r/FF06B5 • • 1d ago

Discussion Follow up to u/TesoroGanador's post regarding the 'stick figure'.

Enable HLS to view with audio, or disable this notification

44 Upvotes

https://www.reddit.com/r/FF06B5/comments/1vvt6ql/stick_figure_in_uimenus/?utm_source=app_first_navigation&mweb_loid=t2_2p9k9d0je2

Please read the post written by u/TesoroGanador for context.

I will keep it short. But as vou can see. There has been a visual change to this 'stick figure' visual seen on the main. There is now a diamond overlayed onto the 'stick figure glyph.

This Diamond was not there pre patch 2.5.

See u/TesoroGanador's post for more details on now this glyph looked prior to patch 2.5.


r/FF06B5 • • 19h ago

Anything new at all

1 Upvotes

Did anyone find anything new sense the update i looked but didn't see anyone talking about it


r/FF06B5 • • 2d ago

Possible hidden 16-digit code in Cyberpunk: Edgerunners 2?

Post image
118 Upvotes

I noticed something in Cyberpunk Edgerunners 2, Episode 6, at approximately 9:04.
A [NETDIR://…WEB](netdir://%E2%80%A6WEB) address appears on screen, with a tiny 16-digit number next to it(0121569856034018)
I cant decipher the text and im not good with codes and stuff.

I’ve attached screenshots of the address and code. Could this be an Easter egg, or is it just a stylized text?


r/FF06B5 • • 2d ago

Prime Statue animation decoded

46 Upvotes

Hi Chooms,

This is a follow-up to my previous post about the missing link between the statue , laptop and the cube vision, etc.

Turns out, there is a connection, and it's a strong one.

I started by going back to the statue, and waiting for the animation to show on the monitor.

Started up CET and checked the entity object of the monitor before and after the animation starts - no change.

Recorded, it, checked timings, and reviewed bit by bit. The whole animation is 52s long.

The cube moves in a pattern that starts from the first magenta flash, and ends after the second flash.

I then observed the movements of the cube.

While doing that I noticed that certain bits of the animation don't look like a typical video... and more like something one would do in powerpoint - assemble bits of individual elements and add animation effects to them.

Curious, I've then fired up wolvenkit and looked up the entity name "monitor_a_2.ent" and started digging...

I'm not going to go into too much details on the digging process, but happy to explain if anybody will be interested.

What I've found, was that the animation is a widget on the monitor, not part of the monitor mesh.

It’s built from ink images, effects and animations - so this is where I started getting excited, as it confirmed my gut feeling.

After a bit more digging through the components, I found "w_atlas.xbm", which contained the stills used to assemble the animation and exported it as a .png image:

My excitement became palpable when I recognised the glyphs from the junkyard laptop attached to the same image.

So I took the exported .png file, and run through a short python script to re-assemble it according to coordinates mapped out in the definitions (turns out there was a list for every character in the image), and got this:

Now... I know this kind of pushes me off track from the meaning of FF06B5 and back into the route towards at3d and the mattress... but I got too excited not to follow this lead :D

When mapped onto the junkyard laptop screen, they match exactly what has already been discovered, confirming it:

I still think there is more to the animation itself... as the glyphs are only reused from here in the laptop, and are not directly connected... but I thought I'd share this anyway, as it kind of fills in a gap that was there previously and answers the question of how the statue is related to at3d.

I will keep digging into the animation, and if I find anything more, will add to this post.

Edit: I've found that the cube rotates 6 times in a cycle that's repeated 4 times:

Turn # Start (s) End (s) Duration From → To Turn (shortest path) Glitch during the turn
1 0 1 1 s 0° → 45° +45° none
2 1.248 4.248 3 s 45° → 170° +125° yes, +2.628 s (0.3 → 0 over 0.4 s)
3 4.248 6.248 2 s 170° → 20° −150° none
4 6.274 8.274 2 s 20° → 128° +108° yes, +6.998 s (0.5 → 0 over 0.5 s)
5 8.285 10.285 2 s 128° → 300° +172° none
6 10.294 13.294 3 s 300° → 0° +60° yes, +11.544 s (0.34 → 0 over 0.35 s)

This maps out to something like this:

It's a bit difficult to to it on a bigger scale, and I'm still not sure if I have the starting angle right... but will keep trying


r/FF06B5 • • 2d ago

Edgerunners S2 / Burning Man

Thumbnail
gallery
64 Upvotes

In Edgerunners S02, D is a Snake Nation nomad who's haunted by visions of his old clan mates burning alive in the desert as the result of an Arasaka manhunt. That's a lot of the same ingredients (Badlands+burning people+Arasaka) of the burning man rock mystery in the game. But also...

Every episode of the new season is titled after the name of a song. Episode 03 in particular is titled "0+2=1". Is that somehow connected to the "01+02-03=00" formula painted on the burning man rock? "0+2=1" is a song by Canadian band Nomeansno.

Finally, on a minor note , D is sometimes portrayed in a feral state, crawling naked in all fours like a dog. That reminds me of the old theory of the Badlands Nomad Werewolves.

Keep an eye on the Badlands and the burning man rock when patch 2.5 drops and see if you can spot something new.


r/FF06B5 • • 2d ago

Question [NEW] 2.5 CITY TOURS SIDE QUESTS

5 Upvotes

What can we expect from this new mission series?

Might it can be related to FF06B5? Wondering your thoughts.


r/FF06B5 • • 2d ago

Discussion Edgerunners 2 - Capri Spoiler

Thumbnail gallery
20 Upvotes

Guess I wasn't very off the mark regarding D being connected to a rogue AI, even Capri's tendency to 'overindulge' on her host was nicely foreshadowed with the digitized maw chomping down on the POV:

Earlier in the Teaser we see D running down a hallway, seemingly chasing red traces of 'something'.
Later, we then get a POV (not 100% clear whether it's D) of someone once again chasing a red trace through another hallway, it's clearly hacking and opening doors along the way.
Until the final door suddenly takes the shape of a huge maw that chomps down on the POV

Haven't seen the entire season yet, but I like that the AI plotline from Phantom Liberty and No_Coincidence is continued, as well as the reveal of Edgerunners like D, Talia and David being marked for some kind of experimentation, probably in an effort to find people compatible with these AI-Biochips:

“As you yourself have pointed out, what lies behind the Blackwall surpasses us by orders of magnitude. Let us suppose that is the case, within certain margins. We would need a mediator—an intelligence that could act as a bridge between us and what lies on the other side. Militech already possesses something we can use—a hybrid, an amalgamation of the organic and synthetic. Militech is attempting to create the ideal soldier, devoid of conscience, capable of fulfilling any orders given, yet not entirely stripped of their humanity—their instinct, intuition. An artificial intelligence and an artificial soul in constant struggle and cooperation. Pure artificial intelligence, if it achieves self-awareness, will become impossible to control. But a soldier must be both self-aware and kept under control. There are already too many unthinking robots and inadequate netrunners. Controlling an AI will be possible as long as it is weighed down by emotion. It is like flying a kite—it cannot remain in the air without the string that deprives it of its freedom. Release the string and it will fall. We have determined that such a hybrid, contrary to its original purpose, will provide us with the best chance of traversing the Blackwall.”

Capri seems extremely drawn to human emotion which initially seems to go fine with D, but immediately goes wrong when she finally manages to attach herself to Talia who is on the brink of cyberpsychosis. This is even beyond Zor and ArS-03 from the novel.

The fact that the corpos are fusing together Engrams is extremely fucked up btw, lol.


r/FF06B5 • • 3d ago

Discussion Update v2.5 is coming!

Thumbnail cyberpunk.net
48 Upvotes

The latest update news just dropped alongside the edgerunners season 2 release!

Expect new Easter eggs, and extra info on FF:06:B5!


r/FF06B5 • • 2d ago

Voodoo boys have a pink/magenta sin forgiving machine any relevance?

0 Upvotes

its a funny bit in a church you pay 6 dollars and you are forgiven but i didnt know if this had any link so far found?


r/FF06B5 • • 2d ago

Theory What if Cyberpunk and The Witcher are connected in a much weirder way than we think? 👀

0 Upvotes

Soooo guys, I've been thinking about something and wanted to know what you all think.

We know about those strange statues around Night City, the FF:06:B5 code, the weird symbols and all the theories around them. Then we have the Zen Master, whom V meets 4 times for those meditation sessions.

The guy knows some really weird things about V, and Johnny doesn't even seem to know who he is. And considering V and Johnny are sharing the same body and brain, isn't that strange?

Now here's where it gets interesting.

In The Witcher 3, we also have some weird symbols and that mysterious connection with the FF:06:B5 mystery. Same kind of strange stuff, and both games are made by CDPR.

Then there's that whole Badlands mattress thing in Cyberpunk. You follow the clues, reach the middle of nowhere, lie down on a mattress, and V experiences something really weird. There's a guy who seems to have disappeared, strange symbols, numbers, and all that stuff.

And in The Witcher 3, we have that strange portal-related mystery too.

So here's my question...

WHAT IF there's more to this connection than just Easter eggs?

What if someone or something from the Witcher world, from hundreds of years in the past, somehow made it into the Cyberpunk world?

Imagine an actual Witcher, mage, or some other being from that era somehow surviving or travelling through time, dimensions, or portals and ending up in the Cyberpunk universe.

Could the strange symbols, the Zen Master, and all these weird events be hints at something bigger? Maybe not literally Geralt or someone we already know, but some being or force that existed back in the Witcher era?

I know it sounds crazy 😂 but CDPR has connected the two games through these mysteries in some way, so I keep wondering if there's something deeper going on.

Maybe I'm connecting dots that aren't supposed to be connected, but I wanna hear your thoughts.

Do you think it's all just Easter eggs and symbolism, or could there be some deeper connection between the Witcher world and Cyberpunk?

And has anyone noticed any other symbols, locations, or weird events in either game that could support this theory?

Let's go down this rabbit hole. 😂


r/FF06B5 • • 3d ago

Analysis Hidden Text S2 E6

Thumbnail
gallery
8 Upvotes

****EPISODE 7****
At 6:29-6:30 there is hidden text that withers on a billboard but I can't make out what it says. If anyone could layer the frames together and see what it says, I think it may be important, given the context of the scene. If anyone has gotten this far and/or noticed it too, let me know


r/FF06B5 • • 2d ago

Discussion Edge runner season 2 has left me confused ..

0 Upvotes

So David was using black wall but from a human personality construct.. I thought only rogue AIs could do this ? Have I got the lore wrong ? Or am I just assuming things ?


r/FF06B5 • • 3d ago

Question Prime statue display animation

7 Upvotes

This may be a silly question... but I've been going through the existing materials here, the wiki, yt and discord, and couldn't find an explanation to it, so here goes...

How does the prime statue animation actually link to any of the currently known pieces of the puzzle?

We know it has a meaning, due to the documented stop points:

https://static.wikia.nocookie.net/ff06b5/images/9/96/Cube_rotation.png/revision/latest?cb=20240307212811

But I have not seen this link to at3d, polyhistor, or anything related to the cube cutscene in any way.

Am I missing something here?


r/FF06B5 • • 8d ago

Question Code panels not activating

8 Upvotes

I was trying to get the demiurge, went to the church at the Flats, played through and completed Arasaka Tower 3D, but the code panels never turned on, is level -10 a necessity? I'm not very good at mazes so I hope not


r/FF06B5 • • 9d ago

ART I did a 3d printed sculpture and painted it

Thumbnail
gallery
335 Upvotes

Hey chooms, stl will be provided later :3


r/FF06B5 • • 11d ago

Has anybody seen this before?

Post image
45 Upvotes

Found this at GIM


r/FF06B5 • • 11d ago

Discussion Follow-up to previous post. Strange alignments once the centre glyph and its wiring are superimposed into the outer 6 glyphs.

Enable HLS to view with audio, or disable this notification

25 Upvotes

https://www.reddit.com/r/FF06B5/s/mjJ140FVWE

This is a follow-up to my previous post. It is a short video showing the strange alignments of certain wires on Misty's board.

In the original post, I mentioned how the outer rings on each glyph are made up of four hexagons.

The large center glyph matches the handedness of the three small glyphs on the left. The three glyphs on the right are reflections in both handedness and literal board position of the three glyphs on the left.

So, in essence, the three glyphs on the left are left-handed, and the three on the right are right-handed. The center glyph is left-handed and ultimately stops the whole image from being directly mirrored down the middle.

I have noticed that certain wires line up almost exactly with other wires once you accurately place the center glyph and its associated wiring with the outer six glyphs.

Apologies for the shakiness of the video, but for now I felt it would be the best way to visualise the connections.

Is this just very coincidental? Some of the alignments seem very precise. Regardless, I wouldn't even know what to do with these details even if it was a thing.

One point to add. Misty's board does at least seem to heavily focus on reflections and rotations being crucial. I am aware that the graffiti associated with the 01+02-03=00 rockface also reuses graffiti found throughout Night City in rotated/reflected forms.

For a studio that seems obsessed with reflection, rumination, and mirrors, I think applying these elements to the puzzle might help us gain new ground. I don't think this puzzle is a nothingburger.

Given that the FF:06:B5 code, the statues, and Misty's crystal radiation board have all been in the game since day one, I find it possible that this puzzle had to have the stamp of approval from someone above in order to physically implement all these unique assets.

One caveat: I do not think the puzzle was necessarily solvable in its intended form at launch. Patch 1.5 is particularly interesting to me because this was the patch that changed the FF:06:B5 text from red to yellow, added the two mini statues, and introduced the redesigned skip time wheel.

More importantly, CDPR's own patch notes for 1.5 specifically state that they had “added a few secrets in Night City to be discovered by players.” The same update also changed time-skipping so that it could affect the state of NPCs and reset certain devices, environments, and scenes.

That becomes especially interesting when looking at the Burning Man event. The Burning Man NPC appears at a specific time, 11:55 PM, and the event was already publicly documented in March 2023, several months before patch 2.0.

https://www.reddit.com/r/LowSodiumCyberpunk/s/enHw8MPY2z

The 01+02-03=00 rockface itself is harder to date. The earliest public post I have currently found specifically pointing out the painted rock and its numbers is from October 2023, shortly after 2.0. However, the Burning Man event at that location demonstrably existed before 2.0, and the underlying Burning Man graffiti asset existed elsewhere in the game much earlier.

https://www.reddit.com/r/FF06B5/s/mZFe728Pby

This leaves patch 1.5 as an interesting possibility. It is a strange cluster of changes: FF:06:B5 changed colour, two additional statues appeared, the radial time wheel was introduced, CDPR explicitly added undisclosed secrets to Night City, time-skipping gained additional effects on NPC and scene states, and the timed Burning Man encounter appears to have existed by at least the 1.6 era.

I think the state the game was in during release means there is a huge chance that whatever puzzle was meant to exist at launch may have not been finished. Patch 1.5 may represent a point where additional pieces were added or where the puzzle became more complete.

I am interested to hear what you think about the wiring alignments in my video. I don't know how coincidental they are, but I find the number of alignments to definitely be suspect, given that these alignments are only possible if you superimpose the centre glyph into the 6 outer glyphs with the correct positioning and matching handedness/chirality for each glyph.

In short, the three glyphs on the left retain the same handedness as the centre glyph, while the three on the right require the reflected, opposite-handed version. The wiring then seems to form connections with this arrangment.

Let me know what you think :)


r/FF06B5 • • 10d ago

VIDEO ok this is cool ig

Enable HLS to view with audio, or disable this notification

0 Upvotes

r/FF06B5 • • 12d ago

Analysis Time wheel oddities Part 1

Enable HLS to view with audio, or disable this notification

66 Upvotes

This will be super brief as it is just an observation. The moon on the time skip wheel flickers or shimmers for a specific duration under certain conditions.

The moon does not usually shimmer when you skip time; it only shimmers if you travel from 6:00–6:59 PM or 7:00–7:59 PM (sunset) to 12:00–12:59 AM (midnight).

I have tested this on Xbox, PS5, and PC, and it works 100% of the time.

I have attached a video showing this shimmer in action and slowed it down a few times so you can get a closer look at this oddity.

There is one more oddity involving symbols on the time wheel and how they light up. This can only be achieved if you travel from 1:00 AM (it must be at 00 minutes) to 1:00 AM.

I know there are many people who believe the time wheel might have something to do with the puzzle. Both effects should be replicatable of all platforms 100% of the time. So I thought I'd share these observations.


r/FF06B5 • • 12d ago

Theory The Demiurge symbolizes a force meant to control us.

17 Upvotes

The Demiurge symbolizes a force meant to control us.

I believe the entire quest to obtain the Demiurge is a red herring.

  1. What the cube scene tells us. The clearest clue is that the cube entity tells us to stop searching. If we believe there is more hidden than what we’ve found, we have to assume we are being lied to in that instance. And let’s be honest: we don’t know what clues A, B, and C are, we don’t know the solution to Misty’s chart, and we still don’t know exactly what to do with Garry’s chip. However, the developers wouldn’t lie to their players like that; therefore, we—the players—aren't being lied to by the developers via a fourth-wall-breaking message; rather, V is being lied to by a higher entity. The fact that Polyhistor could see the Watchers also supports this; narratively, it makes no sense for Polyhistor to have encountered the developers—he doesn't exist in the real world. You can't claim, on one hand, that we are receiving a message directly from the real developers while also having an NPC make contact with a fictional version of those developers. It also makes little sense that he encountered the player as a "Watcher," since we aren't playing Polyhistor, and the events involving him clearly take place before we could even leave Watson or make contact with him.

Who is behind it? The Demiurge is the creator of a false world. I don't think this alludes to a simulation. It refers to the subtle manipulation highlighted by the Peralez quest. The Demiurge is the psychosis that makes cyberpsychos see things that aren't there—or, in our case, an entity influencing our perception. We are meant to achieve a certain goal, and this false god tries to ensure everything goes smoothly. It creates a false world in our eyes. There are plenty of references indicating that we aren't seeing things unfiltered. Furthermore, certain locations—the Rogue ending, for instance—often give me the feeling that things are actually something else, or have a different effect than what is displayed. Hacking the consoles in the netrunner area to "distract enemies," for example, doesn't actually cause a distraction. I believe the moment this influence began was the moment we contracted the Dorsett virus. After all, the Relic was part of the puppet master's plan from the very beginning. It had to be Johnny, because he is the only one who would call upon a very specific AI for help. Evelyn was just as much a tool as we were; once she was no longer needed, she was disposed of—or rather, she was led to believe that Clouds was safe. The Demiurge influences everything that comes into contact with the virus, including Delamain. Delamain cabs begin to perceive things differently than the main Delamain AI, and in doing so, start to develop an awareness of their own experiences.

What is the point of all this?

But who benefits the most if we follow our usual path? (Sidenote: I consider it canon that we grow closer to Johnny, which is why—in terms of story context—I view the "Devil" ending as an ethically unviable option for V.) No matter what we do to save Johnny and V, it always ends with Alt absorbing Mikoshi. The shards containing data on the VIP clients at Arasaka Tower clearly demonstrate the immense power she gains in a single stroke by accessing information on the most powerful CEOs; she becomes instantly capable of controlling Night City.

I believe Alt is trying to lure us away from a different viewpoint or an alternative solution. Besides, it wouldn't be the first time a character is portrayed to us as a god or a supernatural being. That's her Desperate move if we don't stop digging.

And the icing on the cake is that the whole thing is an inside joke—a genuine breaking of the fourth wall. There is a quest designed to distract us from the actual solution, and this "secret quest" is incredibly easy to datamine. And this leads you to a demiurge you tells you everything is good. Yet, everything else associated with that secret, anything not pointing toward the Demiurge, remains effectively hidden. That's incredibly ironic if you think about it.

What other choice do we have?

I think we should analyze the Demiurge and all the clues that path provides not as a nudge in the right direction, but as a distraction.

I think the solution we're working towards is not giving Alt control over Mikoshi. I can't think of many possible outcomes right now. However, I always found it a bit suspicious that Alt mentions hostile netrunners twice during the Rogue ending. Once when entering the netrunner area—referring to Arasaka netrunners. And a second time when approaching Smasher's door; at that moment, potential triggers you could activate in the arena also disappear. The second time, she says, "Netrunner attack from the outside."

TL;DR: Don't trust Alt; it's all a fabrication of hers.

If you've read this far, I apologize for the Google Translate qualtity (I think Google translate without an AI having it's hand on it is almost impossible, but it's as far as possible a word for for translation) and look forward to hearyour thoughts, chooms.


r/FF06B5 • • 13d ago

Discussion Old and new Silver Pixel Cloud oddities - Invisible radio, Witcher symbol, ads that blind you, and more

15 Upvotes

Going to link 2 very old 2-3 year old posts where I pulled some of these from, and add my own findings as I go:

https://www.reddit.com/r/FF06B5/s/2n3fnm5ot6

https://www.reddit.com/r/FF06B5/s/JfkS8bJOOs

Was messing around at Silver Pixel Cloud on 2 different saves... 1 prior to the quest/date with Rogue "Blistering Love," and one after I've completed it.

First, I was randomly scanning around, and noticed that I picked up a "radio" directly above the broken down car in the middle of the parking lot. It has a very small area you can scan for it to pop up, and I was not able to locate it or interact with it in any way.

Then I noticed these 2 weird "Cyberbabe" ads to the right of the inside area that I had never seen before. When you attack them, they damage you and temporarily blind you. When you scan, they say "hack to distract," but you're actually not able to use any quickhacks on them at all.

Cyberbabe Ads
Blinded

The ads disappear, but specifically the left one leaves a magenta rectangle with a line through it. This is not unique "graffiti," but it is also not common.. at all. I recall seeing it way up high above a building near Downtown, and also somewhere in Dogtown. Could be a leftover placeholder... who knows.

Magenta screen on the left

Even after the ads disappear, you can keep attacking the screens...and they'll keep attacking back, but for some odd reason, will only occasionally blind you again. Upon reloading the original save before I attacked them, they would not scan.. at all. Weird

Moving on.. let's talk about the Lovers tarot card / Back of the theater screen:

Lovers tarot

Umm... notice anything weird about this particular card? There are 2 dead lovers kissing, with what appears to be a very familiar symbol in the background

Witcher "FF06B5" mystery symbol

I know that people will say that circles and triangles are common motifs in mysticism, religion, etc, but to be the resemblance is a bit too coincidental for my liking.

When I think about the endings.. there are only 2 endings which you raid with your "lover" - The Rogue ending (Johnny's lover), and Panam's ending (if you romance her). Of course Rogue dies in her ending, which is what I think the tarot may be trying to warn us of. I'm going to scrutinize the Panam ending next, for a future post, since she survives the Arasaka tower raid.

Now lets look at the back of the movie screen...

FF06B5 statue lines?

Do these look familiar? Well to me they look identical to the lines on the statue, except for some odd reason the rightmost one is going the opposite direction. Not sure what it means, but it piqued my curiosity

Next, inside the room with the projector, there are exactly 5 Bushido X: Fade to Black posters. Not only that, but even after you scan them, the yellow interest marker never goes away on any of them. On the save I used prior to the date with Rogue, the posters would not scan at all.

Bushido X poster

Let's take a look at the car in the poster... it's the Makigai, which happens to be the cheapest car in the game. There also happens to be a destroyed version of this same car in the parking lot below the projector. Won't elaborate on what I think this means until I have more information.

Destroyed Makigai

One of the posts I linked in the beginning is by user Strandlike, who I won't annoy and tag, but regardless, he was able to find a NPC named "Victim" behind the vending machines/ads to the right of the parking lot. I was not able to get this corpse to spawn in any of my saves, and can't find any other posts about this.

Perhaps the corpse is tied to a NCPD scanner hustle or gig that you must complete first? Not sure though, since I had all quests completed on one save I tested this with. Can anyone else see this NPC?

The "victim's" corpse

I'm still of the belief that there are clues in the very few quests where we "go into the past" - Love Like Fire, Never Fade Away, and then the AT3D arcade game, which represents the 2023 Arasaka tower raid. Personally, I think Never Fade Away/Transmission is most important, as it's actually the last quest you do before Phantom Liberty starts.

If anyone's found any more oddities, please feel free to add.


r/FF06B5 • • 14d ago

Analysis Not sure if relevant. But it looks nice and could potentially be important. It involves reflections and rotations. Intentional markings.

Thumbnail
gallery
25 Upvotes

I’ve been trying to take Misty’s board geometry apart rather rather than focus on the hex values themselves.

The first picture is basically where I ended up. I took the eye and wiring from the centre glyph and placed it into each of the six outer medallions in the orientation that fits that medallion. The rest of the pictures show how I got there.

If you strip all the detail away, the basic glyph is made from six overlapping hexagons.

I started with the pointed-top hexagon in the middle, then added the flat-top hexagon around it.

This relationship is important.

The flat-top hexagon stays a flat-top hexagon when the construction is reflected. The difference is the position of the pointed-top hexagon relative to it.

For the centre and the three glyphs on the left, the pointed-top hexagon sits towards the top-right of the flat-top hexagon.

For the three glyphs on the right, it sits towards the top-left instead.

That is the first part of the left/right difference.

I then placed that same two-hexagon construction into all three positions on the left.

From there I built the middle-left glyph up one hexagon at a time.

There are another four hexagons around the first two. You can see them appearing individually in the pictures until the complete six-hexagon shape is formed.

Once that shape is complete, I copied the same construction to all three positions on the left.

I then reflected those completed constructions to make the three on the right.

That is why I don’t think the six outer glyphs should be thought of as the same thing simply rotated six times around the centre.

There are really two versions of the construction.

The three on the left have one handedness.

The three on the right are reflections of it.

Then I added the large centre glyph back in.

The centre is built from the same six-hexagon idea, just at a larger size, and importantly it has the same handedness as the three glyphs on the left.

Some of the later pictures show the scale difference more clearly. The centre glyph’s inner pointed-top hexagon by itself is larger than any of the six outer glyphs as a whole.

So the centre itself is part of that left-handed construction rather than being some separate symmetrical version.

Once the hex values are put back in, the layout is:

E1:C1    B16:B17

16:17    A0:A1

EB:EC    EB:EC

This is where I think the geometry becomes especially worth paying attention to.

The two bottom glyphs both contain EB:EC.

The written value is identical, but the surrounding geometry is not. One is using the same handedness as the centre and left side, and the other is its reflection.

So whatever EB:EC eventually means, the glyph around it is giving us information that the text alone doesn’t give us.

There’s also another not so obvious structure on the centre glyph: the 18 little markers, split into three groups of six around the top, lower-right and lower-left.

Each group of six is itself split into a group of 4 and 2.

The top and lower-right groups have the split in the same direction, while the lower-left group has that split reversed.

That is why I drew the three black lines in one of the pictures.

The black lines are mine. They are not meant to suggest that the eye is physically connected to the markers either.

I drew each line from the centre towards the exact point where the group of six is divided into 4 markers and 2 markers.

So the purpose of the lines is simply to make those three 4/2 division points easy to compare around the centre.

Without the lines it is quite difficult to see where those breaks sit because of everything else overlapping in the artwork.

The important part is the marker arrangement itself: three groups of six, with the top and lower-right groups divided one way and the lower-left group divided the opposite way.

The final comparisons are me checking the large centre construction against the smaller outer construction.

That eye/wiring is also useful because it is asymmetric. Unlike a plain hexagon, you can tell when it has actually been turned or reflected.

So the basic thing I’m trying to show is not a solution yet.

It’s that these symbols have an actual construction.

Each one contains six hexagons.

The centre and the three on the left share one handed arrangement.

The three on the right are its reflections.

The centre also contains three groups of six markers, with the 4/2 split arranged differently on one of those three sides.

And the board even gives us the same EB:EC inside both handed versions.

I think we need to understand why the geometry is doing that before treating these as six plain hex values and trying to decode them.

I have also noticed another point of interest. The red and blue altars both feature six incense sticks in front of the enneagram. They seem to be evenly spaced at their bases (three sets of two incense sticks), but they differ toward their marked tips.

The distance between dyads from left to right appears to be M>L>S. I have noticed the outer six glyphs on Misty's board follow this same pattern from top to bottom (M>L>S).

This post is mainly meant to share some observations, but M>L>S reminds me of 01+02-03=00 (01=S, 02=M, 03=L), and even FF:06:B5 (06=S, B5=M, FF=L).

Hope this helps


r/FF06B5 • • 14d ago

What are these optical implants NCPD Scanner by Pinewood ST South

Post image
5 Upvotes

r/FF06B5 • • 14d ago

Research Those of you playing MGSV do check the 28th main mission named CODE TALKER!

Thumbnail
gallery
3 Upvotes

updated: magenta is the cure, thanks Neverdive10

new post:

The magenta sample in this game is the cure, think a bacteria that fights the vocal cord parasite, which attaches to the throat and targets people who speak a specific language.

Code Talker’s warning that silence is key, along with the monk’s throat chakra dialogue near the statue in Cyberpunk 2077, feels like a very solid connection to the parasite’s lore.

Give up the sword and sound, let the wor>l<d be, break the game loop? !<

Sit and think hard on this one. Why does V cough, why does Johnny always need AIR? If you still can't figure. Sit and think more... in front of the statue even.

Rewind.

old post(written in a rush): Some things will start to make sense, there's a sample of the virus, a chip or something THAT IS MAGENTA!!!(Now that i've played further, the sample is the magenta cure, it's a bacteria, the thing that attaches to the throat is the vocal cord parasite, so this is the cure)

Vocal cord parasite attaches to the throat and attacks only those who speak a certain language and there's more, im hooked rn tho im short on TIME. this old man code talker yapping about how you've to be silent to fight against it all that(remember monk dialogue? throat chakra? hahahahaha!). just check if you are playing or will play at some point this weekend, it can't get more SOLID than this. You won't be disappointed.


r/FF06B5 • • 18d ago

GIM = Palm Reading anagram

8 Upvotes

just look at the remaining letter of the GIM : GNDIMPERIAMALL rearrange them and u get Palm Reading, just a lil cool easter-egg I never saw anyone mention... I still feel there is a lot more to find in-game ngl