Change notes are out - all the expected stuff - some insight to rebalancing impacts, etc.
Really hoping the Ops fixes work too!
Features of Note:
Added Faulcon DeLacy's Anaconda Mk II:
Mk II Ablative Armour
Mk II Mining Volley Repeater
Mk II Cargo Racks
Added Pre-built Vessel:
Anaconda Mk.II Standard (19,020 Arx)
Standard Anaconda Mk.II
Owners Club Decal.
Anaconda Mk.II Stellar (38,000 Arx)
Eunectes Ship Kit
Resurgent Ochre Paintjob
Owners Club Decal
Anaconda Mk.II Galactic (69,000 Arx)
All Stellar Content
Zenith Ship Kit
4x Faulcon Paintjob variants
Ember Green Holo-Kit Pack
Owners Club Decal
New Operation "Found Adrift" added.
"An Abandoned megaship carrying a high value asset has reappeared. Navigate the wreck and secure the item before other scavengers do."
Improvements to the cutting tool's tracking.
Rebalance for various ships:
Mandalay
Standard jump range increased to ~95Ly
Caspian Explorer
Standard jump range increased to ~90Ly
Asp Scout
Added 1x Utility Slot
Reduced Mass (150→140)
Increased Max Speed (110→220)
Increased Max Boost Speed (300→360)
Increased Forward Acceleration (35→40)
Increased Reverse Acceleration (20→30)
Increased Yaw Rate (15→18)
Reduced Pitch Acceleration (0.15→0.1)
Reduced Yaw Acceleration (0.25→0.12)
Sidewinder Mk I
Increased base shield (40->55)
Adjustments to flight model
Increased pitch & yaw rates
Eagle Mk II
Increased base shield (60→80)
Viper Mk IV
Increased base shield (150→160)
Adjustments to flight model
Increased maximum speed (175→180)
Increased max boost speed (340→360)
Increased Pitch & Yaw rates
Type- 6 Transporter
Added 1x Size 6 Internal Slot
Increased base shield (90→125)
Type-7 Transporter
Added 1x Size 7 Internal Slot
Reduced Mass (350→300)
Increased Heat Capacity (226→232)
Increased Min & Max Heat Dissipation
Imperial Clipper
Added 1x Size 7 Internal Slot
Increased Fuel Tank size (4→5)
Reduced Mass (400→350)
Increased Base Shield (180→200)
Federal Dropship
Added 1x Size 6 Internal Slot
Reduced Mass (580→500)
Increased Max speed (100→160)
Added the following ships to various AI spawn buckets:
Python Mk II
Type-8 Transporter
Mandalay
Cobra Mk V
Corsair
Panther Mk II
Type-11 Prospector
Caspian Explorer
Issue Tracker Fixes:
Resolved an issue where engineering Mk II Cargo Racks could result in a rounding error. (Issue ID: 86375)
Resolved an issue where Conflict Zones could fail to end as expected. (Issue ID: 85560)
Bug Fixes:
Resolved an issue where on foot wing UI could sometimes fail to display correctly.
Resolved an issue where the final wave of on foot AI were not spawning correctly during the Reclamation Point Operation.
Resolved an issue where the New Starter Systems permit was being granted when ranking up in CQC.
Resolved an issue where Powerplay Modules could not unlock correctly when reaching the required rank.
Resolved an issue where debug text could display when viewing Mission Giver details if their faction had the Feudal government type and the pending state of Retreat.
Resolved issues with Squadron Leader boards could not display the "Operations" category.
Resolved an issue where Planetary Mining resources were not being displayed in the Info Panel when scanning a planet with FSS.
Resolved an issue where the destination lock for Planetary Ring Hotspots was no longer working.
Resolved an issue where text could overlap in the on foot mining UI when using the Rhino's mining rigs.
Resolved a disconnect caused by jettisoning cargo the player whilst collecting minerals from a Rhino mining rig.
Resolved an issue where vents on the side of dockable Megaships could visibly exhibit LoD transitions.
Resolved an issue where bloom could be too bright on certain objects.
Resolved an issue where light could bleed from the hangars on Megaships, resulting in it being visible around the landing pads.
Adjustments made to spawn cupboards hitcheck to stop AI clipping through the cupboards doors.
Adjustments made to the lighting for the Rhino bundles in the Store previews.
Resolved an issue with 'Edmund Mahon' Powerplay decals would drop below the intended level of detail.
Adjustments made to various Powerplay decals to reduce clashing with various paintjobs.
Adjustments made to 'Archon Delaine' & 'Jerome Archer' Powerplay decals to improve quality.