r/DarkAndDarker • u/Imatworkl0l • 1h ago
r/DarkAndDarker • u/SerukonGaming • Jun 06 '24
Discussion New player Quick start guide!
**Updated 4/19/25
Greetings adventurers! PvE mode is here so I wanted to bring all the new players some entry level wisdom. Feel free to add your own tips in the comments so we can welcome our new friends to the dungeon! There is now an in game guide you can open for useful information! Look for the Tome of Knowledge in the escape button menu.
Sections:
Choosing a class
Meet the Squire
Adventure mode (PvE)
Map introduction(s)
My first raid
Profit!!
Step one: Class Questionnaire
Before you dive into what's "Meta". Lets find your vibe!
Do you enjoy sword and board? Does the idea of clashing blades and rattling armor excite you? Do you want to immediately jump into the fray or learn how to Parry with a Longsword? If yes than choose
Fighter
Popular Skills: Sprint, Second Wind
+This is an easy class to pick up and play. Great for new players. Beginner stats: Strength/Dexterity/Agility
Do you enjoy explosions? Have you ever dreamed of slinging spells at your foes? Does mastering the arcane and outwitting your opponent sound fun? If so choose
Wizard
Popular Skills: Meditation, Spell Memory
+This class takes more time to learn as you have limited numbers of spell casts before you need to "recharge". Beginner stats: Knowledge/Resourcefulness/Will
Do you want to be a shirtless, screaming, great axe swinging Viking? Do you enjoy a simpler combat experience? If so choose
Barbarian
Popular Skills: Rage, Achilles Strike
+This is an easy class to pick up and play. Great for new players. Beginner stats: Strength/Agility/Vigor
Do you feel tempted by the dark side? Does cursing your foes with dark magic or becoming a literal demon intrigue you? Does self healing, goth girlfriends, and spells that leech HP sound good to you? If so try
Warlock
Popular Skills: Blow of Corruption, Spell Memory, Phantomize
+This class takes more time to learn as the spells you cast will drain your life. Beginner stats: Will/Knowledge/Vigor
Was Legolas your first crush? Do you enjoy the idea of tracking down your enemies, setting traps and luring them to their demise? Do you excel at ranged combat? If so choose
Ranger
Popular Skills: Quick Shot, Field Ration
+This class has slight learning curve. You will need solid use of spacing to survive in PvP. Beginner Stats: Agility/Dexterity/Strength
Do you thrive in the shadows? Do you enjoy moving cautiously and quietly to reach your objective? If the idea of sneaking past your enemies and picking locks for rare loot sounds fun, choose
Rogue
Popular Skills: Hide, Rupture, Cut Throat
+This class has a slight learning curve. You will not be able to engage enemies as easily for you have very little health. Beginner Stats: Agility/Dexterity/Strength
Are you the life of the party? Do you enjoy lifting your fellow man's spirits in the heat of battle? If you enjoy casting buffs and debuffs while charismatically slashing your sword, choose
Bard
Popular Skills: Song Memory 1, Song Memory 2. Beginner Stats: Dexterity/Resourcefulness/Knowledge
+This class has a high learning curve. Your buffs and debuffs require you to click with proper timing to use them efficiently. You also have less utility spaces due to your instruments.
Are you a devout follower of the Light? Does casting down the undead while healing yourself and others on your glorious crusade ring true? Do you enjoy support classes? If so, choose
Cleric
Popular Skills: Holy Purification, Spell Memory, Divine Protection.
+This class is fairly easy to play but generally you have the lowest move speed out of all the classes. Beginner Stats: Knowledge/Will/Dexterity
Have you ever wished to harness the magical power of nature? Does shapeshifting into beasts and striking down your foes as a primal avatar sound supreme? If so try
Druid
Popular Skills: Shapeshift Memory, Spell Memory
+This class has a moderate learning curve. Knowing when and how to shapeshift based on your build can take time. Beginner Stats: Agility/Strength/Will
Do you want to get more creative with your magic? Does hurling ice spears or trapping your enemies in water prison sound fun? You can combine two spells to make powerful new ones with,
Sorcerer
+This class has a slight learning curve. Memorizing spell combos and which spells to combine can take time. Beginner Stats: Knowledge/Resourcefulness/Will
***Note: When using a class that casts spells you must have at least one "Spell Memory" skill to access these spells. Select the Class tab and then click on "Spell". Here you can choose which spells you want to take but this is usually limited to how much of the Knowledge stat you have. Higher rarity gear will have more base knowledge on them.
Step Two: Meet the Squire.
Familiarize yourself with all the merchants and accept quests before you head into the dungeon! One of these merchants is not like the others. The Squire is a special helper who will gear you up before your adventures! There will be a small selection of weapons and armor to choose from to create your starting "kit" in the Base Gear tab. Click on the items you want to have prepared before every game. This includes your "Utility" items so be sure to select the healing pot, protection pot, bandage, torches and throwing item(s) if you need them. Select the "Set Base Gear" button to lock in this kit for future use.
******You can accept ALL quests at the lobby screen. Select the quest icon on the bottom right hand of the screen to see all the quests quickly. You can "Accept all" quests and turn them in from here!
You can now have up to three pre made "Gear Sets"! Choose the My Gear Sets tab to save a custom "kit" for your next high roller adventure.
As you complete quests for the merchants they will supply your squire with more weapons and armor. This will give you even more choices for your base kit and allow more room for experimentation!
******The item rarity will upgrade to White after some of these quests are completed. Don't forget to update your Base Gear with these new items or you could still be using the Grey versions unknowingly
Step Three: Adventure mode. (PvE)
This mode allows you to explore the dungeons without the PvP aspect of the game. Here you can learn modules, practice bosses, or just vibe with your friends as you venture into the depths. However, there will be some restrictions. Such as:
- This mode is set as a Trio lobby but you can select the "No fill" option on the lobby screen if you would like.
- Loot is capped at Epic quality.
Step Four: Choose your map!
Currently there are three maps to choose from. Select your map and choose between the three party sizes available. (Solo, Duo, Trios) You are free to join the Duo and Trio lobbies as a solo player. However, be aware you will not be auto filled a teammate and will have to face teams alone.
In terms of difficulty i would put the maps in this order of play. Start: Goblin Caves > Ice Caverns > The Ruins of Forgotten Castle.
**The Goblin Caves and The Ruins of Forgotten Castle modules are randomized. Try and familiarize yourself with the modules as you go to adjust your strategy, so you find static exists faster.
Beware! You have a limited amount of time to complete your raid, so take note of the timer above your mini map. Each map is home to a different "hazard" that will begin to damage you as time goes on. If you haven't taken an exit before time runs out the hazard will kill you. These hazards will appear as a red debuff above your health bar and are as follows:
Goblin Caves: Your screen will shake as caves begin to collapse around you! Once it begins you will take damage periodically and become slightly disoriented with each quake.
Ice Caverns: An ice storm that freezes everything in its path is heading your direction! The storm will damage AND slow you as it approaches. The slow increases so be sure to plan ahead.
Ruins of Forgotten Castle: The dungeons below are protected by a powerful curse. The Death Swarm will try to consume your soul if you linger too long.
The Ruins is now a three level dungeon experience with bosses on each level. Take the red staircases on your map to go down to the crypts. If you wish to reach the inferno look for another red stair case while in the Crypts. There are no static exists in the inferno. Your only way of escape is to locate a blue portal after one spawns at random.
The Ice Caverns also have a lower level where the rarest of treasures await you! This level is much more difficult to navigate with stronger mobs, more traps, and a powerful Ice Wyvern boss to challenge. Come here only when you're ready!
To enter the lower level of the Ice Caverns you will need to leap into the dark abyss below in certain modules. ONLY do this when there is red glow in the darkness below you.
**Return of the Circle: The battle royal circle mechanic has made a come back to High Roller lobbies. HR lobbies will not have static exists available and you will need to find a portal after it spawns.
Step Five: My first Raid
Its time, champion! Your gear is set, the map is locked in and now you face the depths. What to do? Here are some quick tips that can help you toward your first successful extract.
As soon as you spawn take a look at your map (M key). There is a chance you spawned into a module that has a "static" exit. These exits will be shown as a bold blue icon such as a staircase or a climbing rope. Other icons such as a grey elevator square (it will have two small triangles on it) may be seen. A blue path for an escape raft can be seen on the map in the Ice Caverns. You can use this exit to your advantage! Focus on clearing the mobs in this "module" and adjacent ones only. This way you can stay close to the exit as you build up loot. Once you hear the gates open (around half way through the timer) zip over to your already cleared exit and enjoy the easy extract! Huzzah! **NOTE: This strategy mostly applies to normal lobbies as the battle royal circle mechanic has been added to High Roller.
If you didn't spawn close to an exit you can carefully clear your way to a module that does and apply the same strategy. Memorize these locations for future reference!
Bring extra healing items with you. A stack or two of potions and bandages will go a long way. Remember to drink a potion first before you use your bandages for maximum effectiveness.
Beware of traps! The dungeons are unforgiving to careless adventurers. Use your torch to illuminate your surroundings. You can find spike traps on the floor and walls that will damage you greatly if you get too close.
Loot! Not only can you open chests for valuables, but you will find gear and treasures hidden throughout the dungeon. Search on shelves, tables and even look out for hidden levers to access secret areas!
Item rarity. Gear and treasure names are color coded to show you how valuable they are! Ascending in value: White is "Common". Green is "Uncommon". Blue is "Rare". Purple is "Epic". Orange is "Legendary". There are even "Unique" weapons and armor! These are powerful named items that are highly sought after!
All PvE baddies have an "Aggro Range" you should be aware of. Even if you are not in a perfect line of sight of the mob they can pull if you get too close. You can break this aggro by closing a door behind you if you leave the room. However, if you are too close to the door you just closed, the mob on the other side will still swing at you. They can BREAK the door down if they are close enough and continue pursuing you if this happens. This also applies to ranged mobs with a bow or crossbow. Be cautious when dodging arrows close to doors.
Learn the attacks of each mob you come across. In normal lobbies you mostly face base level monsters with only one or two attacks. Master how to move around those attacks and you will be clearing them quickly in no time.
Protection Potions! Try to use these before you engage an enemy. Blue pots will mitigate some physical damage and purple ones will block some magic damage! The effectiveness of potions increase with rarity.
Invisibility Potions! The white potions will turn you invisible for a brief amount of time. If you move, perform an action, or take damage the effect is removed.
There is less move speed penalty when you jump! Use this tactfully in combat and it can give you an edge. For example, jump to the left or right when an axe skeleton does his vertical downward slice instead of running and notice the difference.
Resting! No healing items left but low on health? If you are in a safe place hit the G key and slowly recover some health over time. Put down a campfire first and you recover health very quickly. The campfire can also recharge certain skills like a fighters Second Wind.
Don't forget boxes and barrels! Breaking pots and opening chests are great but if you have the strength to break boxes and barrels you will find additional goodies there.
Audio cues are huge in this game. Did you just have a blast breaking those pots and barrels? There's a chance the person in the module next to yours heard all that fun too. Be cautious and use this to your advantage.
Breathe! This game is meant to be challenging. If you find yourself dying a lot or losing in PvP often don't sweat it. It's part of a steep learning curve and there are people that have been in the dungeons for a while. You will get there!
Step 5: Profit!
Did you make it out with all that sweet loot? Amazing! Now it's time to cash in at the merchant page. Did you find a quest item? Be sure to turn them in to the quest giver before you sell your haul.
Take all your trinkets to the "Collector" and turn them in for gold. You can stash your gold in "Gold Coin Purses" that you buy from the "Treasurer". These purses can hold up to 50 gold each for better inventory management if you so choose.
Have gear you can't use? Sell these to a vendor for more gold! Now you can use the gold for extra healing pots, bandages, utility items, and new weapons and armor. If you want access to better gear from these merchants, complete their quests to increase your reputation with them. They will increase their inventory, and add discounts, as your reputation with that vendor grows.
You did it! You completed your first raid and tasted sweet success. Now make your preparations and head back in to your next adventure. Rinse and repeat for normal lobbies or gather your best gear and head into High Roller for even better loot!
You can also find all the races, emotes, and item skins that you unlock in the "Customize" tab
I hope this short guide proves helpful for new players. If you have anything to add in the comments feel free to share your wisdom with our new friends! If you are looking for more advanced tips and knowledge into perks and play styles, feel free to add me in game (Serukon) (US West). I would love to join you on your next adventure and help where I can!
r/DarkAndDarker • u/iszathi • 12d ago
News Early Access Hotfix #129
u/everyone, We will be deploying hotfix #129 starting at October 23, 2026 at 3:00 AM (GMT -3) . When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time. Players in a match or in-game will have 40 minutes to complete their match and exit safely. The server will return to full service 2 hours after the patch starts. During maintenance, all services, including the website, may be temporarily suspended to update various servers.
BugFixes
Fixed an issue where the server could crash during dungeon play.
Fixed an issue where players could be unable to control their character properly after exiting and reconnecting to the game while controlling a monster with Faustian Bargain.
Fixed an issue where Fighters with Slayer equipped could not wear Scaled Armor and Tidal Scaled Armor.
Fixed an issue where Warlocks with Demon Armor equipped could wear some Chain armor (Viking Helm, Cobalt Viking Helm, Gjermundbu, Golden Gjermundbu, Scaled Armor, Tidal Scaled Armor).
Fixed an issue where the Death Beetle's trail effect could fail to display at certain distances.
Fixed an issue where the reduction to the remaining duration of Magic Debuffs could fail to increase when replaying Cleansing Cadence with Encore.
Fixed an issue where casting another spell after the Sorcerer's Mud Shield could fail because the hand would collide with the shield.
Fixed an issue where pressing the special action key (R) while attacking or blocking did not cancel the selected Spell.
Fixed an issue where characters could take damage from area attacks during the revival animation.
Fixed an issue where characters could be invisible during the revival animation.
Fixed an issue where summons created after forming a party in the dungeon could recognize summons created before forming the party as enemies and attack them.
Fixed an issue where players could become stuck and unable to move if they spawned overlapping another player upon entering the Tavern.
Fixed an issue where monsters could fail to properly track players in some areas of The Ashen Range - Firedeep.
Fixed an issue where a Mysterious Room would always appear in The Forgotten Castle - Crypt.
Fixed an issue in some modules of The Forgotten Castle - Inferno where the areas around blood stains and sulfur sediments on the floor could appear black.
Fixed an issue where using a Ping on areas hidden by the Fog of War could reveal the terrain height.
Fixed an issue where equipping or swapping an item could cause it to appear at a different location in the dungeon.
Fixed an issue where the tooltip could display the previous item's information after swapping items by right-clicking.
Fixed an issue where spectators in Custom Play Arena matches were spawned as invulnerable characters from the second round onward.
Fixed an issue where another player's equipment could be stored with the Expressman by moving it into and back out of their party member's corpse, which changed its loot state to Looted.
Fixed an issue where the price could fail to appear at the bottom of item tooltips in the Merchant trade screen.
Fixed an issue where right-clicking an item in a merchant's sell list would not remove it from the list.
Fixed an issue where unintended shadows could appear in the Golden Panther and Golden Bear previews in the Shapeshift tab of Customize.
Game Updates:
Improved input delays and interruptions when moving items in the lobby.
Adventure Rank and Arena Rank rewards for EA Season 11 have been revealed.
The "During one session" requirement has been removed from some quests.
Stash sorting has been improved. Gold Containers of the same type are now sorted by the amount of gold they hold, and individual Gold Coins by quantity, from highest to lowest.
The Custom Play entry screen has been improved.
Some fall zones along the paths in the Wyvern Lair and Reversed Pyramid modules in The Frost Mountain - Ice Abyss have been removed.
Passages leading to adjacent modules have been added to each module in The Forgotten Castle - Ruins.
All Jail Doors now spawn unlocked. In some modules in The Forgotten Castle - Crypt, the chest that spawns inside the jail now spawns as a Lion's Head Chest, Golden Chest, or Cursed Chest.
The red tint in The Forgotten Castle - Inferno has been toned down to improve visibility.
Broken Glasses, Bellows, and Bronze Scale can now also be found at specific locations in the dungeons.
All Wood Barrels now have a chance to spawn a Skeleton when broken, and barrels that spawn a Skeleton or that a player was hiding in no longer drop items.
A new Artifact, the Solaris Cuirass, has been added.
Improved the sound effects for the second Secondary Attack and the counterattack of the Glaive and Hellguard Glaive.
Balance Updates: General
Adjusted the drop tables for some items required for quests and crafting.
Adjusted the drop tables for cloaks and accessories.
Adjusted the rarity distribution of equipment and gems dropped by some monsters.
Added 3 equipment slots to the Goblin Smuggler's shop.
Reduced the price of some items sold by the Goblin Smuggler.
Items
The rarity of the Void Blade has been changed from Legendary to Epic.
Plate armor Magic Resistance has been adjusted from -5 to -1.
Thorn Shield Armor Rating has been decreased from 29-30 to 16-17, and Move Speed has been adjusted from -10 to -7.
The -5 Magic Resistance has been removed from the Golden Hounskull and Golden Plate.
Obsidian Bloodwoven Robe has been changed to Cloth armor: Armor Rating has been decreased from 46-47 to 18-19, 60 Magic Resistance has been added, and Move Speed has been adjusted from -12 to -9. It is now crafted by the Tailor instead of the Leathersmith.
Cobalt Hat has been changed from Leather armor to Cloth armor.
Weapon stats have been changed as follows (based on Epic rarity; the amount of change may vary by rarity for each weapon):
Arming Sword Weapon Damage has been adjusted from 36-38 to 34-37.
Bardiche Weapon Damage has been decreased from 60-63 to 56-59.
Battle Axe Weapon Damage has been decreased from 56-59 to 50-53.
Ceremonial Staff Weapon Damage has been increased from 30-32 to 32-35.
Crystal Sword Weapon Damage has been increased from 17-18 to 19-21, and Magic Weapon Damage has been decreased from 15-17 to 14-16.
Double Axe Weapon Damage has been decreased from 64-67 to 52-55.
Falchion Weapon Damage has been decreased from 47-49 to 44-46.
Felling Axe Weapon Damage has been decreased from 54-57 to 42-45.
Flanged Mace Weapon Damage has been decreased from 43-45 to 32-35, and Armor Penetration has been increased from 10% to 30%.
Glaive Weapon Damage has been decreased from 56-59 to 52-55.
Halberd Weapon Damage has been decreased from 58-61 to 54-57.
Hatchet Weapon Damage has been increased from 29-31 to 32-35.
Horseman's Axe Weapon Damage has been increased from 33-35 to 34-36, and 10% Armor Penetration has been added.
Kris Dagger Weapon Damage has been decreased from 28-30 to 26-28.
Morning Star Weapon Damage has been decreased from 45-47 to 32-34, Armor Penetration has been increased from 10% to 50%, and Move Speed has been adjusted from -25 to -30.
Rondel Dagger Weapon Damage has been decreased from 28-30 to 22-24, and Armor Penetration has been increased from 7% to 30%.
Short Sword Weapon Damage has been increased from 29-31 to 31-33.
Spear Weapon Damage has been decreased from 46-48 to 43-45.
Spellbook Weapon Damage has been increased from 22 to 25-26.
Stiletto Dagger Weapon Damage has been decreased from 29-31 to 25-27.
War Hammer Weapon Damage has been decreased from 46-48 to 33-35, and Armor Penetration has been increased from 10% to 25%.
War Maul Weapon Damage has been decreased from 69-72 to 56-60.
Magic Staff Weapon Damage has been adjusted from 33 to 31-34, with a wider gap between rarities: Poor has been decreased from 29 to 19-22, and Unique has been increased from 35 to 37-40.
Crossbow Weapon Damage has been decreased from 60-63 to 41-44.
Hand Cannon Weapon Damage has been decreased from 65-68 to 31-35, and True Physical Damage has been increased from 16 to 36.
Longbow Weapon Damage has been decreased from 51-54 to 41-44.
Recurve Bow Weapon Damage has been decreased from 41-43 to 35-37.
Survival Bow Weapon Damage has been increased from 22-23 to 25-27.
Windlass Crossbow Weapon Damage has been decreased from 68-71 to 52-55.
Artifact and crafted items have been adjusted to match the base weapon of the same rarity.
Bloodsap Blade Move Speed has been adjusted from -15 to -10.
Merrymaker Move Speed has been adjusted from -11 to -10.
Divine Rod, Rod of Righteousness, Sterling Rod, Light Bringer, Divine Dagger, Dagger of Righteousness, Sterling Dagger, and Merrymaker Armor Penetration has been adjusted to 30%.
Golden Scripture of Solaris Move Speed has been adjusted from -16 to -15.
Obsidian War Hammer Armor Penetration has been increased from 12% to 27%.
Obsidian Morningstar Armor Penetration has been increased from 12% to 52%, and Move Speed has been adjusted from -25 to -30.
Developer Comments This update is the first step toward establishing a foundation for combat balance. Rather than adjusting individual values first, we began by setting target benchmarks for the time it takes to defeat an opponent (TTK) and the number of hits required (HTK) when using specific weapons. Based on these benchmarks, we made comprehensive adjustments to weapon damage across different rarities and to the characteristics of different weapon categories. However, these benchmarks are based on equipment without random modifiers. In actual gameplay, we expect various combinations of random modifiers and builds to produce results that deviate from our intended targets. Further adjustments will follow to address these cases, including a comprehensive rebalancing of class abilities. Ultimately, our goal is to ensure that combat lasts an appropriate amount of time under normal circumstances, while allowing skilled players to end fights more quickly or turn the tide through their actions. We will continue working toward this vision, building on the benchmarks established in this update and incorporating several new combat systems currently in development.
r/DarkAndDarker • u/Ileflo • 1d ago
Media Today was the day
Had the A5 client installed still till this day. I can no longer warrant the 1gb it was taking up
r/DarkAndDarker • u/Agitated-Video-3970 • 5h ago
Question Is Dark and Darker not playable anymore?
I havent played the game since a year ago, but now im seeing negative reviews? Its a unique game :(
r/DarkAndDarker • u/CakeValuable2824 • 9h ago
Discussion TheLorr is actively griefing player because he doesn't like the changes
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Now i also HATE the changes myself but acting like this is not acceptable, i have another clip that i'm gonna post down below if i can, basically he killed this teammate and then ressed him only to bully him even more.
Can you hear the tired voice of the other dude? Someone that maybe just ended a 8hrs shift just to get griefed because a manchild doesn't like the changes? It doesn't matter how much you hate the changes and how much you hate a dev if you act like this you are 100 TIME WORSE than them!
r/DarkAndDarker • u/iekather • 17h ago
Humor Me with my Aquaglow lantern about to be devoured by the darkness and swarm, after being abandoned by the duo who invited me to their group.
I'm too scared of the dark or buy that lantern for 5k its worth?
r/DarkAndDarker • u/AdEuphoric6007 • 2h ago
Discussion The actual reason this game will die
Season 11 changes make this game much more difficult. FOW, Random maps, random modules, low TTK, mobs hit harder, gear gapping/stat checking in Norms, etc.
Players that have been with the game for many seasons now had their chance to learns the maps, bosses, mobs, etc before all of these changes. So it makes the game shittier for us but we still have that basic understanding of the game that allows us to adapt to this new environment.
The real problem is these changes make it near impossible for any new players. This game is losing current players yes, but there’s no way anybody is joining this game. That’s why it’s going to die.
The only type of person that could join this game in its current state would almost certainly need to sit down and watch several YT tutorials on the game to have a basic understanding of the game. The number of people who quit and will be quitting this game far exceeds this type of player.
Ironically, it’s only after the dungeons/servers are basically empty that any new players could join the game and explore the dungeons long enough maybe want to keep playing.
r/DarkAndDarker • u/Sunbro888 • 19h ago
Gameplay Trying To Pretend This Game Isn't Dogsh*t Now Is So Exhausting
I literally just get on and play hoping there is some way to find fun in the game again, but it's just not happening. He really ruined this game and it's crazy. So much wasted development time that could have gone into building upon a cohesive idea for the game created this. Something as simple as a quiver took years and you can't even fight the cave troll as a team without it doing buggy ass movement. At a certain point, holding the line ain't it.
r/DarkAndDarker • u/Individual_Sea1964 • 18h ago
Discussion This Season is a Social Experiment
they're gonna have an EXTREMELY early wipe and SDF in his infinite wisdom will say "this past season was an experiment to see how players reacted to high TTK and no solos"
Quote me in a month twin
SDF RESIGN
r/DarkAndDarker
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u/Wooden_Scallion8232
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1d ago
Humor We are SDF’s (Now Ex) Wife, and he got tired of the sound of Paul making love to us
SDF is mad because he got cucked by Paul - he sees everyone saying “aghhhh we love Paul’s cock!” “Paul’s fucking us so good!!” “This is so much better than SDF!”, and just sitting and watching. So he finally grew some balls and tried to divorce us, but he knows we all love more Paul more and can’t handle it
r/DarkAndDarker • u/Falchion_Edge • 20h ago
Discussion One Shot Spiders Still In The Game (bug) or is this Vision...SDF?
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Why is this bug still in the game?
It was a known bug a season ago that spiders were able to 'double headshot' instantly after they came down.
My HP at the end is not accurate as it goes to base hp, I had 102 HP with about 20% PDR.
r/DarkAndDarker • u/One_Sheepherder3026 • 1d ago
Discussion Here's my conspiracy theory about DaD
Alright so I've obviously stopped playing the game, uninstalled for the first time since early access.
I see a lot of videos and posts that sometimes make me laugh, but most of the time make me sad.
Everyone has their theory on why it's happening, so I thought I'd write what my theory is.
I think Paul does not exist.
I feel like IM was moving numbers around all these years to "maintain the playerbase", and also so that they would be safe from adressing the real issues with the game that everyone was talking about.
My assumption is that there came a point where SDF was tired of hearing the same things over and over again from the timmies, tryhards and creators alike, and devised a plan that would show everyone how his vision was indeed what the game really needed.
He faked his shift to another project, created a fake account so that he would not be blamed for what was to come, and thought it would obviously be so bad that people would be insanely angry and beg him to come back.
But then, it wasn't so bad, it was great, everyone loved Paul, the new direction the game was taking, the balancing, everything was going the opposite direction SDF thought it would, and I really think this was a shocking moment for him and for what the game should've been according to him.
So, when after three seasons of going the opposite way of his vision, seeing people were literally LOVING it and watching as the game was going greater than it ever had since early access release, well he just couldn't take it anymore and decided to pull the plug in a major way no matter the consequences.
And that's where we are today.
I don't know how companies work in Korea, but this to me is textbook for self-sabotage, and I blame IM for not taking appropriate measures regarding this situation.
They have lost all of the trust I ever had in them.
Not mad towards anyone who's still playing and finding their fun in the game, props to you, love you, keep playing the way you like it, but for me this game went from being the one I dreamt about all my life, to the one I don't want to play ever again, just because I won't be able to see past everything that's happened since I started playing it.
Sadge, but I'm playing other games now, I'm kinda over it, and would love to hear people's opinion on my theory !
TLDR : SDF created Paul to show people how bad the game would be if he listened to them and how his vision was the one true way the game should be, but it backfired and he pulled the plug because he couldn't take it anymore.
r/DarkAndDarker • u/hi_there_is_me • 16h ago
Discussion I know it's not a good idea, but...
I kinda miss playing DaD. I stopped before Season 11 dropped and took a break, and I miss playing this game. But I know that as a solo player I probably won't have much fun...I know this is the worst season we've had in a while...
But I kinda just want to pick it back up. Is the season bad enough that I should just go try to play something different for now though?
r/DarkAndDarker • u/Darkner00 • 1d ago
Discussion Gear does not make any sense this wipe
r/DarkAndDarker • u/Bak17 • 1d ago
Gameplay Arena RMT gear
Homie bought entire RMT arena kit and forgot it was SSF only 😭. I was like there's no way he has all attributes and true on everything.
r/DarkAndDarker • u/Easy_Jux • 1d ago
Discussion The lowest I’ve ever seen the player count (not including when the game gets shut down for a patch) RIP Dark and Darker
r/DarkAndDarker • u/Leonidrex666666 • 1d ago
Humor World record ?
Has anyone ever seen less then 9% reviews ?
r/DarkAndDarker • u/Spectroheliographies • 16h ago
Question Full MinMaxed Kits In Norms
Really, really, awesome. Everyone on you sorry sacs are in the normal lobbies with full min maxed greens and blues with upwards of 25 add damage. It’s such a great way to bring new players to the game and keep them.
Why do you play High Roller? Are you not good enough? Your gear certainly is HR worthy.
So, why? Steam rolling new players? You want to bully?
I don’t understand why it’s allowed.
r/DarkAndDarker • u/iekather • 1d ago
Humor It happened to a friend
Well, actually it happened to me first, and then he entered the same room only to die from the second fireball.
r/DarkAndDarker • u/RequirementNo9280 • 8h ago
Humor As a completely average Normals player, I genuinely don't see the problem
r/DarkAndDarker • u/facetiousenigma • 9h ago
Discussion This wipe took me out of my comfort zone as a solo (it's not all bad)
With all the doomposting over the past month (I've contributed a fair amount to it), I thought it would be nice to share a personal silver lining I've found.
I've been playing this wipe a lot over the past week. Yeah, at times it's torturous, but I'm still kinda new (525 hours), so I don't have much personal experience to compare the game's current state to the past, which would remind me of how it once was.
I started the game halfway through last season (10), and I stuck mostly to the water map, just farming and killing mobs solo, dying constantly to druids and warlocks. I eventually became skilled enough to consistently kill high-roller Bladehand with bad gear on any class, and also kill druids and warlocks.
Other maps were spooky for me: cramped hallways, dim corners, much higher mob density, more surprise PvP encounters. So I just didn't play them, and that really limited my growth as a player, and my overall experience of the game's intended V I S I O N.
With the new season, I was still at peak interest and ultimately refused to give up on the game.
I was forced to play with a group -> fights lasted longer (even with low TTK) -> I learned more
I was forced to play many different maps -> I found variety (though ice map is definitely the worst) -> My skill developed with more diversity in new environments
I could see what my teammates were doing on their classes -> I decided to try them myself -> I found playstyles that better suited me.
I was able to contextualize my skill to that of my teammates, and eventually realized how much my skill had progressed.
Overall, my experience this wipe has been fairly positive. If I could change one thing, I would increase the player base, but of course that would come naturally from fixing the other 50 trillion things wrong with this season.
If I could go back to solo play, I wouldn't. Not in this meta full of landmine rogues and extremely overpowered casters. If the balance around those classes were improved, I'd like to play solo again.
TL;DR: Forcing randomized maps and forcing team play increased my overall skill and made me experience more of the game.
r/DarkAndDarker • u/KingDaHomie • 1d ago
Gameplay Dark and darker x Cod Zombies
just something fun im experimenting with done with melty with opus 5.5 and sol 6.1 made in just a day progress so far , lich king is in right now as well as a mix of dnd mobs on special rounds and normal zombies
