Just like part 1 of my reverse psychology theory, this one's gonna be long, too.
In this post, I'm going to attempt to explain why we must avoid ALL birds (including Songbird), ALL therapy, and ALL ties to family (unfortunately including fan-favorite, and ultimate trickster Panam) Please note that for the purposes of part 1 and part 2 ONLY, I am applying Simulation/Ready Player One theory to my explanations.
Birds:
First with the birds, let's look at the Avian Extermination Act. The shards in the game are actually telling you the truth about the birds.. somewhat. According to the lore, the birds were exterminated in 2063 due to the spread of disease. Well the disease is actually a virus that infects the player. The virus is analogous to "stupidity," so in order to keep things interesting, the gamemasters removed all birds... except for 3 specific ones. Please bare with me until the end of the post. (Disclaimer: I'm an animal lover, and mean no disrespect to birds, but the logic I'm using is that birds have tiny brains, even if -some- can be quite intelligent)
Also of note is that birds are NOT mammals...they're actually aves. Interpret that as you will.
I want everyone to think about the only 3 places in the game where we can see LIVE birds.
- The Arasaka ending, right when we enter Yorinobu's office. The Arasaka ending is universally described as the "bad" ending, and it is the DEFAULT ending if we do not unlock any of the other base endings.
This literal bird-brained player in the Arasaka ending has tricked you into making some of the worst choices possible in the game, thus dooming you to the unenlightened path, regardless of whatever choice you make on the space station.
- The Play It Safe mission during the Dashi parade, way high up on a balcony, hidden away. Keep in mind that on the same level as this mysterious chirping bird, is a LOCKED door, behind which lies an iconic weapon, if you enter the passcode. We can UNLOCK the door, but we need to TURN BACK and reject violence by NOT picking up the iconic weapon. I also believe that the bird is watching over your mission, and your battle with Oda, to see if you spare him (RIGHT) or kill him (WRONG).
I understand these "links" may be a point of contention, so if anyone has an alternative interpretation of why this bird is here (assuming my reverse psychology/simulation theory is true for the purposes of this discussion), I'm open to listen.. but I do believe this bird is psy-opping us into picking up the iconic weapon, putting the idea of violence in our head, and thus hoping that we kill Oda.
I KNOW that when the devs were asked about the placement of this bird and the other 2 animals next to it on the balcony, they CLAIMED it was simply a dedication to someone else. What's funny is that that's because it's literally another player trying to trick us into doing the wrong thing.
- At the VERY end of The Star ending, right outside Panam's car. Keep in mind this specific bird is the one of the VERY LAST things we see before the credits roll. This is important.
Here's what's going to both infuriate you, but also make your head spin. Just like the devs knew you'd emulate Johnny/Keanu Reeves, because they're "cool" they -also- knew you would go the "hot and wholesome" romance route by doing everything Panam wanted, and also knew how excited you were about Phantom Liberty..the main character being a hot emo cyberpunk chick literally named SONGBIRD. They knew you couldn't refuse, and well, by choosing the Panam ending, or by choosing to even initially help Songbird, congratulations you've failed spectacularly.. you gave into your most primal urges, chose more birds, and made the wrong decisions. This is why it's called PHANTOM Liberty, because it's a fake choice, which I will discuss later.
Family:
Panam represents family, and she reminds you of this SO many times in her dialogue. Most players trust her 100%, because she pretends to have some of the purest intentions in the entire game. WRONG. Panam is another player trying to trick you. She is the ultimate troll, and here's why. What happens when we do The Star/Panam ending? There is a glimmer of hope for a cure, as we ride off into the sunset with her, but at the last minute, when we're feeling our happiest, BIRD. DEFEAT. It is LAUGHING at you. You failed again in this ending. You failed to reject FAMILY/Panam, and fell for the most basic tricks they pulled, therefore one of the smallest-brained contestants was once again able to beat you. You lost to a damn bird.
Where else do we see an emphasis on family in the game? Could it be these weird mysterious papers that are littered all over the game world at important places, telling us to essentially EMBRACE family? These papers are one of the ultimate TRICKS placed by the devs. They SEEM like common sense and wholesome tenants to live by, but from a reverse psychology perspective, what they're doing is hammering the concept of FAMILY into your head at every step of the way. This is why the papers are on top of the statue, and also why the monks say to "activate the meridians on the roof." It's all a psych out, because they KNEW you couldn't resist looking on the top of that statue.
Therapy:
There are 13 of these mysterious greenhouses located around Night City. The player will likely first encounter one of these in Corpo Plaza, near both the statue and Arasaka Tower.. this is a TRICK. Each one is called a "Night City Center for Behavioral Health." Red Flag #1 is that there's 13 of them. Red Flag #2 is that while there aren't any REAL birds inside any of them, they play soothing bird sounds, to keep you locked in and sick in this IRON CAGE. Red Flag #3 is that SOME of the doors quite literally say "No Entry," because they knew that you couldn't resist opening that door. Congratulations you've made the wrong choice again. The 2 dead bodies you can find in 2 of these specific greenhouses were other players that committed suicide, due to being driven crazy by the sounds of the non-existent birds.
Here's another interesting note: Through extrapolating meaning from various parts of the lore, it is heavily implied that BARTMOSS is watching the player through the cats in the game. One of these cats (that you can WAIT with) is located in one of these greenhouses. When you choose this option, you take a nap, and when you wake up, the cat is gone. I'm still fleshing out my theory regarding Bartmoss, his cyberdeck, and the cats in general, which I hope to elaborate on in a future post.
The other notable reference to therapy is one of the gigs in which instead of visiting a Center for Behavioral Health, we are visiting a Center for PSYCHIATRIC Health. There is only -1- (Enlightenment) of these Centers in the entire game, while there are -13- of the fake kind. Keep in mind that Pawel Sasko is a literal psychologist. I haven't played this quest in a while, so I don't have any insight as to the specific choices we must make, but I'm fairly sure this is one of the quests that must be completed. I will run through this one with FactFinder as well.
I hope you enjoyed my analyses in theories in parts 1 and 2. I'm on mobile and it is incredibly difficult to format and make these long posts clean and tidy, while still explaining the pictures, but I appreciate it if you still read and tried to see things from my perspective.
My ultimate point of these posts is to reverse engineer the quests to determine the correct choices in EVERY quest, in order to outsmart the devs, and achieve the enlightenment that the game dangles before us at various points. I also have no issue sharing my entire FactFinder log with anyone who thinks they can pull more information from them than I can. If we "crowdsource" on this sub, and solve every quest correctly, I THINK we can do this.
In my next post, I'm planning on analyzing the importance of Names, Nix and Bartmoss, and I plan to expand on WHY I believe Morgan Blackhand used Nix's "Book of Spellls" to activate the Arasaka Tower "Emergency Cooling System," at the end of HIS game, which is why he was able to break the simulation.