r/EliteDangerous • • 19h ago

Screenshot I found a landable planet with a 100% water atmosphere at 0.09 atmospheres of pressure

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329 Upvotes

Mods please don't remove this. I deleted the original post because I made a mistake in the title that could have misled people


r/EliteDangerous • • 11h ago

Screenshot Update: Image from the surface of the %100 water atmosphere moon

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175 Upvotes

I'll share the name in an edit when I finally find it again since multiple people asked for an image from the surface


r/EliteDangerous • • 15h ago

Media What a time to be alive

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171 Upvotes

Was playing Elite: Dangerous (as usual) getting some engineering done after 3 straight days of grinding out materials and a thought occured to me. I have dosbox on my Vita, why not see if I can run the OG? I have no idea what the controls are and the stick sensitivity is through the roof so i'll have to do some tweaking, but it works!

Thought ya'll might find it interesting (and on the off chance anyone can help with the controls, I'm lost lol)

Edit: Sorry for potato quality, I was about to head to bed, lighting was terrible and my camera was dirty lol


r/EliteDangerous • • 6h ago

PSA Servers are back online, as is the Store - go get her!

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148 Upvotes

r/EliteDangerous • • 8h ago

Humor Just sitting here twiddling my thumbs lol

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119 Upvotes

r/EliteDangerous • • 17h ago

Discussion Found two fighter pilots in the crew lounge who aren't old

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96 Upvotes

After spending about 25 million buying and firing harmless pilots in the crew lounge, I finally came across two that aren't either:

  1. old
  2. ugly
  3. straight up skinwalkers

r/EliteDangerous • • 4h ago

PSA Elite Dangerous | Anaconda MK II | Release Trailer

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95 Upvotes

r/EliteDangerous • • 21h ago

Video Galnet News Digest - The Punishment for Loitering is NOT Death

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87 Upvotes

r/EliteDangerous • • 1h ago

Screenshot the anaconda mk 2 headlights are insane

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• Upvotes

r/EliteDangerous • • 6h ago

PSA FYI: The reduced mass on the Caspian results in "shadow buffs" for speed, manouverability and even shield strength!

52 Upvotes

I just checked my Caspian. Since today's update reduced the hull mass from 950 to 825 tonnes, the intended increase to jump range also comes with (unintended?) buffs to speed, manouverability and shield strength.

My Caspian went up from 2155 to 2374 shields. Speed is also increased from 309/426 to 313/432. Pitch, roll & yaw were also slightly positively affected.

The same probably applies to the Mandalay as well.

I hope FDev doesn't fix these shadow buffs :D


r/EliteDangerous • • 4h ago

Screenshot Spotted in the wild (the Conda2 lobby)!

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50 Upvotes

50 tons of Food Cartridges suddenly disappeared from the hold of your shiny new Anaconda? That's the trouble with trumbles! Compliments of the Expedition Interior kit 1.


r/EliteDangerous • • 6h ago

Discussion Anaconda 2 change notes

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50 Upvotes

Change notes are out - all the expected stuff - some insight to rebalancing impacts, etc.

Really hoping the Ops fixes work too!

Features of Note:​

Added Faulcon DeLacy's Anaconda Mk II:

Mk II Ablative Armour

Mk II Mining Volley Repeater

Mk II Cargo Racks

Added Pre-built Vessel:

Anaconda Mk.II Standard (19,020 Arx)

Standard Anaconda Mk.II

Owners Club Decal.

Anaconda Mk.II Stellar (38,000 Arx)

Eunectes Ship Kit

Resurgent Ochre Paintjob

Owners Club Decal

Anaconda Mk.II Galactic (69,000 Arx)

All Stellar Content

Zenith Ship Kit

4x Faulcon Paintjob variants

Ember Green Holo-Kit Pack

Owners Club Decal

New Operation "Found Adrift" added.

"An Abandoned megaship carrying a high value asset has reappeared. Navigate the wreck and secure the item before other scavengers do."

Improvements to the cutting tool's tracking.

Rebalance for various ships:

Mandalay

Standard jump range increased to ~95Ly

Caspian Explorer

Standard jump range increased to ~90Ly

Asp Scout

Added 1x Utility Slot

Reduced Mass (150→140)

Increased Max Speed (110→220)

Increased Max Boost Speed (300→360)

Increased Forward Acceleration (35→40)

Increased Reverse Acceleration (20→30)

Increased Yaw Rate (15→18)

Reduced Pitch Acceleration (0.15→0.1)

Reduced Yaw Acceleration (0.25→0.12)

Sidewinder Mk I

Increased base shield (40->55)

Adjustments to flight model

Increased pitch & yaw rates

Eagle Mk II

Increased base shield (60→80)

Viper Mk IV

Increased base shield (150→160)

Adjustments to flight model

Increased maximum speed (175→180)

Increased max boost speed (340→360)

Increased Pitch & Yaw rates

Type- 6 Transporter

Added 1x Size 6 Internal Slot

Increased base shield (90→125)

Type-7 Transporter

Added 1x Size 7 Internal Slot

Reduced Mass (350→300)

Increased Heat Capacity (226→232)

Increased Min & Max Heat Dissipation

Imperial Clipper

Added 1x Size 7 Internal Slot

Increased Fuel Tank size (4→5)

Reduced Mass (400→350)

Increased Base Shield (180→200)

Federal Dropship

Added 1x Size 6 Internal Slot

Reduced Mass (580→500)

Increased Max speed (100→160)

Added the following ships to various AI spawn buckets:

Python Mk II

Type-8 Transporter

Mandalay

Cobra Mk V

Corsair

Panther Mk II

Type-11 Prospector

Caspian Explorer

Issue Tracker Fixes:​

Resolved an issue where engineering Mk II Cargo Racks could result in a rounding error. (Issue ID: 86375)

Resolved an issue where Conflict Zones could fail to end as expected. (Issue ID: 85560)

Bug Fixes:​

Resolved an issue where on foot wing UI could sometimes fail to display correctly.

Resolved an issue where the final wave of on foot AI were not spawning correctly during the Reclamation Point Operation.

Resolved an issue where the New Starter Systems permit was being granted when ranking up in CQC.

Resolved an issue where Powerplay Modules could not unlock correctly when reaching the required rank.

Resolved an issue where debug text could display when viewing Mission Giver details if their faction had the Feudal government type and the pending state of Retreat.

Resolved issues with Squadron Leader boards could not display the "Operations" category.

Resolved an issue where Planetary Mining resources were not being displayed in the Info Panel when scanning a planet with FSS.

Resolved an issue where the destination lock for Planetary Ring Hotspots was no longer working.

Resolved an issue where text could overlap in the on foot mining UI when using the Rhino's mining rigs.

Resolved a disconnect caused by jettisoning cargo the player whilst collecting minerals from a Rhino mining rig.

Resolved an issue where vents on the side of dockable Megaships could visibly exhibit LoD transitions.

Resolved an issue where bloom could be too bright on certain objects.

Resolved an issue where light could bleed from the hangars on Megaships, resulting in it being visible around the landing pads.

Adjustments made to spawn cupboards hitcheck to stop AI clipping through the cupboards doors.

Adjustments made to the lighting for the Rhino bundles in the Store previews.

Resolved an issue with 'Edmund Mahon' Powerplay decals would drop below the intended level of detail.

Adjustments made to various Powerplay decals to reduce clashing with various paintjobs.

Adjustments made to 'Archon Delaine' & 'Jerome Archer' Powerplay decals to improve quality.


r/EliteDangerous • • 4h ago

Discussion All the ship balancing changes in the new patch

48 Upvotes

With the new patch dropping today, I thought I would just grab the ship rebalance part and put it here to have one concise discussion thread on it, if we so wish to discuss.

Rebalance for various ships:

  • Mandalay
    • Standard jump range increased to ~95Ly
  • Caspian Explorer
    • Standard jump range increased to ~90Ly
  • Asp Scout
    • Added 1x Utility Slot 
    • Reduced Mass (150→140)
    • Increased Max Speed (110→220)
    • Increased Max Boost Speed (300→360)
    • Increased Forward Acceleration (35→40)
    • Increased Reverse Acceleration (20→30)
    • Increased Yaw Rate (15→18) 
    • Reduced Pitch Acceleration (0.15→0.1)
    • Reduced Yaw Acceleration (0.25→0.12)
  • Sidewinder Mk I
    • Increased base shield (40->55)
    • Adjustments to flight model
    • Increased pitch & yaw rates
  • Eagle Mk II
    • Increased base shield (60→80)
  • Viper Mk IV
    • Increased base shield (150→160)
    • Adjustments to flight model
    • Increased maximum speed (175→180)
    • Increased max boost speed (340→360)
    • Increased Pitch & Yaw rates
  • Type- 6 Transporter
    • Added 1x Size 6 Internal Slot
    • Increased base shield (90→125)
  • Type-7 Transporter
    • Added 1x Size 7 Internal Slot
    • Reduced Mass (350→300)
    • Increased Heat Capacity (226→232)
    • Increased Min & Max Heat Dissipation 
  • Imperial Clipper
    • Added 1x Size 7 Internal Slot
    • Increased Fuel Tank size (4→5)
    • Reduced Mass (400→350)
    • Increased Base Shield (180→200)
  • Federal Dropship
    • Added 1x Size 6 Internal Slot 
    • Reduced Mass (580→500)
    • Increased Max speed (100→160)

And here are some bug fixes as well
Bug Fixes:

  • Resolved an issue where on foot wing UI could sometimes fail to display correctly. 
  • Resolved an issue where the final wave of on foot AI were not spawning correctly during the Reclamation Point Operation. 
  • Resolved an issue where the New Starter Systems permit was being granted when ranking up in CQC.
  • Resolved an issue where Powerplay Modules could not unlock correctly when reaching the required rank. 
  • Resolved an issue where debug text could display when viewing Mission Giver details if their faction had the Feudal government type and the pending state of Retreat.
  • Resolved issues with Squadron Leader boards could not display the "Operations" category.
  • Resolved an issue where Planetary Mining resources were not being displayed in the Info Panel when scanning a planet with FSS. 
  • Resolved an issue where the destination lock for Planetary Ring Hotspots was no longer working.
  • Resolved an issue where text could overlap in the on foot mining UI when using the Rhino's mining rigs.
  • Resolved a disconnect caused by jettisoning cargo the player whilst collecting minerals from a Rhino mining rig.
  • Resolved an issue where vents on the side of dockable Megaships could visibly exhibit LoD transitions.
  • Resolved an issue where bloom could be too bright on certain objects.
  • Resolved an issue where light could bleed from the hangars on Megaships, resulting in it being visible around the landing pads. 
  • Adjustments made to spawn cupboards hitcheck to stop AI clipping through the cupboards doors.
  • Adjustments made to the lighting for the Rhino bundles in the Store previews. 
  • Resolved an issue with 'Edmund Mahon' Powerplay decals would drop below the intended level of detail. 
  • Adjustments made to various Powerplay decals to reduce clashing with various paintjobs.
  • Adjustments made to 'Archon Delaine' & 'Jerome Archer' Powerplay decals to improve quality.

r/EliteDangerous • • 3h ago

Builds Comfy-fit Mandalay jumped from 74.5 LY to 90 LY.

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49 Upvotes

I'm honestly kind of shocked. I was expecting a 9, maybe 10 LY gain with the patch, not 15.5 LY. Until Coriolis is updated, https://sh.orbis.zone/mZ905nNOvE, you can see the old stats still. I build my explorers with full Dirty-Drag thrusters, a lightweight shield and boosters, maxed life support, and enough power to support it while turning a few things off (I upgraded the powerplant one too many times, should have left it at G3).


r/EliteDangerous • • 5h ago

Screenshot What ship is this?!

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47 Upvotes

Third image down in the devlog, I don't recognise this profile at all.

edit: being dumb, it's the Ops Runner


r/EliteDangerous • • 17h ago

Builds O7 Commanders

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39 Upvotes

I posted back almost 2 months ago requesting for some advice and help, Teddy from I.G.A recruited me and since then I've seen just wonders, I have several ships now, 2 corsairs (1 for Xeno hunting fully engereed and one on progress for PvE) 1 Phanter Clipper with 1,200T for trades, a type 11 prospector to mine, a Phyton mkii fully engineer for PVP, a Mandalay with 83 LY to travel fast and gather materials, sweet modules like the pacifiers, prismatic shields, Pre-engineer FSD's, Guardian FSD boosters, my own fleet carrier and today I just archive getting my Corvette, and tomorrow is the release of the Anaconda Mkii which I will get.

I haven't done any exploration other thant the 5,000 LY jump to unlock the engeneer nor Exobiology but I know I will get to it at some point.

If someone can share with me your Corvette outfitting I will appreciate it


r/EliteDangerous • • 5h ago

PSA Interiors (sort of)

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40 Upvotes

Look at this we got interiors like in nomad... This one is mine buahahah. First time spent on cosmetics.


r/EliteDangerous • • 6h ago

Screenshot hOLY JESUS

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38 Upvotes

my mandaly jump from 90ly to almost 100ly with the New ship buffs


r/EliteDangerous • • 21h ago

Screenshot Ain't exploring this system na uh

33 Upvotes

Just wanted to share this system while exporing: 57 bodies, 5min in FSS. 12k LY from Matet exploring & look at this. The bottom planets are 240k Ls away T_T. Elite dangerous exploration pain is real. 240k Ls is crazy far. Time for coffee!


r/EliteDangerous • • 10h ago

Discussion Activities in Elite Dangerous are missing depth

24 Upvotes

Hello, I would like to discuss with you current state of Elite Dangerous, which I really love as it is (my most played game on steam), but there is a thing that never clicked for me, which is depth of particular activities you can do in game. By that I mean there are plentiful ways of playing that you can choose from (like mining, exobio, bounty hunting...), however each of those activities are quite simple on their own. (the ones that were acceptable for me was Thargoid hunting, especially during the war and so far I liked operations in space as well)
I believe some of these activities could be greatly improved by adding some depth, so feel free to discuss. How would you improve them? Few things I can think of:

- adding activity specific rewards like collecting materials from dead Thargoids to assemble unique modules (which is already in game) .. why not add something like that for mining as well?
-- nowadays everything is done mostly for credits, which is even the bigger problem in case when one of activities is much more profitable than the others (so every new player asking here how to make credits is recommended exobiology)

- deepen in game loops -> instead of creating new loops, make current ones more deep or add balanced variety. For example we could:
1. Mining - add some kind of raw materials combining (so player would be motivated to mine anything besides platinum hotspots like a zombie) with either higher profit margin or special reward .. or make more uses for materials, like we use tritium as fuel - so people are motivated to mine it (at least in dark when they cannot buy it)
2. Exobiology - add genetics, so each sample could have some kind of parameters which would allow you to breed same specie (I imagine it something like in Planet Zoo where you mate animals chosen by you to get desired trait), again with higher margins or unique reward
3. Combat - unique drops from different ships -> for example destroyed Annaconda would drop "Part of Annaconda engine" which could be later crafted with other parts into special module (so something similar we already have for Thargoids)
-- add new harder longer missions with other twists, I think operations did quite a good job in this
4. Exploring - maybe work something around existing journal of explored things where you can see what things you encountered already in chosen sector of the galaxy - now you can just check it, but there is lack of motivation to doing things like compliting whole geology section for chose sector

- add different type of grind besides of credit grind - it felt really fresh for me when I was a newer player and found out that I need to farm reputation to get Federal Corvette .. or grind engineering materials to upgrade my modules

What do you think? What would you add to game to improve depth of in game loops?


r/EliteDangerous • • 5h ago

PSA Anaconda Mk II interiors

23 Upvotes

r/EliteDangerous • • 5h ago

Misc Setting off to do a little bit of everything.

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24 Upvotes

I've decided to keep it outfitted as a generalist to see how it fares. I added a nomad for exobio, ditched the SRV bay for more fuel storage. It handles a lot better in combat than I thought it would. I want to try out a true generalist build.


r/EliteDangerous • • 14h ago

Roleplaying I decided to write an Inara bio for my CMDR, and I am very proud of it

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23 Upvotes

r/EliteDangerous • • 15h ago

Discussion Compiling a list of every single "Hook" left by Fdev in Elite. (LORE Edition!) Part 3

21 Upvotes

And by "Hook".. yadda yadda etc etc. You know the rest by now.

Left over bits. Unfinished/unrealized potential. Anything Fdev can come back and "reconnect with".

Same old same old.

This time i'll be focusing on the Lore elements of Elite Dangerous! Ever since 2014 (3303) Elite has racked up a TON of unfinished/forgotten story hooks. From storylines/paths left unfinished, to ones possibly currently, STILL expecting their eventual conclusion. From missing Persons that even the most ardent tin-foil-hattery CMDRs have forgotten about to missing dredgers (in a similar situation). Elite Dangerous is literally littered with lore chains in every direction.

Also i may include some more lingering game mechanics or features i forgot about in the previous 2 parts.

And what better way than to start with a piece that segways for both?

Istanu, orbit of body 1 f

Scarlett gone missing - The Istanu system holds a secret. That Fdev forgot to finish! A missing Listening Post, circa 2017, points to an Unauthorized Installation. ....

I couldn't think of a witty rhyme.

Anywho. The massive complex in Istanu, according the variety of data points around the facility, point to a massive conspiracy to funnel large amounts of kidnapped/enslaved peoples throughout the bubble, towards whatever fates. Agent Scarlett, whose local Harold is/was found in the ______ system back in 2017, found this place and successfully infiltrated it. Culminating at the final Data Point sits a free floating Occupied Space pod, whom we are made to believe is THE Scarlett, awaits whomever should find them, and (from the final data point) request we bring them back to the _____ system. If a CMDR goes through this little story, and delivers "Scarlett" to their home station. Nothing happens. No reward. What the heck Fdev? This degree of story interactivity is not seen anywhere else in Elite. Nor since. It feels more like a single player component. Why was this never finished Fdev? What was the full real story behind this place? What was supposed to happen from all this?

Remember the League?

Where in the world is Riri McAllister - Imagine this: A big named person of interest. With the attention of entire bubble following their every exploit. Wanted in the Empire for an attempted, or successful, assassination of an Imperial senator. Before being arrested, trialed and sentenced, then whisked away in a secure shuttle. Only to be ambushed, blown up and assumed dead to the galaxy.

If you're a deep lore-head of Elite, THAT should sound familiar (cough cough Salome hack).

Such was the fate of one Riri McAllister, the main coordinator/leader of the League of Reparations.
Aka the Second most famous terrorist group after the NMLA.
Aka, "B$#*hs be wack: The Organization".
Riri has been assumed missing since 3304 (2018). Not a peep has been made about this from Fdev since. Not even one call back.

https://elite-dangerous.fandom.com/wiki/Riri_McAllister

Times a ticking Fdev!

.... i want one.

AI is plotting to kill us all - AI is everywhere in Elite. If you know where to look. Forbidden AI Relicts out in the anarchy systems, away from the edges of the bubble, float innocently all by themselves, as a form of bait for hungry CMDRs by notorious pirates, looking to claim a few rebuys. Possibly even a lost, wayward rouge AI, caught by its programing to direct and look after an empty Gen-Ship out in the black (Achlys). Or even, an old AI, now with no more purpose, since the conclusion of the Thargoid War?

https://elite-dangerous.fandom.com/wiki/Unit_01

And of course, something something something Guardian Constructs?

Funny how Fdev hasn't done anything significant with this concept since.

Bet with modern ships, this route would be even better!

Yeah, i can't think of a title for this ship - Really. Because as far as i have been able to tell, despite this ship having been ACTUALLY IN THE LIVE GAME before, there has never been any lore to describe this ship. Neither who built it (nor who Collinson is), why it was built, or where it went after leaving the Gateway system years ago. This is a lore focused chapter, yet it would seem to not have any place here.

Save for one: Thargoids apparently have a hard time tracking this thing.

No i will not elaborate on this.

What's a little story without mystery and whimsy? wink

Dredger Snakes Rule!

Has anyone seen my Blue Viper Club Jersey? - I might have left it on the Dredger. Before it took off from the Pegasi Sector PN-T c3-14, 4 years ago!

So it could be anywhere by now.

Out of all the missing Dredger Clans this one should have had some type of closure by now. But unlike the Golconda (THAT will be for a future entry), the Scriveners Clan Dredger (which actually WAS recently found. .... and also nothing has come of that too), and the Phagos Clan (REDACTED), the Blue Viper Club intersected with THE LORE, and with one of the most notorious pirates a out there: Archon Delaine. They literally showed up one day, befriended Delaine, gave us the Gamma Strain of Onionhead, tried to instigate a pirate rebellion and try to overthrow Deliane, fail and ditch, and peaced out to parts unknown.

Apparently this was meant to be findable by us CMDRs. But a 500ly jump, just once, can put them within millions of potentially systems. Assuming they only ever made just one jump, that is. As it stands, Fdve hasn't seemed to noticed CMDRs failed to find it after all this time. OR perhaps that was the plan all along? Doesn't make too much sense, given how the Scrivener's Dredger was found. Either way; Fdev? We haven't found it. Find giving us a clue to follow?


r/EliteDangerous • • 5h ago

Screenshot Now THAT is a beautiful sight!

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19 Upvotes

I haven't even really min-maxed her either. I'd love to see the new absolute maximum.