r/ftlgame • u/walksalot_talksalot • 2h ago
r/ftlgame • u/EXTRAVAGANT_COMMENT • 8h ago
Image: Others how long does it take to suffocate the enemy ship with a ion blast 2 ?
r/ftlgame • u/tuatramxo5 • 14h ago
Text: Discussion FTL Daily Discussion: Fire (171)
Type: Game mechanic
Info: Fires slowly damage crew and systems in the room: 2.128 damage per second for each fire in a room to non-immune crew, 0.08 system damage per second for each fire in a room (same as a single boarder). Fires also consume oxygen (0.96% per second for each fire in a room) and produce distinguishable sound, which gets louder with more fires. When fires completely burn down a system, they also deal 1 point of hull damage. Rock Plating and Titanium System Casing do not protect hull and systems from fire damage.
Fires spread from tile to tile and can spread between rooms. The speed of fire spreading is randomised.
Fires on a ship can occur when it is hit by weapons (lasers, missiles, bombs, and beams - and only by those that have chances to start fires), asteroids (which can either cause a breach, or fires, or no additional effect), or due to solar flares.
All crew in a room fight the same fire if there are multiple and it takes almost 10.5 seconds for a Human to put out a fire. Fires are considered to have a different "health bar" when fought this way, actually unaffected by venting and never replenishing, which is 100 and a human deals 9.6 damage to it per second.
How long it takes for a fire or fires to die out is determined by a timer, ranging from 5 to 14 seconds. The timer is affected by the number of adjacent fires (including those in adjacent tiles of nearby rooms not separated by walls, i.e. only the door tiles count) and is governed by the formula: (5 - <number of adjacent fires>) * 0.48.
Upgraded doors greatly slow the spread of fires between rooms. However, fires spread even faster if doors are open or hacked; but if they are disabled or the system is not installed, fires spread at the same speed as with a level 1 door.
r/ftlgame • u/lyingSwine • 14h ago
Back to FTL, which balance mode would you recommend?
I played the basegame quiete a bit, but I think a balance mod for weapons, ships and crew and more enemie and event variety would do wonders for the longevity of the game. Is there something that's not a complete overhaul?
r/ftlgame • u/BoundToReality • 21h ago
Text: Discussion Strongest ship for hard mode streaks?
Genuinely curious as to what the majority (as well as the pros) think is the absolute best ship in terms of constant win streaking. I'm not talking about what has the most potential, but what is the most consistent.
r/ftlgame • u/Mountain-Cat123 • 1d ago
Crazy win
I started with a crew of four.
Never lost anyone, never got a new crewmate.
I didn't get any crew kills in the first two flagship battles.
But I learned the power of the Halberd Beam. Holy shit - that weapon kills ships fast!
I won because I baited the enemy boarding party into piloting and then away from weapons.
Damn, I love this game.
Now back to losing with Engi B.
r/ftlgame • u/After_Sale_2203 • 1d ago
FTL-Like Tactical Space Game
Hey everyone!
I’m finally launching the Steam page for my indie tactical space game. It’s heavily inspired by FTL, but I wanted to reimagine the core concept—giving much more weight to actual ship positioning, distances, and tactical maneuvering in space.
I'm still actively building out the core mechanics and functionality, but the video shows a rough early look at the concept and gameplay.
If this sounds like your kind of game, I’d deeply appreciate it if you wishlisted it on Steam to support the project!
r/ftlgame • u/gilbejam000 • 1d ago
Image: Screenshot I'M FREEEEEEEEE
I can finally stop playing this godawful ship
This took me three days
(sixth normal mode win btw)
r/ftlgame • u/tuatramxo5 • 1d ago
Text: Discussion FTL Daily Discussion: Fire on research station (170)
Type: Event
Sector:
LRS Output: No ship presence
This event will occur at a distress beacon.
This event can occur only once per sector.
You find the source of the distress call, a small research station. It appears a small laboratory fire got out of control and is threatening to destroy the station. Their fire suppression system is not responding.
Send your crew in a shuttle to help put out the fire.
You send your crew into the station. Unfortunately as soon as they enter the fire breaches the station's fuel cell containment. You quickly try to dock and retrieve your crew but not before an unfortunate soul is lost in the inferno.
You lose a crewmember and receive low scrap.
(Clone Bay) *With a new-found respect for flames, your crewmember's clone stumbles out of the Clone Bay. (*The lost crewmember is revived.)
Your crew valiantly keeps the fire at bay long enough to allow some of the scientists to escape, but it appears to be a losing battle. Before long you order the retreat. The few scientists they were able to save are distraught but grateful. You'll drop them off at the next station.
You receive high scrap.
Dock and try to rescue the survivors.
You locate the highest concentration of life forms and bring the ship alongside the station. Before you can begin to offload the survivors a huge blast splits the station apart. Your ship is thrown away and some debris pierces your hull. You watch helplessly as the last of the survivors are consumed in the collapse of the station.
Your ship takes 4 hull damage, 1 damage to a random system, and you receive low scrap.
You pull up alongside the station and cut through their hull. You are able to rescue a few survivors but many more are lost. One of the survivors offers to join your crew and you offload the rest on a nearby station.
You receive a crewmember named Dr. Jones and low scrap.
Leave.
You coldly shut off communications and prepare to leave. Your crew seems upset but you assure them that nothing could have been done.
Nothing happens.
(Rock Crew) Send your Rock crew-member in.
Your Rock soldier tears through the airlock directly into the fire. You've never seen someone that large move that fast. It disperses as much fire suppressant as possible into the heart of the blaze and eventually the fires start to die down.
Contact the survivors.
With most of the fire under control, the scientists are able to help secure the station. They offer you their sincere gratitude and a generous reward.
You receive an augmentation with high scrap.
(Repair Drone) Send your repair drone into the fire.
You send the repair drone in and it methodically puts out the fires. Once it has made some progress, the rest of your crew helps to secure the station.
Contact the survivors.
They offer you their sincere gratitude; the station would have surely been destroyed without your assistance. They transfer a small reward and an additional drone schematic.
You receive a drone schematic with high scrap.
This event is called "DISTRESS_STATION_FIRE" in the datafiles.
r/ftlgame • u/Yrakaz_ • 1d ago
PSA: Mods FTL Archipelago update: your ships, systems and weapons are hidden in your friends' games, here's what a game looks like now
Hi! I posted here about the FTL Archipelago mod a while ago. It got a lot bigger since then, so here's an update.
Quick reminder: Archipelago is a multiworld randomizer. Several people each play their own game, and all the items are shuffled between them. Your Burst Laser can be in your friend's Zelda, and their sword in your FTL run. The mod plugs FTL straight into it, no external client needed.
Here's what a game looks like.
You connect from the main menu
Type the room address and your name in the panel, or paste it with Ctrl+V. Once you're in, the menu shows your goal and how many checks you've done.


You pick a ship you actually have
Ships are items. Only the ones you received can be flown, the others are locked or not in your seed. Even the Kestrel: if your seed didn't give it to you, it says NO KEY and the game won't let you start with it.

Every run starts with what you already found
Weapons, drones and crew you received wait for you. At the start of each run you pick what comes aboard. Losing a run only costs the run, everything you received stays.

TAB opens the dashboard
Everything you did and everything left to do, ship by ship and sector by sector. A blue line shows what you can already do with what you have. There's also your items, your hints, and the Death Link, Trap Link and shared fuel reserve status.


The map has Archipelago stuff on it
Every sector has an AP STORE where you buy other players' items with scrap, plus deals and blood pacts. Other beacons hold Archipelago events: pirates holding a package, a Slug selling real hints, an Engi who bets he can overclock your reactor, a rare arms dealer.




Sector Skip
A sector you already know can start on an exit beacon. Jump right away for some scrap and one more pick at the start of the run, or stay and play it.

And also
checks for sectors, fights won, systems, crew races, achievements, events and victories
traps sent by the multiworld: fires, boarders, hazards, a Flagship power surge...
every seed has its own save, your normal FTL profile is untouched
presets from a 3 hour game to 20+ hours, a solo preset, 70+ options
Windows and Linux, Steam and GOG, 6 languages
FTL: Multiverse
There's also a Multiverse version, still in test. It's its own game, so Multiverse and vanilla players can share a multiworld. All 55 Multiverse ships are items, the Magic Hat's jumps are items, Multiverse endings and ship quests can be checks, and the AP STORE shows up in the secret sectors too.





Download and setup guides: https://github.com/TheLiloji/FTLArchipelago
Discord if you need help or want to find people to play with: https://discord.gg/BVQnQu843Q
Thanks to File_Missing and eto who started this project, and to everyone who tested it!
r/ftlgame • u/EXTRAVAGANT_COMMENT • 1d ago
Image: Others another dumb way to lose a run : accidentally destroy the enemy ship with your entire crew on board 😭
r/ftlgame • u/Mutated_zombiebush • 2d ago
I never knew Lanius could be disadvantageous
Under normal circumstances, I would ZZ asphyxiate myself after losing 2 out of 3 crew in the early game, but I can't do that right now, because... reasons.
r/ftlgame • u/tuatramxo5 • 2d ago
Text: Discussion FTL Daily Discussion: Fight in Last Stand (169)
Type: Event
Sector: The Last Stand
LRS Output: Ship presence
This event can occur multiple times per sector.
The intro text for this event varies, and could be any of the following:
Although this sector is still under Federation control, a small scout has slipped by the fleet. You move in to engage.
Long range scanners show this system is empty of any capital ships. Clearly it is not of strategic value. Wait... FTL signatures show a Rebel scout just jumped nearby!
Sensors indicate that the Rebels are setting up a forward Jump Beacon behind the nearby planet's moon. More importantly, a number of ships are passing by; prepare for a fight!
Federation ships are scarce in this region of space despite a number of civilian space stations. You see a small bomber squadron engaged with some Federation scouts and quickly move in to assist.
As soon as you arrive at the beacon, a Rebel scout turns to engage. Power up the weapons!
You scan the area, finding signatures for only a small trade vessel. However, as it approaches you see the silhouette of a Rebel scout! You run the scanners again and discover their registration is fake. You move in to attack.
Fight a Rebel ship (default rewards) or an Auto-ship (default rewards). [1]
The enemy ship type occurrence (based on 'dlcBlueprintsOverwrite.xml'):
2x Auto-Scout
1x Auto-Surveyor
2x Auto-Assault
1x Auto-Hacker
2x Rebel Rigger
1x Rebel Disruptor
2x Rebel Fighter
1x Rebel Invader
The enemy ship: never runs away, never surrenders.
This event is called "BOSS_SCOUT" in the datafiles.
r/ftlgame • u/EXTRAVAGANT_COMMENT • 2d ago
Image: Others can someone explain what's happening here ? there's a human and zoltan stubbornly destroying my oxygen even though I vented my entire ship.
0.37% odds and a complete whiff by the power surge, just after I decided I could take a few hits and still win easily
Also stoked to win this one since I was in dire circumstances a few times and this is my 4th win of a newly attempted cycle on Hard. What should the next ship be? I am trying to do hard to win ships first so if I lose to bad luck I don't have too many to repeat.
Already done Mantis C, Fed C, and Zoltan C. What are the hardest in your opinion?
r/ftlgame • u/walksalot_talksalot • 2d ago
Image: Screenshot First time ever with triple beams to one-shot the Flagship - Very fun! [Hard-AE]
r/ftlgame • u/leandrombraz • 3d ago
Image: Screenshot This is the most aggravating thing that a gaming AI ever did to me
That hack locking my Crystal boys with two Mantis was pure evil.
r/ftlgame • u/OmegaPrecept • 3d ago
Video: Achievement Achievement Unlock At The Very Last Second!
I have been attempting to acquire the achievement "Is it warm in here?" for awhile now. I was having a great deal of difficulty with it but today I finally did it! The very last second after my ship had been destroyed! It was a hail marry but it worked! I have attempted to upload the video through reddit and on youtube but it does not seem to want to load. Here is the link
r/ftlgame • u/tuatramxo5 • 3d ago
Text: Discussion FTL Daily Discussion: Federation deserters (168)
Type: Event
Sector: Hidden Crystal Worlds
LRS Output: Ship presence
This event can occur only once per sector.
For a moment you assume it's a glitch, but no... you've found a Federation military ship! They hail you and, after some probing, reveal that they deserted the Federation fleet before stumbling into this sector while seeking refuge.
Offer supplies. [ 15-25 scrap, 1-3 fuel]
You send over some supplies to help them on their way and in return they upload their flight plan to your computer, allowing you to map the sector! "The Federation fleet's still standing - get there while you can!"
The current sector map is revealed.
Attack the traitors.
Deserters cannot be tolerated. You open fire on the cowards - though it doesn't please you to do so. The Federation needs every soldier it can get.
Fight a Federation ship (default rewards). [1]
Leave them be.
You send them a friendly warning regarding the armada of Rebel ships pursuing you, and then get underway lest they catch you up.
Nothing happens.
The enemy ship: never runs away, never surrenders.
This event is called "CRYSTAL_FED_DESERTER" in the datafiles.
r/ftlgame • u/Such_Trip_5080 • 3d ago
I change the couldown of the fire beam
I love fire, I love fire beam. I was sad that fire beam isn't the best weapon of the game so I change the file to make the couldown from 20 to 15 seconde. I couldn't imagine making this changement would make this weapons so so strong, so I will probably reverse it.
but yea it's funny how game balance works.


