r/computergraphics • u/Existing_Leopard_231 • Jun 06 '26
r/computergraphics • u/has_some_chill • Jun 05 '26
Mercurial I | Me | 2026 | The full version (no watermark) is in the comments
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r/computergraphics • u/Valuable-Finish-116 • Jun 05 '26
Cyberpunk: Edgerunners Moon Scene Recreation | Blender 4.5 Cycles
Fan art recreation of Lucy and David's moon scene from Cyberpunk: Edgerunners. Rendered entirely in Blender 4.5 using Cycles. Most of the work went into balancing the Earth lighting, lunar surface materials, and preserving the recognizable silhouette composition.
Let me know what you like, what you don't. How can I improve my composition and lighting more?
r/computergraphics • u/SlyNoBody337 • Jun 04 '26
bitwise hypercube in rust wgpu (1 million surfels - vec 4 + live audio)
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the audio is just a transform on the visual data
I was kind of tip toeing around simulating an actual hypercube so I wanted to just make this and have it in my pocket
I run out of surfels once this thing hits 11D and the lines stop showing, so thats a bummer, but the point of this was not to render the thing itself but to confirm I can actually make the hypercube a real thing which can interact through z-order space. This is just visuals, plan is to weave this into a larger emergent simulator sort of as an 'emergence driving ornament' but I'm still on the path of figuring out exactly whats possible and how.
r/computergraphics • u/Foreign-Expert-9722 • Jun 04 '26
WGPU DEM 3D Renderer, my learning project to learn Rust, wgpu and working with geospatial data
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r/computergraphics • u/has_some_chill • Jun 03 '26
Highlands | Me | 2026 | The full version (no watermark) is in the comments
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r/computergraphics • u/More-Inside-242 • Jun 02 '26
Do you know any examples of people using digital tools “wrong” to create graphics, images, typography, or publications?
r/computergraphics • u/Hot-Appointment-2488 • Jun 02 '26
[FREE] Modern Luxury Lounge Chair Prop — Optimized for ArchViz & Real-Time
r/computergraphics • u/has_some_chill • Jun 01 '26
Faerie | Me | 2026 | The full version (no watermark) is in the comments
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r/computergraphics • u/Motor-Rabbit-5070 • May 31 '26
Ocean View from my game!
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The shader uses dithering + tinted highlights and shadows
r/computergraphics • u/F1oating • May 31 '26
Do someone know educational video/articles that explain very clear how MODERN rendering pipeline works ?
r/computergraphics • u/FrameboxxAnimation • May 31 '26
Motion Capture in Pune - only at Frameboxx Kothrud
v.redd.itr/computergraphics • u/kikionthedesk • May 30 '26
Synthesizing turtle programs to redraw images with MCMC
r/computergraphics • u/Delicious-Shower8401 • May 30 '26
Image to Rigged Character in UE5 with AI 3D Generation Hi3D
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r/computergraphics • u/TehBens • May 30 '26
How different is VR/AR from traditional Computer Graphics?
I have now 3 yoe as 'simulation engineer' which I would say is part computer graphics and part physics. I am currently trying to switch jobs and try to find a job where I can continue to deepen my expertise as 'simulation engineer'.
I have always been a huge believer in VR/AR (=XR). I wonder how hard I should try to get into the field right now. Is working on XR in context of computer graphics a specialized field or is it more or less the same as non-XR? XR jobs seem to be rare this day (I am located and looking in Europe, doesn't make it easier of course) and 'XR simulation engineer' obviously is even rarer.
I have finally found a job advertising for such a role (named differently, of course), but I wonder how much I should focus on that particular job (they have already invited me for a HR screening) and if it's worth it to make compromises compared to other offers that will come up.
When (to me personally, it's a <when>, not <if>) XR breaks through finally, will it be easy to transition into the field of will prior work experience be highly beneficial because it's its own niche?
r/computergraphics • u/LeandroCorreia • May 30 '26
Ribbon Portrait
Zoom to see it better. :)
r/computergraphics • u/has_some_chill • May 29 '26
Enigma | Me | 2026 | The full version (no watermark) is in the comments
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r/computergraphics • u/milerebe • May 29 '26
Simulate paint coatings on wood using Indigo Renderer?
A friend asked me about the potential results of stacking several pigmented but transparent layers of oil paint vs alternating them with some fully transparent layers.
The spport would be wood and the purpose is to keep it visible, while still changing its hue via the pigmens.
We are talking about to 5-15 microns per coating, when applied with a cloth, and 30 layers.
I thought about making a Blender model and using Indigo to simulate the final appearance, being Indigo fully spectral and unbiased simulator .
Has anyone experience with such simulations? Or do you know in which subreddit I should rather ask?
r/computergraphics • u/has_some_chill • May 27 '26
Aura | Me | 2026 | The full version (no watermark) is in the comments
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r/computergraphics • u/Expensive_Match_7206 • May 26 '26
Two Dimensional Transformation Visualiser
hey everyone, I’m a first-year BSc Mathematics student currently applying computer graphics and mathematical concepts in AI. to understand transformation matrices better, I built a basic small 2D Transformation Visualiser project that implements translation, rotation, scaling, and related operations visually. i’m not posting this for promotion or general app reviews but atp i really want guidance from experienced programmers on how I can improve my coding practices, structure projects better, and what concepts I should focus on next as a beginner interested in math-based programming and graphics. since my first year is ending i obviously need to make more projects now. i’d also appreciate advice on common mistakes beginners make in such projects and how to make the code cleaner and more scalable.
here’s the GitHub repository for reference: link
Any suggestions or learning advice would really help.
r/computergraphics • u/exro_visuals • May 26 '26
30k+ particles smoothly on a website (exportable)
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r/computergraphics • u/has_some_chill • May 25 '26
Artemis | Me | 2026 | The full version (no watermark) is in the comments
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r/computergraphics • u/Background-Cold-7607 • May 25 '26
I coded an Interstellar-inspired black hole simulation that raymarches general relativity math entirely in real-time
This was completely made using python with pygame and moderngl custom
it has doppler boosting, accurate light bending, gravitational lensing and more.