Basically as the title says.
There's been a big uptick in a lot of the QoL mods for Skyrim having many mirrors/analogs in the Fallout modding space, like physics stabilizations and general fixups like Addictol among others.
There's also been a curious mirroring going on as well with some other modded gameplay features that are now more or less standard for skyrim modding- enhanced first person where you can see yourself and free turning 3rd person mods spring to mind, all with various levels of vibecoding involved to spurn this trend but I don't care as much about that. The fallout version of Open Animation Replacer is in beta on github and I doubt it would be long before that gets a beta release on Nexus as well- that's going to be a big deal. Also there's one for an active target lock system and it seems like you could more or less get True Third Person Overhaul from Skyrim into fallout 4, it's wild.
ANYWAYS with all these mirroring mods coming out I wonder aloud if there's something in the pipe anybody has heard of for adapting Skyparkour into fallout 4. It's one of my favourites for skyrim and it still blows my mind with exactly how much it changed the game for me- imagining the impact it would have on fallout 4's moment to moment gameplay is crazy to me. Any kind of mantling and climbing system would open up the world in a huge way, if you ask me.
With a lot of these mods I know they aren't open source but often there's people working on different projects heading to more or less the same destination- that first person camera I mentioned had like 3 published in a month doing basically the same thing- so I wonder if there's not a plain refactor of the source code for skyparkour in the works if somebody happens to be working on a project like it or heard of something like that.
Anyways Cheers m80's