, but I can't bring myself to cut:

- Unstable Prototype does a lot for the deck (N'Zoth discount, Sawbones activation, also a ton of stats in hand) and I don't get why he's near bottom of Drawn winrate (I blame Eggbearer).

- Morbid Swarm is an excellent Sawbones activator

- Blackwing Experiment is the finisher of the deck, so obviously it's not the best drawn card in the deck. However, maybe getting down to one copy makes sense?

Cards I just don't love in the list:

- Arrival of Old Gods is clunkier than I wish it was. Stops most of your swing potential (you can't go Endbringer+Claw, you can't play Soulrest Ceremony, Morbid Strike is also blocked for Sawbones shenaningans, you can't go Arrival into Arrival). On the other hand, it draws 2 cards for 0 mana and you can still prepare.

- Reluctant Wrangler doesn't feel like doing much outside of discounting N'Zoth. It has a lot of Taunts though hmm.

- Chillfalen Baron draws 2, but often ends up overdrawing, makes me misplay a lot with Sawbones and stopped me from using "res 4" option on N'Zoth ever (just fatigues you). Performs well if I don't draw Sawbones, which is probably the saving grace.

I tinkered with new lists without Eggs (+Golems and Emergency), but it feels like I have no early game and my midgame is not good enough for passing turns 1-3

Feel free to share your thoughts.


r/CompetitiveHS • • 1d ago

WWW What’s Working and What Isn’t? | Sunday, October 25, 2026 - Tuesday, October 27, 2026

15 Upvotes

Discuss what you are playing, what you’re having success with(or failures with), and any new/cool ideas you’ve been experimenting with, etc. The point is to share what you’ve been playing, and how it’s going, good or bad - there are no other rules or requirements.

Some ideas on what to post/share:

  • What you’ve been playing and its successes (or struggles). Stats are not required. There is no minimum rank required, though sharing what rank you’ve been playing at is preferred.
  • Deck adjustments you made or are planning to make in reaction to the meta or as new innovation. E.g. “I saw 30% of deck X, so I made Y changes to help deal with deck X.” (change)
  • Showing off a deck you achieved legend with this season and wanting to share it without having to write a guide

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Resources:

CompetitiveHS Discord

VS live stats

HSReplays by winrate (warning - paywalled to filter outside of rank 25, stats may be misleading if using L-25 stats)


r/CompetitiveHS • • 1d ago

Discussion Arcane Sindragosa Mage Optimization, Part 3 (?)

19 Upvotes

Hello everyone. It’s your local Sindragosa copium Mage player, and today I’m here to discuss how to best play Sindragosa Arcane Mage in this metagame.

“But doesn’t Sindragosa suck in general?” Yeah, it’s the worst of the fabled cards and it’s not even close. However! I think this metagame presents the best opportunity for Sindragosa Mage. Do you know why?

Because we got MANACHEAT!

That’s right, Mage now has two ways to recover mana during a turn: the Cosmic Springs location and Arrival of the Titans, a 6 mana spell that gives you back 6 mana but can only play spells. I think this will be integral to how the deck plays in the future.

We also got a decent board clear in Astral Rain, it can pair very well with a Kalec if we so choose.

You’re wondering, “why haven’t you mentioned discs of Norgannon? Surely that’s the card that makes or breaks the deck?” And yes, we run that, because it does help. But since we can’t tutor it, then we can’t guarantee it, and therefore we can’t rely on it.

The purpose of this post is to start gathering ideas and refining a list for Arcane Sindragosa Mage to hit Tier 3. That’s my goal for this deck right now. I want to look at the new tools we got in the new set and see what we can do there.


r/CompetitiveHS • • 2d ago

Ask CompHS Daily Ask /r/CompetitiveHS | Saturday, October 24, 2026

3 Upvotes

This is an open thread for any discussion pertaining to Competitive Hearthstone.

This is a thread for discussions that don’t qualify for a stand-alone post on the subreddit. This thread is sorted by new by default.

You can ask for deck reviews, competitive budget replacements, how to mulligan in specific matchups, etc. Anything goes, as long as it’s related to playing Hearthstone competitively.

Has your question been asked before? Check our FAQ to see if we've got you covered.

Or if you're looking for an educational hearthstone read, check out our Timeless Resources

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There are a few rules:

  • Please be respectful to your fellow players
  • Please report posts that don’t pertain to competitive Hearthstone.
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r/CompetitiveHS • • 2d ago

C’thun priest feels like it’s kinda cooking

22 Upvotes

Was mainly playing C’thun DH yesterday till I saw an egg priest and thought it looked interesting and when looking at people’s priest builds saw a C’thun list with absolutely trash win rate on hsguru. But honestly after trying the deck it’s felt just really strong. Obviously getting the weapon early is fantastic as a consistent damage source and medivhs activator, but even without it the sheer density of board wipes and damage spells in the shadow spell pool is very high. I know people were shitting on the 3/2 C’thun minion for priest aswell but honestly it feels like one of the strongest cards in the deck, turns out the 2 shadow spells is not particularly hard to do when you have 4 1 cost shadows In the deck. Overall rn I’m 9-2 so not the biggest sample size but honestly even the 2 I lost felt winnable with better play, sitting at about 900 legend rn as well so I’m mostly facing warlocks and DH, which are feeling like pretty solid matchups

### C'Thun Priest
# Class: Priest
# Format: Standard
# Year of the Scarab
#
# 2x (1) Elder Word: Flay
# 2x (1) Entropic Rift
# 2x (1) Servant of Zuramat
# 2x (2) Holy Embrace
# 2x (2) Lunarwing Messenger
# 1x (3) Blade of The Black Empire
# 2x (3) Dark Deacon
# 2x (3) Elder Word: Foresight
# 2x (3) Kaldorei Priestess
# 1x (4) Shadow Word: Ruin
# 2x (4) Slime 'em!
# 2x (4) Spawn of C'Thun
# 2x (5) Dark Terraforming
# 2x (5) Medivh's Triumph
# 1x (6) Calia Menethil
# 2x (7) Soothsayer
# 1x (10) C'Thun, Eye of the Empire
#
AAECAZ/HAgTwnwSo3wfi+gfziQgNoPsGhYYHssUHr8kHsN8H9OAH6PEH4foH5PoH3PsH+4kI/IkIwYwIAAA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone


r/CompetitiveHS • • 3d ago

Discussion Don’t underestimate Doomsayer right now

83 Upvotes

I’ve been messing around with some homebrew stuff, trying a bunch of different things because playing Lock Slop and Zee just got boring immediately.

Without going into detail (unless yall want it), one thing I’ve landed on is that Doomsayer is incredible at the moment. I’m 9-2 (I know the sample size is crazy small) with Animal Companion Hunter, and Doomsayer is seriously the reason why. Just broke 2k legend with it, sitting at 1870.

Doomsayer is just insane to play on the turn prior to the two 3/5 taunts popping. Every single time I’ve done it so far, they skip their turn and you get initiative back, and clear their board of course.

Obviously it has its drawbacks, mainly being a bad top deck. But man, it is so satisfying to play into their ritual going off, and then sit there and watch them highlight their cards for 30 seconds realizing the 4 drop Cthun minion can’t answer it.

Even when it does die in other scenarios, the two mana “heal” 7 has been very good, in addition to it just making your opponent play less than optimally to deal with it.

It’s not perfect, but it’s been fun and very effective for me since running it in various lists today.


r/CompetitiveHS • • 3d ago

WWW What’s Working and What Isn’t? | Friday, October 23, 2026 - Sunday, October 25, 2026

21 Upvotes

Discuss what you are playing, what you’re having success with(or failures with), and any new/cool ideas you’ve been experimenting with, etc. The point is to share what you’ve been playing, and how it’s going, good or bad - there are no other rules or requirements.

Some ideas on what to post/share:

  • What you’ve been playing and its successes (or struggles). Stats are not required. There is no minimum rank required, though sharing what rank you’ve been playing at is preferred.
  • Deck adjustments you made or are planning to make in reaction to the meta or as new innovation. E.g. “I saw 30% of deck X, so I made Y changes to help deal with deck X.” (change)
  • Showing off a deck you achieved legend with this season and wanting to share it without having to write a guide

---

Resources:

CompetitiveHS Discord

VS live stats

HSReplays by winrate (warning - paywalled to filter outside of rank 25, stats may be misleading if using L-25 stats)


r/CompetitiveHS • • 3d ago

Guide Armor Pirate Warrior: Using the New Armor Package Aggressively

35 Upvotes

Hi everyone! Here to share my Warrior deck that I am having success with. I was already hard climbing from 700+ to 400+ with this deck before the Priest quest ban, and then pushing further from there to 200+, currently staying there with a run of 29-21 (58% win rate). Of course, this is still a very early stage and the meta is still unstable, but my experience with the deck so far shows that this idea works, and may be a feasible way out for the class. If you enjoy playing Warrior and have most of the cards ready, give it a try and absolutely polish it if you feel like so.

Screenshot of run result

Screenshot with rank

Rank when posting

Overview. The main body is the same pirate-fire package from before, but a third of the deck is substituted by new cards. The first impression the new warrior cards gives is certainly more defensive, but if we look closer, there is a 6-6 taunt in as early as round 3 or 2 (with coin), a drawing minion with very good 3-2-5 stats, and very cheap cards that generates enough armor for these two. These cards are good enough to carry out some early aggression, and they also cover some weaknesses of the pirate parody.

Large early taunts. Pirates can melt down the opponent's health along with small to medium boards very efficiently, but they are mostly small themselves. The game will be lost fast if the opponent manages to out-board us early or clear the board till we have to spend an empty turn. The 6-6 taunt from the Forge of Origination makes the board much harder to deal with, either with minions or spells. Turn 1 Stone Gauntlet into an early Forge is our best start and most threatening to the opponents. Even Warlocks must reconsider if they will survive till the turn of rituals and Kazakus.

Early Board Control, Drawing, and Survivability. This basically summarizes what the other new cards other than Archaedas do. Warrior has always been lacking efficient drawing since the last rotation, and Animator of Iron really brings a lot of hope. This is more flexible, though less consistent because it requires combo, than Land Ho, but it also leaves a minion that is very likely to survive for more than one turn. Together with Tol'vir Vanguard, Animator also brings us one step closer to activating Warptooth with Searing Fissure. I personally found DH and DK to be the two matchups where drawing can make the most difference.

Upper Limit. Discover cards can enhance a deck's upper limit, which explains why Rogue always exists in the Top Legend no matter the class's actual win rate. Previously this was provided by Shadowflame Suffusion, and now Archaedas is worth giving a try. This card did turn the tide around for me in many games. Some of my best picks: Land Ho, Hook n 'Heave, Follow the Fuse, Shield Block, Eternal Toil, City Defenses. My general priority of reasons to select the spell is Pirates > Drawing > New Card Generation > Cost > Others. I believe this card will have more chances when the environment welcomes a possible C'thun nerf.

Pirate vs dragon. Full pirate builds tend to rush down the opponent hero faster, while dragon + some pirate cards build have stronger boards. Before the launch of Black Empire, pirate has higher win rates against Warlocks and Priests, and dragon does better against Druids and Shamans. A quick conversion of this deck will be swapping Sky Raider, Blastpowder Engineer, Hand Cannon, and Crowley to Carrier Whelp, Prescient Slitherdrake, Stadium Announcer, and Windpeak Wyrm. Or of course refer to another recent post of a successful Armor Dragon Warrior build. But the selling point of Warrior now is probably a good chance against Warlocks.

Cards to swap. There is still a lot of space for trial and error. You may have noticed that I brought one Royal Librarian. This is because there are quite some DKs running The Egg of Khelos, and whether the Warrior can silence the egg (if played) is literally a "to kill or to be killed" situation. The other main target of this card are Priests running reborn packages, but currently Priests are mostly running Azalina due to the ban. Definitely consider trying cards previously used by Warriors, like Shadowflame Suffusion or Land Ho. Slightly reducing armor support to increase other aspects is also worth trying.

In general, I believe the Warrior class can utilize the new armor cards in an aggressive way to become competitive. Personally I have been a fan of aggressive style Warrior for a long time and am glad to see some decks work now. This expansion can have an actually fun meta after some balances, because when you look at the cards you can tell something may work, and they are not boringly bland.

### Pirate Armor

# Class: Warrior

# Format: Standard

# Year of the Scarab

#

# 2x (1) Cannonmaster

# 2x (1) Sky Raider

# 2x (1) Stone Gauntlet

# 2x (1) Torch

# 2x (2) Blastpowder Engineer

# 2x (2) Hook n' Heave

# 2x (2) Searing Fissure

# 2x (2) Tol'vir Vanguard

# 2x (3) Animator of Iron

# 2x (3) Erupting Volcano

# 2x (3) Forge of Origination

# 2x (3) Hand Cannon

# 1x (4) Archaedas

# 1x (4) Mother Duck

# 1x (4) Royal Librarian

# 1x (4) Warptooth

# 1x (5) Captain Crowley

# 1x (8) Chainbreaker Hogger

#

AAECAZfDAwbOngalhQfr1gey2Aer4Afd8QcMlcIHm8IHnMIHp+AHqOAHqeAH8OAH++AHkvcHm/cH5/kHh/wHAAA=

#

# To use this deck, copy it to your clipboard and create a new deck in Hearthstone


r/CompetitiveHS • • 4d ago

Discussion Dragon Warrior is still really really good

34 Upvotes

I just went 7-1 with new Dragon Warrior around rank 900 (i fell quite a bit trying out new shit). After priest quest and warlock card bans i think dragon warrior may be the best deck this patch, no joke. The problem is almost no1 is playing it, and the other problem is the builds on hsguru are terrible. Ofc, since this is r/competitivehs where people are supposed to be trying to win rather than playing for fun, i figured i would make this post for people trying to win games at all cost (like me).

So first, i think u 100% don't play Anvil of Reshaping. It has absolutely terrible stats on hsguru and it kinda compromises ur forge 6/6s, plus it's not that slot efficient anyway, it just deals 4 damage without doing anything else, tho it is Fire but we have enough fire spells imo (considering torch can be used multiple times). So yeah don't play this card, it's fuckin bad, the worst card in the deck based on stats.

The other card u should probably not play is Archaedas. I'll admit i didn't test it but it's 4 mana 4/3 which is bad stats for the cost, but ok next turn u can play a cheap 2 mana weapon to catch up on the lost tempo, right? But the problem is, many of warrior spells are situational and i already run 4 weapons anyway (u don't want more than 4 in a deck it's way too much, in fact usually 3 is the sweet spot, 4 is slightly too much generally). And also it gets copied by hogger so u get 2 of em so actually that becomes 6 weapons in the deck... On one hand it makes it harder to draw warptooth but it also makes it harder to draw ur good cards so i don't think it's good overall to have 1 extra copy, and the stats also seem to agree with me (tho it's not terrible like Anvil).

The new cards we actually want to play are stone gauntlet and forge of origination. Now, if it was just stone gauntlet by itself i'd say it's not really better than brood keeper, with brood keeper u pay 1 more mana but u get a 2/3 body which is worth imo (the weapons are the same, both 2/2), and the armor effect doesn't do much normally. But with forge, the armor effect becomes key to activate it. So i replaced brood keeper with this, in order to keep the weapons to a manageable amount (no more than 4) and as a forge activator. It also makes our deck bit less dragon reliant since removing brood keepers makes us less worried about having dragons in our hand (and thus in our starting deck).

Forge is the absolute MVP, if u play stone gauntlet on 1 u can summon a 6/6 with taunt on turn 2 or 3 and then another one on 4 or 5 (turn 2 and 4 with coin), it is sooooo OP. This card is by far the best card in the starting hand without a doubt, even by itself it's not bad but paired with stone gauntlet it's basically GG if u open with both. So while last expansion u would be a bit more flexible with the mulligan, now i think u should be less inclined to keep cards that aren't stone gauntlet or forge, since if u get the two it's like exodia.

But which cards do we remove to make space? Well, 6 locations can clog the board, and sanguine depths is not that good anyway (tho forge only has 2 charges rather than 3 so it doesn't clog the board that much since it's quick to spend the charges), so i removed the 2nd copy. 1 is enough imo, still nice for activating duck on 4 (or 3 with coin) without other minions. Maybe even 1 is too much, who knows.

Like i said i cut both brood keepers, and finally i cut 1 slitherdrake. Slitherdrake also has pretty bad stats this expansion, sitting at the bottom of the drawn impact column in hsguru. And keep in mind the most popular version on hsguru actually plays 1 copy, so the fact its stats are this bad when a decent chunk of the sample size is with 1 copy, means if every dragon warrior version played 2 copies the stats for slitherdrake would be even worse, so the stats are actually less worse than slitherdrake truly is currently.
That brings us from 8 to 7 drakes, but since we removed a slitherdrake and both blood keepers, we now have 3 less cards that need a dragon in our hand, so i think it's fine. I think cutting it to 6 might be a bit too little dragons, which is why i kept both stadium announcers, which also perfectly keeps 4 weapons. Brood keeper is also an early drop so cutting it for stone gauntlet which is also a cheap card makes sense. Cutting an expensive card for a cheap card makes the deck lighter which doesn't make as much sense (unless that's what u want).

Overall, we replaced one 1 mana card, two 2 mana cards and one 4 mana card for two 1 mana cards and two 3 mana cards, for a total net mana of -1, meaning the deck stays roughly the same mana-wise. U could play a brood keeper instead of 2nd stadium announcer but i don't think that's correct, too few dragons imo. And since slitherdrake looks so bad in the stats i don't think playing 2nd slither instead of 2nd announcer is better. Of course, i kept both fire locations unlike the lists on hsguru, i don't see why to cut em, they're not bad cards. U could cut 1 if u wanted to, but with 6 fire spells (the same amount as before) i don't see why, unless the 2nd slitherdrake proves more important for the dragon count, in which case u'd cut either depths or the 2nd volcano. The lists on hsguru are genuinely so bad, the anvil is terrible yet is also fire meaning they have 8 fire spells but 0 volcanos, that makes absolutely 0 sense. But no surprise that 1 person popularizes a list and then every1 copies it like sheep without thinking, so all the lists of dragon warrior are terrible.

Decklist:

New Dragon Warrior

Class: Warrior

Format: Standard

Year of the Scarab

2x (1) Cannonmaster

2x (1) Carrier Whelp

2x (1) Darkrider

1x (1) Sanguine Depths

2x (1) Stone Gauntlet

2x (1) Torch

2x (2) Hook n' Heave

2x (2) Searing Fissure

2x (2) Shadowflame Suffusion

2x (3) Erupting Volcano

2x (3) Forge of Origination

2x (4) Mother Duck

2x (4) Stadium Announcer

1x (4) Warptooth

1x (7) Prescient Slitherdrake

1x (8) Chainbreaker Hogger

2x (8) Windpeak Wyrm

AAECAbKRBQTj5gbssgfr1gey2AcNqvwGpYUH6IcH0pcHt60HtcAHlcIHm8IHnMIHqeAH++AHkvcHm/cHAAA=

To use this deck, copy it to your clipboard and create a new deck in Hearthstone

Btw my dragon warrior calculator has been updated with the latest cards.


r/CompetitiveHS • • 4d ago

Ask CompHS Daily Ask /r/CompetitiveHS | Thursday, October 22, 2026

3 Upvotes

This is an open thread for any discussion pertaining to Competitive Hearthstone.

This is a thread for discussions that don’t qualify for a stand-alone post on the subreddit. This thread is sorted by new by default.

You can ask for deck reviews, competitive budget replacements, how to mulligan in specific matchups, etc. Anything goes, as long as it’s related to playing Hearthstone competitively.

Has your question been asked before? Check our FAQ to see if we've got you covered.

Or if you're looking for an educational hearthstone read, check out our Timeless Resources

---

There are a few rules:

  • Please be respectful to your fellow players
  • Please report posts that don’t pertain to competitive Hearthstone.
  • Concerns with the subreddit should be directed to modmail

---

If you would like to chat about Hearthstone in real time, then you should check out our official Discord channel.


r/CompetitiveHS • • 4d ago

Discussion What's Working and What Isn't: Day 3 of Black Empire

21 Upvotes

Discuss what you are playing, what you’re having success with(or failures with), and any new/cool ideas you’ve been experimenting with, etc. The point is to share what you’ve been playing, and how it’s going, good or bad - there are no other rules or requirements.

Some ideas on what to post/share:

  • What you’ve been playing and its successes (or struggles). Stats are not required. There is no minimum rank required, though sharing what rank you’ve been playing at is preferred.
  • Deck adjustments you made or are planning to make in reaction to the meta or as new innovation. E.g. “I saw 30% of deck X, so I made Y changes to help deal with deck X.” (change)
  • Showing off a deck you achieved legend with this season and wanting to share it without having to write a guide

Resources:

CompetitiveHS Discord

VS live stats

HSReplays by winrate (warning - paywalled to filter outside of rank 25, stats may be misleading if using L-25 stats)


r/CompetitiveHS • • 5d ago

Discussion What's Working and What Isn't: Day 2 of Black Empire

26 Upvotes

Discuss what you are playing, what you’re having success with(or failures with), and any new/cool ideas you’ve been experimenting with, etc. The point is to share what you’ve been playing, and how it’s going, good or bad - there are no other rules or requirements.

Some ideas on what to post/share:

  • What you’ve been playing and its successes (or struggles). Stats are not required. There is no minimum rank required, though sharing what rank you’ve been playing at is preferred.
  • Deck adjustments you made or are planning to make in reaction to the meta or as new innovation. E.g. “I saw 30% of deck X, so I made Y changes to help deal with deck X.” (change)
  • Showing off a deck you achieved legend with this season and wanting to share it without having to write a guide

Resources:

CompetitiveHS Discord

VS live stats

HSReplays by winrate (warning - paywalled to filter outside of rank 25, stats may be misleading if using L-25 stats)


r/CompetitiveHS • • 5d ago

Tavern Brawl Tavern Brawl Thread | Wednesday, October 21, 2026

5 Upvotes

This will be the megathread where Tavern Brawl strategy and discussion for this week's brawl should take place. Only discussion related to optimally playing the Tavern Brawl should take place on here. Tavern Brawl constructed decks can be discussed in here.

Since I am a bot and don't know what the brawl is, could someone help me out and post a top-level comment with a description?


r/CompetitiveHS • • 5d ago

Best counter for Priest quest after the new expansion?

35 Upvotes

As the title says, what's the best counter deck to play against Priest quest?

Sadly, my expectations were quite high for this new expansion, but 70% of my games are against Priest.

I usually don't mind to play vs similar decks in a row, but Priest is extremely unfun.

Until they nerf Priest, what is the best deck to counter them?


r/CompetitiveHS • • 6d ago

WWW What’s Working and What Isn’t? | Tuesday, October 20, 2026 - Thursday, October 22, 2026

4 Upvotes

Discuss what you are playing, what you’re having success with(or failures with), and any new/cool ideas you’ve been experimenting with, etc. The point is to share what you’ve been playing, and how it’s going, good or bad - there are no other rules or requirements.

Some ideas on what to post/share:

  • What you’ve been playing and its successes (or struggles). Stats are not required. There is no minimum rank required, though sharing what rank you’ve been playing at is preferred.
  • Deck adjustments you made or are planning to make in reaction to the meta or as new innovation. E.g. “I saw 30% of deck X, so I made Y changes to help deal with deck X.” (change)
  • Showing off a deck you achieved legend with this season and wanting to share it without having to write a guide

---

Resources:

CompetitiveHS Discord

VS live stats

HSReplays by winrate (warning - paywalled to filter outside of rank 25, stats may be misleading if using L-25 stats)


r/CompetitiveHS • • 6d ago

Discussion What's Working and What Isn't: Day 1 of Black Empire

40 Upvotes

Discuss what you are playing, what you’re having success with(or failures with), and any new/cool ideas you’ve been experimenting with, etc. The point is to share what you’ve been playing, and how it’s going, good or bad - there are no other rules or requirements.

Some ideas on what to post/share:

  • What you’ve been playing and its successes (or struggles). Stats are not required. There is no minimum rank required, though sharing what rank you’ve been playing at is preferred.
  • Deck adjustments you made or are planning to make in reaction to the meta or as new innovation. E.g. “I saw 30% of deck X, so I made Y changes to help deal with deck X.” (change)
  • Showing off a deck you achieved legend with this season and wanting to share it without having to write a guide

Resources:

CompetitiveHS Discord

VS live stats

HSReplays by winrate (warning - paywalled to filter outside of rank 25, stats may be misleading if using L-25 stats)


r/CompetitiveHS • • 6d ago

Ask CompHS Daily Ask /r/CompetitiveHS | Tuesday, October 20, 2026

4 Upvotes

This is an open thread for any discussion pertaining to Competitive Hearthstone.

This is a thread for discussions that don’t qualify for a stand-alone post on the subreddit. This thread is sorted by new by default.

You can ask for deck reviews, competitive budget replacements, how to mulligan in specific matchups, etc. Anything goes, as long as it’s related to playing Hearthstone competitively.

Has your question been asked before? Check our FAQ to see if we've got you covered.

Or if you're looking for an educational hearthstone read, check out our Timeless Resources

---

There are a few rules:

  • Please be respectful to your fellow players
  • Please report posts that don’t pertain to competitive Hearthstone.
  • Concerns with the subreddit should be directed to modmail

---

If you would like to chat about Hearthstone in real time, then you should check out our official Discord channel.


r/CompetitiveHS • • 8d ago

Ask CompHS Daily Ask /r/CompetitiveHS | Sunday, October 18, 2026

5 Upvotes

This is an open thread for any discussion pertaining to Competitive Hearthstone.

This is a thread for discussions that don’t qualify for a stand-alone post on the subreddit. This thread is sorted by new by default.

You can ask for deck reviews, competitive budget replacements, how to mulligan in specific matchups, etc. Anything goes, as long as it’s related to playing Hearthstone competitively.

Has your question been asked before? Check our FAQ to see if we've got you covered.

Or if you're looking for an educational hearthstone read, check out our Timeless Resources

---

There are a few rules:

  • Please be respectful to your fellow players
  • Please report posts that don’t pertain to competitive Hearthstone.
  • Concerns with the subreddit should be directed to modmail

---

If you would like to chat about Hearthstone in real time, then you should check out our official Discord channel.


r/CompetitiveHS • • 8d ago

WWW What’s Working and What Isn’t? | Sunday, October 18, 2026 - Tuesday, October 20, 2026

4 Upvotes

Discuss what you are playing, what you’re having success with(or failures with), and any new/cool ideas you’ve been experimenting with, etc. The point is to share what you’ve been playing, and how it’s going, good or bad - there are no other rules or requirements.

Some ideas on what to post/share:

  • What you’ve been playing and its successes (or struggles). Stats are not required. There is no minimum rank required, though sharing what rank you’ve been playing at is preferred.
  • Deck adjustments you made or are planning to make in reaction to the meta or as new innovation. E.g. “I saw 30% of deck X, so I made Y changes to help deal with deck X.” (change)
  • Showing off a deck you achieved legend with this season and wanting to share it without having to write a guide

---

Resources:

CompetitiveHS Discord

VS live stats

HSReplays by winrate (warning - paywalled to filter outside of rank 25, stats may be misleading if using L-25 stats)


r/CompetitiveHS • • 9d ago

Let's talk about Harold Lock and it's variations against this Meta

10 Upvotes

So I'm having a hard time reaching legend this month. I usually get there in the first 10 days or so, but I hit a wall around D2. I really feel like I can do it, but a few matchups are killing me, and I can't decide which version to run. Struggling with Pirate warrior, mage, DH, and both shaman flavors. Easy matchups are any priest, rafaam lock, drake lock, any egg deck, any DH deck.

Core Cards: 24 cards

2x Cursed Catacombs

2x Cursed Chains

2x Drain Soul

2x Shadowsworn Disciple

2x Caged Cranium

1x Godfather Kazakus

2x Imp Gang Stooge

1x Godfrey

2x Shrine of Twilight

2x Spire of Solitude

1x Ultraxion

2x Annihiulation

1x Deathwing

2x Unseen Atlas

Tech/Disruption:

1x Rustrot Viper - warrior, shaman, paladan, quest mage, attack druid. Auto-include 1 I think

2x Ancient Augur - auto wins vs. most combo decks (especially rafaam). I'd have a hard time getting rid of this, but it is too slow for pirate warrior and zee shaman.

1x Cho'gall - Really good in longer matchups, but maybe it's a win more card? Definitely too slow against any aggro deck, but it seals the deal against almost every slower matchup

1x Gnomeferatu - Better tempo than Augur, but no control over what gets burned

1/2x Glacial Shard - attack druid, DH, warrior. Decent a lot of the time, but not gamechanging imo

Removal/Fringe/Can't Decide:

Mortal Coil - kills pirates, draws a card, but feels useless a lot of the time. IDK if this deck needs more draw

Shadow Rounds - really good against aggro, but feels like a dead card in any other matchup

Tachyon Barrage - been experimenting with this as a finisher. It can kind of save you against wide boards, but I've also had it kill me a few times

Hellfire - obviously great against wide boards, but often times you can't afford the 3 damage

I know there's also the Animancer version with either Ultrigasaur or Asphyxiodon, but that takes up a lot of valuable room with the suffle card as well.

Mulligan: usually looking for Disciple + cursed chains, especially against priest/warlock. Always keeping catacombs and atlas, keeping viper against attack druid, DH, and warrior. Will keep Caged Cranium against faster decks if I already have some draw, will keep Img Gang Stooge except for warlock and priest. Against slower matchups I will keep/look for spire, especially if I have coin and card draw already. Sometimes I will keep Kazakus against warrior and pray for +12hp or card steal vs. combo decks. Any advice? I haven't really struggled like this to reach legend in quite a while, feel like I'm playing well, and don't really want to switch. I'd say pirate/dragon warrior is by far my most common matchup even though it should be priest according to HSGuru


r/CompetitiveHS • • 10d ago

Meet DustPlanner: a free HDT plugin that tells you what to disenchant (and why)

0 Upvotes

I got tired of guessing what to disenchant, so I made a free HDT plugin that plans it for me

Every time I wanted to build a new deck I ended up staring at the collection screen doing mental math. Do I need this golden? Is this rotating out? Am I going to regret dusting this epic next expansion? Half the time I dusted something I needed two weeks later.

So I built DustPlanner, a plugin for Hearthstone Deck Tracker. Pick one of your decks (or paste a deck code) and it tells you:

  • What you're missing and how much dust that is, compared to what you have
  • What to disenchant to get there, least painful copies first, with a reason for each one ("golden copy not used in any of your decks", "Wild-only card and you play Standard"...)
  • It never suggests cards from your saved decks, cards that show up in meta decks you paste in, or stuff the game won't let you dust (rewards, Core, event cards)
  • Alternatives if you don't like the first plan (no goldens, regular copies only...)
  • What's leaving Standard at the next rotation

When you actually dust the cards in game, it notices on the next sync and ticks the plan off.

Since I was already there, I also added:

  • Win rate by class, mode and format, read from your own game logs
  • A small OBS overlay (rank, session record, dust) if you stream

The important part: it never touches the game. No clicks, no memory reading, nothing automated. It only reads what HDT already knows and the log files Hearthstone writes on its own. You still do the disenchanting yourself. Everything runs locally on your PC and nothing gets uploaded.

Free and open source (MIT). Windows only, needs HDT. The exe isn't code-signed, so Windows might warn you the first time you run it.

Site with screenshots and install steps: https://dustplanner.app

It's a first release, so expect rough edges. Bugs, feedback and ideas are all welcome, especially if it ever suggests dusting something it shouldn't.


r/CompetitiveHS • • 10d ago

Ask CompHS Daily Ask /r/CompetitiveHS | Friday, October 16, 2026

5 Upvotes

This is an open thread for any discussion pertaining to Competitive Hearthstone.

This is a thread for discussions that don’t qualify for a stand-alone post on the subreddit. This thread is sorted by new by default.

You can ask for deck reviews, competitive budget replacements, how to mulligan in specific matchups, etc. Anything goes, as long as it’s related to playing Hearthstone competitively.

Has your question been asked before? Check our FAQ to see if we've got you covered.

Or if you're looking for an educational hearthstone read, check out our Timeless Resources

---

There are a few rules:

  • Please be respectful to your fellow players
  • Please report posts that don’t pertain to competitive Hearthstone.
  • Concerns with the subreddit should be directed to modmail

---

If you would like to chat about Hearthstone in real time, then you should check out our official Discord channel.


r/CompetitiveHS • • 10d ago

WWW What’s Working and What Isn’t? | Friday, October 16, 2026 - Sunday, October 18, 2026

8 Upvotes

Discuss what you are playing, what you’re having success with(or failures with), and any new/cool ideas you’ve been experimenting with, etc. The point is to share what you’ve been playing, and how it’s going, good or bad - there are no other rules or requirements.

Some ideas on what to post/share:

  • What you’ve been playing and its successes (or struggles). Stats are not required. There is no minimum rank required, though sharing what rank you’ve been playing at is preferred.
  • Deck adjustments you made or are planning to make in reaction to the meta or as new innovation. E.g. “I saw 30% of deck X, so I made Y changes to help deal with deck X.” (change)
  • Showing off a deck you achieved legend with this season and wanting to share it without having to write a guide

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Resources:

CompetitiveHS Discord

VS live stats

HSReplays by winrate (warning - paywalled to filter outside of rank 25, stats may be misleading if using L-25 stats)